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About HelacBackground:
Pleading with the Magistrate, Cord begged But I was just speaking of the Host, not attempting to change anyone's minds!
The response was measured and intoned soullessly. Regardless, Cord Helmworth, for proselyting the belief in the Sovereign Host in the area beyond Jhodra, you will be imprisoned until such time a proper punishment can be determined and meted out. Here there is nothing but the Path of Inspiration. If your gods can do anything for you, it would be that Lady Tureya forgets you exist and you pass into nothingness in the dungeons of Dar Jin. Before his life started over, he was Cord Helmworth. A child of Breland and the fourth son of a large family. The cycle of hatred and violence the Khorvaire civil war engendered turned Cord to religion as a source of comfort. After joining a monastery dedicated to the Sovereign Host, he spent a few years studying the dogma when he could, but mostly tending the injured the war regularly brought to his door. Finally tired of seeing so much senseless death, he hired on with a merchant ship and left Khorvaire for parts unknown. After a bit he landed in Dar Jin in Riedra. Working in 'The Tainted Quarter' he would try to engage others in philosophical discussion and, if possible, bring the conversation around to religion. Eventually he snuck into areas beyond the Jhodra district and was arrested and imprisoned for proselyting the faith of the Sovereign Host. After lounging in the dungeons of Eidonlon Tureya for a time, what was meant to be a far worse punishment was inflicted upon Cord. A rebellious quori spirit was forced into his person, a perversion of the normal bonding process, changing the man into an elan, but also wiping all but a few of his memories. After re-education, he emerged as the Riedran Helac and joined the Harmonious Shield, eventually being transfered to the Edgewalkers as an inquisitor. His first mission out facing some of the eldritch horrors of a manifest zone left him almost completely broken and the two other agents he traveled with dead. Found by a group of Kalashtar smugglers after his failed first mission, he renounced his commission, never fully having fit in with either the Harmonious Shield or Edgewalkers. He spent several months with the Kalashtar, helping them to avoid harm by preemptively fortifying their bodies (vigor), and, when that wasn't sufficient, providing actual healing of both the psionic and natural variety. Helac worked with the group enough that they eventually helped smuggle him back into Dar Jin. Once there, vague memories lead him to his personal journal he had stashed before his imprisonment, and, being written in Celestial script he can no longer read, he ponders his next actions with care. (Elans are so few in number that most Riedrans don't even know they exist. Elans hold the essence of quori spirits condemned to eternal impotence for crimes against the quori, often involving endangering the stability of Riedra. Elans undergo the same indoctrination as other nonhumans believing that they can reclaim the evil spirit within through noble action – a true indignity for the powerless quori, who can only watch as the elan draws on its power. Some elans, whether by force of will or remnants of a rebellious nature, ignore the Path and flee. Those who remain are most often assigned to the Edgewalkers, where their durability is vital. - Secrets of Sarlona, pp. 52-3.) Personality:
Life in the Harmonious Shield made him hard and ate at his natural empathy, though a bit of it remains. He tries to be polite, but paranoia makes him obscure when he should speak plainly. Thanks to the rigid structure of the Riedran people, Helac has been conditioned to be a very reserved individual. It doesn't help that the change to a aberrant humanoid has also made him seem other. He just seems to radiate a vague oddness that is a little off putting to most.
He's a bit cautious and more than a little worried, wanting to be boisterous and open like some of the "outlanders" he sees, but afraid that as soon as he reveals his past he'll be turned over to the Inspired authorities. Most of the 'old' training as an edgewalker still sticks. Expect to be outmatched. Look for every possible advantage. Study. Adapt. If need be, retreat and reequip. If there is a possibility of buying a future victory with retreat, do so. Battle is not always violence, so choose your tools wisely. Helac has two goals, one short term and one long term. His short term goal is discover himself, both figuratively and literally. The only clues he has are a few memories that usually come to him in dreams and a leather journal, written in celestial and partially damaged. The other is to continue the mission of the edgewalkers on his own terms by defending the innocent from extraplanar and supernatural horrors. To do so, he needs knowledge, resources, and allies... and not necessarily in that order. Appearance:
An acid burn scar on his right cheek and forearm, a memento of the fight that claimed two other inquisitors, give his plain features a harshness they don't natively possess. He stands at 5'8" with dark hair and clear green eyes. His skin is otherwise abnormally smooth, seeming to lack pores. He favors loose clothes and light armor with as little adornments as possible. Standing out makes you the first target. Crunch:
Helac (Cord Helmworth) (Vitalist 5)
Male Elan (Soul Thief) Vitalist 5 (Current xp 10,741/Lv 15,000) N Medium Humanoid (aberration) Init +3; Senses Perception +13 DEFENSE
OFFENSE
Power Points 42 (25 class + 10 bonus + 2 feat + 5 favored)
STATISTICS
Skills
Languages Riedran, Giant, Khorvairan, Kythric (Protean) Special Qualities Psicrystal, Collective, Collective Healing, Medic Powers, Knacks, Transfer Wounds (2d6), Aberrant Nature, Vitalist's Touch, Health Sense (identify), Spirit of Many, Steal health (touch), Telepathy, Request Aid. Combat Gear
Gear
(Total Carried 186 lbs.) Consumables Psionic Tattoo of Conceal Thoughts x2 (- lbs./100 gp), Psionic Tattoo of the Chameleon x1 (- lbs./50 gp), Psionic Tattoo of Skate x2 (- lbs./100 gp). (Total 61.5)
Trait, Combat Reactionary: You gain a +2 trait bonus on initiative checks.
681 gp, 13 sp, 7 cp Psicrystal:
Eroh - Heroic Personality Psicrystal
Diminutive construct (alignment as master) Init +2 Senses Sighted 40 ft., Perception +6 DEFENSE
OFFENSE
STATISTICS
SPECIAL ABILITIES Construct traits
Psicrystals do not have the usual construct traits of darkvision and low-light vision. Psicrystal Granted Abilities
Skills: A psicrystal (with its self-propulsion ability activated) uses its Dexterity modifier instead of its Strength modifier on Climb checks. It has a +8 racial bonus on Climb checks and can always choose to take 10, even if rushed or threatened. *With self-propulsion ability activated. Riding Beast:
Adharc - River Elk
N Large animal Init +2; Senses low-light vision; Perception +8 DEFENSE
OFFENSE
STATISTICS
Notes
Leather barding (30 lbs./40 gp), Exotic riding saddle and bridle (31 lbs./32 gp), Helac's packs (186 lbs.), Helac (124 lbs.), Helac's worn gear (28.5 lbs.) (Total weight when traveling 247 lbs./riding 399.5) Carrying Capacity
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