Lini

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Thanks very much for the advice. It was quite helpful.


I'll give a little background and then ask a couple questions.

I started a campaign with some friends and I decided that I would play the Oracle as a support and let the others (Alchemist, Fighter, Magus & Rogue) have all the "glory". I grabbed the spells Fire blade and Confusion for combat and Strength, Cure & Black spot to support the others with.

I also very much like her first and second powers for supporting "You may recharge a card that has the Divine trait to examine the top card of any location deck (□ or the blessings deck or any character deck" & "At the end of your turn, you may discard a card that has the Divine trait to add a card that has the Divine trait from your discard pile to your hand"

I use these powers as often as possible for scouting and retrieving useful spells, which often leaves my hand empty by the time my turn comes around causing me to have to skip my turn all together.

So here are my questions...

1) Are these good spells to start with for an Oracle support? What other spells should I be looking for as we adventure further?

2) Am I even playing her correctly? If not, when should I be scouting?

3) Since the rest of my group is apt at dealing with barriers and monsters I would like to remain the groups main support. Does anyone have any other advice?


I would like to start by saying this is my first time posting, if this sort of questions has already been discussed please feel free to link other threads as a response. I'm wondering if anyone has thematic (story / in-game) explanations for a few different things that I will list below. It may very well be that there is no perfect or completely justifiable answer to my question, but I'd like to see whats out there.

1) Discard pile - Plain and simple it`s damage, but then why do non-recharged spells and unwanted / discarded cards go there?

2) Discarding / burying weapons for additional dice - Am I breaking the weapon over the monsters head? or jamming it so far into them that I can't get it back?

3) Display vs. Reveal - When a card is being displayed "it is not part of that character's hand, deck, or discard pile, but it still belongs to that character." Reveal, however, seems very simple to me. Revealing shows possession, like when using weapons. How does the display function work differently than reveal? Thematically they are the exact same thing.

4) Oloch's power to increase other characters checks by displaying cards - This questions is two-fold. a) I don't really understand why he loses access to the displayed cards until his reset. b) I don't see how this make sense thematically either since according to the rules these cards still belong to him.

There are lots of other things that don't quiet make sense thematically either, but I can defiantly see why the creators did what they did so I will not post them. My intent is not to pick apart the game, but to increase the depth of my understanding for the game.