Counterfeit Mage

Henk's page

40 posts. Alias of Andrea1.


Full Name

Henk

Race

Human

Gender

M

Size

M

Age

19

Alignment

NG

Deity

The Ash

Location

Cinderwake

Languages

Common

Strength 16
Dexterity 14
Constitution 14
Intelligence 10
Wisdom 14
Charisma 10

About Henk

Henk 1
(M) (Fighter-Mutation Warrior) Lich
Medium
Init +6, Senses Perception +3
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DEFENSE
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AC 15 , touch 12, flat-footed 13(Dex +2 )
hp (12)
Fort, +5 Ref +2, Will +2
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OFFENSE
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Speed 30 feet
Attacks
Spiked Gauntlet +5 1d4+3
Shortbow +3 1d6 x3 60 feet
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TRAITS
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Traits:Rest For the Wicked You heal temporary ability damage at a rate of 3 points per day of complete bed rest. A normal night of rest (8 hours) still heals you at a rate of only 1 point of temporary ability damage per night of rest.
Char-Tilled Hands: You know how to make dead soil live. Gain a +1 trait bonus on Profession (farmer) and Knowledge (nature) checks. Knowledge (nature) becomes a class skill. Once per day, you may treat poor or infertile soil as normal soil for the purposes of survival or long-term crop growth.
Resilient: Growing up in a poor neighborhood or in the unforgiving wilds often forced you to subsist on food and water from doubtful sources. You’ve built up your constitution as a result. +1 Fort saves

Drawback: Scarred
An injury left you horribly, visibly scarred, making it more difficult for you to hide your true face, and also making most people distrustful of you merely due to your appearance.

Effect You take a –5 penalty on Disguise checks and a –2 penalty on Bluff checks.
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STATISTICS
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Str 16, Dex 14, Con 14, Int 10, Wis 14, Cha 10,
Base Atk +1; CMB +
Feats Improved Initiative (+4), Weapon Focus-Spiked Gauntlet
Skills
Skills: 4/level
Climb (1+3+3)7
Survival (1+2+3) 6
Perception (1+2) 3
Know-Dungeneering (1+3) 4

Background Skills
Profession-Ashfarmer (1+2+1) 4
Craft-Carpentry (1) 1

Combat Gear
Spiked Gauntlet 5 gp
Shortbow 30 gp
20 arrows 1 gp
Studded Leather (-1 acp +3 AC +5 dex) 25 gp
Fighter's Kit
backpack
bedroll
belt pouch
flint and steel
iron pot
mess kit
rope
soap
torches (10)
trail rations (5 days)
waterskin.
Other Gear 105.0 gp
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SPECIAL ABILITIES
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SPELLS AND SPELL-LIKE ABILITIES
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20 Questions:
1. What is your character’s name?
Henk
2. How old is your character?
19
3. What would somebody see at first glance (i.e. height, weight, skin color, eye color, hair color, physique, race, and visible equipment)?

Henk is imposingly large for his age and is surprisingly bulky with thick arms and legs. He is bald and has black iris's and no other hair on his face. He has a number of nasty scars over his face and body and has a habit of wrapping himself with strips of cloth around his head and arms. His hands are also wrapped and he often goes about with a metal gauntlet tipped with spikes.

4. What additional attributes would be noticed upon meeting the character (i.e. Speech, mannerisms)?
He tends to mutter to himself and enjoys just sitting atop buildings and feeling the wind on his face. He says that he feels most at peace when he does that.

5. Where was your character born? Where were you raised? By who?
The Ashfarms. His mother and father are still living, although for how long it is not know.
6. Who are your parents? Are they alive? What do they do for a living?
Both parents are alive. Both life long Ashfarmers.
7. Do you have any other family or friends?
A brother and sister
8. What is your character’s marital status? Kids?
Single. No children
9. What is your character’s alignment?
Neutral Good
10. What is your character’s moral code?
Defend the weak, defy the corruption.
11. Does your character have goals?
Survival
12. Is your character religious?
He gives prayers and offerings to The Ash
13. What are your character’s personal beliefs?
14. Does your character have any personality quirks (i.e. anti-social, arrogant, optimistic, paranoid)?
Somewhat anti-social, especially because of his corruption
15. Why does your character adventure?
FInd a cure for his corruption and provide for the Ashfarmers.
16. How does your character view his/her role as an adventurer?
17. Does your character have any distinguishing marks (birth-marks, scars, deformities)?
A large number of burns and scars. He keeps himself wrapped up due to them.
18. How does your character get along with others?
Not really
19. Is there anything that your character hates?
The undead, the infernal
20. Is there anything that your character fears?
The undead, the infernal.

Born a child of ash just like his parents and their parents, Henk was seemingly fated to spend his life harvesting what meagre food could be pulled from the dying earth until he decided to look beneath the ground and into the darkened passages ages beneath Cinderwake.
Taking some bags and torches, Henk searched the corridors until he found a room with dry and dusty books packed into shelves, as he began to rummage through them there was a sudden flash of light and the stench of burning flesh before Henk knew no more.
When he awakened, he was in pain and wrapped in poultice slathered bandages. He had been followed down by some others and having heard the explosion, dragged him out and managed to save his life but his skin was forever scarred by the magical traps. Henk also realized that his mind was filled with recipes from some lost alchemists and he knew he might be able to make things that might just heal his body if he survived.