Cleric of Kyuss

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Thanks for the feedback. It was helpful. It can be hard to see errors or problems in one's own work.

Fenris235 wrote:
...seems really underwhelming to make a d10 into and d12

I was basing off Lini's role card power. But I agree that it's underwhelming.

I briefly considered giving the base character Divine: Constitution -2 and Arcane: Constitution -2 (or maybe Divine: d4 and Arcane: d4) just so that spells would not be auto-banished, but decided that would be watering down the character too much and changing the flavour of the base too much (since it's based on Fighter). But this is a mechanic that I will consider for other characters. Nowhere does it say that a skill has to be +x, so it would make for some interesting builds.

Anyway, here is the revised character.

Dragonborn, Fighter, Male

STR d10 []+1 []+2 []+3
Melee +2
DEX d6 []+1 []+2
CON d10 []+1 []+2 []+3
Fortitude +2
INT d4 []+1 []+2
WIS d6 []+1 []+2
Perception +2
CHA d6 []+1 []+2 []+3

Hand Size 4 []5

Proficient With: [x] Light Armor [ ] Heavy Armor [x] Weapons

Deck: Favored Card Type: Weapon
Weapon 4 []5 []6
Spell 0 []1 []2 []3
Armor 3 []4
Item 2 []3
Ally 2 []3
Blessing 4 []5 []6

At the start of the game, select one of the following traits: Electricity, Fire, Cold, Acid. This trait becomes "your chosen trait".

You may reveal a blessing to add 1d4 ([ ]+1) with your chosen trait to your combat check.

If you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.

[ ] Reduce combat damage against you by 1.

Dragon Heritage

You may reveal a blessing to add 1d4 ([ ]+1) ([ ]+2) ([ ]+3) with your chosen trait to your combat check.

When you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.

[ ] Reduce combat damage ([ ] and damage with your chosen trait) against you by 1 ([ ]2).

[ ] At the end of your turn, you may move to any location. You must satisfy all requirements to move ([ ] You may ignore all requirements to move during this move).

[ ] When you play a blessing to add to a Strength check, you may add d12 instead of the normal die ([ ] and recharge the blessing).

Mortal Heritage

Hand Size [ ]6

You may reveal a blessing to add 1d4 ([ ]+1) with your chosen trait to your combat check.

When you use a weapon with the Polearm or Spear trait ([ ] any weapon with the 2-handed trait), you may also use an armor with the Shield trait.

[ ] Reduce combat damage against you by 1.

[ ] Add 2 ([ ]4) to your check to acquire a weapon ([ ] or armor).

[ ] You gain the skill Diplomacy: Charisma +2

[ ] When you play a blessing to add to a Strength check, you may add d12 instead of the normal die ([ ] and recharge the blessing).

Magical Heritage

Hand Size [ ]6 [ ]7

Upon gaining this role, you may change your favored card type to Spell.
You may reveal a blessing to add 1d4 ([ ]+1) with your chosen trait to your combat check.

When you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.

[ ] Reduce combat damage against you by 1.

[ ] You gain the skill Arcane: Constitution +1.

[ ] You gain the skill Divine: Constitution +1.

[ ] Add 2 ([ ]4) to your checks when playing or recharging a spell.

[ ] When you play a blessing to add to a Constitution check, you may add d12 instead of the normal die ([ ] and recharge the blessing).


A little bit of Harsk but with a different focus. I didn't do a count of monsters with "before the encounter" and "After the encounter" powers so those abilities may be a bit over- or under-whelming. Since gender doesn't matter (yet), all my characters are defaulted to male. Feedback welcomed.

Ranger, Elf, Male

Str d6 []+1 []+2 []+3
Dex d12 []+1 []+2 []+3
Stealth +2
Con d6 []+1 []+2
Int d6 []+1 []+2
Wis d8 []+1 []+2 []+3
Perception +2
Survival +2
Cha d4 []+1 []+2

Hand Size 5 []6

Proficient With: [x] Light Armor x Heavy Armor [] Weapons

Deck: Favored Card Type: Weapon
Weapon 3 []4 []5
Spell 0 []1
Armor 2 []3 []4
Item 4 []5 []6
Ally 2 []3 []4
Blessing 4 []5

During your turn, you may ignore monster abilities that activate before an encounter.

If you moved during this turn, you may add 1d4 ([ ]+1) ([ ]+2) to your combat check.

Vanguard

During your turn, you may ignore monster abilities that activate before an encounter.

If you moved during this turn, you may add 1d4 ([ ]+1) ([ ]+2) ([ ]+3) ([ ]+4) to your combat check.

[ ] At the start of your turn, you may look at the top 1 ([ ]2) card(s) of your location deck and return it (them) in any order.

[ ] You may use your Stealth skill in place of your combat check. If you pass the encounter, you may place the card at the top ([] or bottom) of the deck. The monster does not count as either defeated or undefeated.

[ ] You may ignore monster abilities that activate after the encounter.

[ ] You gain the skill Disable: Dexterity +1.

Rearguard

During your turn, you may ignore monster abilities that activate before an encounter.

If you moved during this turn, you may add 1d4 ([ ]+1) ([ ]+2) to your combat check.

[ ] If another character just failed a combat check against a monster other than a henchman or a villain ([ ] including a henchman), you may bury a card to move to that location and encounter that monster.

[ ] During another player's turn, you may ignore bane abilities that would affect you.

