Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Just to make sure I am handling this (PbP) stuff right... Ending the scenario with just SP and HP reduction doesn't cause any negative effects and the PC starts the next scenario with those restored completely. For best recording, new equipment purchases should be made at the beginning of the next scenario? IF leveling, work through the adjustments, update the descriptions, character sheet, whatever, and then be ready for the next scenario, ensuring all appropriate Chronicles are attached to character. I never asked these question before for SFS stuff... don't know why,. LOL Maybe it's the super GM and the collective GM knowledge that is making me more comfortable with asking this. Anyway... Thanks for the game, Zebeev was fun, and a bit nerve wracking at the end. :)
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Another hit from Talbot and Hikaze would have needed stabilizing :) Thanks for the great game! I guess getting back off Akiton is just glossed over in the scenario?
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze has Mobilty so +4 against AoO just FYI Hikaze draws his knife, but fires his laser Pistol. "SURRENDER, Thief!" Trick(Stealth): 1d20 + 10 + 1 ⇒ (14) + 10 + 1 = 25 should be hit - Talbot flat-footed
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Acrobatics: 1d20 + 12 ⇒ (18) + 12 = 30 Hikaze jumps and lands inside the cart with Talbot, and fires his laser pistol, burning a scorch mark in the floor of the cart. Azimuth LP: 1d20 + 3 ⇒ (3) + 3 = 6 Oh brother, excellent ancillary skill roll, lousy roll to subdue target
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
The scenario forcing us into Murder Hoboism :( Ah well. RETCON: Hikaze was standing where Akkedis is now, so he will fire at Talbot, then move to current location in order to maintain a line of fire. Azimuth LP: 1d20 + 3 ⇒ (14) + 3 = 17
Ammo - LP: 16/20
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Engineering: 1d20 + 6 ⇒ (8) + 6 = 14 Hikaze falls back with Janilla trying to cut off Talbots escape. He reaches the turn out in the minecart track, and changes the points to the opposing track in an attempt to derail Talbot's cart. Let me know if you want another check for this action.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze had LOS to Talbot as far as I can tell. Azimuth Pistol: 1d20 + 3 ⇒ (6) + 3 = 9
Azimuth: 17/20 Hikaze snaps off a shot at the people in the mine cart, the disappearance of one just as he fires throws off his aim. The shot singes the rock just over the heads of the group in the mine cart.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Gotta hate automated defenses "Ancestors take that Talbot! We move on, be wary of possible locations for automated traps, curse that scoundrel. Give me a moment, and I'll be with you." Hikaze is not taking a 10 minute rest, but just catching is breath from that laser bolt.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Following Akkedis recommendation Hikaze moves along the wall toward the next bend in the tracks. Stealth: 1d20 + 10 ⇒ (19) + 10 = 29
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Akkedis, we need to move west. We have tunnels going two directions, northwest and southwest. There are some more lockers in the room to the southeast. Hikaze moves to the shadows between the support beam and the south wall. Stealth: 1d20 + 10 ⇒ (5) + 10 = 15
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Stealth: 1d20 + 10 ⇒ (10) + 10 = 20 Since we haven't gone to combat rounds yet, Hikaze is moving more than "normal" If not allowed you can correct me GM Z :) Hikaze moves silently across the tunnel to merge with the shadows on the opposite side.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze draws his laser pistol and reaches out mentally to Akkedis. Akkedis, if you find something that needs to be investigated, let me know. I will forward scout for the party.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze holsters his pistol, cinches up his pack, and gets ready for the trek to the mine. "We should definitely wait to rest until we can find a more secure location."
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
GM Z sorry, got the TA DC mixed up with the Daze DC. Hikaze winces as the laser blast finds a chink in his armor. He crouches behind the bar to take cover momentarily, and concentrates on the Ysoki facing Alzandre. He tries to push the Ysoki into a dazed state, but between his own pain, and the Ysoki's frenzy the attempt fails. Daze: 1d20 ⇒ 1 the DC is 12, but I don't know what if any modifiers I should add. Having trouble finding that in the rule book. :( Nevermind that shot must have singed the side of Hikaze's head, what a die result O.o
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Stealth (TA): 1d20 + 10 + 1 ⇒ (6) + 10 + 1 = 17 I forgot the trick attack Stealth modifier last time :( Target flat-footed? Laser Pistol: 1d20 + 3 ⇒ (9) + 3 = 12
Hikaze pops up from behind the bar looking like he's going to aim at the Shobad, suddenly he twists and fires at the Ysoki (A). Lethal attacks being directed at team, no more Mr. nice Lashunta!
