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3 Doors Down frontman Brad Arnold dead at 47 I enjoyed the band's music. Sad to see him pass at such a young age. F#@k cancer.
'Sanford and Son' star Grady Demond Wilson dead at 79 I remember the show from my youth, though I was probably too young to get some of the humor. He was great alongside Redd Foxx. F@$# cancer. Rest in Peace.
'Home Alone' star Catherine O'Hara dead at 71 Very sad to hear. She was magnificently funny, and a wonderful actress. Rest in Peace.
Peter Greene, actor known for 'Pulp Fiction' and 'The Mask,' dead at 60 Sad to hear. He was never a huge name, but he had some great roles. I always remember his brief appearance in The Usual Suspects. Rest in Peace.
Sixties 'sex kitten', animal rights activist Brigitte Bardot dead at 91 She was a beautiful and did a lot to protect animals. Rest in Peace.
It looks impressive, but I'm not all that up with the cast. Particularly, I just don't see Matt Damon as a good Odysseus, even though I like him as an actor. Nor do I think much of Zendaya as Athena. Although I do think Charlize Theron as Circe is really great casting. I'm also a little iffy on trying to do the Odyssey as a single movie (as near as I know, he's only doing the one). To me, in order to do the story justice it'd have to be either a 2 or 3 part movie, or a TV series.
Gil Gerard, actor best known for playing ‘Buck Rogers,’ dead at 82 So sad to hear. His Buck Rogers was an a big part of my youth. Rest in Peace.
Hollywood director Rob Reiner and wife Michele found dead Sad to hear. He used to make some great movies. Rest in Peace.
Cary-Hiroyuki Tagawa, actor who performed in ‘Mortal Kombat,’ has died at 75 NOOOOOooooooo!!!! Such a wonderful actor. One of my favorites. I think my favorite of his films are Mortal Kombat (of course) and Rising Sun, but he had many other great roles. I think he was one of the few things that made the godawful Tim Burton Planet of the Apes worth watching. And he was vastly underused (but still memorable) in The Phantom. And he was the voice of Sword Father in Blue Eye Samurai. I think that was his last role.
Steve Cropper, Blues Brothers guitarist and Stax Records legend, dies at 84 A brilliant guitarist. Rest in Peace.
A wonderful, but kind of sad documentary about the life and career of the great John Candy. He was an incredibly talented and funny man whom we lost way too soon. It's been out for awhile, but the wife and I finally got around to watching it last night. I hadn't realized just how long it's been since he passed. 31 years now. Surprisingly, this was directed by Colin Hanks (son of Tom Hansk), and put together by Ryan Reynolds. I heard a story about the making of the documentary - one of the most difficult parts was actually finding Dan Akroyd for an interview. Apparently, he's VERY private. Supposedly, Reynolds arrived at his house, spent the night, had breakfast the next morning, then they interviewed for several hours. After that, he had to leave.
This is a new show on Netflix. Chapter One, consisting of 6 episodes, just dropped last Thursday. Think Squid Game meets The Last Samurai. Here's the synopsis: During the Meiji era (late 19th century), 292 fighters came together at Tenryū-ji Temple in Kyoto after sunset, drawn by the chance to win a grand prize of ¥100,000. The challenge was clear: take each other's wooden tags and make it all the way to Tokyo. The winner would get the prize. One of the warriors, Shujiro Saga, joined the dangerous contest with a personal mission: to help his sick wife and child. Some great characters. Fantastic fight choreography. And the story has more to it than just a bunch of folk fighting. It's got political intrigue and personal drama unfolding as well. Really entertaining.
Diane Ladd, Oscar-Nominated Actress and Mother to Laura Dern, Dies at 89 Sad to hear. She was a wonderful actress. And she gave us Laura Dern, who helped give us Jurassic Park. Rest in Peace.
I finally got around to watching this movie last night, after hearing so many good things about it. Great film. The story was solid. The acting was great. I think it lived up to the hype. Amy Madigan (nearly unrecognizable) was delightfully creepy as Aunt Gladys. I thought Josh Brolin might be a bit too old to play the father of an elementary school student, but it's not unpossible. And he's such a great actor anyway. It's reported financial success is pretty impressive as well. A box office of something like $267 million off a reported $38 million budget. Even factoring in marketing, that's impressive. I heard there was also a bidding war among studios for the movie. Julia Garner did well. As did Alden Ehrenreich and Benedict Wong.
June Lockhart, warmhearted star of ‘Lassie’ and ‘Lost in Space,’ dies at 100 A legend from Hollywood’s golden age. Rest in Peace.
Diane Keaton, Oscar-winning star of ‘Annie Hall’ and ‘The Godfather,’ dies at 79, reports say I've enjoyed her acting since I first saw The Godfather as a young lad (this was sometime back in the 80s). Rest in Peace.
It's been 5,567 days since the release of A Dance with Dragons, and I thought the Game of Thrones TV series ended horribly. Nevertheless, I've enjoyed House of the Dragon, and am looking forward to this series as well (also enjoyed those stories). Here's the Trailer. It looks a bit more light-hearted than the other series. If I recall correctly, the stories were the same way.
Frankenstein's Monster and his Bride meets Bonny and Clyde. Could be interesting. Though the movie premise also has me a bit leery. I'm trying to recall any decent movies released in the last few years with the "classic" monsters, and I can't. Plus, this is only Maggie Gyllenhaal's third turn as a director (I think), and it might be her first turn at writing. Not to mention this has already been delayed twice it seems, which makes me wonder if the studio doesn't have a lot of confidence in it. So I shall be I shall be cautiously pessimistic. I probably won't see it in a theater, but might give it a go when it drops to streaming.
I didn't see a thread for this, so.... Anyway, I heard about this series awhile back from some youtube personalities I watch. Several of them recommended it, but at the time I was busy with other things and didn't watch it. Finally got around to seasons 1 & 2 a few months back. And now season 3 dropped yesterday. I love the characters. Ann is probably my favorite. Though all the main characters are very interesting. I didn't like Chishiya at first but warmed up to him by the end of the series. The setting and story itself was intriguing. I'm toying with the idea of getting the manga to read, but that'd be a lot of effort. Plus, I'm not sure I have the shelf space. Season One was pretty cool. Though I thought it could have been extended a bit and have the Beach only come in towards the end. Season two could have focused more on the Beach itself, culminating in the Witch Hunt (one of my favorite of all the games). As is, I loved the structure of first gathering all the number cards, then unlocking the face cards. The death matches against the citizens were cool. I wish we'd seen more of them. That King of Spades was a beast. Anyway, now I'm four episodes in to Season 3. I'm enjoying it, especially the creativity of some of the games (despite how brutal they are), with mixing aspects of the different suites (Clubs & Hearts, Clubs & Diamonds, etc.). Still, it feels rushed. There hasn't been enough time to really build up a lot of the new characters. And with only two episodes to go, I worry they won't give a really good ending (like they did with Season 2).
Polly Holliday, 'Alice' actress, dead at 88 Younger folk around here might not remember her, but I recall watching the show Alice with my parents as a young lad. I remember she was always pretty funny. "Kiss my grits!" Rest in Peace.
Graham Greene Dies: Oscar-Nominated ‘Dances With Wolves’ Actor Was 73 Very sad to hear. I have two favorite movies he was in. Maverick, with Mel Gibson and James Garner. Greene was funny as hell in that. Then there was Thunderheart, with Val Kilmer. Rest in Peace.
Terence Stamp, General Zod in 'Superman' and 'Billy Budd,' dead at 87 Sad to hear. He was fawesome! Rest in Peace.
Famed Apollo 13 moon mission commander Jim Lovell dead at 97 Wasn't sure where else to put this. I consider him an American hero, and a legend of space exploration. Rest in Peace.
Loni Anderson of the hit TV series 'WKRP in Cincinnati' has died Sad to hear. I liked her in WKRP.
Hulk Hogan, WWE legend, dead at 71 Damn, that sucks. Hogan was weird, but entertaining. As I recall, he once lifted Andre the Giant off the mat in a match. Rest in Peace.
Malcolm-Jamal Warner 'Cosby Show' Alum Dead at 54 ...Accidental Drowning Very sad to hear. Far too young. Rest in Peace.
Another Robert Eggers film. From what I've read, it'll be set in 13th century England, and they're trying to use period language. Aaron Taylor-Johnson has been reportedly set to star. Willem Dafoe is said to also have joined the cast. Lily-Rose Depp is apparently in talks as well. I've enjoyed several of his other films, including Nosferatu. I'm looking forward to this. We'll have to wait until Christmas of 2026, though.
