| Full Name |
Hieronymous Bahrenfahrer |
| Race |
WS 30, BS 29, S 30, T 38, Ag 29, Int 36, Per 27, WP 32, Fel 35 | Wounds 3/12 | Fate Points 1/2 | Armour 3 All | Laspistol 30/30 | Lasgun 30/30 | Spare Charge Packs 4/4 | Insanity 6 |
About Hieronymous Bahrenfahrer
Hieronymous Bahrenfahrer
WS 30, BS 29, S 30, T 38, Ag 29, Int 36, Per 27, WP 32, Fel 35
Career Path Tech-Priest
Rank Mech-Wright
Wounds 12
Fate Points 2
Attacks
Laspistol: 30, S/-/-; 1d10+2 E; 0; 30; Full; Reliable; 1.5kg
Lascarbine: 60, S/2/-; 1d10+2 E; 0; 40; Full; Reliable; 3kg
Compact Assault Lasgun: 50, S/3/10; 1d10+2 E; 0; 30; Full; Reliable; 2kg
Knife: Melee, Thrown (3m); 1d5 R; 0; Primitive; 0.5kg
Skills
Common Lore (Machine Cult)
Common Lore (Tech)
Demolitions
Literacy
Logic
Pilot (Civilian Craft)
Secret Tongue (Tech)
Security
Speak Language (Low Gothic)
Tech Use +10
Trade (Copyist)
Talents
Basic Weapon Training (Las): You may use Las weapons without penalty.
Binary Chatter: You gain a +10 bonus to any attempt to instruct, program or question servitors.
Electro Graft Use: You gain a +10 bonus to Common Lore, Inquiry or Tech-Use Tests when connected to a data point.
Iron Jaw: When you become Stunned you may take a toughness test to shake off the effects.
Luminen Charge: On a successful Toughness Test you may use your bio-electrical field to recharge or power machinery. 1 minute, difficulty depends on machinery.
Melee Weapon Training (Primitive): You may use Primitive melee weapons without penalty.
Pistol Training (Las): You may use Las pistols without penalty.
Technical Knock: You may unjam any gun as a half action once per round.
Traits
Hive-World Accustomed to Crowds, Caves of Steel, Hivebound, Wary
Tech-Priest Mechanicus Implants (Electro-Graft, Electoo Inductors, Respirator Unit, Cyber-Mantle, Potentia Coil, Cranial Circuitry)
Technographer Advancements
Characteristics Toughness (Simple), Intelligence (Simple), Willpower (Simple)
Skills Common Lore (Machine Cult), Common Lore (Tech), Logic, Pilot (Civilian Craft)
Talents Binary Chatter, Technical Knock
Mech-Wright Advancements
Skills Demolition, Security, Tech Use +10
Talents Iron Jaw, Luminen Charge
Gear
=Weapons Metal Staff, Las Pistol, Compact Assault Lasgun, Additional Charge Pack (5)
=Armour Flak Cloak, Mechanicus Robes and Vestements (Good quality)
=Equipment Glow Lamp, Data-Slate, Vial of sacred machine oil, Auspex/Scanner, Combi-tool, Utility Servo-skull
=Thrones 14 TG