| Krakistophales |
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Honestly, going the mobile crit swordsman route would be best. Focus on strength first, dex second, con third. I would suggest human for the extra feat. Use a falchion or a nodachi, due to the fact that they're both 18-20/x2 crit weapons.
Human bonus feat: Power attack (-1 attack, +3 damage/4 BAB)
Fighter bonus feat: Furious focus (No penalty on first power attack)
1st level: Weapon Focus (+1 to weapon attack roll)
2nd level: Improved Initiative (+4 to Initiative)
3rd level: Combat Reflexes (AoO equal to my dex mod)
4th level: Weapon specialization (+2 damage with weapon)
5th level: Diehard When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.
6th level: Dodge (+1 to AC)
7th level: Iron will (+2 to will save)
8th level: Improved Critical (Double threat range of critical)
9th level: Greater Weapon Focus (+1 to weapon attack roll)
10th level: Critical focus (+4 to threat confirm checks)
11th level: Sickening Critical (On critical, target is sickened)
12th level: Greater Weapon Specialization (+2 damage with weapon)
13th level: Staggering critical (On critical, target is staggered)
14th level: Critical Mastery (On critical, apply two critical feat effects)
15th level: Lunge (-2 AC to attack with reach)
16th level: Monkey Lunge (no penalty to AC to attack with reach)
17th level: Stunning Critical (On critical, target is stunned)
18th level: Improved Iron Will (Once per day, reroll a will save)
19th level: Defensive weapon training (Blades heavy +2 dodge bonus to AC against this weapon type, +3 if I have weapon focus in this type, so +3)
20th level: Defensive weapon training (Blades light, as above, but +2)
This build will basically turn you into a swordsman that hits like a truck, has amazing accuracy due to your threatening on a 15, absolutely debilitates opponents on a successful crit, you can increase your range to 10' for free, have a decent will save, can reroll a shitty will save once a day, and gain bonus to AC if facing any other blade, whether light or heavy, and due to the static bonuses of weapon focus/spec/etc. will be almost guaranteed to hit and crit every attack.
On top of this, due to diehard you're hard to kill, and combat reflexes allows you to power attack/crit AoO anyone who enters your now 10' range. If you actually make it to level 20, due to the fighter auto-crit and expansion of the multiplier, retrain critical focus to something else.