‘Legend of Zelda’ Live-Action Movie Casts Bo Bragason and Benjamin Evan Ainsworth as Zelda and Link Although I haven't played a Zelda game in a long time, I've been a fan since the original game. I'd heard they were coming out with a live action movie, but this is the first news I can recall seeing. Seems like decent casting choices. I'm familiar with the dude. He was in Haunting of Bly Manor.
Julian McMahon Dies: ‘Nip/Tuck’, ‘Fantastic Four’, ‘FBI: Most Wanted’ Star Was 56 Many years ago, the TV show Charmed was kind of a guilty pleasure. I also liked his turn as Doctor Doom. F#@k cancer. Rest in Peace.
'Reservoir Dogs' actor Michael Madsen dead at 67 Sad to hear. I liked a lot of the movies he was in. Rest in Peace.
Jim Shooter, Former Marvel EIC, Dead At Age 73 He had his share of controversy, and was by no means perfect, but he certainly left a mark on the industry. F#@k cancer. Rest in Peace.
‘Bad Company’ Guitarist Mick Ralphs Dead At 81 Great musician for one of the all-time great American rock bands. Rest in Peace.
I've yet to watch any other shows Jeremy Clarkson is part of, but I kept hearing good things about this one. Since it was only four seasons, with 8 episodes in each, the wife and I decided to give it a go. It's been pretty entertaining. For a "reality" show, I was surprised to see it steer clear of a lot of personal drama and focus so much on the actual running of the farm, with all the insanity that entails. Clarkson himself is funny, although occasionally comes across as a stubborn jackass. He does genuinely seem to care for and enjoy the farming and want to make success of it. I like all the other characters as well. My favorite is Gerald, mostly because I can barely understand a word he's saying. Cheerful Charlie comes across as really practical and highly intelligent. I've heard that other farmers in the UK really like the show and the spotlight it shines on how difficult they have it. The go through a lot of crap (especially from the vagaries of weather and bureaucratic regulations). Anyway, it's fun to watch. The scenery of that countryside isn't half bad either.
Beach Boys founder Brian Wilson dead at 82 Sad to hear, but he had a good, long life. Rest in Peace.
Orsino; Ivid VIII wrote:
Ay, yes, thanks. Cenobyte leader is "The Flayed Orphan of Rustravage Gatehouse" (in the Inverted Obelisk District of the Fifth Tier of the Austral-Occidental Flying Buttress abutting the Iron Citadel of Dis), a LE cantor velstrac/kyton/cenobyte that looks like a completely skinned humanoid child of about 6 years of age, continually radiating an audible cacophony that sounds like young children weeping in abject misery and despair, mingled with the high-pitched whining shrieks of tortured domestic cats. No eyeballs are visible in the Flayed Orphan cantor's sunken black eye sockets, and none of the despondent childlike sobs or agonized feline screams seems to actually come from its perpetually gaping jaws and lipless mouth (rounded in a perpetually open O shape, as if locked in an endless and inaudible moan or scream). The Flayed Orphan is capable of verbally communicating in Common and Infernal, but usually communicates using telepathy instead. Cenobyte troops consist of 6 chain devil velstracs/kytons/cenobytes: "The Rattling Maiden of the Abattoir of Neverending Slaughter" (located in Dis), "The Jangling Stepdaughter of Stepfather Dis" (regularly molested in a wine cellar under Dispater's rusted iron citadel), "The Clinking Slattern of the Blood-Clotted Brothel" (another fine establishment in the vast infernal metropolis of Dis), "Clattering Sister Discrucifaea of the Abbey of Antithetical Anathemas" (in--you guessed it--Dis), "The Jingling Waif of the Gibbets of Grimgallows Square" (in gloomy downtown Dis), and finally "The Clangoring Widow of the Serpentine Labyrinth" (a complex labyrinth of harbor channels wide enough for a war galley to navigate, but very confusing and inhabited by sentient infernal Charybdis whirlpools, fiendish scylla monsters, fiendish krakens, fiendish sahuagin tribes, fiendish megalodons, and tribal schools of fiendish Ixitxachitls, delved through the sea-cliff that separate the external Sea of Bile from the inner Harrowing Harbor adjacent and beneath the Querulous Quay of Bileward Dis) And last, but....yeah, also least.... the Cenobyte familiar .... An augur velstrac/kyton/cenobyte called "The Sentinel Sphere of the Masochistic Monastery of San Sadismo de las Vísceras Rotas" (an infernal abbey of velstrac/kyton/cenobyte monks, oracles, and warpriests of "The Sadistic Saint" Pater Quadralgea, a martyred heretic burnt at the stake in the courtyard of The House of Scarlet Hooks, circa 1366 DR, by Whipmistress Shaleen "Talonkiss" Oomreen, high priestess of Loviatar in the city of Calaunt, in the Vast (on the Prime Material Plane world of Toril), for his sin of promulgating the heresy that the goddess Loviatar, the goddess Hel in the Gray Waste of Niflheim, the "Frost Maiden" goddess Auril, and the enigmatic Lady of Pain in Sigil are actually all aspects of one quadripartite goddess with a secret true name.
The conversion and transformation of Bromgarn Trollgirth, from master stonemason and architect, to cleric of Stern Alia: On Starday, 8th of Wealsun, renowned hill dwarf master stonemason and architect, Bromgarn Trollgirth of Clan Marbledelver in the Iron Hills completes the restoration of the Cathedral of Stern Alia in Nulbish. He spends a final night in the choir loft of the cathedral, admiring his handiwork before drifting off into a satisfied slumber, his loud snoring echoing off the cathedral walls.
That night, a shield maiden of Stern Alia appears to Sister Belit in a dream, and warns her that Bromgarn will be ambushed by agents of evil on the road west of Nulbish, and unless the sisters of Stern Alia intervene, the hill dwarf will be slain. The following dawn (on Sunday, 9th of Wealsun), Sister Belit shares the details of her dream with her fellow sisters of Stern Alia, who in turn pass on the warning to Bromgarn as he is breaking his fast. Bromgarn is initially skeptical, suspecting that the sisters are trying to convince him to donate back to them a portion of his payment for the stonework completed in their cathedral, and he stubbornly insists on departing for his home in the Iron Hills without further delay. The sisters make no further attempt to detain or convince him, but soon after the hill dwarf saddles and mounts his Highlands pony, "Old Buckleback", and has departed Nulbish on the road westward toward the Iron Hills, the sisters (5 strong, led by Sister Belit) mount their light warhorses and follow the hill dwarf at a discreet distance. About an hour-and-a-half's ride west of Nulbish, Bromgarn is ambushed by a trio of Wastrian monks clad in gray and yellow robes, led by the two Wastriggi Inquisitors, Cunoberak and Rhongorlois. The hill dwarf is taken by surprise and knocked out of the saddle. As "Old Buckleback" seizes the opportunity to flee west for the Iron Hills unencumbered by the grossly overweight Bromgarn Trollgirth, the Wastrians continue to assault the hapless hill dwarf, and would surely have slain him, had the sisters of Stern Alia not made a timely appearance, galloping hard from the east to succor the fallen Bromgarn. After a harrowing skirmish, the sisters of Stern Alia prevailed, slaying Inquisitor Rhongorlois and two monks of the Hopping Prophet, and sending the rest fleeing on their own fast riding horses, galloping southward (toward the Glorioles Mountains). Bromgarn was badly wounded, and near death's door, but Sister Belit healed his wounds with her clerical magic. So grateful was Bromgarn to the sisters for saving his life, and so impressed was he by their bravery and by their faith in Stern Alia, he vowed to dedicate the rest of his life to serving as a cleric of the Shield Mother. Bromgarn journeyed back to Nulbish with the sisters of Stern Alia, and thereafter, he would dwell among them at the Cathedral of the Shield Mother in Nulbish, where the sisters would guide his training and indoctrination into the mysteries and dogma of the Stern and Unalterable Way. That Sunday night of the 9th of Wealsun, as Bromgarn again slept in the choir loft of the cathedral in Nulbish, he was visited in a dream by an avatar of Stern Alia herself, who offered to exchange his current talents as a stonemason and architect for the spiritual gifts of one of her clerics. Without hesitating, Bromgarn accepted, and upon awakening at dawn the following day (Moonday 10th of Wealsun), he was no longer a master stonemason and architect, having traded those gifts for the new gifts and powers of a cleric of Stern Alia. In game mechanics terms, Bromgarn was transformed overnight by the power of Stern Alia, from a 9th-level expert stonemason and architect, to a 9th-level cleric of Stern Alia.
