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Here is a tricky question which I could not find answer from rulebook or Google.

My team member has a lv6 Fighter and would about to take one level in Wizard at lv7 so he would be a lv6 Fighter/lv1 Wizard. And he plans to choose boned object feat which bonds his longbow as a lv1 Wizard the plan is to take next 10 levels (lv8 - lv17) as Arcane Archer, so his Wizard would always remain as level 1

Question is : could he enhance his bonded object: the longbow by adding expensive +4 or +5 equivalent special abilities when he is with high character level but with only as a lv1 Wizard? (according to rule: A wizard can add additional magic abilities to his bonded object as if he has the required Item Creation Feats )


Thinking of Eidolon of lv5 Summoner with below settings:

Items: Amulet of Mighty Fists +2, Belt of Giant Strength +2
Feats: Power Attack(-2, +4), Improved Natural Attack
Evolution pool: 12 points (Half-Elf Wild Caller), Extra Evolution * 2 (lv1, lv5)
Evolution (Quadruped): Limbs(Arm)*3, Slam*3, Pounce, Improved Damage(Slam)

So a battle would start with a charge and followed by a full-round attack:

Bite: +10, 1d6+10
Slam * 3: +10, 3d6+10

Average damage is 13.5 + 61.5 = 75

A quick look at monsters shows most monsters of cr5 would be one-turn killed.

Just thinking how much damage a fighter could produce each round in level 5? Mostly 20 or even less.

So is there any rule I am missing? or should add some house rule to limit the Eidolon with multiple slam attacks?


Below is the description for "Aid Another" in http://paizo.com/pathfinderRPG/prd/coreRulebook/combat.html

Question here: is this action also treated as an "attack" because it said "roll an attack roll" or it only ends up with +2 bonus to AC or +2 bonus on next attack?

I guess the answer is the latter, because it said "distracting or interfering" with an opponent but not "attack". But I have to persuade GM who insist "aid another" is also an attack which would cause melee damage..

"Aid Another
In melee combat, you can help a friend attack or defend by distracting or interfering with an opponent. If you're in position to make a melee attack on an opponent that is engaging a friend in melee combat, you can attempt to aid your friend as a standard action. You make an attack roll against AC 10. If you succeed, your friend gains either a +2 bonus on his next attack roll against that opponent or a +2 bonus to AC against that opponent's next attack (your choice), as long as that attack comes before the beginning of your next turn. Multiple characters can aid the same friend, and similar bonuses stack."