Hellknight

Hem-Inpu's page

27 posts. Alias of Saashaa.


Race

Human Cleric 11 | HP 141/141| AC 31(33 w/ shield)| F +18 R +16 W +23 | Perc +20 | speed 25ft. | focus 3/3 | stave charges: 6/6 | Default exploration Activity: Defend

About Hem-Inpu

Ancestry: Human (Nephilim)
Background: Wandering Preacher
Class (level) Cleric 11
Size: Medium
Sanctified: Holy
Deity: Anubis
Languages: Common, Osiriani, Celestial
____________________
SENSES
Perception: +20 = 15 + 5 + 0 [E]
Special Senses: low-light vision
____________________
DEFENSES

HP: 141

ARMOR CLASS
AC: 31 (10 + 13 + 0 + 8) [T]

Unarmored: [T], Light: [T], Medium: [T], Heavy: [T]

SAVING THROWS
Fortitude: +18 (15 + 2 + 1) [E]
Reflex: +16 (15 + 0 + 1) [E]
Will: +23 (17 + 5 + 1) [E]
Notes: (conditional modifiers, reactions, resistances, immunities, etc.)
____________________
OFFENSE

Class DC:

Speed: 25 ft. Movement Types: none

Melee Strikes
+1 Striking Flail +20 (15 + 4 + 1) [E]
damage (2d6 + 4)) (Disarm, Sweep, Trip) (B)

Ranged Strikes

Weapon Proficiencies
Simple Weapons [E]
Martial Weapons [E]
____________________
MAGIC

Magic
Cleric

Spell Attack Roll: +30 = (15 + 5) [E]
Spell DC: 30 = (10 + 15 + 5) [E]

Oracle

Spell Attack Roll: +18 = (15 + 3) [E]
Spell DC: 28 = (10 + 15 + 3) [E]

Focus Points: 3 (maximum)

Cleric Spell Slots per Day
Cantrips : 5 : Divine Lance, Haunting Hymn, Forbidding Ward, Guidance, Rousing Splash
Rank I: 3 : Benediction, Benediction, Create Water
Rank II: 3 : Create Food, Translate, See the Unseen
Rank III: 3 : Moonlight Ray, Mending, Fear, Claim Curse
Rank IV: 3 : Vital Beacon, Status, Spirit Link
Rank V: 3 : Blink Charge, Blink Charge, Spirit Link
Rank VI: 3 : Spirit Link, Suspended Retribution

Oracle Spell Slots per Day
Cantrips : 2 : Stabilize, Detect Magic
Rank I: 1 : Air Bubble
Rank II: 1 : Cleanse Air
Rank III: 1 : Life Pact

Spellbook/Familiar:

Cantrips
Caustic Blast

Witch Spell Slots per Day
Cantrips : 1 : Caustic Blast
____________________
SKILLS tot = prof + ability + item - armor [prof rank]

Acrobatics: 0 = 0 + 0 + 0
Arcana: +15 = 13 + 2 + 0 [T]
Athletics: +17 = 13 + 4 + 0 [T]
Crafting: +15 = 13 + 2 + 0 [T]
Deception: +16 = 13 + 3 + 0 [T]
Diplomacy: +16 = 13 + 3 + 0 [T]
Intimidation: +18 = 15 + 3 + 0 [E]
Medicine: +23 = 17 + 5 + 1 [M]
Nature: +18 = 13 + 5 + 0 [T]
Occultism: +2 = 0 + 2 + 0
Performance: +3 = 0 + 3 + 0
Religion: +22 = 17 + 5 + 0 [M]
Society: +15 = 13 + 2 + 0 [T]
Stealth: +14 = 13 + 0 + 1 [T]
Survival: +18 = 13 + 5 + 0 [T]
Thievery: 0 = 0 + 0 + 0

Lore (Anubis): +15 = 13 + 2 + 0 [T]
____________________
ABILITY SCORES

STR +4, DEX 0, CON +2, INT +2, WIS +5, CHA +3
____________________
FEATS:

Ancestry Feats and Abilities
1st: General Training : Armor Proficiency
5th: General Training: Shield Block
9th: Multitalented (Witch Dedication)

Skill Feats
Background: Pilgrim's Token
2nd: Battle Medicine
4th: Continual Recovery
6th: Robust Recovery
8th: Ward Medic
10th: Break Curse

General Feats
3rd: Armor Proficiency
7th: Toughness
11: Fleet

Class Feats and Abilities
1st: Domain Initiate (Protection)
2nd: Communal Healing / Oracle Dedication (Life)
3rd: ---
4th: Basic Oracle Spellcasting/ First Revelation
5th: ---
6th: Champion Reaction / Champion Dedication
7th: ---
8th: Advanced Domain / Devout Blessing (Armament)
9th: Witch Dedication (from multitalented)
10th: Champion Resiliency / Basic Witchcraft (Basic Lesson) [Lesson of Life]
____________________
EQUIPMENT

Combat Gear: +2 Resilient Shadow Full Plate, +1 Striking Flail (Staff of Healing (Greater))
Magic Items: Healer's Gloves
Other Gear: Adventurer’s pack, material component pouch, writing set, religious symbol (silver), repair kit (superb), grappling hook, crowbar, Healer's Toolkit (expanded)

GP: 135

Bulk: 6 (Encumbered at: 9 = 5 + 4; Maximum at: 14 = 10 + 4)

Description:
Hem-Inpu appears as a somber, towering sentinel clad in jet-black plate armor with a dull obsidian sheen, accented by minimalist bands of polished gold. On his head is a jackal-headed helm with an elongated snout and pointed ears. The eye sockets have no metallic covering, but seem to be covered on the inside by a black fabric that appears to be a void that seems to peer directly into a creature’s soul. Over their shoulders hangs a heavy cloak of soot-black that falls in stark, unadorned folds like a shadow cast across a tomb. In one gauntleted hand, he grips a flail while to the other arm is strapped a large, polished steel shield emblazoned with a prominent silver ankh. The armor covers Hem completely, seeming to hide the person within.