The Fragments of Vecna again for ease of reference: THE FRAGMENTS OF VECNA
The following general information regarding the Fragments of Vecna is an excerpt from the Advanced Dungeons & Dragons (AD&D 2nd edition) adventure module Die, Vecna! Die!, written by Bruce R. Cordell and Steve Miller and released in 2000 by Wizards of the Coast, with some slight modifications to adapt the information for the Pathfinder 1st edition RPG. Lesser Known Vecnan Relics
Scalp of Vecna (Minor Artifact)
First Digit of Vecna (Minor Artifact)
Second Digit of Vecna (Minor Artifact)
Third Digit of Vecna (Minor Artifact)
Right Eye of Vecna (Minor Artifact)
Molar of Vecna (Minor Artifact)
Incisors of Vecna (Minor Artifact)
Foot of Vecna (Minor Artifact)
Heart of Vecna (Minor Artifact)
Skin of Vecna (Minor Artifact)
Last Digit of Vecna (Minor Artifact)
Left Ear of Vecna (Minor Artifact)
Khardon Dourstone wrote:
True words. I do love paladins, anyway, but in a campaign that begins in "Ustalov", it seems like a prime opportunity to give shifter a go. I've played skin-changer before, but only to about 8th level. Bowrik dumped Intelligence... like, really low ... I RPed him accordingly. A little smarter than a pretty smart dog. He did some fun things, though. We were hired to dump a body in the water reservoir in Varisia, but how to transport a corpse across town without being noticed? Bowrik wouldn't have been smart enough to think of the solution, but as a guy who could turn into a constrictor, it was simple instinct (certainly not cunning) that led him to shift into a big snake, swallow the corpse whole, and then slowly slither through the sewer tunnels with a Medium sized "food baby" in his bloated midsection, and regurgitate the corpse into the water reservoir... fun times.
Several paragraphs of prose narrating the doom of the hydradaemon:
In the northeastern corner of the dungeon below Duffgordon Manor, a hydrodaemon from the Stygian Swamps of Oinos (First Gray Waste of Hades) named Grōbloggrük, called through a gate formed by the Maure Dodecahedron, secured a lair for itself, equipped with a fountain with a large basin to serve as its personal "wallow-mire", warded by magical and mechanical traps of evocation, clockwork, and stonework, and further guarded by natural hazards (such as a black pudding in a deep trench, and the dangers previously hidden behind various doors by the doomed necromancer-priest who'd called the hydrodaemon and numerous other outsiders through the randomly-opened gates of the Dodecahedron).
Grōbloggrük, "The Crawler Through the Gray Slime", "The Death that Croaks in the Pestilent Mire", had become increasingly enamored of the idea of carving out a new daemonic fiefdom in this Prime Material Plane world it had become marooned on; after all, was this "Oerth" not a virtual paradise in contrast with the dismal, spirit-crushing, putrescent bogs and festering fens of Oinos? Here, the giant, batrachian yugoloth might as well have been one of the Arcanoloths, or so it had mistakenly thought. The hydrodaemon had sorely overestimated its position on the local food chain. It had not counted on the mighty antiheroes who were the alter egos of the Horned King's Men... While exploring the rest of Duffgordon Manor (typically hidden in the impenetrable gloom radiated by its deeper darkness stones), Grōbloggrük discovered in the ground floor library a wealth of rare and valuable grimoires, treatises by famous and infamous archmages and other legendary beings, and tomes of great antiquity and value, some dating to before the Twin Cataclysms and Great Migrations, even to the time of the Ur-Flan necromancers of prehistoric Flanaess. The hydrodaemon took the 8 of these works that seemed of greatest interest and value to it, and locked them away in a brass coffer with an iron padlock, and then bound into service as wardens of this ill-gotten literary collection a quartet of guardian daemons (or ceustodaemons) summoned through other gates to the Three Gray Wastes of Hades. Grōbloggrük thought its treasure secure, and its primacy in the dungeon unrivaled. Even the mightiest other apex predators in the manor's dungeon and aboveground levels appeared to fall short of "The Doom That Swims in the Styx" (at least in its own estimation). The Fury of Avernus? Its fine, raven-black, feathered wings would soon be Grōbloggrük's soft new blanket. The Wanton Harlot of Shendilavri? It would serve as Grōbloggrük's flesh-toy, until its wracked and ravaged body could provide no further sport or amusement to "The Swallower of Hordes". The Rattling Maidens of Dis? With their own barbed chains, Grōbloggrük would flay them skinless, strangle them, and hang their ichor-slick carcasses as pleasing ornaments to dangle over the "wallow-mire" of "The Creeping Death in the Black Fog"... These were the vain ambitions and daydreams of the hydrodaemon... Ambitions soon turned to naught, and daydreams shattered by those relentless and terrible three: Drannoch "The Devourer of Dreams", Herzog Tanar'ri, and especially Kinky the Clown, who bore Grōbloggrük's irrevocable doom into the hydrodaemon's meager fiefdom in the form of the vampiric Sword of Kas... In a flurry of lightning-fast thrusts, "The Fatal Fool of Nulbish" (as future sages would one day entitle Kinky) plunged the jet-black blade nigh to its horned demon's face basket hilt into the giant frog-like yugoloth's flank, as Drannoch harried it from the other side, and Herzog bombarded both the hydrodaemon and its black pudding guardian with fireballs. It would have seemed to outsiders, unable to fathom the scope of Herzog Tanar'ri's calculating and brilliant intellect and his familiarity with Kinky's almost supernatural agility and reflex speed, that the cambion-visaged wizard hurled these evocations with reckless disregard for the fact that each of the fireballs he cast included Kinky in their blast radius as much as they targeted the hydrodaemon and the black puddings (one of their bearded devil minions had now unwittingly split the black pudding into two puddings with a blow of its glaive). In truth, Herzog Tanar'ri had accurately predicted that Kinky would manage to evade the incinerating flames with the relative ease of a fly evading the swat of a zombie, while the hydrodaemon's mottled green flesh blackened and blistered, and the twin puddings boiled, bubbled, popped, and withered in the flames. Lest it fail to deal the killing blow and be cheated of the exotic and novel delicacy presented by the hydrodaemon's quintessence, the bloodthirsty Sword of Kas seemed more like a feral, living thing that more often guided Kinky's "dextra manus" more than it was guided thereby, lunging and stabbing with furious urgency, in a malevolent race with Kinky's formidable allies to deal the killing stroke and lap up the soul, spirit, quintessence, or divine spark with its night-black blade as a carnivorous predator laps up blood with its tongue. The Sword would not be denied, and the fourth time the blade plunged deep into the yugoloth's slimy spine, it freed the fiend's immortal quintessence--the very fabric of which the Three Gray Wastes of Hades were made--and the Sword greedily slaked its thirst on the unique bouquet of flavors that defined Stygian Hades vibrating with languid and palpable melancholy, ennui, and profound indifference through its inky-black skymetal blade... Emotions and psychic impressions that would crush the spirit of a mortal creature, but to the Sword, they were new and interesting tastes--some deliciously sweet, others exhilaratingly savory... The 8 valuable and rare books the hydradaemon had sequestered in the brass coffer in the secret vault of the northeast dungeon level, now additions to Herzog Tanar'ri's/Ivid VIII's growing collection...: —Astrology, Divinity, and Mankind by Yestro Bilnigd: an illuminated manuscript in Common bound in red leather; resale value of 75 gp.
