Sanvil Trett

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In certain PBP on this forum, GMNiles had fantastic idea- to let have techno-oriented PC scrapyard bot as "pet" and have him upgraded through mechanical parts. I'm very keen to do something similar in my game, so I ask about assistance in this case- anyone has an idea hot to do this with mechanics, apart from Leadership feat ?


So, here's the problem - AFAIK you can't cast personal spells on anything exept yourself. Since caster must put spells into the ring I assume that spells should have chance to target anything . Is that correct or RoSS is intended as expection to these rules?


Ok, so Brain Ooze has this kind of attack : Melee 2 tentacles +13 touch (1d6 electricity plus neural pulse). "Neural Pulse (Su) Creatures hit by a brain ooze's tentacle must succeed at a DC 18 Fortitude save or take 1d6 points of Intelligence damage and be staggered for 1d4 rounds. Each time a brain ooze causes Intelligence damage, it gains 5 temporary hit points. The save DC is Constitution-based."

So ooze attacks aasimar and deals less than 6 elecitricty damage. Does neural pulse appy anyway?


So,my player have Inqusitor with domain granting him animal companion. Great fun, but I have issues with treating his big cat as trap activator ( detect magic usually give him answer about school of magic, evocation= fireball-like trap),cause improved evasion.

So, is this kind of trick reasonable? Animal have INT of 3..


Hi, so when confused character is forced to attack nearest creature AND has opportunity to attack more than once in turn , will she use all attacks or only one?
Spell description doesn't provide clear answer


I have problem to solve. Ki Point take swift action to monk, so he can use his trick once/round. Since swift action consume immediate action I asssume that using this point prevents from make one opportunity attack thsi turn.
But what if he has Combat Reflexes? He can one AOO less, or still he can't use them anymore in whole round?


Ok so last skulls&shackles session my PC ship pilot-barbarian didn't
pass sailor chceck on ship manuever, so he wanted to start rage, then use auspicious mark. I assume that RAW this is possible ( proffesion check is based on wisdom ) but is it intended feature or overlooked bug?


Ok, so to be sure
1. How many times per 24 h bard can prepare spells ? It is possible to rest 8 hours, prepare spells, use all slots to healing spells, and immediately rest another 8 h to gain benefit of new pool of spells?

2.Bard has a whip in one hand. Im move action , he is drawing a dagger, then ,as a standard action, attack with whip/perform combat maneuver. Assuming that he only perform one attack while wielding two weapons,should be attack with full bonus , or be treated as TWF and apllying penalty for wielding two weapons?


I'm just ahead to start book 2 and i'm planning ahead naval combat. Chapter 2 assume that sailor will fight in background, but in that case quality and quantity of crew won't be important factor in combat.
I want to spice up this part by implement rules of mass combat from either "kingmaker" or "warpath". Have you any thoughts about it? it is worth to try ?


Ok, so my players will enter to city on next session.This episode is little to straightforward so I think about adding something.
Satinder Morne- i don't like idea of giving megahint soon after revealing a Kisandra ring. Satinder should be confident that PC are able to successful raid on Drelev castle. So, my ideas of subquests

a) input of modified "Dawn of the Scarlet Sun" module- Satinder can overheard officers talking about mysterious murders last days. Victims are common people, so she insist on taking priority about this case. When case is solved, she reveals location of hidden entrance and fully support PC. Ofc, opponents will be bit tougher.

b)famine- obviously, common people are starving cause of distrubution of food. Satinder can ask PC to intercept a ship with food from Pitax, then she can smuggle this in small boats to city. Twist- actually this ship was drowned by boggards ambush ( change of localization encounter F, boggards slightly upgraded - one/two level of warrior, and cleric leader 4th level.)After this, Satinder reveal location of hidden entrance

This can be done after liberating Drelev.
c)Barbarians on farms( like D-meister, i expanded Drelev to severla hexes with roads and farms. ). Barb "allies" roam around border with Toger Lords territory, forced peasants to give accomodation, food, beer and sometimes ever worse. This can be a small army (50-100 ) barbarians. Options:

1.)before liberating Drelev- quick train of peasants and defending of villages, like in "Seven Samurai"
2.) after - take command on new Drelev army/paid mercenaries and defeat Tiger Lords in mass battle ( in this case, Armag right-hand, should have time to organize a bigger army, 500+ barbs )

Something else should be consider? I will be very thankful about feedback and critique from fellow GM


I short
rog3/transmuter3/Arcane Trickster 4.
1. Will he qualify for forge ring ability? Technically he is 3rd level wizard specialist, and has 7th caster level. Why/why not. RAW suggest counting wizard, not caster level.
2. Familiar- if above character has a familiar, a pet stats are affected like 3rd or like 7th level/caster level of arcane trickster.


Like in title,assuming that wizard has a few level of rogue, can he use this ability to make a sneak attack ? If yes, on what condition?


Ok, so i have a player who is playing rogue3/transmuter3/ Arcane trickster X. There is some doubts:

1. Do the spellcaster in PrC gain bonus two spells like wizard or not?It is not clear for me.
2. Do the rog3/trans3/ArcTrick 3 have a spells like 6th level transmuter? With extra slot to transmutation spell
3. Do Arcane Trickster gain acces to transmuter ability "Change Shape" at spellcaster level 8? Why/why not