Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
Devise a Strategem vs White: 1d20 ⇒ 13 Getting a clear shot at White (13+6=19), Henit shoots it for: 1d8 + 1d6 ⇒ (3) + (2) = 5 Then, he'll try to figure out a better way to defeat these. Recall Knowledge to determine their lowest save(s)
Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
Devise a Strategem vs Pink: 1d20 ⇒ 6 H'mmm, that won't work Henit thinks to himself. Shoot an arrow at blue (non-lethal): 1d20 + 6 - 2 ⇒ (12) + 6 - 2 = 16for: 1d8 ⇒ 6 Shoot an arrow at blue (non-lethal): 1d20 + 6 - 2 - 5 ⇒ (3) + 6 - 2 - 5 = 2for: 1d8 ⇒ 8
Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
Henit will move behind a pillar and hide (Stealth is +6). He will have his bow out.
Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
Arcana: 1d20 + 7 ⇒ (12) + 7 = 19 "Ahh. The magical script keeps the area clean"
Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
"If we don't want to attack it," Henit whispers, "I could try to steal it from it"
Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
Henit will Pursue a Lead of "Which order to get to the amulets?" Henit will Clue In Bustral's Recall Knowledge check +1
Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
A very garrulous bard was here for a moment, and an elf with a longbow on his back, takes his place. "I'm Henit Dimfoot. I know it's a dwarven name. But, my parents were... a bit odd. I'm afraid that this is my first assignment from the Society. Is it always like this?" He seems apologetic almost. GM Tiger: You may delete J'ndar from this scenario.
Investigator 1 | ♥️ 13 | AC 18 | F +2, R +8, W +6 | Perc/Init +6 | Arcana Crafting Hunting & Underworld Lores Occultism Society +7 | Acrobatics Stealth Thievery + 6 | Athletics +5 | Nature Religion Survival +4 | ◆ | ◆◆ | ◆◆
Henit is okay with friendly fire and will take the Marvelous Miniature (Ladder) |
