Eshen Theba

Helme's page

271 posts. Organized Play character for CariMac.


Current Campaigns


GM NotEspi's "Out of Anarchy" (Standard) (inactive)


An informant of the Society got stuck in the town of Pezzack after an uprising 5 yeargo ago and a subsequent blockade. Having recently been contacted by him, the Society sends a team to extract their operative.

Maps and Handouts

Init:
[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Oma]1d20 + 8[/dice]
[dice=Soraya]1d20 + 2[/dice]
[dice=Tenibri]1d20 + 2[/dice]

GM NotEspi's "The Dalsine Affair" (Standard) (inactive)


An intricate web of political intrigue and ages-old religious conflicts threaten the Pathfinder Society’s presence in the land of Taldor and its capital - Oppara.

Maps and Handouts

Initiative:
[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Oma]1d20 + 8[/dice]
[dice=Soraya]1d20 + 2[/dice]
[dice=Tenibri]1d20 + 2[/dice]

NotEspi's "Severing Ties" (Standard) (inactive)


The Pathfinder Society has discovered a new Aspis Consortium base in the pirate city of Riddleport and sends a small team of agents to infiltrate the rival cell disguised as newly hired mercenaries from Magnimar.

Initiative / Perception:

Initiative:
[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Garr]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Kazu]1d20 + 5[/dice]
[dice=Tenibri]1d20 + 2[/dice] (1/day 2d20 take higher)

Perception:
[dice=Cypher]1d20 + 0[/dice]
[dice=Eadric]1d20 + 7[/dice]
[dice=Garr]1d20 + 7[/dice]
[dice=Helme]1d20 +125[/dice]
[dice=Kazu]1d20 + 10[/dice]
[dice=Tenibri]1d20 +9[/dice]


Maps and Handouts

Frightened:
Frightened
A frightened creature flees from the source of its fear as best it can. If unable to flee, it may fight. A frightened creature takes a –2 penalty on all attack rolls, saving throws, skill checks, and ability checks. A frightened creature can use special abilities, including spells, to flee; indeed, the creature must use such means if they are the only way to escape.

Frightened is like shaken, except that the creature must flee if possible. Panicked is a more extreme state of fear.

NotEspi's Between the Lines (Standard) [7-01] (inactive)


Rival explorers have beaten the Pathfinders to a valuable site in Katapesh, but fortunately most of the riches - including the obscure text the Society sought in the first place - have ended up in the capitol’s extensive bazaars.

Maps and Handouts

Init:

[dice=Cypher]1d20 + 1[/dice]
[dice=Doran]1d20 + 4[/dice]
[dice=Helme]1d20 + 1[/dice]
[dice=Hullric]1d20 + 3[/dice]
[dice=Pazacku]1d20 + 2[/dice]
[dice=Tenibri]1d20 + 6[/dice]

Will:

[dice=Cypher]1d20 + 4[/dice]
[dice=Doran]1d20 + 3[/dice]
[dice=Helme]1d20 + 7[/dice]
[dice=Hullric]1d20 + 5[/dice]
[dice=Pazacku]1d20 + 6[/dice]
[dice=Tenibri]1d20 + 5[/dice]

NotEspi's Evergreens (Standard) (inactive)


Initiative:

[dice=Cypher]1d20 + 1[/dice]
[dice=Eadric]1d20 + 2[/dice]
[dice=Helme]1d20 + 5[/dice]
[dice=Mori]1d20 + 1[/dice]
[dice=Raman]1d20 + 3[/dice]
[dice=Ssresrandu]1d20 + 2[/dice]

Maps