—The Book of Inverted Darkness by Vecna: an ancient and worm-eaten folio inscribed in Ur-Flan hieroglyphs and bound in the scaly hide of a young umbral dragon, comprising a profane treatise on the vile practices of the primitive Ur-Flan, and a grimoire of necromancy and shadow magic; contains the following wizard spells: 0th-level cantrips—bleed, disrupt undead, ghost sound, haunted fey aspect, oath of anonymity, sotto voce, and touch of fatigue; 1st-level—cause fear, chill touch, cloak of secrets, decompose corpse, detect undead, ray of enfeeblement, ray of sickening, repair undead, shadow trap, shadow weapon, and shadowfade; 2nd-level—blindness/deafness, boneshaker, command undead, dark whispers, false life, ghostly disguise, searching shadows, shadow anchor, shadow claws, spectral hand, and stricken heart; 3rd-level—appearance of life, create soul gem, gentle repose, halt undead, lesser animate dead, necromantic burden, phantasmal reminder, ray of exhaustion, shadow enchantment, and vampiric touch; 4th-level—animate dead, bestow curse, contagion, enervation, fear, greater false life, masochistic shadow, phantasmal asphyxiation, phantasmal killer, shadow conjuration, shadow projection, shadow step, umbral infusion, and wall of bone; 5th-level—feast on fear, magic jar, phantasmal web, shadow evocation, and vampiric shadow shield; 6th-level—baleful shadow transformation, create undead, eyebite, flesh wall, greater shadow enchantment, major curse, shadow walk, and undeath to death; 7th-level—control undead, finger of death, greater shadow conjuration, plague storm, umbral strike, and waves of exhaustion; 8th-level—create greater undead, death clutch, greater shadow evocation, horrid wilting, and orb of the void; 9th-level—energy drain, greater shadow transmutation, shades, soul bind, wail of the banshee, and weird; resale value of 9,457 gp and 5 sp on the black market. —Cosmogony of Magnetic Fluids by Mordenkainen: a leather-bound octavo inscribed in Common, comprising a treatise on alchemy; resale value of 300 gp. —The Demonomicon of Iggwilv by Iggwilv: an aged folio scribed in Abyssal and bound in the red hide of a pit fiend, comprising a comprehensive treatise on a great variety of fiends native to the lower planes (e.g., daemons, demons, devils, qlippoths, etc.), including archdevils, demon princes, qlippoth lords, and ultraloths; resale value of 300 gp on the black market. —The Journal of Kevelli Mauk by Kevelli Mauk: an ancient and worm-eaten quarto inscribed in Ancient Suloise and bound in scarlet leather, comprising an early manifesto written by the Suel founder of the Scarlet Brotherhood; resale value of 225 gp to a member of the Scarlet Brotherhood. —Loremasters of the Void by Zaryn Fallowfield: an illuminated manuscript in Common, bound in the scaly hide of a young radiant dragon, comprising a foundational treatise on the celestial bodies orbiting Oerth in Greyspace; resale value of 150 gp. —Metaphysics of Mathematics by Nystul: an octavo scribed in Flan runes and bound in bronzewood plates, comprising a treatise on occult mathematics, sacred geometry, and numerology (see the Path of Numbers in Occult Mysteries), and a grimoire of numerological magic; contains the following wizard spells: 2nd-level—mathematical curse; 3rd-level—collaborative thaumaturgy, fractions of heal and harm, numerological evocation, numerological resistance, and revelation; resale vale of 252 gp and 5 sp. —The Pyronomicon by Keraptis: an ancient and worm-eaten folio inscribed in Ur-Flan hieroglyphs and bound in the scaly hide of a young red dragon, comprising a grimoire of elemental fire magic; contains the following wizard spells: 1st-level—burning hands; 2nd-level—burning arc, burning gaze, fiery runes, fire breath, fire sneeze, flaming sphere, and resist energy; 3rd-level—elemental aura, fireball, fire stream, and protection from energy; 4th-level—firefall, fire trap, fire shield, greater flaming sphere, pyrotechnic eruption, volcanic storm, and wall of fire; 5th-level—chains of fire, and impossible angles; 8th-level—incendiary cloud; 9th-level—meteor swarm; resale value of 1,867 gp and 5 sp. —Science of Temporal Waves by Leuk-O: an ancient and worm-eaten quarto inscribed in Old Oeridian glyphs and bound between thin plates of adamantine, comprising a treatise on the nature of time and a grimoire of chronomancy; contains the following wizard spells: 1st-level—anticipate peril, mage’s perusal, skim, technomancy, deja vu, preserve, wizened appearance, and youthful appearance; 2nd-level—ally across time, anticipate thoughts, false age, and time shudder; 3rd-level—fortune’s path, gentle repose, haste, sands of time, slow, steal years, and threefold sight; 4th-level—Akashic communion; 5th-level—contingency, false future, flash forward, foretell failure, and permanency; 7th-level—retrocognition; 8th-level—moment of prescience, and temporal stasis; 9th-level—bilocation, foresight, and time stop; worth 3,255 gp resale.
A list of 8 valuable works of literature discovered in the surprisingly eclectic and occult collection within the library of Duffgordon Manor:
1. — A Catalogue of the Land Flanaess, being the Eastern Portion of the Continent Oerik, of Oerth by the Savant-Sage (Vol. III published 576 CY): A comprehensive gazetteer of the Flanaess circa 576 CY by the Savant-Sage Iquander, currently a resident of the Free City of Greyhawk; resale value of 75 gp.
2 — Crosse Ways of Ulek by Andreas Wythe (4 Volumes; 1st Edition published 470 CY): The author, a particularly long-lived half-elven wizard, is said to yet live in retirement in Celene. The greatest of the petit histories, Crosse Ways of Ulek stands as the definitive history of the Ulek States. It also stands in stark contrast to the Chronicles of Keoland. The two works are best read together to gain the fullest understanding of the history of the Sheldomar Valley. Conflicts between the two works’ recounting of historic events and trends continues to spur cholarly debate. Both texts are required reading at the Royal University of Niole Dra. Not surprisingly, human and demi-human scholars take sharply different views of each volume’s relative merit. To the more casual reader, Crosse Ways of Ulek remains remarkably accessible, for it combines historic narrative with something of the style of a travelogue, cataloging specific sites of importance. Would-be treasure hunters have long fancied Crosse Ways of Ulek as an invaluable guide to the geography of the past within the Ulek States. Enough have followed references or clues in the volumes to wealth that this reputation for adventure and excitement continues to follow the volumes and contributes greatly to their general popularity outside purely academic circles; resale value of 150 gp. 3 — The Official History by Uhas of Neheli: A dry and heavily censored history of the nascent Suloise Kingdom of Keoland, focused on the coming of the Neheli family from the ancient Suel lands and their struggles against the previous lord, Vecna, and his lieutenant, Kas; resale value of 75 gp. 4 — The Chronicle of Secret Times by Uhas of Neheli: A large tome serving as a “semi-companion” to the Official History, it holds a great deal of hidden or forbidden knowledge, and chronicles the scandals, corruptions, crimes and cruelties not fit for Uhas' approved Official History. It reveals many details about the ancient organization known as the Silent Ones, as well as details about the Eye and Hand of Vecna; resale value of 175 gp. “Some stories are well known, some others are forgotten, and some few are so dangerous that they must be hidden away. I, Uhas of Neheli, have spent my life collecting such knowledge as cannot be revealed, yet must not be forgotten, and thus with trembling hand, do I inscribe that knowledge into this Chronicle of Secret Times.” —Uhas of Neheli 5 — An Honest Traveler’s Strange Tales of the South by L. Marquel: By far thebest source on the Scarlet Brotherhood and its activities is L. Marquel's An Honest Traveler's Strange Tales of the South. Marquel, a paladin of Nyrond, accepted a commission from King Archbold III to investigate rumors coming from the Densac Peninsula. Traveling in disguise, Marquel wandered in his investigation into lands even farther south. Although unable to penetrate the forbidding ranks of the Scarlet Brotherhood, Marquel faithfully recorded every rumor, tale, and experience of his journey. The result is an odd admixture of petty details and grand impossibilities, but once again, it provides the best source of information on the Scarlet Brotherhood; resale value of 175 gp. 6 — The Magical Properties of Gemstones by Tenser: A comprehensive treatise by the Archmage Tenser detailing both the proven and the reputed magical properties of an extensive variety of gemstones found throughout the Oerth; resale value of 150 gp. 7 — The Thrice Damned Tome of Anashelaq by Anashelaq: An aged libram written in a phonetic transcription of a time-lost Flan tribal tongue, concerning the binding of spirits and the necromantic traditions of the primitive Ur-Flan who once inhabited the land that became the Duchy of Tenh. By order of the Duke of Tenh, the malevolent tome had been kept under constant guard by a contingent of sorcerers until those adepts were called to the futile defense of Calbut, where they were slain to a man. Dark rumors persist about mysterious disappearances of copies of the tome, as well as of mysterious disappearances of those who possess copies of the tome, or attempt to translate the passages that have as yet remained untranslated. Even darker rumors suggest that Anashelaq is merely a pseudonym under which the tome was actually authored by Vecna; resale value of 300 gp on the black market. 