Hector Garza's page

Organized Play Member. 9 posts. No reviews. No lists. No wishlists. 1 Organized Play character.




Playing thru 'Approach to Thistletop' for first time today which gives Goblins additional 1d4. Not to mention the location 'Goblin Fortress' gives additional 2.

Question is does Gogmurt get buffs on both checks?

Defeating Gogmurt is 10/12. Say I roll a 4 on 1d4 in Goblin Fortress. Does is check then become 16/18 or can we pick and choose which skill gets which buff? In this case I can make him 14/14 or 12/16.

Thanks, I'll keep scouring rule book for this in the meantime.


So I am currently playing Local Heroes solo with Valeros. The scenario states I must close all locations to win. (No villain; allies are considered henchman since they burn blessing deck if you fail to acquire)

My question is specifically for the Woods location. Since there is no villain in this scenario the only way to close it is by succeeding at a wisdom or survival 6 check which is impossible since Valeros only has d4 wisdom. Even with a blessing 2d4 it's a tough roll.

So does it not get closed and lose the game? I'm considering at least clearing the entire location as a victory.

What do you guys think? At least in normal scenarios I could trap villain in woods and close via combat.