Best Swordsmen in the World (Help plz)


Advice

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Ok so my friend wants to make a character for the new game coming up. the one I will be playing my Arcanist in. However his only premise currently is he wants to make one hell of a swordsmen, perhaps a duelist but he wants this guy to be extremely good with a sword. Not so much magic but that could help. He really just wants to be able to go into a non-magic environment and still be just as good with his sword, without me throwing buffs on him.

He likes the Swashbuckler mechanics of their deeds, like Parry and Riposte if that helps.


Umm, why doesn't he just play a Swashbuckler? In fact he could play the Inspired Blade swashbuckler to be a swashbuckler that's even better with a sword then normal. Then there's the Kensai/Bladebound Magus whose deal is being good with a sword. There's also a Monk Archetype and I think a Fighter Archetype centered around weapon mastery (But they're both pretty lame.) and then there's Samurai who can get all the best feats for his sword like a fighter can (a swashbuckler can't get stuff like Greater Weapon Focus and Weapon Specialization) So I soul Suggest any of those really. Without more info this is the best help I've got sowwy

Scarab Sages

He should probably be a Fighter. Being the best there is at handling weapons and armor is precisely what they do. If he likes Swashbucklers, there are feats that non-Swashbucklers can take that grant a modicum of swashbuckling ability - using the variant multiclassing system to pick up a few Swashbuckler abilities would be a great idea, but unfortunately, I don't think they've published any of that for the hybrid classes (you could cook up your own schema for him to that end, though).


Well he didnt say he wants to be the cliche armored tank swinging the greatsword around. Because lets face it, it is almost always a Greatsword.

Swashbuckler and Daring Champion Cavelier are being considered because people say Swashbuckler is weaker.

He just wanted to be sure when it came to using a sword he was quite able at it.

Magus with Kensai and bladebound are good ideas, I will suggest them. I dont think either of us have played with a bladebound mechnics


The Daring Champion is out and out fantastic with a sword, and will pick up what he likes about the Swashbuckler while more or less straight-up upgrading the Swashbuckler itself. Add in some of the Orders and the benefits they provide, and you can be a truly powerful swordsman.


I do have a PDF for a third party material to allow a person using Panache and specifically the Precise Strike deed to deal dex to damage with two weapons tagged onto a Daring Champion I told him dealing Level+Dex to damage twice a turn (With two rapiers or whatever) would be great, adding Challenge onto that makes you undisputed in damage output for someone not raging/pouncing/charging


What does he mean by "best"?

What else does he want the character to do?


From what he said he wants to be able to deal the most damage possible, but also have some good access to things like Disarms and such.


Gilderoy Lestrange wrote:
From what he said he wants to be able to deal the most damage possible, but also have some good access to things like Disarms and such.

Hm. Pretty wide open there. I can even see some Fighter or Barbarian builds sneaking into this one.

What does he want to do, if anything, outside a fight?


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I hope you're not starting at level 1, if he wants to immediately be "The Best Swordsman in the World".


Starting at 1 but wanting to work into he just wants to be on the right path.

Outside he wants to be more Cha based, basically he wants to be the charming swordsmen from fantasy movies.


That's Swashbuckler then.


Thanks for all the current input

Liberty's Edge

Or like people have mentioned the Daring Champion.


Fighter makes the best swordsman of them all, bar none. The question is whether he wants to be defensive, offensive, and how much armor he wants to have.

Liberty's Edge

Secret Wizard wrote:
Fighter makes the best swordsman of them all, bar none. The question is whether he wants to be defensive, offensive, and how much armor he wants to have.

That's pretty debatable. I find most martials are pretty even at swinging a sword if built right, it's all the other stuff a class can do that's usually the determining factor for what I'd like to play or suggest to people. Fighter doesn't do a lot other than swing a sword. They're probably the most versatile as to how you want to swing that sword though.


Why not Ninja?