8 — Transcendental Impenetrabilities by Leomund (Vol. I, published 533 CY): Finishing by himself the work he began with Mordenkainen in Architecture, Doors and Passages of Parallel Worlds, Leomund more than demonstrates the mastery of his subject matter that drew Mordenkainen to him. More than the former work, Transcendental Impenetrabilities is Leomund’s signature work, his personal grimoire of the time. Now widely available in copied form, few can yet say that they have fully mastered the text. Contains the following spells: 3rd-level—Leomund’s tiny hut; 4th-level—lesser globe of invulnerability; 6th-level—globe of invulnerability; 9th-level—prismatic sphere; resale value of 717 gp and 5 sp. There were, in addition to the books listed above, the following arcane and divine scrolls:: Arcane Scrolls, 3rd-Level Spells:
— Dispel Magic (CL 8th), worth 600 gp — Gentle Repose (CL 8th), worth 600 gp — Unliving Rage (CL 5th), worth 375 gp Arcane Scrolls, 2nd-Level Spells: — Carrion Compass (CL 3rd), worth 150 gp — Command Undead (CL 3rd), worth 150 gp — Resist Energy (CL 3rd), worth 150 gp — Rope Trick (CL 8th), worth 400 gp — Warding Weapon (CL 5th), worth 250 gp Arcane Scrolls, 1st-Level Spells: — Disguise Weapon (CL 5th), worth 125 gp — Repair Undead (CL 5th), worth 125 gp — Shield (CL 1st), worth 25 gp — Summon Monster I (CL 5th), worth 125 gp — Sure Casting (CL 1st), worth 25 gp — True Skill (CL 8th), worth 200 gp Divine Scrolls, 3rd-Level Spells: —Inflict Serious Wounds (CL 5th), worth 375 gp — Skeleton Crew (CL 7th), worth 525 gp Divine Scrolls, 2nd-Level Spells: — Augury (CL 3rd), worth 150 gp — Cure Moderate Wounds (CL 3rd), worth 150 gp — Inflict Moderate Wounds (CL 3rd), worth 150 gp — Lesser Restoration (CL 3rd), worth 150 gp Divine Scrolls, 1st-Level Spells: — Bane (CL 1st), worth 25 gp — Hide from Undead (CL 2nd), worth 50 gp — Inflict Light Wounds (CL 5th), worth 125 gp — Shield of Faith (CL 6th), worth 150 gp — Summon Monster I (CL 5th), worth 125 gp
Massive list of all nobles and rulers of the realms of the Flanaess referenced in the Living Greyhawk Gazetteer, per Ray's recent request....: Ahlissa
Marchland of the Adri Forest Prince Molil, (LN male human Ftr9), House Naelax Principality of Ahlissa Prince Reydrich (NE male human Wiz20) House Naelax Marchold of Chathold Marquis Karn Serrand (LG male human Clr13 of Rao) Marchland of the Grandwood Forest Princess Bersheba (CE female human Rog9), House Darmen Principality of Innspa Princess Kasarin (NE female human Wiz10), House Garasteth Principality of Jalpa Prince Farland (LE male human Ftr 12), House Darmen Principality of Kalstrand The Overking Marchland of Medegia Prince Gartrel (LE male humn Ftr 10), House Darmen Principality of Naerie Prince Barzhaan (LN male human Ftr 11), House Haxx Principality of Nulbish Prince Harnnad (NE male human Ftr 11), House Darmen Marchland of Rauxes Baron Oswalden (NG male human Wiz 15), House Cranden Principality of Rel Deven Prince Carwend (N male human Wiz 14), House Cranden Principality of Torrich Prince Dilweg (LE male human Wiz 16), House Darmen Bandit Kingdoms
Bissel: Ruled by Larrangin, Margrave of Bissel (LG, male human, Ftr 9/Clr2 of Heironeous) Blackmoor: Archbaron Bestmor of Blackmoor (NE male human Frt 1.Wiz 4) rules from Dantredun. However, an orc in service to the Egg of Coot ( a mysterious being who seems to create automata in the land.) The fabled City of the Gods is in the area, which seems to be a source of strange technology.
Bone March: The former Lord, Clement, the Marquis of Bone March (LN male human Ftr 9 is presumed to be dead.) Bright Lands: Ruled by Rary (NE male human Wiz 20+) Celene: Queen Yolande (CG female elf, Wiz 13/Ftr 2) has traditionally been an isolationist, but seems to have changed of late.
Dyvers: The LGG lists the mayor as Larissa Hunter (NG female human, Ftr 12) Ekbir: Ruled by Caliph Xargun (NG male human Clr 16 of Al’Akbar). In the LGG, he seeks unity with his fellow Baklunish. Frost Barbarians: Led by King Hudgred Ralffson of the Frutzii (CN male human Bbn 13). This kingdom was allied with the Archbarony of Ratik, but received the agents of the Scarlet Sign with respect. (Note: In an adventure published in Dungeon magazine, King Hundgred dies of wounds suffered in battle against a red dragon, a la Beowulf, and his successor is Bowvar (LG male human paladin 9? So I've gone with that.) Furyondy: Led by King Belvor IV (LG male human Pal 16 of Heironeous) is a staunch foe of Iuz. His son, Thrommel III disappeared many years ago. (Living Greyhawk Campaign advanced to the elderly Belvor naming Count of Crystalreach Artur Jakartai his successor before dying of old age, so in 600 CY, King Artur Jakartai rules Furyondy.)
Geoff: Formerly ruled by the exiled Owen I, Grand Duke of Geoff (LG male human Wiz 15 (illusionist)/Ftr 5). Gran March: Magnus Vrianian, Commandant of the Gran March (LG male human Wiz9 (evoker)/Clr 3 of Heironeous) Greyhawk: Lord Mayor Nerof Gasgal (LN male human Rog 12) (Note: Deceased, assassinated recently by former Master of the Greyhawk Assassins Guild, Turin Deathstalker, who discovered Gasgal's clandestine meetings with Despot of Pomarj, Turrosh Mak, to broker a peace treaty. It's someone else now, a different oligarch. Turin Deathstalker has fled Greyhawk, and is currently being hunted by Org Nenshen, Master of GH Thieves' Guild, who regarded Nero Gasgal as his oldest and closest friend.) High Folk: The Worthy Sir, Tavin Ersteader, Mayor of Highfolk Town (NG male human Wiz 11) and His Most Excellent Highness (Kashafen Tamarel Flameflower, Lord of the High Elves of Vesve (CG male elf Wiz 14/Ftr 4). They are aided by Philidor the Blue (NG male human? Wiz 20+). As I recall, Philidor’s skin is blue and he appeared in the Flanaess sometime between 581 and 591 CY. Ice Barbarians: Lolgoff Bearhear, King of the Cruski, Fasstal of all the Suelii (CN male human Bbn 15) In the LGG, he is suspicious of the Scarlet Brotherhood – who murdered his uncle. (Note: hmmm.... THIS might be the barbarian king killed by the dragon in the Dungeon adventure....) Irongate: His Resolute Honor Cobb Darg , Lord High Mayor of Irongate (apparently human, no other information available). The government is lawful neutral. Empire of Iuz:
Keoland:
Ket
Lendore Isles:
Lordship of the Isles:
North Kingdom:
Nyrond:
Onnwal:
Pale:
Plains of the Paynims:
Perrenland:
Pomarj:
Ratik:
Rel Astra:
Free City of Ountsy:
Free City of Roland:
Rovers of the Barren (Arapahhi in its native Flan tongue):
Scarlet Brootherhood:
Sea Barons:
Sea Princes:
Shieldlands:
Snow Barbarians:
Sterich:
Stonehold:
Sunndi:
Tenh:
Tiger Nomads:
Tusmit:
County of Ulek:
Duchy of Ulek:
Principality of Ulek:
Ull:
County of Urnst:
Duchy of Urnst:
Valley of the Mage:
Veluna:
Verbobonc:
Wolf Nomads:
Yeomanry:
Zeif:
Former Pasha of Tusmit:
Natural features:
The Dolorous Dodecahedron (minor artifact): The Dolorous Dodecahedron is a dodecahedral puzzle with 12 pentagonal faces (3 meeting at each vertex), articulated along each of its 1-inch edges (with a total surface area of approximately 20.65 square inches), roughly the size of a large lemon. Each of the dozen pentagonal faces of the dodecahedron is crafted from gleaming black adamantine, and is roughly 0.05 millimeters thick. However, the Dolorous Dodecahedron is not hollow within, containing a diabolically complex system of mithral cogs, gears, wires, axles, springs, and other mechanisms that facilitate its articulation. Additionally, there are a number of diminutive spring-loaded needles, hooks, barbs, and blades crafted from blood crystal concealed within the interior of the Dolorous Dodecahedron.
