Female Kitsune Sorcerer (Arcane) 1
CG Small Humanoid (Kitsune, Shapechanger)
Initiative +7; Senses Perception +6 (+8), Low-Light Vision.
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DEFENSE
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AC 13, touch 13, flat-footed 10
HP: 8 (1d6+2)
Fort: +2, Ref: +3, Will: +3
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OFFENSE
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Speed 30 ft.
Sorcerer Spells -- CL 1 -- +5 Concentration
1st -- 4
Cantrips: Unlimited
Spells Known
1 -- Charm Person [DC 16], Sleep [DC 16]
Cantrips: Acid Splash, Detect Magic, Daze, Prestidigitation
Spell Like Abilities
3/Day: Dancing Lights
STATISTICS
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Str 5, Dex 16, Con 14, Int 12, Wis 12, Cha 18
Base Atk -3; CMB -3; CMD 10
Traits Ease of Faith, Seeker, Snake (Zodiac, Metal, Yin)
Feats Alertness (Familiar), Eschew Materials, Realistic Likeness
Skills:
Bluff: +8 (1 Ranks, 4 Cha, 3 TCS)
Diplomacy: +9 (1 Ranks, 4 Cha, 3 TCS, 1 EoF)
Perception +6 (1 Ranks, 1 Wis, 3 TCS, 1 S)
Favored Class Bonus: +1/4 Enchantment Spell DC
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SPECIAL ABILITIES
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Low-Light Vision (Ex): Kitsune can see twice as far as humans in conditions of dim light.
Change Shape (Su): The kitsune can assume the appearance of any human she has seen. A kitsune in human form cannot use her bite attack, but gains a +10 racial bonus on Disguise checks made to appear as that human. Changing shape is a standard action. This ability otherwise functions as alter self, except that the kitsune does not adjust her ability scores. Modified by Realistic Likeness.
Kitsune Magic (Ex/Sp): Kitsune add +1 to the DC of any saving throws against enchantment spells that they cast. Kitsune with a Charisma score of 11 or higher gain the following spell-like ability: 3/day—dancing lights.
Natural Weapons (Ex): In her natural form, a kitsune has a bite attack that deals 1d4 points of damage.
Gregarious (Ex): Even among your own kind, your gift for making friends stands out. Whenever you successfully use Diplomacy to win over an individual, that creature takes a –2 penalty to resist any of your Charisma-based skill checks for the next 24 hours. This racial trait replaces agile.
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CLASS ABILITIES
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Bloodline Arcana: Whenever you apply a metamagic feat to a spell that increases the slot used by at least one level, increase the spell's DC by +1. This bonus does not stack with itself and does not apply to spells modified by the Heighten Spell feat.
Arcane Bond (Su): At 1st level, you gain an arcane bond, as a wizard equal to your sorcerer level. Your sorcerer levels stack with any wizard levels you possess when determining the powers of your familiar or bonded object. This ability does not allow you to have both a familiar and a bonded item. Once per day, your bond item allows you to cast any one of our spells known (unlike a wizard's bonded item, which allows him to cast any one spell in his spellbook). -- Familiar
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GEAR/POSSESSIONS
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Carrying Capacity
Light 0-12 lb. Medium 12-25 lb. Heavy 25-38.
Money GP 0 SP 0 CP