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Will: 1d20 + 2 ⇒ (15) + 2 = 17 Hikaze feels the attack start and forces his will against it pushing a good chunk of the attack force back. He grunts and wobbles slightly as he prepares for another shot. Damage from a mind affecting attack, goes to SP first still correct?
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze aims at the ysoki, but switches to the Shobad at the last second. Steath (Trick attack): 1d20 + 10 ⇒ (13) + 10 = 23 don't know the CR, on success target is flat-footed, just FYI
His shot burns a new dark mark in the floor. Laser Pistol: 19/20 ofc, flat-footed doesn't matter with that kind of shooting :(
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Jannilla's failure to talk the Talbot cult down prompts a tactical relocation from Hikaze. He moves behind the bar for some concealment. "Non-lethal, hmm. These folks don't sound like they'll do us the same courtesy." Stealth(hide): 1d20 + 10 ⇒ (3) + 10 = 13 Hikaze will use the -4 non-lethal penalty until the first lethal attack is directed at any of the team, then all bets are off.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
"Alzandre, no exits outside from the restrooms, the Ysoki went out through the door behind the bar." Hikaze's social skills are not trained, so very little in the way of modifiers.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze grimaces as he hears the announcement and moves to a point behind a table at the east end of the tavern, where he has a vantage point into the street through the front doors which are still swinging on their hinges from the rush of the exiting patrons. He draws his Laser pistol, checking by feel for the batteries on his belt. This could be a drawn out situation. He looks toward his companions, "So much for leaving quietly. Someone want to check the back door to see if we can slip out?"
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze waits impatiently inside the door counting seconds, he doesn't want to leave the group without his services, but this needs to look natural at first. After about a minute (or if he hears a major commotion) he slips back out the door and settles in the darker corner with his back to the east wall where he can see across the bar to the table where the Abadarcorp representative is conversing with his companions. Stealth: 1d20 + 10 ⇒ (4) + 10 = 14 A major commotion would change his follow up action obviously
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze mutters under his breath, "By the ancestors!" He's stuck, no way to disappear without causing someone else to notice him. GM Z, would one of the doors be marked with a sign for humanoid relief facilites? I have an idea but not sure based on the description if it will work. GM Z: Basically I want to have Hikaze relocate as if looking for the facilities, then slip into a shadowy corner, I know it'll take a Stealth check, but I didn't want to assume it would even be possible.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
"Lady Janilla, much to my shame my expertise is more with Underworld types than pillars of corporate virtue. As much as I would like to take some of the load from you, I would prefer AbadarCorp saw as little of my face as possible. There could be complications should they communicate with a certain corporation on Castrovel. I assure you however that my support will be close at hand."
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze once again contacts Janilla telepathically. "I fear that this has the makings of a classic con job. Talbot may be convinced he is transmuting whatever element into Thasteron, but as Arvin told us the artifact's effects are temporary. As much as I hate to think it, we may end up having to shield Talbot in order to recover the artifact."
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze groans inwardly, then hoping Janilla is as good at hiding her reactions as she seems to be, reaches out to her telepathically. "Lady Janilla, this is a problematic development." He turns to the bartender and addresses respectfully her in Ysoki. "As you have noted we are new to the area. Would you be so kind as to explain why the mine was shut down prior to Mr. Talbot's arrival?"
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
"Perfectly acceptable, my thanks." While Janilla adjusts the order, Hikaze looks around the bar and listens carefully for conversations in any languages he knows. He also looks for any underworld elements that he can identify. Common, Castrovelian, or Ysoki Perception: 1d20 + 5 ⇒ (11) + 5 = 16
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze sidles up next to Janilla at the bar and looks around. Softly he speaks to Janilla, "I do not speak the local language, may I ask what you ordered for me? I tend to be seen as odd among the society as I don't partake of fermented beverages."