[ ] When you play a weapon with the Ranged trait to add to another player's check, you may recharge that card ([ ] and add 1 ([ ]2) to the check).

[ ] When you play a blessing to add to another character's check, additionally add 1 to the check for each die added by your Blessing.

Hand Size []7


The dragonborn warrior is based on the 4e race. I'm not all that happy with the Magical Heritage role; advice would be appreciated.

Dragonborn, Fighter, Male

STR d10 []+1 []+2 []+3
Melee +2
DEX d6 []+1 []+2
CON d10 []+1 []+2 []+3 []+4
Fortitude +2
INT d4 []+1
WIS d6 []+1 []+2
Perception +2
CHA d6 []+1 []+2 []+3

Hand Size 4 []5

Proficient With: [x] Light Armor [ ] Heavy Armor [x] Weapons

Deck: Favored Card Type: Weapon
Weapon 4 []5 []6
Spell 1 []2 []3 []4
Armor 3 []4
Item 2 []3
Ally 2 []3
Blessing 3 []4 []5

At the start of the game, select one of the following traits: Electricity, Fire, Cold, Acid. This trait becomes "your chosen trait".

You may add 1d4 ([ ]+1) with your chosen trait to your combat check.

If you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.

[ ] Reduce combat damage against you by 1.

Dragon Heritage

You may add 1d4 ([ ]+1) ([ ]+2) ([ ]+3) with your chosen trait to your combat check.

When you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.

[ ] Reduce combat damage against you by 1 ([ ]2).

[ ] Reduce damage with your chosen trait against you by 2 ([ ]4).

[ ] At the end of your turn, you may move to any location. You must satisfy all requirements to move ([ ] You may ignore all requirements to move during this move).

[ ] When you play a blessing to add to your check, you may add your chosen trait to the check.

Mortal Heritage

You may add 1d4 ([ ]+1) with your chosen trait to your combat check.

When you use a weapon with the Polearm or Spear trait ([ ] any weapon with the 2-handed trait], you may also use an armor with the Shield trait.

[ ] Reduce combat damage against you by 1.

[ ] Add 2 ([ ]4) to your check to acquire a weapon ([ ] or armor).

[ ] You gain the skill Diplomacy: Charisma +2

[ ] When you play a blessing to add to your Strength check, you may roll d12 instead of the normal die ([ ] and recharge it).

Hand Size []6

Magical Heritage

Your favored card type changes to Spell.

You may add 1d4 ([ ]+1) ([ ]+2) with your chosen trait to your combat check.

When you use a weapon with the Polearm or Spear trait, you may also use an armor with the Shield trait.

[ ] Reduce combat damage against you by 1.

[ ] "Your chosen trait" now also includes the Magic trait.

[ ] You gain the skill Arcane: Charisma +1

[ ] You gain the skill Divine: Charisma +1

[ ] Add 2 ([ ]4) to your checks when playing or recharging a spell.

Hand Size []6 []7


This character is based on the Box set wizard, modified to simulate crafting feats. I have not yet playtested him/her.

Male, Human, Wizard

Str d4 []+1
Dex d6 []+1 []+2 []+3
Con d6 []+1 []+2 []+3
Int d12 []+1 []+2 []+3 []+4
Arcane +1
Craft +2
Knowledge +1
Wis d8 []+1 []+2
Cha d6 []+1 []+2

Hand Size 6 []7 []8

Deck: Favored Card Type: Item
Weapon 1 []2
Spell 7 []8 []9 []10
Armor 0 []1 []2
Item 5 []6 []7 []8
Ally 2 []3
Blessing -

If you acquire a card with the Magic ([ ] or Liquid) trait during an exploration, you may immediately explore again.

When you play a card with the Liquid trait, you may discard ([ ]recharge) instead of banishing it.

After you play an item with the Liquid trait, you may examine the top card of your deck; if it’s an item with that trait, you may put it in your hand.

Role: Craft Magic Arms and Armor

If you acquire a card with the Magic ([ ] or Liquid) trait during an exploration, you may immediately explore again.

You may discard ([ ]recharge) a card with the Liquid trait instead of banishing it.

After you play an item with the Liquid trait, you may examine the top card of your deck; if it’s an item with that trait, you may put it in your hand.

[ ] When you acquire a Weapon or Armor, you may immediately give it to another character.

[ ] When you encounter a Weapon or Armor, you may bury ([ ] discard) a spell to suceed at your check to acquire that card.

[ ] You may discard ([ ] recharge) a spell to add 1d4 ([ ]+1) ([ ]+2) with the Magic trait ([ ] all traits of the spell) to a combat check made with a weapon.

Role: Craft Wondrous Items

If you acquire a card with the Magic ([ ] or Liquid) trait during an exploration, you may immediately explore again.

You may discard ([ ]recharge) a card with the Liquid trait instead of banishing it.

After you play an item with the Liquid ([ ] or Magic) trait, you may examine the top card of your deck; if it’s an item with that trait, you may put it in your hand.

[ ] When you acquire an item with the Liquid ([ ] or Magic unless it also has the Divine) trait, you may immediately give it to another character.

[ ] Add 2 ([ ]4) to your check to recharge an item with the Arcane trait.

[ ] Add 1d4 ([ ]+1) ([ ]+2) to your checks made with an item.

[ ] Add 1d6 to a check to acquire an item with the Liquid or Magic trait unless it also has the Divine trait at your location.