Deighton Thrane wrote:
Secret Wizard wrote:
Fighter makes the best swordsman of them all, bar none. The question is whether he wants to be defensive, offensive, and how much armor he wants to have.
That's pretty debatable. I find most martials are pretty even at swinging a sword if built right, it's all the other stuff a class can do that's usually the determining factor for what I'd like to play or suggest to people. Fighter doesn't do a lot other than swing a sword though.

I wonder now ... given that Fighter has all those combat feats available, would that free up enough normal ones to build a party face with enough Charisma going in?

Liberty's Edge

Soilent wrote:
Why not Ninja?

Ninjas are good sneaks and assassins. They're not so good in a straight up sword fight.


Qaianna wrote:
Deighton Thrane wrote:
Secret Wizard wrote:
Fighter makes the best swordsman of them all, bar none. The question is whether he wants to be defensive, offensive, and how much armor he wants to have.
That's pretty debatable. I find most martials are pretty even at swinging a sword if built right, it's all the other stuff a class can do that's usually the determining factor for what I'd like to play or suggest to people. Fighter doesn't do a lot other than swing a sword though.
I wonder now ... given that Fighter has all those combat feats available, would that free up enough normal ones to build a party face with enough Charisma going in?

Might as well go Unchained Rogue at that point.


Pathfinder LO Special Edition Subscriber

Swashbuckler is easier early on, but past level 4 Daring Champion is pretty much entirely superior in my experience.


What's best? If you want really high damage output inquisitors, rangers, and swashbucklers are very safe. If you want to never be hit divine dragon disciples are among the very best. A great balance between the two would be a sohei monk or a base monk with cleric dip for crusaders flurry.

Now if we want to go CRAZY.... Get an aasimar with ancestor mystery who TWFs. At level 20 you could be doing attacks at +30/25/20/15/10/5 plus TWF attacks, stat bonuses and more all without a single buff spell. 9 attacks while being a full caster is pretty solid, not as many attacks as sohei, but it's solid.

Finally, combat manuevers are good for being a swordsman. If you can disarm an opponent then you win almost automatically right? Against monsters this will stink horribly and you be defeated most likely. Superior combat maneuver builds are battle oracles, sohei with correct feats, and lore warden. There are a number of historical swordsman who uses such things to be great swordsmen.

Which of these are hitting the mark?

Grand Lodge

Why not the Lore Warden for the added CMB and CMD, as well as having extra skill points for knowing stuff? I've been tempted to make a build for that kind of fighter.

Dark Archive

I actually made a build for this rather recently. It isn't that complex, and it pretty fun.
Swashbuckler(Inspired Blade) 1
Fighter(Lore Warden+Ustalavic Duelist) 19 (this has to be okayed by you as both of these archetypes alter armour and weapon proficiencies, honestly just give him no weapon and armour proficiencies, he already has the ones from swashbuckler)
VMC Magus

The only required feats for this are rapier finesse(able to be grabbed at level 1) and Extra Magus Arcana at 9th to pick up precise strike. Your damage is pretty dang good at level 9+, while still being competitive at lower levels.

Don't worry about not getting the fighter capstone as you essentially get a lesser version of it at 19th because of Lore Warden.


Michael_Hopkins wrote:
Why not the Lore Warden for the added CMB and CMD, as well as having extra skill points for knowing stuff? I've been tempted to make a build for that kind of fighter.

Looks like we all jumped on that angle at once. I like half orc for this because of nice saves, extra weapons, and even endurance feat possibilities. Heck tradin darkvision for skilled makes em actually have skills.


I know it has been mentioned before, but I will advocate sohei.

Sohei are monks built for actual melee damage. They get weapon training like the fighter (enough to get gloves of dueling for an extra +2 to attack/damage), and they can flurry in light armor/mithral medium (which just simplifies your AC and makes it easier to get early on, and doesn't need you to buy a bunch of magical items for good AC)

So what are the advantage of sohei as a swordsman? Well, you can use a single sword and do every hit in a flurry with it.

