About Hesh Vignya
Hesh Vignya
Nagaji druid (naga aspirant) 5 (Pathfinder RPG Advanced Race Guide 196, Pathfinder RPG Bestiary 4 199)
NG Small humanoid (reptilian)
Init +5; Senses low-light vision; Perception +12
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Defense
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AC 16, touch 15, flat-footed 12 (+4 Dex, +1 natural, +1 size)
hp 42 (5d8+14)
Fort +8, Ref +7, Will +9; +4 vs. naga's spell-like abilities, supernatural abilities, and poisons
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Offense
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Speed 10 ft., fly 30 ft. (average)
Melee bite +3 (1d4-1), 2 talons +3 (1d4-1)
Special Attacks wild shape 2/day
Domain Spell-Like Abilities (CL 5th; concentration +9)
7/day—storm burst (1d6+2 nonlethal)
Druid (Naga Aspirant) Spells Prepared (CL 5th; concentration +9)
3rd—call lightning[D] (DC 17), fireball (DC 17), spit venom[UM] (DC 17)
2nd—fog cloud[D], scorching ray (3)
1st—obscuring mist[D], produce flame, snowball (3, DC 15)
0 (at will)—acid splash, detect poison, light, stabilize
D Domain spell; Domain Weather domain
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Statistics
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Str 9, Dex 18, Con 14, Int 8, Wis 18, Cha 9
Base Atk +3; CMB +1; CMD 15
Feats Natural Spell, Point-Blank Shot, Precise Shot
Traits resilient, xa hoi soldier
Skills Acrobatics +4 (-4 to jump), Bluff +1, Diplomacy +1, Fly +13, Intimidate +1, Knowledge (nature) +7, Perception +12, Profession (librarian) +11, Survival +6 (+8 to avoid becoming lost)
Languages Common, Draconic, Druidic
SQ aspirant's enlightenment, nature bond (Weather domain), nature sense, trackless step, wild empathy +4, woodland stride
Combat Gear wand of cure light wounds, wand of heightened awareness (50 charges), wand of mage armor (50 charges), acid (3), alchemist's fire (6); Other Gear darkwood light wooden quickdraw shield[APG], cloak of resistance +1, cracked dusty rose prism ioun stone, druid's vestment, ring of eloquence[ACG], wayfinder[ISWG], masterwork backpack[APG], spell component pouch, sunrod (4), wrist sheath, spring loaded, wrist sheath, spring loaded, 3,216 gp
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Special Abilities
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Aspirant's Enlightenment (Ex) +4 bonus on saving throws against poison, spell-like and supernatural abilities of nagas.
Druid (Naga Aspirant) Domain (Weather) Granted Powers: With power over storm and sky, you can call down the wrath of the gods upon the world below.
Fly (30 feet, Average) You can fly!
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Natural Spell You can cast spells while in Wild Shape.
Nature Sense (Ex) A druid gains a +2 bonus on Knowledge (nature) and Survival checks.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Storm Burst 1d6+2 nonlethal (7/day) (Sp) As a standard action, ranged touch attack deals 1d6+2 nonlethal dam to foe in 30 ft. & inflicts a -2 to att for 1 rd.
Trackless Step (Ex) You do not leave a trail as you move through natural surroundings.
Wild Empathy +4 (Ex) Improve the attitude of an animal, as if using Diplomacy.
Wild Shape (5 hours, 2/day) (Su) Shapeshift into a different creature one or more times per day.
Woodland Stride (Ex) Move through undergrowth at normal speed.
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