Configurations of the Dolorous Dodecahedron:
* The Black Dodecahedron is the default configuration of the Dolorous Dodecahedron, to which it can be returned with any kind of ability or skill check based on one of the three mental ability scores—Intelligence, Wisdom, or Charisma—at DC 10. Additionally, the Dolorous Dodecahedron will automatically reset itself to this configuration following the closing of any gate that was opened by solving any of its 23 other configurations. Failed Attempts to Solve a Configuration: Each time an ability or skill check made to solve any one of the Dolorous Dodecahedron’s 24 configurations (including its default configuration, the Black Dodecahedron) fails to meet the target DC by 5 or less, a gate to a random plane or demiplane is opened for a duration of 1d4+2 rounds.
d%: Random Gate Opened To: Creature(s) Emerging (25% chance per round):
1 Roll a d4 for each modron that comes through the gate to determine its type: 1 = monodrone; 2 = duodrone; 3 = tridrone; 4 = quadrone; see World of Greyhawk Pathfinder (1e) Bestiary III for stats
Suggested Methods of Destruction: Although there are several methods by which the Dolorous Dodecahedron can be destroyed, all of them are extremely difficult to accomplish. The following methods are certain means of destroying the minor artifact:
Continued from the previous post .... .... A lean and nimble figure with snow-white hair and skin the hue of a deepening dusk sky, slightly pointed ears, and ruby eyes that betrayed his dubious heritage to the grey elf king .... Indeed, this Iggy the Golarionite (whatever on Oerth that might be) was clearly at least half drow and half human man! And, as Trithereon had said, he carried a trident as black as a moonless night, as if it were forged from shadowstuff .... But half drow or not, Trithereon had called him His champion, and His, um, Golarionite .... So Hazendel would exercise his faith in the words of his deity. The Golarionite--Iggy of House Pop--hailed the Olvenking: "Hail to the Olvenking! 'Tis another suburban family morning! Grandmother screaming at the wall! We have to shout above the din of our Rice Krispies! We can't hear anything at all! Mother chants her litany of boredom and frustration, but we all know her suicides are fake! Daddy only stares into the distance .... There's only so much more that he can take .... Many miles away .... something crawls from the slime .... at the bottom of a dark Vast Swamp lake!" Iggy the Golarionite gestures broadly with his night-black trident as he recites this strange ballad, and bows courteously to the grey elf king ....
Former Horned Society minions in the Ruins of the Cathedral of Stern Alia (city map letter P) Several weeks ago, prior to the party's excursions to Darkenrift in the Grandwood and White Plume Mountain, as they were exploring various locations throughout Nulbish, they discovered that the ruined and abandoned Cathedral of Stern Alia was not as abandoned as it appeared. Hiding out among the wreckage within the cathedral were several individuals who claimed to be former residents of Molag when it was still the capital city of the now defunct Horned Society (instead of Iuz's "summer palace", as the Old One laughingly calls Molag these days). (In hindsight, Orsino of the House of Naelax in particular is somewhat amazed and surprised that anyone would ever admit to being former minions of the "Dread and Awful Presences" of the Horned Society to a group of nosy adventurers they'd just met .... Could it be a deception? A trick? But if so, to what end?) There were six altogether, listed below, starting with their de facto leader (by dint of her comparative power over the others). Jocelle (LE female human [Oerid-Flannae] infernal bloodline sorceress 10): A beautiful and highly persuasive woman, Jocelle leads the others because she is the most powerful, as well as the most experienced, having been one of three comely female apprentices of one of the Hierarchs of the Horned Society (that Hierarch, and presumably the other two apprentices, were slain by powerful adventurers about a decade ago). Like her late master, Jocelle is a disciple of Asmodeus, greatest of the archdevils, and Lord of Nessus. When the party met her last month, she had been clad in a crimson robe with a high, flaring collar, cinched at the waist with a belt of gold medallions, and carried a bronze rod topped with a blood-red crystal. Yeval Notna (LE male human [Suloise-Flannae] unchained rogue 5/assassin 3): A stout, bald, double-chinned man, not quite 5-1/2-ft. tall, with heavy-lidded grey eyes, a forked bead and mustache (light brown), and had been clad completely in black when the party first encountered him back in early Planting (about a month ago). Yeval had not spoken at all at the initial meeting, but he and the others had been introduced by Jocelle, who had done almost all of the talking for them. He had merely stared at the party (especially the "weird-looking jester"), his pudgy hands very close to the hilts of the pair of short swords hung in scabbards at his flabby waist. Crauleister (NE male tiefling [hellspawn] two-handed fighter 6): A tall and lanky "devil-born" (or "hellspawn") tiefling warrior, with rust-red scaly hide, all-black eyes (no whites or pupils), needle-sharp yellowish teeth bared in a constant grin (or snarl?), shoulder-length mane of black hair that did not conceal the 3-inch yellowish horns protruding from his brow, and a rust-red tail like that of a lion, except longer, ending in a tuft of black fur. Crauleister also kept quiet during that first encounter, letting Jocelle do the talking, but he'd growled and cast an angry look at the bewitching sorceress when she'd introduced him by name to the three "snooping strangers" .... Parson Jaax (NE male human [Flannae-Oerid] cleric 6 of Nerull): A dark-skinned and dark-eyed, pockmarked man of indeterminate age (he was likely younger than his physique made him appear), his posture twisted and stooped by a severe curvature of his spine, making him seem to be perpetually bowing, and his stringy wisps of sparse black hair clinging damply to his scabrous scalp. He'd been leaning on the black shaft of a scythe that was a crooked as he was, with a crescent blade the color of rust -- or dried blood? His ill-formed frame had been draped in a black robe during the initial encounter. Like the others, he'd deferred to Jocelle, merely nodding indifferently when she'd introduced him. Blixx "Longfangs" (LE male hobgoblin polearm master fighter 5): One of two hobgoblins with the group, Blixx "Longfangs" wore a black scarf wrapped around the lower half of his blue-and-red mandrill-like visage, and a black cowl pulled over his head to conceal his long and pointed goblinoid ears, leaving only his feral yellow eyes exposed. He wore a black tunic under his scarlet-tinted breastplate, and black-and-red checkered hose, knee-high boots of black leather, black leather gloves, and a waist-length scarlet cloak hung over his broad shoulders. He was armed with a black fauchard-fork polearm, which might have been the origin of his nickname, "Longfangs", for the business end was not unlike a pair of long fangs at the end of a black wooden pole. Snarrff Gobbledowner (LE male hobgoblin unchained rogue 5): The other hobgoblin was introduced by Jocelle as "Snarrff Gobbledowner", and had been clad in a similar manner to Blixx, with hobgoblin features all but hidden behind a black scarf and cowl, but with a black leather cuirass (instead of a red-tinted breastplate), and all-black hose (instead of red-and-black checkered). Snarrff had been armed with a blackened iron morningstar, and a leather bandolier of throwing daggers crossed his torso.
