Aspis Agent

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on the other hand, force effects deal full damage to incorporeal creatures, unlike most kinds of magic damage, thus theoretically you could say yes. it's not a matter of rules (that do not mention this kind of situation) but a matter of lore. The force (not to mistake with Star Wars) exists in the Material Plane as much as in the Ethereal Plane. According to the rules, force effects deal full damage to ghosts, walls of force can block ghosts etc. so the force is as material as it is ethereal. you have to consult to your GM about this, but as a GM, i would allow it to do sneak damage


This conversation is so amusing!
Hey guys, I have the Rise of the Runelords adventure pack.
Did you know that Blood Money is a Golarion-exclusive ancient spell?
This means you have to contact a Sin Specialist from Ancient Thassilon or something of equal significance to learn it.
To do that, you must convince your GM to let you obtain it and include that to your background.
Personally, I don't know many GMs who just let a player create a character with items or spells that are supposed to be obtained through playing.
For example, you can't have a Sihedron Medallion in your starting gear unless your GM lets you do so, because it is supposed to not be a commonly found magical item, but a lost one.
Also, almost all casters of Blood Money are Sin Specialists of Greed, which means
1) Transmutors
2) Evil
The NG Diviner above us is neither of those.
Peter Stewart has analyzed the rest of the flaws in this build, so my job here is done.