![]()
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee fires again. Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee hones in on the ooze. All right, Muncher, there's just one and it shouldn't be moving fast. Let's get some tracking data. Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (15) + 9 + 2 = 26
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() Oh, I forgot to explicitly say, but HeeNee would have replaced the battery in her arc rifle with a fresh one after that last fight. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "Good thinking, Gab." HeeNee spends a Resolve point to regain her stamina. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() I have no strong feelings about whether we explore the ooze's silo. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee fires again, determined to bring down the creature. Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (20) + 9 + 2 = 31
overcharged crit!: 1d12 + 6 + 1d6 ⇒ (12) + 6 + (4) = 22 nonlethal electricity damage ...oh no, it has an arc effect. arc damage to Gab: 1d6 ⇒ 6 nonlethal electricity ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee takes another shot! Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (16) + 9 + 2 = 27
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee's knife clatters to the ground as she drops it, and she raises her rifle again. Muncher, tracking data on the last one, quick! Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (4) + 9 + 2 = 15
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee pulls out a survival knife and tries to stab the creature grappling her! "Thanks, Gab and Arratoi. I'm not going down without a fight!" knife attack, combat tracking, grappled: 1d20 + 8 + 2 - 2 ⇒ (13) + 8 + 2 - 2 = 21 ouch: 1d4 + 3 ⇒ (3) + 3 = 6 ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() As a move action, HeeNee sets her rifle to stun. Staring the mutant izalguun in the face, she gulps again. "I guess this is how I go." Provoking, she fires. Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (2) + 9 + 2 = 13
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee gulps. She moves over to join the crowd (which would provoke, but I think they might have taken their AoOs already?). Firing again at yellow! Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (18) + 9 + 2 = 29
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee takes a guarded step diagonally back to get behind Elminar. She shoots at the yellow one. Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
Can someone move my icon, please? ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() Posting from mobile, could someone move HeeNee so she has a clear shot and is within 70 feet of yellow? Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (8) + 9 + 2 = 19
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee is skeptical of the chance of reasoning with these things, but she spends her surprise round getting tracking data on the yellow one rather than firing. Muncher, let's track the one in the front. Got it? ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() Sounds good! HeeNee inspects the door for traps. Perception: 1d20 + 12 ⇒ (10) + 12 = 22 If that looks fine, she opens the door. Perception: 1d20 + 12 ⇒ (11) + 12 = 23 "Pssst...hey folks, we have things under the water. Izalguun. Probably going to kill us." ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "We should be careful; it could have something very dangerous inside!" Perception: 1d20 + 12 ⇒ (6) + 12 = 18 ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee has a jetpack, and can check it out! ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee looks nervous. "Okay, I think we've seen nine, maybe ten things so far that could kill us. This is a terrible place, but I know we have to find that Tear." I am good to move on. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee gets to work on the computer. Computers, 2 aids: 1d20 + 14 + 2 + 2 ⇒ (1) + 14 + 2 + 2 = 19 Ouch! If allowed, she'll try again. Computers: 1d20 + 14 ⇒ (16) + 14 = 30 ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee nods with satisfaction at her blast. "Are the bones radioactive? We should probably isolate anything we take with us." ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "Thanks, Elminar!" One more, Muncher, we got this. Tracking data on the orange one. Static arc rifle, combat tracking, get 'em: 1d20 + 9 + 2 + 1 ⇒ (20) + 9 + 2 + 1 = 32
oh my stars, it crit: 1d12 + 6 + 1d6 + 4d6 ⇒ (10) + 6 + (2) + (4, 6, 5, 1) = 34 additional electricity damage ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() All right, Muncher, let's stick with Green. HeeNee fires again. Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (7) + 9 + 2 = 18
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() Nice work, Muncher, let's switch that over to the green one! HeeNee fires again! Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (12) + 9 + 2 = 23
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() Muncher, lock on to the red one. Tracking data, stat. Static arc rifle, combat tracking: 1d20 + 9 + 2 ⇒ (19) + 9 + 2 = 30
![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee pulls out her static arc rifle and changes the setting from stun to lethal. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee also has high enough level armor to be immune. "Hmm. Maybe we could take the computer with us for later inspection if it's not radioactive itself." HeeNee can auto-aid on any Medicine checks with her +12. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "Sure thing, Gab." HeeNee keeps her rifle out, examining the room nervously. If we're taking the time for the computer, does Arratoi want to take lead? I think he has the highest bonus. HeeNee can auto-aid. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee tries to get the lock on the southern door open, with Arratoi's assistance. Engineering, with an aid: 1d20 + 14 + 2 ⇒ (13) + 14 + 2 = 29 "Well, this is mostly junk in here. I could maybe get that computer up and running, but it would take some time, and I don't think we have that." ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() As Elminar describes the bizarre cause of death, HeeNee looks horrified. "Do you think whatever killed this creature is still around?" I'm having a little trouble following if there are still any Engineering checks to make! ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() Actually, a straw isn't a bad suggestion. Given that you can have your environmental protection going for days, there has to be a way to drink water while it's going or all our PCs would dehydrate. So presumably, armor has some kind of drinking tube? ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee looks around nervously. "What is it? Where is it? Is it dangerous?" She helps Gab look for traps. Perception: 1d20 + 12 ⇒ (9) + 12 = 21 ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() On the serum tangent, I had the same thought about syringes from a medkit. Does that work? Otherwise, aquatic PCs like mine effectively can't use healing serums since they can't take their armor off, which seems pretty harsh. Plus, I'm not sure every alien has a mouth. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "I think that's wise. Might as well not rest where we know something can kill us." ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() I agree that it's better to move quickly, but I appreciate that it's not my PC who's down into hit points. What do you think, Gab? HeeNee warily looks for traps alongside Elminar, jumping at every small sound. Perception: 1d20 + 12 ⇒ (17) + 12 = 29 ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() I'm not totally clear of the relative positions as stuff went down; could HeeNee have tried to catch Gab with a 40 ft fly speed with her jetpack? ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee has the jet pack and the radiation buffer installed. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() I also misunderstood where we were relative to the terminal, but HeeNee does have a jet pack to get over. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee has a water-filled D-suit II. She has blindsight (sound), but that won't help her with the computer, so she'll turn on the flashlight with her comm unit. "Let's see if we can get this on." She tries to power up the terminal. Computers, if necessary: 1d20 + 14 ⇒ (14) + 14 = 28 ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "Now that is my specialty. I'll try not to get us killed on the way there." HeeNee has +16 Piloting and the Sky Jockey feat. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "That's not really my specialty, sorry." HeeNee eyes Gab's backpack nervously. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() HeeNee will also pick up a radiation buffer, 200 credits. ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() "Also, what kinds of terrible things will try to kill us there? There are always terrible things trying to kill us." ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() A kalo skulks into the room, water sloshing around inside her armor. The front of her armor is white while the backside is dark, and she wears a fishing net over her helmet like a widow's veil, peppered with fish hook accessories. She looks around nervously. "This repository sounds pretty dangerous, and I imagine we're all going to die, but it sounds like this Tear is pretty important, so I guess we have to try. I'm HeeNee, by the way." ![]()
Female CN Kalo Death-Touched Mechanic 6 | SP 42/42 HP 38/38 | RP 6/6 | EAC 22; KAC 23 | Fort +6; Ref +11; Will +4 | Init: +10 | Perc: +12, SM: +2; blindsight (sound) 60 ft., low-light vision | Speed 20ft, swim 50ft | Neural shunt 1/1 | Active conditions: none
![]() Player Name: Kate Baker
Please post the following info, although decisions may be adjusted following your adventure briefing. Purchases: nothing for now
|