Sohei also have some fairly decent sword options as well. They get temples swords as usual, they get the 9 ringed sword since they have martial weapon proficiency, and they can get nodachis (greatsword sized katana, basically) if they take weapon training in polearms (weird, I know, but they have more in common with polearms than butterknives- ie- they are not for back alley shankings)


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I guess my first piece of advice is that he be a Tengu: automatically proficient in all swords, including exotic swords like Bastard Swords, Falcata, and Wakizashi.

So, what to do next all depends on what he wants to do. He could specialize in Bastard Sword and shield slamming.

He could use a greatsword, using Great Cleave, Furious Focus. Take Master Craftsman and make yourself an adamantine +1 Shatterspike Greatsword of the Titans that will do an extra +3 when Sundering and do triple damage vs inanimate objects. Then he takes Greater Sunder so the residual damage goes to the wielder.

He could go crit fishing with a falcata, or maybe even 2 wakizashis. He could take some of those Crit Focus Feats that trigger special things when he crits like Bleeding Critical and Tripping Strike.

He could use a sickle in 1 hand and a Bastard Sword in the other, Tripping with his Sickle and taking his Attacks of Opportunity with his Sword. If I were going to do that, I'd have to use a Warhammer or an Earthbreaker hammer, not a sword. Hammer and Sickle: I'd be the Soviet Union!

What I've been describing involve combinations of Feats, so those might well call for levels in Fighter. There are whole classes devoted to swordplay: Aldori Swordlord, Duelist, Swashbuckler, and Bladebound Magus to name a few.

I've only scratched the surface. There are lots of things you can do with character builds and swords.

Grand Lodge

Daring Champion is my vote too.

Order of the Flame is good choice.

Grand Lodge

For a better ability to master pretty much all swords, I suggest Human, with the Adoptive Parentage alternate Racial Trait(not the Race Trait), and choose Tengu, for their Weapon Familiarity.


blackbloodtroll wrote:
For a better ability to master pretty much all swords, I suggest Human, with the Adoptive Parentage alternate Racial Trait(not the Race Trait), and choose Tengu, for their Weapon Familiarity.

Unfortunately, it is not 'weapon familiarity' the term. So I am pretty sure it doesn't count.

Yes, I know, it is a similar mechanic...but not the exact same one.

You can gain weapon focus in any sword you want, if that makes you feel any better. That can help ease problems for 3/4 BAB class.

Grand Lodge

Well, he can ask his DM.


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Depends what kind of swordsmanship he is looking for. I got a character that can kill almost anything in one strike using vital strike tree, a bloodrager. He is kind of like a magical swordsman/warrior that can pick up almost anything and kill things in one strike. Only 5% chance to fail. Perfect in a duel, but suck at most other things.

If you want sword to sword fight, go fighter. Want to be a mounted swordsman, Samurai. Sneaky one, rogue or slayer. Best swordsman against certain thing, Ranger. Many types of swordsmanship, he have to decide which one he wants.


MrConradTheDuck wrote:
Umm, why doesn't he just play a Swashbuckler? In fact he could play the Inspired Blade swashbuckler to be a swashbuckler that's even better with a sword then normal. Then there's the Kensai/Bladebound Magus whose deal is being good with a sword. There's also a Monk Archetype and I think a Fighter Archetype centered around weapon mastery (But they're both pretty lame.) and then there's Samurai who can get all the best feats for his sword like a fighter can (a swashbuckler can't get stuff like Greater Weapon Focus and Weapon Specialization) So I soul Suggest any of those really. Without more info this is the best help I've got sowwy

Don't Swashbuckler levels count as Fighter levels for the benefit of selecting feats though? So surely they could pick up the Greater Weapon feats if they wanted to?


Weapon Master Fighter is excellent with ONE kind of sword - especially on criticals. For sheer damage Two-Handed Weapon Fighter is basically the best. For two light swords the Two Weapon Fighter is excellent, Mobile Fighter is good here too. Lore Wardens are amazing on manoeuvres (too good).

Dervish Dancer is worth consideration for a single Scimitar (spells and performance self-buff).

Weapon Master Monk gets perfect strike, weapon focus and specialisation as well as the ability to flurry and good saves BUT you are more MAD and have fewer hit points.

