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Helderbrecht Haake's page

1 post. Alias of NerdOfTheYear.


About Helderbrecht Haake

Helderbrecht Haake
Human (Kellid) oracle 1 (Pathfinder RPG Advanced Player's Guide 42)
NG Medium humanoid (human)
Init +3; Senses Perception -4
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Defense
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AC 17, touch 11, flat-footed 16 (+5 armor, +1 Dex, +1 shield)
hp 8 (1d8)
Fort +0, Ref +1, Will +0; +4 competence bonus vs. mind-affecting effects
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Offense
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Speed 30 ft. (20 ft. in armor)
Melee greatsword +3 (2d6+6/19-20) or
. . heavy mace +4 (1d8+4)
Oracle Spell-Like Abilities (CL 1st; concentration +3)
. . Constant—endure elements (cold only)
Oracle Spells Known (CL 1st; concentration +3)
. . 1st (4/day)—bless, cure light wounds, shield of faith
. . 0 (at will)—detect magic, guidance, light, read magic, stabilize
. . Mystery Winter
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Statistics
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Str 18, Dex 12, Con 11, Int 11, Wis 7, Cha 18
Base Atk +0; CMB +4; CMD 15
Feats Combat Expertise, Deadly Aim, Heavy Armor Proficiency, Martial Weapon Proficiency (greatsword), Point-Blank Shot, Power Attack, Weapon Finesse
Traits failed winter witch apprentice, wary of danger
Skills Acrobatics -4 (-8 to jump), Appraise -2, Diplomacy +8, Heal -4, Knowledge (arcana) +2 (+3 to identify spells or magical effects with the cold descriptor.), Knowledge (nature) +2, Knowledge (religion) +2, Perception -4, Profession (shepherd) +0, Sense Motive -4, Survival -4
Languages Common, Hallit
SQ oracle's curse (shattered psyche), revelation (child of winter)
Other Gear scale mail, buckler, greatsword, heavy mace, 33 gp
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Special Abilities
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Child of Winter (Ex) Move freely on normal ice/snow (heavy snow is 2 squares) & no tracks. +2 Init & Ref in winter.
Combat Expertise +/-1 Bonus to AC in exchange for an equal penalty to attack.
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattered Psyche Your mind is crowded with dozens of voices, fragmented snippets of your past lives. You take a -2 penalty on all Intelligence-based skill checks, Wisdom-based skill checks, and concentration checks. You gain a +4 competence bonus on saving throws mad

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