Clergy of the Diabolical and Profane Temple of the Nine Hells: Just as Baator has Nine Layers of Hell, so the Diabolical and Profane Temple of the Nine Hells has nine presiding priests, each of which venerates all nine of the Lords of Baator in a polytheistic fashion, but each also has pledged their lives and souls to one particular archdevil. These nine priests follow, along with the particular archdevil to which they are eternally bound:
— Archbishop Urizire Maleonidras (LE male tiefling [hellspawn] Asmodean advocate cleric 13 of Asmodeus) is a hellspawn tiefling man of indeterminate age, standing a full seven feet tall, with an athletic physique, devilishly handsome features that clearly mark him as the descendant of a devil — unblemished scarlet skin, small black horns protruding from his brow, straight jet-black hair that falls to just below his broad shoulders, a long prehensile tail ending in a two-tined fork shape, black cloven hooves instead of feet, and eyes as black as a starless void, with blood-red vertical slit-shaped pupils, reminiscent of a fiendish feline or reptile’s pupils. Seeming to possess an almost supernatural charm and guile, Archbishop Urizire Maleonidras’ background is a carefully-guarded secret that he alone fully knows. All that most of the townsfolk of Nulbish really know about him (including his eight subordinate priests and priestesses at the Diabolic and Profane Temple of the Nine Hells) is that he arrived in Nulbish in Fireseek of 597 CY, shortly before the city was captured by the Horned King, and that he rendered significant profane and tactical aid to the Horned King during his siege of Nulbish. In gratitude, the Horned King bestowed upon the powerful Asmodean advocate the title of “Archbishop,” and ordered the construction of the Diabolic and Profane Temple of the Nine Hells during the week of Growfest of 597 CY. The Temple is still being constructed nearly three years later, but great progress has been made, and Horned King Malvolio I bestowed upon Archbishop Urizire the position of commanding high priest, granting him authority over the other clergy of the Diabolic and Profane Temple of the Nine Hells. — Bishop Kalpheni Delphilech (LE male half-fiend [infernal] human [Oeridian] infernal bloodline sorcerer 6/hidden priest cleric 5 of Mephistopheles) is the spawn of an evil Oeridian infernal bloodline sorceress named Delphilia, who was impregnated by a horned devil (a.k.a. cornugon) named Nulzestal circa 573 CY, giving birth to the half-fiend only 9 nights later. The sorceress Delphilia died an agonizing death birthing the unholy infant, but not before she named him Kalpheni Delphilech (“The Damnation of Delphilia” in Old Oeridian). The hideous orphan was raised by the coven of witches and warlocks Delphilia had been a member of prior to her self-inflicted “damnation,” growing to full maturity within 9 years (circa 582 CY). The coven were devil-worshipers who especially revered Mephistopheles, Lord of Cania “the Eighth,” and they indoctrinated Kalpheni into the occult mysteries of diabolism and the profane rites of Mephistopheles. Ordained as a diabolic priest of Mephistopheles in a hidden cavern-temple dedicated to the Lord of Cania on the next dark phase of Luna (on Midsummer’s Night in 585 CY), “Father” Kalpheni advanced quickly through the occulted hierarchy of the profane church, and was promoted to “Vicar” in Wealsun of 587 CY, and then “Bishop” by Coldeven of 591 CY (after murdering all of his rivals and his predecessor). In 597 CY, hearing of the “glorious” conquests of the Horned King of Medegia, Bishop Kalpheni Delphilech petitioned the Mephistophelean hierarchs for a “transfer” to the new capital city of the Horned Kingdom, Nulbish on the Thelly River, where the Horned King had recently decreed the construction of a new bastion of diabolism — The Diabolic and Profane Temple of the Nine Hells. His request to be transferred there was granted, and Bishop Kalpheni Delphilech has served as the high priest of Mephistopheles at the Temple for nearly three years now, second in power and command only to Archbishop Urizire Maleonidias. — Pater Muscavolitrio (LE accuser devil [zebub] vexing dodger unchained rogue 5/hidden priest cleric 5 of Baalzebul) is an accuser devil (a.k.a. zebub), a hideous, childlike blasphemy that conjoins the features of a plump human infant and a gigantic, gore-fattened fly. Childlike souls tormented and scoured of innocence by the flames of Hell and then reshaped by the mad whims of the archdevil Baalzebul, accuser devils embody the foul, merciless, and pervasive corruptions of the infernal host. Accuser devils are almost exclusively formed amid the cesspits of frozen Cocytus, the seventh layer of Hell. Within the Pit they serve countless infernal lords as messengers and spies, with droves being unleashed upon myriad mortal worlds with a mandate to seek out souls ripe for corruption or those whose sins might lead to greater damnations. These lesser devils stand just over 2 feet tall and rarely weigh more than 25 pounds. Pater Muscavolitrio appears to be a typical accuser devil, but in fact, the little fiend is exceptional among its kind, having been selected by Baalzebul (the “Slug Archduke” and “Lord of Lies/Flies”) to serve in a special capacity on the Prime Material Plane world of Oerth. “Gifted” by the Lord of the Seventh with even more cunning than is usual for its kind, and with a heightened sense of self-preservation and ambition, Pater Muscavolitrio has been sent to serve as Baalzebul’s “little spy” in Nulbish. Aside from the zebub vexing dodger/hidden priest’s fellow priests and priestesses at the Diabolic and Profane Temple of the Nine Hells, and a small number of faithful worshipers of Baalzebul that regularly visit the Temple, Pater Muscavolitrio’s existence in Nulbish is virtually unknown, for it employs its greater teleport and invisibility spell-like abilities, as well as its natural stealthiness and cunning, to move about the city unseen, and otherwise remains cloistered within its lair in the Temple. — Mother Cazzandria (LE female tiefling [hellspawn] infernal bloodline sorceress 6/possessed tongues flame oracle 4 of Zariel) is a hellspawn tiefling descended from a minor aristocratic Oeridian family with ties to House Darmen and an erinyes devil ancestor named Debacchatia (one of the furies serving as shield maidens in the court of Zariel, Archduchess of Avernus and Lord of the First). Mother Cazzandria (she has abandoned her surname, having severed all ties with her former family in Zelradton) stands 6-feet-6-inches tall, with an austere and fiery beauty that tends to intimidate rather than attract. Her unblemished complexion is a rusty red color, her eyes are an amber yellow without pupils, and her eyelashes and eyebrows are the color of burnished brass, but she is completely bald, with no other hair anywhere else on her body. Her ears are pointed like an elf’s, but longer and more severe, with multiple gold and hematite earrings and ornamental piercings, including studs in her long, aquiline nose, high cheeks, and her plump black lips and forked black tongue. Mother Cazzandria is stern and humorless, with a volcanic temper. — Canon Jando (LE male human [Oeridian] cardinal cleric 8 of Dispater) is a middle-aged Oeridian man of average stature and build, with close-cropped salt-and-pepper hair, a neatly-groomed forked beard and mustache that have gone more gray than the hair on his head, upswept eyebrows that give him a wicked appearance, and steel-grey eyes. Canon Jando rarely wears armor, preferring a long black robe with a high collar, emblazoned on the chest and back with the unholy symbol of Dispater — an iron spike driven into a golden ring with a red and purple crown. He sometimes dons a silver skullcap, and a gold ring of many carats with a ruby setting adorns the middle finger of his left hand. If Canon Jando is expecting combat, he dons blood-red studded leather armor with bronze studs, straps a light steel shield emblazoned with the unholy symbol of Dispater onto his right arm (he is left-handed), and wields a blackened steel morningstar in his left hand. However, he much prefers guile and cunning manipulations over direct confrontation, being a shrewd politician and a skilled orator. Canon Jando is also a savvy businessman, with multiple ventures throughout Nulbish and elsewhere generating income and influence for the worldly cleric. — Vicar Lucrumas Avaritius (LE male human [Oeridian] cutpurse unchained rogue 4/evangelist cleric 4 of Mammon) is a portly Oeridian man of middle age, with shoulder-length wavy light-brown hair, a well-groomed mustache and goatee of the same color, a slightly ruddy complexion, and heavy-lidded hazel-green eyes that give him an appearance of constant boredom or lethargy. Vicar Lucrumas eschews priestly robes and vestments for tailored finery in the latest courtly fashions, and is always bedecked with jewelry of fine gold or silver inlaid with precious gemstones. He usually carries a scepter of ornately-wrought scarlet-tinted iron with onyxes and jets inlaid along its length, topped with the gold-plated skull of an imp with a pair of glittering rubies set into the hollow eye sockets. The vain and pompous vicar often wears a cloak of black velvet trimmed with sable or ermine, or the fells of a fox, wolf, or bear draped over his neck and shoulders. His apparel is completed by red satin slippers or fine leather boots, and a vicar’s cap of black velvet, to which is pinned the oily black feather of a raven. Vicar Lucrumas Avaritius has traded his immortal soul to Mammon, Viscount of Minauros and Lord of the Third, in exchange for worldly wealth and prestige. Indeed, he is one of the