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MC Templar wrote:
Gray wrote:


He has a gnome summoner with a biped eidolon. He used his evolution points for extra arms, and claws for those arms.

Am I missing anything here?

Bigger problem....

You can't have extra arms and claws on an eidolon until level 4.

The eidolon's maximum number of attacks at lvl 1 is 3, this doesn't mean he can't choose to attack more than 3 times, it means he can't legally take an evolution that would grant him an additional natural attack that would exceed this limit.

This is Natural attacks only. However, in most cases the more advantageous route would be Biped, Claws, Bite all at full bonus. Unless you want a Quadruped and use pounce.


16 people marked this as FAQ candidate. Question unclear. 4 people marked this as a favorite.

Does the Naga Shape replacement ability from the Naga Aspirant Druid archetype mean that there is no continued progression for the base druid Wild Shape class ability?

Does this also remove the previously gained base druid Wild Shape class ability (gained normally at level 4)?

What brings this question up is the last line of the ability "This otherwise works like and replaces wild shape.". (Emphasis mine)

I really like this Archetype otherwise, however the loss of other forms is a bit of a deal breaker (intended for PFS - yes I have the appropriate chronicle sheet - so house ruling is not an option).

Naga Shape:

Naga Shape (Su): At 6th level, the naga aspirant can use her
wild shape ability (gained at 4th level, as normal) to assume
the form of a true naga. This effect functions in a similar
manner to a shapechange spell with the following exception.
The druid’s true naga form is unique, representing her
personal evolution. When taking naga form, the nagaji’s body
transforms into that of a large serpent, though she keeps her
own head. The naga aspirant loses her limbs and her size
increases by one category, granting her a +4 size bonus to
Strength and Constitution, a –2 penalty to Dexterity, and a +2
enhancement bonus to her natural armor bonus. She gains a
+10 enhancement bonus to land speed and a bite attack that
deals 1d6 points of damage. She can cast verbal spells in this
form, but cannot cast spells with other components without
metamagic or feats such as Natural Spell. This otherwise
works like and replaces wild shape.


I play 4 Summoners, and one is a Synthesist in PFS. Like any character which is maximized in some way, you CAN step on your fellow player's and GM's enjoyment. If you do a little prep work and are a personable sort it is rather easy to avoid many issues.

1. Let other people shine
2. Don't be a jerk and talk about how 'mega' your character is at X, Y & Z

Personally I like to have this character in pocket if I am sitting at a table with strangers. If they are all doing a fair share at keeping us alive and reaching goals, I may sandbag a bit. But if I need to survive the Mod and poor choices by unknown players - this character can do okay.