Kensai struggle at very low levels and basically even more reliant upon resources to be effective (spells and Magus powers) and so have a limited 'endurance' in terms of number of fights at lower-mid levels.

Going off left field a Cleric with the right domains (Destruction, War, Strength and so on) would be different (and you could heal).

Not played a Slayer or a Swashbuckler so can't comment on those.


Lore warden with a single 1-2 dip into maneuver master monk.
Great skills, saves etc.
Super cmb . maneuvers and a free dirty trick a round.
Go either str with a bastered sword or 2 short sword dex build.
In a round you will :
Dirty trick- free- blind
Dirty trick (quick) - entangle
Trip (attack )
And lastly attack non lethal to trigger enforcer for Shaken.
The foe will cry home....


If he's happy to only use rapiers.

Whirling Dervish Swashbuckler for the first 5 levels, using a rapier.
Then Weapon Master Fighter for 3 levels.
Then Sentinel of Cayden Cailean. Stop using Precise Strike, and pick up a small rapier for offhand.


Might be worth considering the Aldori Swordlord. Flavor is perfect for what he might be looking for that and can lead directly into the Prestige class of the same name. Slashing Grace makes a Dex build less of a trap as far as damage. Not only that but Swordlord also stacks with gladiator, makes a very impressive dueling character.

Grand Lodge

Does a Temple Sword count? Because the Unchained Monk's Flurry of Blows is worth considering for a 1-3 level dip.

Swashbuckler 1/Unchained Monk 3 with Slashing Grace has three attacks on a full attack, using Dex to hit and 1.5xDex for damage while wielding it two handed, two levels before anyone else gets a second iterative.

Grand Lodge

1 Inspired blade Swashbuckler/X Empiricist Investigator

Fencing Grace will be your First level feats and I suggest Discovery Quick study at 5. And Mutagen asap as well. Mixed with Cat's grace (Alchemy) he can easily walk around with 24-28 Dex with dex to damage and use abilities like Parry and Riposte. All the while being godly with skills.

He drinks instead of casts so he could work in a drunkard theme like the deity Cayden.


Is third party material allowed in the game? Because if so some of the Path of War options by Dreamscarred Press could work well with making a Master Swordfighter.


Pathfinder LO Special Edition Subscriber

Oh if third party is an option, I'd also recommend the swordmaster class from Dreadfox Games. It's a lot of fun to play and extremely well balanced.


Pathfinder Adventure Path Subscriber

Another vote for Inspired Blade. Though if it's a campaign of elementals no.

Speaking of which what kind of campaign is it?

And does the player want versatilty in and out of combat? Does he have some examples of he wants to do? It will help tailor our suggestions.

Sovereign Court

For dueling other humanoids - I'll give another vote towards Daring Champion. Challenge & parry/riposte are very good in a 1v1 scenario with another swordsman - and the buckler will give it better AC than most any THW build - seems to be the vibe he's going for.

Scarab Sages

I built a Weapon Master fighter once who specialized in the Longsword. High Strength and Intelligence of 13 was all he needed. Focused every weapon feat he could on longsword, and went for Combat Expertise into Disarm, Trip, and Dirty Trick.

He used heavy armor, so not really a swashbuckler, but he was never at a loss for doing something cool in commbat and his high strength meant that he hit often and hard.


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Bard. Just: Bard. He won't be the Best Swordsman Ever, but he can make anyone believe he is...


ALWAYS bard. I thought that was a given. Wasn't it?

OK. Bard. Because bards not only swing that blinding flashing rapier around, but get the women after.

Best swordsmen gets the women after.

...

Bards.


Here's a thought. Be a Warpriest. Sacred Weapon makes your damage determined more by your Warpriest level than by the weapon you are using. So take Weapon Focus Wakizashi, making that your Sacred Weapon, so you will have high damage and go Crit Fishing at the same time.

Improved Crit, Crit Focus, Anatomist. Maybe Tripping Strike, Paired Opportunist and Greater Trip. Be a Divine Tactician and take Paired Opportunist, so everybody gets attacks of opportunity just for being near you. Maybe Broken Wing Gambit.

