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3 posts. Organized Play character for Vertexx69.


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Dark Archive

Male Tiefling Ranger (Shapeshifter) 1, Alchemist 2

So now I think it takes a Metamorph Alchemist 5 or someone with the Monstrous Physique I Spell to be able to take the Final Embrace Feat chain? They ignore the "constrict" caviate in favor of becoming a serpentfolk reliably. If paizo didn't want players to be able to use this feat chain, they should have put it in a bestiary instead of ultimate combat... before they killed it with the CONSTRICT AS A RACIAL ABILITY crap, it could still be taken, once one of the 3 expensive items, that gave anyone a constrict ability, was purchased. This nerf totally ruined the path this society character was headed down.

Dark Archive

All righty then. I made an Oni-spawn Tiefling Shapeshifter Ranger, with the Claws form of the Maw or Claws alternate racial class feature. So he starts at lvl 1 with 2 claw attacks. My next 2 lvls are Alchemist giving me my 1st Discovery and my lvl 3 feat, for which I choose Vestigial Limb and Extra Discovery-Vestigial Limb. Still have just 2 Claw Attacks.

At Lvl 4 I get my 2nd lvl of shapeshifter Ranger, which gives me Aspect of the Beast (Claws of the Beast) which says I gain 2 Primary claw attacks. It doesn't specify where these 2 extra claws grow from( ie. fingertips, toes or bone spurs from my butt cheeks), but for flavor I put them on the hands of my 2 Vestigial Limbs as I am stylizing my character after a girallon.

Then I am told I can't do this because the Vestigial Limb description says that they never grant extra attacks, even though its the aspect of the beast feat that is granting the extra 2 claw attacks. So to Sum up:

Level 1: 2 arms, 2 claws
Level 3: 4 arms, 2 claws
Level 4: 4 arms, 4 claws

As far as I can tell using RAW my build is legal. So aside from people just not liking my ability to stay on par damage-wise with an archer, but using melee, does it sound PFS legal?

Dark Archive 2/5

Menacing is right at the top of the list, but another one I like as a claw fighter is cruel, as having 5 temporary HP after every kill will dramatically increase any melee character's (or pet's) survivability. Having a couple different Bane AotMF for undead and evil outsiders to swap out work really well too. At only 5k each you could have 4 for the price of a single +2 Amulet, and versus those types it has a +2 to hit as well as +2d6+2 dmg so it takes care of the magic DR by itself.