Friendly Fighter

Henk2's page

202 posts. Alias of Andrea1.


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M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Just bumping this so I can hide it


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Been lucky to get into Baldwin's CoT game. Game is buzzing along after a slump from the board meltdown.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Wouldn't be the first to stop. Delays are the kiss of death in PbP


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Dropping out. I suggest people be wary of joining of TheRonin's games.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Hmm..Ronin didn't answer a PM about what he is doing..


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Stop looking at Sandara's butt.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Pre-Perceptiom: 1d20 + 1 ⇒ (5) + 1 = 6


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Fight-o!


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Stabbing with my harpoon so it should be ok.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Late edit: Add +1 for bless.

Breath 23/24


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Fort save: 1d20 + 5 ⇒ (16) + 5 = 21

Henk stabs at the Reefclaw
Attack: 1d20 + 3 ⇒ (10) + 3 = 131d8 + 3 ⇒ (1) + 3 = 4


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Sensing the Reefclaw's confusion by their lack of action, Henk darts down and slays one with his harpoon.

Just helping to keep things moving.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Time for us to kill things and get killed by things


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk will then spend his actions zooming down to the others then.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Only two? That is quick! Used to take me an entire semester to be taught.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

When Henk's turn comes around, he will take a breath and dive down to engage the reefclaws with his harpoon.

Breath 28/28
Swim: 1d20 + 8 ⇒ (9) + 8 = 17
Attack: 1d20 + 5 ⇒ (10) + 5 = 15
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk will be all set to dive back down once he has his fresh breath and will combat the nasties.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk takes a breath when he reaches the surface and prepares to dive back down and combat the reefclaws.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Perception: 1d20 + 1 ⇒ (10) + 1 = 11

Henk waves to everyone and points in the direction of the moving shapes, even gripping the shoulder of anyone near him. He will then rocket back up tot he surface.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12
Kyran Westley wrote:

I am sure Henk had crabs long before this outing.

Swim 1d20+5
Survival 1d20

NICE! two 20s in a row! taking a little liberty with this one.

Kyran strips down to everything but his breeches a rapier, and a dagger. And dives in without a splash. Along the way he easily swims along side Sandara gives her a wink and dives down in front of her. Along the way he stops for a mere moment only to steal another kiss from her beneath the waves before he backs away. Winks at here and proceeds to the bottom of the sandbar.

Breath 19/20

Looks like you are going to get crabs sooner than Henk.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk will full round action to get to the bottom.

Does Henk get crabs?
Swim: 1d20 + 8 ⇒ (12) + 8 = 20
Survivial: 1d20 + 5 ⇒ (11) + 5 = 16


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk goes and gets his harpoon and is wearing his chain shirt.

Swimming is what I am best at, hopefully this will go better than the last few days. Mmm...Sandara is looking mighty fine.

Henk jumps in and starts swimming. Take 10

Here crabby
Survival: 1d20 + 5 ⇒ (5) + 5 = 10
Swim: 1d20 + 8 ⇒ (10) + 8 = 18

Henk manages to spot a crab and zips down to snag it.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Yep. Everyone ready for the next day?


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Unseen, Henk facepalms. Oh bloody 'ells, she latched onto the dashing rescue. *sigh* where is that rum?


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Exclimation point!!!!!

I think we are ready to roll.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

[b] Very direct in letting people know exactly is on her mind.[b] Henk gets back to his duities.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk turns into a little weenie.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Just got some rain and wind in Maine. Keep safe everyone.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk has 1517


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Almost to 2nd level! Test of the Starstone here we come!


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Plays the Xylophone


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk throws in to help Kilarra


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

YA ! THAT IS RIGHT KILARRA! HE ALSO SAID HE IS GOING TO KNOCK YOU UP RIGHT AND PROPER!


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Next round Henk will go over to Edeldhur and help him pull in Sandara.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk pulls on the rope Kroop has a hold of.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

I think some PMs should be sent out that we are still going


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk throws a rope to Kroop if someone is helping Sandara.

Rope: 1d20 + 3 ⇒ (15) + 3 = 18


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Forum troubles. Dots lost and such


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

dot


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk will help Edeldhur secure the rope as soon as he gets down.

I could go diving for Kroop and Sandara, Pretty good swimmer.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Henk gets down asap and tries to get a rope that he can tie to the railing.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Errr...Can Henk try to snag her and slow her fall?


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Uh oh! We might have three people in the drink.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Init: 1d20 + 2 ⇒ (3) + 2 = 5

Henk curses again as the wind buffets him and his eyes widen as he sees cook and cleric end up in the drink..

MEN OVERBOARD! Henk bellows as he hurries down.

climb: 1d20 + 7 ⇒ (4) + 7 = 11
Climb: 1d20 + 7 ⇒ (9) + 7 = 16

Henk curses as his feet get tied up in the ropes.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Hennk gritted his teeth as he secured a line. My pa was a pirate, whaler, fisherman and anything he could be that involved a boat! Been to the Shackles and all over the Fever see with him before he sent me on my way when I turned eighteen!. 'Gotta get out from my shadow' he said.

Henk's fingers fumbled with a sail but he managed to get it secure, his feet were steady in the rigging as he was in his element instead of down in the bilges.[/b]


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Come on Kilarra! Use that rage to keep a hold of the rope! Just imagine it is Fipps you are grabbing hold of!


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Swing Swing!


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Looks like everyone that is going to post has posted.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Right, just normal clothes for Henk.


M Human Fighter 1 HP 10/12 F5R2W1 Init+2 AC: 16 FF: 14 Touch: 12

Storm
Con check: 1d20 + 5 ⇒ (18) + 5 = 23
Job: 1d6 ⇒ 1
Rigger climb rolls. 2 needed? climb: 1d20 + 7 ⇒ (20) + 7 = 27 climb: 1d20 + 7 ⇒ (16) + 7 = 23
Profession-Sailor: 1d20 + 4 ⇒ (7) + 4 = 11

Henk seems to be in his element and even though he wobbles a bit, he manages to keep things attached and working.

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