Thorn's End Guard

Henit Dimfoot's page

40 posts. Organized Play character for Ira kroll.


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Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit moves back (trying to get more than 30 feet from the chair, while avoiding the bushes).

Henit will devise a strategem: 1d20 ⇒ 17

This time, the arrow could hit! 17+6 = 23, doing: 1d8 + 1d6 ⇒ (2) + (5) = 7 piercing damage.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will move back.

Henit will devise a strategem: 1d20 ⇒ 4

He will shoot and miss again.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will move back.

Henit will devise a strategem: 1d20 ⇒ 4

He will shoot and miss.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit would like to know its weaknesses or immunities. And, will tell everyone.

Henit would have used the action available to Devise a Strategem. So, the attack would have been the same. If it hit, then there is an additional 1d6 for the strategic strike.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will try to ascertain just what the 'chair' is, and what weaknesses or immunities it has. Occultism is +7

Then, assuming we did not have our weapons out, Henit will get his bow out and take a shot: 1d20 + 6 ⇒ (13) + 6 = 19for: 1d8 ⇒ 5

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Hunting Lore: 1d20 + 7 ⇒ (12) + 7 = 19

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Crafting to Aid: 1d20 + 7 ⇒ (15) + 7 = 22

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Soosan and Bustral. Perhaps we can *craft* together a toy or 'companion' for this dragon?

Each of us is +7 on Crafting. I am perfectly willing to Aid on this check.

I would like to Recall Knowledge (Arcana is +7) to get an idea of what the dragon would want.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Stealth halfway across the room DC 16: 1d20 + 6 ⇒ (6) + 6 = 12

Stealth the rest of the way across the room DC 18: 1d20 + 6 ⇒ (10) + 6 = 16

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Thievery: 1d20 + 6 ⇒ (5) + 6 = 11
Thievery: 1d20 + 6 ⇒ (7) + 6 = 13
Thievery: 1d20 + 6 ⇒ (1) + 6 = 7
Hero Point Thievery: 1d20 + 6 ⇒ (15) + 6 = 21

Thievery: 1d20 + 6 ⇒ (15) + 6 = 21

After two unsuccessful attempts, Henit makes a supreme effort, and is able to defeat the locking mechanism.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

"I have some tools."

Henit gets to work on the locked door: 1d20 + 6 ⇒ (20) + 6 = 26

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

I second Soosan's comment.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

"Number 1, please"

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

◆ Devise a Strategem: 1d20 ⇒ 4

Henit will get a cloth from a pocket and begin wiping the acid off.

◆◆ Assisted Recovery: 1d20 ⇒ 19 to end the Persistent acid damage.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit strides away from the dragonette.

He will attempt to Devise a Strategem: 1d20 ⇒ 20

Knowing the perfect place to shoot an arrow, Henit shoots Thoralox for: 1d8 + 1d6 ⇒ (8) + (5) = 13 piercing damage.
Critical piercing damage: 1d8 + 1d6 + 1d10 ⇒ (4) + (1) + (10) = 15

Persistent acid: 1d6 ⇒ 21d20 ⇒ 6

And, Henit continues to burn from the acid.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Reflex 17 vs mucus: 1d20 + 8 ⇒ (2) + 8 = 10

"Ughhh!"

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

◆ Swap to bow

Devise a Strategem: 1d20 ⇒ 3

◆ Recall Knowledge to know what their weakest Save is. Arcana, Hunting Lore, Society are all +7

Henit gets their bow out, and tries to figure out a good way to attack, but can't. Instead Henit will try to figure out their weakness. If he does, he will tell his allies.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Devise a Strategem: 1d20 ⇒ 13

◆ Move to flank.

◆ Strike vs 23 AC
Bludgeoning damage: 1d6 + 2 + 1d6 ⇒ (6) + 2 + (1) = 9

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will move five feet north.

Seeing that the arrow isn't doing enough damage, Henit ◆ swaps out for his light hammer. Then will stride, and strike: 1d20 + 5 ⇒ (8) + 5 = 13 for: 1d6 + 2 ⇒ (2) + 2 = 4 bludgeoning damage

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Devise a Strategem vs Red: 1d20 ⇒ 11

◆ Fire an arrow at Red: 10 + 11 = 21 for: 1d8 + 1d6 ⇒ (2) + (2) = 4 piercing damage.

◆ stride east.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit makes a five-foot step Southwest.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

◆ Recall knowledge (Arcana, Crafting, and Occultism are all +7): What are they, and what are their weaknesses?

Devise a Strategem vs Magenta: 1d20 ⇒ 2

Fire an arrow at Red: 1d20 + 6 ⇒ (13) + 6 = 19for: 1d8 ⇒ 1 piercing damage.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Ready

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Here, also.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

◆ Henit will Devise a Strategem vs White: 1d20 ⇒ 5

◆ Shaking his head, he will take a shot at Yellow: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8

◆ Henit will quickly produce an Elixir of Life (Minor) and puts it in the hand of Lephos. 1d6 healing, but the created tincture only lasts until the end of the turn if it isn't used "Here, this should help.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Devise a Strategem vs White: 1d20 ⇒ 13

Getting a clear shot at White (13+6=19), Henit shoots it for: 1d8 + 1d6 ⇒ (3) + (2) = 5

Then, he'll try to figure out a better way to defeat these. Recall Knowledge to determine their lowest save(s)

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Strike Hard strike: 1d20 + 6 ⇒ (12) + 6 = 18for: 1d8 ⇒ 2

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Devise a Strategem vs Pink: 1d20 ⇒ 6

H'mmm, that won't work Henit thinks to himself.

Shoot an arrow at blue (non-lethal): 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16for: 1d8 ⇒ 6

Shoot an arrow at blue (non-lethal): 1d20 + 6 - 2 - 5 ⇒ (3) + 6 - 2 - 5 = 2for: 1d8 ⇒ 8

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will move behind a pillar and hide (Stealth is +6). He will have his bow out.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Religion: 1d20 + 4 ⇒ (13) + 4 = 17

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Arcana: 1d20 + 7 ⇒ (12) + 7 = 19

"Ahh. The magical script keeps the area clean"

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

What might I know about Proteans? Religion is +4

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

"If we don't want to attack it," Henit whispers, "I could try to steal it from it"

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

My Deception is +0

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Religion: 1d20 + 4 ⇒ (16) + 4 = 20

What special abilities does it have?

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit follows Lephos through the Red portal.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit will Pursue a Lead of "Which order to get to the amulets?"

Henit will Clue In Bustral's Recall Knowledge check +1

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

A very garrulous bard was here for a moment, and an elf with a longbow on his back, takes his place.

"I'm Henit Dimfoot. I know it's a dwarven name. But, my parents were... a bit odd. I'm afraid that this is my first assignment from the Society. Is it always like this?" He seems apologetic almost.

GM Tiger:

You may delete J'ndar from this scenario.

Verdant Wheel

Investigator 1 | ♥️ 13 | ☘️=0 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆

Henit is okay with friendly fire

and will take the Marvelous Miniature (Ladder)

Verdant Wheel

Henit is a dwarf from Witchgate Forest in Ustalav. His family are descendants of Crusaders from Lastwall, and he is a Champion of Pharasma -- dedicating his life to eliminating the undead.