wealthiest individuals in Nulbish, both in assets and monetary treasure, but he keeps this fact a carefully-guarded secret, lest he fall prey to robbers and thieves (or tempt the Horned King himself to “relieve” him of some of his excessive wealth). — Domina Ardensia Flammifer (LE female ifrit cult leader warpriestess 7 of Belial and Fernia) is an ifrit woman of smoldering beauty and mercurial charm that serves to conceal her secret fanaticism. Standing 5-feet-4-inches tall, with the slim and nubile appearance of a young maiden, Domina Ardensia Flammifer is anything but a maiden, possessing a fiery passion and sensual nature not unlike Archduchess Fernia of Phlegethos herself, Lady of the Fourth, whom the warpriestess reveres in equal measure to her reverence for the Archdevil Belial (Lady Fernia’s father and the former Archduke of Phlegethos, who still rules from behind her throne). She is bisexual, with an insatiable appetite for carnal pleasures, and always has multiple infatuated lovers vying for her affections at any given time. Domina Ardensia is a capable battlefield healer, a clever tactician, and a formidable warrior, wielding a magical +1 flaming falchion named “Hellstar” in battle. If she expects combat, Domina Ardensia dons a chain shirt under her scarlet-and-yellow tunic and priestly vestments, and a winged bronze helmet with a visor shaped like a hawk’s beak. — Prelate Daemien Cryophilaxtor (LE male tiefling [hellspawn] tyrant antipaladin 6 of Levistus) is a hellspawn tiefling man in his mid-twenties, scion of a nearly extinct minor Oeridian noble family with ties to House Naelax in Bellport, and an ancient gelugon (ice devil) ancestor named Cryophiliax (a.k.a. the “Glacial Reaper of Stygia”), who serves Levistus, Prince of Stygia and Lord of the Fifth, as an enforcer and executioner. Prelate Daemien towers to a height of nearly 7 feet tall, with a hulking, heavily-muscled physique, skin the color of a cloudless blue sky, midnight-blue multifaceted eyes like those of a praying mantis or a fly, serrated mantid-like mandibles flanking his otherwise humanoid mouth, slit-like nostrils in lieu of anything like a humanoid nose, and a wild shock of snow-white hair-like tendrils worn up in a topknot atop his otherwise humanoid head. His powerful arms end in six-fingered claw-like hands, and his tree-trunk-thick legs are triple-jointed like those of a giant praying mantis. Due to these deviations from “typical” humanoid anatomy, Prelate Daemien Cryophilaxtor was obliged to commission a master armorer to forge his customized suit of half-plate armor, including a fearsome-looking helmet with a visor that accommodates his mandibles. In battle, he wields a +1 frost scythe named “Rime-Razor” that glows with an eerie blue-green luminescence (like the “witch-fires” that dance across the heavens in the northernmost regions of the continent of Oerik). — Dame Sarfirith “the Converted” (LE female noble drow heretic inquisitor 6 of Glasya) is a darkly beautiful noble drow woman, formerly an inquisitor of Lolth, and Third Daughter of the noble drow House of Kilsek in the Vault of the Drow beneath the Hellfurnaces. In the aftermath of the Priestess Wars that raged through Erelhei-Cinlu around the same time that the surface lands were ravaged by the Greyhawk Wars (circa 582—584 CY), House Eilservs reestablished dominance within the Vault of the Drow, and House Kilsek was exiled. Matron Venrit led the outcast noble house of Kilsek on a long and perilous exodus westward through the vast and uncharted depths of DeepOerth (a.k.a. the “Underdark” or “UnderOerth”), finally settling in the subterranean city of Kalan-G’eld (formerly a city of the illithids) and became embroiled in the Godwar against various other factions and realms of western Oerik, which commenced circa 586 CY. However, Sarfrith, embittered by Kilsek’s defeat and banishment at the hands of Matron Eclavdra of House Eilservs, and feeling betrayed by their capricious and ungrateful demoness-goddess, renounced Lolth and House Kilsek forever thereafter, fleeing eastward through unknown regions of DeepOerth. Although she traveled alone, she sensed that some powerful unseen entity was guiding and protecting her from the countless horrors and hazards of DeepOerth. By the time she emerged onto the surface at the southern border of the Adri Forest, she had become aware that her mysterious benefactor was none other than Glasya, Princess of the Nine Hells of Baator, Daughter of Asmodeus, and Lady of Malbolge “the Sixth.” She underwent a drastic change of ethos at that moment, denouncing Chaos in favor of Law, and converted at once to the worship of Glasya, becoming one of the Archdevil’s inquisitors thereafter. Her diabolical patroness led her to Nulbish, where she joined the clergy at the Diabolic and Profane Temple of the Nine Hells (taking the title “Dame,” and the nickname “the Converted”), circa Fireseek of 598 CY. Over the past two-and-a-half years, Dame Sarfirith “the Converted” has adapted to life on the surface of Oerth. During the hours of daylight, she dons a pair of specially-crafted magical penumbral goggles that surround her in shadow so that she isn’t blinded or seared by the light of Oerth’s sun. She also possesses a cloak of arachnida, an adamantine short sword, a masterwork scourge, and a masterwork hand crossbow.
Herzog Tanar'ri wrote: "Well met, Stranger. Um. Nice liripipe. Makes me want to play chess." "But my dear Stranger," returns Mephistopheles, "you ARE playing chess at this very moment. Alas, you are but a pawn, moving step-by-step across a board crowded with enemy pieces .... Yet, if you somehow manage to make it to the furthest row behind enemy lines, you may transform yourself into a sovereign .... Only Lady Istus knows, and she is quintessentially tight-lipped. Best of luck to you, 'Pitspawn' playactor. Be careful which stages you play that role upon." Before the archdevil finishes smiling wickedly at Herzog Tanar'ri, he is gone, leaving the investigator/wizard alone in the warehouse.
DM Ray wrote: ** spoiler omitted ** You're right, after I posted that ridiculous wall of text, I thought to myself, "You should've put all that in spoiler so it wouldn't take up a space both far and wide (as far as the eye can see) ..." I'm calling it your just deserts for using your maxed out skill in "to blathe" to convince a CR 10 ghost to hand over his barrel of booty with a smile and go to his eternal rest. Orsino is a Naelax through and through, naturally gifted with cunning and guile.
"One more thing you definitely should know about Darkenrift," adds the venerable druid Dunwellyn, "is that in one of its many caves lairs the rift drake Glaumrog, a foul-tempered and bloodthirsty apex predator, with a hunting territory that extends some ten leagues out from Darkenrift in every direction, reaching from almost the southern border of the Grandwood to just short of Garborren's Rift to the north, and from the easternmost ford of the Mikar River to almost as far west as the dens of Burrmuzzle and his kin. Glaumrog might be the most dangerous monster inhabiting the caves of Darkenrift, to be sure, but as for causing rural folk to fall under a weird spell and wander off into the forest and down into Darkenrift, never to be seen again .... that's no craft of old Glaumrog's -- of that, I am certain. Glaumrog may be cunning in his own brutish way, but he's no beguiler or worker of subtle plots. No, his way is to snatch up those unfortunate enough to catch his eye and gobble them on the spot before flying back to his lair in the rift to sleep off his meal. And what's more, the earliest sightings of the rift drake only date back to perhaps two decades ago, give or take a year or two, whereas queer tales of spellbound rural folk disappearing into the Darkenrift go back several hundred years, as I've said. No, I'm quite sure Glaumrog has nothing to do with the strange behaviors and vanishings of folk hereabouts. That must be the work of some other, more insidious and far more subtle force .... Something that more likely than not has no place in the natural order -- an abomination .... an aberration .... Something ancient, wicked, and ineffable to the minds of mortal folk ...." Having said all of this, the old druid says no more, but casts an apprehensive gaze northward toward the Grandwood Forest and Darkenrift, as if contemplating the unknown perils that must lurk therein.
Dunwellyn also mentions that a friendly treant named Knobbyboughs has recently taken to watching over the Darkenrift, occasionally driving chaotic raiders that emerge from the caverns of the chasm walls back into their subterranean lairs, or at least chasing them away from the Grandwood's southern borders and deeper into the forest, rather than allowing them to raid the farms and hunters' lodges of northern Medegia. "It would behoove ye to make friends with Knobbyboughs," suggests Dunwellyn. "Approach him with respect and diplomacy, and tell him that I recommended him to ye .... He makes a good friend, but a terrible and dangerous enemy."
Orsino; Ivid VIII wrote:
Old Dunwellyn chuckles at Orsino and says, "It isn't that we haven't investigated these disappearances over the centuries.... The problem, young man, is that those who go investigating in person have never returned, until it became a problem we thought best to leave alone. You see, in nature, there are apex predators who cull the populations of other species. This is just the way it has been from the very beginning."
Orsino; Ivid VIII wrote:
It will definitely get the favorable attention of the archdevil Belial, manifesting as a temporary boon that can be spent like a hero point, expiring after 28 days if not spent before then. |