| Heathen Nerd |
Thanks for the feedback. It was helpful. It can be hard to see errors or problems in one's own work.
...seems really underwhelming to make a d10 into and d12
I was basing off Lini's role card power. But I agree that it's underwhelming.
I briefly considered giving the base character Divine: Constitution -2 and Arcane: Constitution -2 (or maybe Divine: d4 and Arcane: d4) just so that spells would not be auto-banished, but decided that would be watering down the character too much and changing the flavour of the base too much (since it's based on Fighter). But this is a mechanic that I will consider for other characters. Nowhere does it say that a skill has to be +x, so it would make for some interesting builds.
Anyway, here is the revised character.
Dragonborn, Fighter, Male
STR d10 []+1 []+2 []+3
Melee +2
DEX d6 []+1 []+2
CON d10 []+1 []+2 []+3
Fortitude +2
INT d4 []+1 []+2
WIS d6 []+1 []+2
Perception +2
CHA d6 []+1 []+2 []+3
Hand Size 4 []5
Proficient With: [x] Light Armor [ ] Heavy Armor [x] Weapons
Deck: Favored Card Type: Weapon
Weapon 4 []5 []6
Spell 0 []1 []2 []3
Armor 3 []4
Item 2 []3
Ally 2 []3
Blessing 4 []5 []6
At the start of the game, select one of the following traits: Electricity, Fire, Cold, Acid. This trait becomes "your chosen trait".
You may reveal a blessing to add 1d4 ([ ]+1) with your chosen trait to your combat check.
If you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.
[ ] Reduce combat damage against you by 1.
Dragon Heritage
You may reveal a blessing to add 1d4 ([ ]+1) ([ ]+2) ([ ]+3) with your chosen trait to your combat check.
When you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.
[ ] Reduce combat damage ([ ] and damage with your chosen trait) against you by 1 ([ ]2).
[ ] At the end of your turn, you may move to any location. You must satisfy all requirements to move ([ ] You may ignore all requirements to move during this move).
[ ] When you play a blessing to add to a Strength check, you may add d12 instead of the normal die ([ ] and recharge the blessing).
Mortal Heritage
Hand Size [ ]6
You may reveal a blessing to add 1d4 ([ ]+1) with your chosen trait to your combat check.
When you use a weapon with the Polearm or Spear trait ([ ] any weapon with the 2-handed trait), you may also use an armor with the Shield trait.
[ ] Reduce combat damage against you by 1.
[ ] Add 2 ([ ]4) to your check to acquire a weapon ([ ] or armor).
[ ] You gain the skill Diplomacy: Charisma +2
[ ] When you play a blessing to add to a Strength check, you may add d12 instead of the normal die ([ ] and recharge the blessing).
Magical Heritage
Hand Size [ ]6 [ ]7
Upon gaining this role, you may change your favored card type to Spell.
You may reveal a blessing to add 1d4 ([ ]+1) with your chosen trait to your combat check.
When you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.
[ ] Reduce combat damage against you by 1.
[ ] You gain the skill Arcane: Constitution +1.
[ ] You gain the skill Divine: Constitution +1.
[ ] Add 2 ([ ]4) to your checks when playing or recharging a spell.
[ ] When you play a blessing to add to a Constitution check, you may add d12 instead of the normal die ([ ] and recharge the blessing).