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Organized Play Member. 23 posts. No reviews. No lists. 1 wishlist. 1 Organized Play character.




Say you have a 15-ft. by 15-ft. area, so 3 spaces square. In the middle space is a perfectly cubic shape taking up the entirety of its space, and your character is standing against adjacent to the cube along one its flat sides (not at a corner).

Could you Step from your current space diagonally into another space adjacent to the square? For example, could you Step from the space to the east of the square into the space to the north of the square?

Following that same example, does the answer change if the cube is instead replaced by a hostile creature?


How do Two-Weapon Fighting, Brawler's Flurry, and Flurry of Blows (regular version or unchained) interact? Do any of them work together? Either way, why? If possible, please include any relevant FAQ answers or errata. In having absolutely no luck finding reliable sources with thorough answers.


http://paizo.com/pathfinderRPG/prd/occultAdventures/spells/microcosm.html#m icrocosm

I can't make sense of this spell. It seems to be missing the actual effect part of the spell's description.

Quote:
You plunge the targets' minds into a veiled immersive mindscape of your own design.

Okay, that's flavor text. What is a "veiled immersive mindscape"? What does it do to the target?

The next two sentences detail how creatures with different numbers of hit dice are affected, and what happens to the duration if they succeed on their saves.

Quote:
Given time, the bodies of creatures whose minds are trapped in a microcosm can die of starvation and thirst without care.

So I guess they're trapped in some fashion? Are they conscious? Are they aware of their surroundings? Does their body fall prone? Can they communicate in any way? Can they take actions of any kind? Could a creature inside the trap cast Wish to escape?


2 people marked this as FAQ candidate.

http://www.d20pfsrd.com/feats/combat-feats/winter-s-strike-combat/

Winter's Strike allows you to make the target fatigued (assuming they fail the save). If I make the target fatigued for several rounds, and I hit them again within that duration, what happens?

Does the target become exhausted instead of fatigued? If so, for how long?

The condition summary for Fatigued states "Doing anything that would normally cause fatigue causes the fatigued character to become exhausted." However, the summary for Exhausted states that it takes an hour of rest to recover, and hitting someone twice to inflict Fatigue for an hour or more seems wrong.


Suppose a hypothetical creature has both the Grab special ability and the Vital Strike feat. If the creature uses its attack with the Grab special ability (such as a bite) with Vital Strike, does Grab still apply?

Assuming Grab still applies if you use Vital Strike (and I see no reason why it would not), how much damage does the creature do when maintaining the grapple? From the Grab rules:

If the creature does not constrict, each successful grapple check it makes during successive rounds automatically deals the damage indicated for the attack that established the hold.

Does this mean that my hypothetical creature could initiate a grapple with Vital Strike/Grab, then continue to deal Vital Strike damage?


From the Double Crossbow's description:

Reloading one bolt is a standard action; the Rapid Reload feat reduces this to a move action. Crossbow Mastery allows you to reload both bolts as a move action

Assuming that I have both Rapid Reload and Crossbow Mastery, does Inexplicable Reload reduce the reload time from a move action to a Free Action?

Also: Do you start your turn with both bolts loaded? Or just one? I would assume both because the Double Crossbow's description makes no mention of loading one bolt at a time.