Thorn's End Guard

Henit Dimfoot's page

16 posts. Organized Play character for Ira kroll.


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Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

◆ Henit will Devise a Strategem vs White: 1d20 ⇒ 5

◆ Shaking his head, he will take a shot at Yellow: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8

◆ Henit will quickly produce an Elixir of Life (Minor) and puts it in the hand of Lephos. 1d6 healing, but the created tincture only lasts until the end of the turn if it isn't used "Here, this should help.

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Devise a Strategem vs White: 1d20 ⇒ 13

Getting a clear shot at White (13+6=19), Henit shoots it for: 1d8 + 1d6 ⇒ (3) + (2) = 5

Then, he'll try to figure out a better way to defeat these. Recall Knowledge to determine their lowest save(s)

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Strike Hard strike: 1d20 + 6 ⇒ (12) + 6 = 18for: 1d8 ⇒ 2

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Devise a Strategem vs Pink: 1d20 ⇒ 6

H'mmm, that won't work Henit thinks to himself.

Shoot an arrow at blue (non-lethal): 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16for: 1d8 ⇒ 6

Shoot an arrow at blue (non-lethal): 1d20 + 6 - 2 - 5 ⇒ (3) + 6 - 2 - 5 = 2for: 1d8 ⇒ 8

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will move behind a pillar and hide (Stealth is +6). He will have his bow out.

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Arcana: 1d20 + 7 ⇒ (12) + 7 = 19

"Ahh. The magical script keeps the area clean"

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

What might I know about Proteans? Religion is +4

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

"If we don't want to attack it," Henit whispers, "I could try to steal it from it"

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

My Deception is +0

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Religion: 1d20 + 4 ⇒ (16) + 4 = 20

What special abilities does it have?

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit follows Lephos through the Red portal.

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will Pursue a Lead of "Which order to get to the amulets?"

Henit will Clue In Bustral's Recall Knowledge check +1

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

A very garrulous bard was here for a moment, and an elf with a longbow on his back, takes his place.

"I'm Henit Dimfoot. I know it's a dwarven name. But, my parents were... a bit odd. I'm afraid that this is my first assignment from the Society. Is it always like this?" He seems apologetic almost.

GM Tiger:

You may delete J'ndar from this scenario.

Verdant Wheel

Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit is okay with friendly fire

and will take the Marvelous Miniature (Ladder)

Verdant Wheel

Henit is a dwarf from Witchgate Forest in Ustalav. His family are descendants of Crusaders from Lastwall, and he is a Champion of Pharasma -- dedicating his life to eliminating the undead.