Shieldmarshal

*Henry's page

51 posts. Alias of Vrog Skyreaver.


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Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

I will take average then. I am now updated!


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

How you wanna do HP? Other than that, I am updated.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"Great, Injuns." says Henry before looking around and adding "No offense."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"and I suggest we quit whimpering here, go over to the b@$+@rd's compound, and kill the man. Beats sitting around here pissing and moaning."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry comes out of the house and then moves around the back and says "What did I miss?"


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

So I am posting from work:

Apologies about not posting sooner, but I have been down internet wise for roughly a week, and will not have internet back up yet for a week or so.

This means that I haven't had internet for the last 4 days (as we had 4 days off at my work for the holiday).

It's been...an experience where I learned that I use the internet more than I thought I did.

With all of that being said, I will try to post from work as I can, but if I am in your game, please bot me as needed.

If I am running your game, please bear with me while I try to post when I can. Hopefully, sooner than better, but I want to be up front about this issue.

again, I apologize about the delay.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

I was going through the house to find a window to shoot out of. I assumed it would take me a couple of rounds to get in, get upstairs, and find a spot with windows.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry draws his gun as he makes his way back into the house.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Posting this to all my games, so sorry if you see it multiple times:

This week both my office and I personally are going to be moving. It's been crazy busy and I am not going to be able to post until Monday at the earliest. Please bot me if I am in your game, and if you are in a game I am running, I will get a post up as soon as possible.

Thank you for your patience.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"To be clear, I was more than happy to just string them up; it was this lot that talked me out of it."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Ah, so these are the other players. Henry is under the assumption that they are working for McIntyre.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"You can come down real slow like."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"Sure, I can tell you what happened. McInyrne sent some men to cattle russle, and they got what was coming to them. You said that you could say that you're working for the sheriff, but I would say that you're probably working for someone else."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"Name's Henry. Who do you work for?"


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"Seems to me like the law for cattle russlin is to hang by your neck until dead."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"We should go and deal with the cattle russler." says Henry.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Sitting on the wagon, Henry wonders what is taking the group so long.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"They'll probably spend a night or two in jail, just to keep up appearances, but the deputy DID seem to know a lot about the situation."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Not wanting to step foot inside a jail, Henry waits outsid3e with the wagon.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

If you want a good example of Not Sucking, check out Gurren Lagenn. Kamina was my polar star, even before that anime was ever made.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

First rule of recovery not sucking is: Don't get hit and make all your saves.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Not really feeling comfortable talking to the Law, Henry takes a backseat and lets the others do the talking.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"Probably drunk somewhere in town."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Sighing, Henry divested himself of his rope and instead reloaded his pistol, then climbed up onto the wagon.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"Now, now, I'm pretty sure you mean I *shouldn't* hang you. As you can see, I'm more than capable of doing so; I'm also pretty sure hanging is the crime for cattle rustlin', so I'm just saving time."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

As Culver talked to the man, Henry began fashioning a noose out of the rope that he had brought with him.

Intimidate: 1d20 + 5 ⇒ (13) + 5 = 18


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"He's probably drunk." says Henry to Perry as he begins tying a noose from the rope that he brought with him.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

In the House...

As the fight draws to a close, Henry murmurs something to himself that sounds distinctly like "Damned it is, then." before reloading his pistol and then holster it. Once it has been seen to, Henry will make outside to help round up the cattle rustlers, stopping only to get some rope.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

If you non-lethal ever equals or exceeds your current HP, you're unconscious.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Second verse, same as the first.

Henry moves positions slightly and keeps up his plan: shoot enemies right after they fire.

Readied Action Attack Roll: 1d20 + 5 ⇒ (14) + 5 = 19
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry does the same thing as last time: he moves to a different spot on the same window, then readies to fire when he sees the muzzle flash.

Readied Action Attack Roll vs. Touch AC: 1d20 + 5 ⇒ (9) + 5 = 14
Damage Roll: 1d8 + 4 ⇒ (2) + 4 = 6


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Sighing, Henry draws one of his pistols and takes aim out a window, where he waits for a flash of light, then returns fire.

Readied Action Attack Roll vs. Touch AC: 1d20 + 5 ⇒ (15) + 5 = 20
Damage Roll: 1d8 + 4 ⇒ (4) + 4 = 8


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry blinks as Cordon starts yelling, thinking to himself That's not smart. It just tells them where you are. A moment later, Henry's intuition proves true in deadly fashion.

Watching the man fall, Henry does some quick mental math and shouts out "Cordon's been hit in the shoulder! I'm going to haul him inside. Keep fighting!"

He then proceeds to pick up the body like you would help up someone injured and carry it inside.

Bluff: 1d20 ⇒ 16


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry first goes to their employer and informs him of the situation, then goes to the bunkroom and gets everyone up quietly.

Then, against his better judgement, he goes and gets his pistols.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry shrugs then nods before heading back towards the house.

Stealth: 1d20 + 4 ⇒ (13) + 4 = 17


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Earlier:
Clever Girl!

Henry helps out as he can, but it soon becomes clear that he doesn't really have a knack for laying out physical traps.

Now:

Henry swats Culver on the arm and then points in the direction before instinctively reaching for a pistol that isn't there.

Realizing his mistake, he points back at the house.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

[ooc]I was looking to see who would want to pair with me.[/b]


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry starts looking at the others to see who it would be best for him to pair up with.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Breathing a sigh of relief when they ride away, Henry mutters something to himself then says "We should expect they'll be back in a day or two, and start preparing for that; outlaws aren't really known for their patience."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry exits his room and makes his way down the stairs. "So, I take it we're not expecting guests?"

He is conspicuously not armed.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Survival: 1d20 + 2 ⇒ (17) + 2 = 19


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

While the others ask questions, Henry reloads his gun and checks on the Cow.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry puts down the wounded coyote.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry continues riding forward, firing again.

Attack Roll vs. Touch AC: 1d20 + 5 ⇒ (19) + 5 = 24
Damage Roll: 1d8 + 4 ⇒ (8) + 4 = 12


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry rides forward and shoots one of the Coyotes.

Attack Roll vs. Touch AC: 1d20 + 5 ⇒ (8) + 5 = 13
Damage Roll: 1d8 + 4 ⇒ (7) + 4 = 11


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry will just wait until they get closer.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry draws his pistol and prepares to shoot any coyotes that get too close to the group.

Readying an action effectively to shoot one if they get within 30'.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

Henry didn't really have much to say during dinner; it's clear that he's used to keeping his own company.

Once dinner had wrapped up, he went and got his pistol from his saddlebags and strapped it on. Unlike standard hip holsters, Henry's sat more or less along his belt, in the small of his back.

As long as it's just Coyotes Henry thought to himself.


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

"Not Particular like, Mr. Wei. I only juss arived m'self."


Max HP: 20 | AC 15; T 15 FF 10 | Init +9 | Fort +5; Ref +7; Will +2

The wiry Caucasian man enters the cabin wearing a simple light brown shirt, leather pants, and boots. a cowboy hat sat, until he entered the room, on his head, and was now held in one hand. He had a pair of saddlebags hung over one shoulder, and he began looking around for a place to set down his kit.

He had seethe man arguing with his horse outside, but he decided he didn't want to get involved in a lover's quarrel. Instead, he headed inside and found that there was a pitcher of water and a ewer, which he took advantage of to shave in, using the mirror on the sideboard. Once he was clean-shaven, he tossed the water outside and then went and refilled the pitcher from the well.

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