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Firing into a melee already gives you a penalty on the roll, because you're already risking hitting an ally. The ally doesn't know when you will fire the weapon, so they couldn't possibly help you land the hit, and interferring with the shot is usually a stupid idea, they don't know if it'll land either, or where the attack is aimed, cause they can't see it. Nobody is fast enough to react to a ranged weapon to do much about it once it's in the air, barring explicate cases that directly say you can (monk's deflect missiles for example). Ranged attacks hit or miss based on where the ranged attacker happened to aim at the time they take the shot. You aimed at armor? Miss. You aimed *just* over the shoulder? Miss. That's how those are played. Shields aren't used to block ranged attacks, unless the sheild just happened to be at the right spot. Nobody normal is batting away arrows that are flying, so there isn't anything for an ally to interfeir with anyway. You can distract someone, that doesn't put the ranged attacker's bow on point ehen they release, and in fact actuslly might have made the target move from where they were aiming anyway.

The ranged attacker however could pick out moments their guard is down, and Pathfinder gives you Precision Shot to explain those moments and your ability to do so.