Take a level in Ranger and start using a Wand of Lead Blades before every battle.


If only 1st party allowed:

-No casting: Daring Champion cavalier
-Arcane Casting: Kensai Magus
-Divine Casting: Warpriest, possibly Cayden Sacred fist to flurry with rapiers, or Paladin with an Inspired Blade dip
-Alcehmy: Alchemist or Investigator with an Inspired Blade dip

3rd party allowed:

-Pick a class from Path of War.


i picture a light sword master.
like the master in game of thrones who worked with Aria.
for me, its:
lore warden X, dip 2 into maneuver master monk.
dex build, rapier or scimitar.
full of feats with super cmb\cmd\AC\saves \ evasion.
you full attack \ dirty trick \ disarm \ trip all with any sword.
you make the foe stop - not kill .
the DPR isnt super, but a blind\tripped\shaked\sicken foe .... you can take your time with the kill...

option 2:
any monk, sohei sound the most fitting, but hungry ghost is also optional.
dip 1 into a cleric and flurry with any single blade.
flurry is exactly a master aswordman - 7-8 attacks a round.


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Honestly, going the mobile crit swordsman route would be best. Focus on strength first, dex second, con third. I would suggest human for the extra feat. Use a falchion or a nodachi, due to the fact that they're both 18-20/x2 crit weapons.

Human bonus feat: Power attack (-1 attack, +3 damage/4 BAB)
Fighter bonus feat: Furious focus (No penalty on first power attack)
1st level: Weapon Focus (+1 to weapon attack roll)
2nd level: Improved Initiative (+4 to Initiative)
3rd level: Combat Reflexes (AoO equal to my dex mod)
4th level: Weapon specialization (+2 damage with weapon)
5th level: Diehard When your hit point total is below 0, but you are not dead, you automatically stabilize. You do not need to make a Constitution check each round to avoid losing additional hit points. You may choose to act as if you were disabled, rather than dying. You must make this decision as soon as you are reduced to negative hit points (even if it isn't your turn). If you do not choose to act as if you were disabled, you immediately fall unconscious.
When using this feat, you are staggered. You can take a move action without further injuring yourself, but if you perform any standard action (or any other action deemed as strenuous, including some swift actions, such as casting a quickened spell) you take 1 point of damage after completing the act. If your negative hit points are equal to or greater than your Constitution score, you immediately die.

6th level: Dodge (+1 to AC)
7th level: Iron will (+2 to will save)
8th level: Improved Critical (Double threat range of critical)
9th level: Greater Weapon Focus (+1 to weapon attack roll)
10th level: Critical focus (+4 to threat confirm checks)
11th level: Sickening Critical (On critical, target is sickened)
12th level: Greater Weapon Specialization (+2 damage with weapon)
13th level: Staggering critical (On critical, target is staggered)
14th level: Critical Mastery (On critical, apply two critical feat effects)
15th level: Lunge (-2 AC to attack with reach)
16th level: Monkey Lunge (no penalty to AC to attack with reach)
17th level: Stunning Critical (On critical, target is stunned)
18th level: Improved Iron Will (Once per day, reroll a will save)
19th level: Defensive weapon training (Blades heavy +2 dodge bonus to AC against this weapon type, +3 if I have weapon focus in this type, so +3)
20th level: Defensive weapon training (Blades light, as above, but +2)

This build will basically turn you into a swordsman that hits like a truck, has amazing accuracy due to your threatening on a 15, absolutely debilitates opponents on a successful crit, you can increase your range to 10' for free, have a decent will save, can reroll a s~~%ty will save once a day, and gain bonus to AC if facing any other blade, whether light or heavy, and due to the static bonuses of weapon focus/spec/etc. will be almost guaranteed to hit and crit every attack.

On top of this, due to diehard you're hard to kill, and combat reflexes allows you to power attack/crit AoO anyone who enters your now 10' range. If you actually make it to level 20, due to the fighter auto-crit and expansion of the multiplier, retrain critical focus to something else.

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