
Hida Fubuki |

Our group has gotten 2 starship combats in now, and the last one was boooooring. The first one probably would have been even more so (we had some serious advantages making the fight easy) but we didn't notice because we ere caught up learning the rules.
This is clearly in part because the Gunner is the only one with any appreciable impact or difficulty in their role and roll. The rest of us really exist to buff the gunner or debuff the enemy. At our low levels there are usually only 2 options, one clearly useful for buffing or debuffing each. Both with TNs so low that those of us actually intended to be starship crew have little to no difficulty accomplishing the tasks. (I have spent both combats rolling to see if I got a 1.) The only person who has had a failure rate other than the Gunner is our Engineer. A Soldier who expected to only be the backup, but since the Technomancer can't be on 2 consoles at once they ended up being the primary. Even they still statistically should be doing confident betting odds. (Their dice disagree apparently.)
This could easily be changed if those of us who are very good at our jobs could attempt the higher difficulty more varied actions. But we can't, because we aren't high enough level. We aren't tall enough to ride that ride. My question is... why was this design decision made? Why limit our choices artificially? If I've got the skill to pull it off, why can't I? And even if I don't, why can't I attempt a desperate gambit?