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
"Lady Janilla, I guarantee our arrival has been noted by certain groups already. I will stay with the group at least until we reach the tavern." Culture(Underworld): 1d20 + 6 ⇒ (1) + 6 = 7
Hikaze casually looks around for the tell-tale signs (to someone who knows what to look for) of the criminal gang(s) in town, as they head to their destination. ROFL safe to say, Hikaze is distracted by something by those skill checks :(
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Given Akiton's society I am presuming knowing where the other Starfinders are located will not be an issue. Stealth: 1d20 + 10 ⇒ (14) + 10 = 24 Hikaze re-joins the group just as quietly as he left them. "Ahem... Colleagues, I have discovered that an AbadarCorp fleet recently made a large Drift fuel purchase in Tasch. However they are currently two days overdue for departure. I think we need to head to Tasch and see what we can find out, something about this is wrong. The longer that fleet sits the more money AbadarCorp is losing in starport fees, etc., this is out of character for them."
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Once they arrive Hikaze slips away from the group for a time. He checks to see if he can locate some people who know some people he knows, to try to get a lead on Talbot. Stealth: 1d20 + 10 ⇒ (14) + 10 = 24 Culture (Crim. Underworld): 1d20 + 6 ⇒ (11) + 6 = 17 Hikaze gets a -5 to Underworld contact checks (Outlaw)
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Culture: 1d20 + 6 ⇒ (4) + 6 = 10 Outlaw gives -5 for underworld checks, but I don't think it applies here. Swing and a miss!
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
"What exactly are we to retrieve, Venture-Captain? We would need to know what it is we are to find, should we not find it on this Talbot. Also, what is your desired destiny for this former agent?"
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze nods to each of the other Starfinders as they introduce themselves. "I appreciate your forthrightness, Lady Janilla. I beg your indulgence in not relating the tale that led me to the Society."
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
An unusually graceful Korasha Lashunta enters Arvin's office. He has a knife and pistol holstered on his belt, and pack he is currently carrying in his left hand. He is wearing normal street clothes, without armor visible. He takes the room in with a glance and greets VC Arvin. "Captain Arvin, I trust the information we retrieved from Ulmarid has been of assistance." At the slightly glazed look from the Venture-Captain he continues, "I am Hikaze a recent recruit returned from a mission overseen by yourself." He turns toward the seating and towering over the first member of the group to arrive Hikaze gives her a slight bow and a smile that never quite reaches his dark gray eyes. "My lady, you have heard me re-introduce myself to Captain Arvin. However, I have never had the pleasure of making your acquaintance."
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Zebeev, Do you want starting credits, Fame, XP and reputation breakdowns for the characters? When do you want boons announced?
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Player Name: GreyWolfXR
Hikaze tends to be reserved and watchful not as ebullient as your standard Korasha Lashunta. An operative with trick attack and he uses it as much as possible. Outlawed by a Lashuta house/corporation he has found it necessary to cultivate underworld contacts much to his displeasure.
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
"Well done, ship mates!" "Thank you, but no I don't enjoy cigars myself, Bones. By all means enjoy your own." Hikaze enjoys the joy of those around him as he contemplates the mission they have just completed. Thanks for running this Darren! It was a good time!
Male Lashunta (Korasha) Operative / 1 | SP6/6 : HP 10/10 : RP 4/4 | EAC 14 : KAC 15 | F +0 : R +5 : W +2 | Init +4 : Perc +5 | STR +1, DEX +3, CON +0, INT +1, WIS +0, CHA +1 | Speed 30 : SM +1
Hikaze leaves the shield situation for Mr. Scott to handle and remains at the gunners station. Gunnery Actions: For whatever works after maneuvering Gunner(Missle): 1d20 + 1 + 3 ⇒ (17) + 1 + 3 = 21 Damage: 4d8 ⇒ (4, 3, 4, 7) = 18 Gunner(T. Coil): 1d20 + 1 + 3 ⇒ (14) + 1 + 3 = 18 Damage: 4d4 ⇒ (2, 4, 1, 1) = 8 Gunner(Aft Coil): 1d20 + 1 + 3 ⇒ (2) + 1 + 3 = 6 Damage: 4d4 ⇒ (1, 3, 4, 2) = 10 Gunner(Fwd Coil): 1d20 + 1 + 3 ⇒ (10) + 1 + 3 = 14 Damage: 4d4 ⇒ (2, 3, 2, 4) = 11
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