| Full Name |
Hearl Stoutheart | Acrobatics +3, Athletics +3, Deception +5, Diplomacy +9, Intimidation +9, Occultism +3, Perception +8, Performance +7, Society +3, Thievery +5 |
| Race |
Human of Ulfin heritage |
| Classes/Levels |
Paladin 5 | HP: 68/68 | AC/TAC: 23/20 + shield | F/R/W: +10/+10/+8 |
| Gender |
Male |
| Size |
Medium |
| Age |
26 |
| Special Abilities |
Sailor |
| Alignment |
LG |
| Deity |
Iomidae |
| Languages |
Common, Skald |
| Strength |
19 |
| Dexterity |
12 |
| Constitution |
14 |
| Intelligence |
10 |
| Wisdom |
10 |
| Charisma |
16 |
About Hearl Stoutheart
Hearl Stoutheart
Male Human (Ulfin) Paladin 5
LG Medium humanoid
Speed 25/15 in heavy armor
Senses Perception +5 (Trained)
Background: Sailor
Languages Common and Skald
-----------
DEFENSE
-----------
hp 68
AC 10+5+2+6=23 TAC 10+5+2+3 = 20 (+2 more vs missiles and +2 more if using his shield, hardness 5)
Fort +10 Ref +10 Will +8 (please verify)
Special Defenses: Diving Grace (Included)
-----------
OFFENSE
-----------
Speed 15
Melee
Longsword +11 (2d8+5 s or p) = free
Cold Iron Flail +9 (1d6+4 b) – disarm, sweep, trip = free
Light Hammer X2 +9 (1d6+4 b) Agile, Throw 20 =3sp each
Javelin X3 (1 sp each) 1d6p throw 30
Ranged
Light Hammer(3) +7 (1d6+4 b) Agile, Throw 20
Javelin (3) +7 (1d6+4p) throw 30 = 1 sp each
-----------
Paladin Stuff
-----------
Chr mod +1 in points= 5 – Lay on Hands is a d6 and cost 1 point
Code of Conduct
Deific Weapon
Retributive Strike -2 to hit, but hit enfeebles for a round and interrupts
Champion Powers: Trained in Spell Rolls and Spell DCs – Divine Spells (p192)??? <Help here!
Righteous Ally – Blade Ally – Disrupting, Ghost Touch, Returning, Shifting + critical specialization effect
Weapon Expertise – blades - expert
-----------
STATISTICS
-----------
Str 19 Dex 14 Con 14 Int 10 Wis 10 Cha 18
Feats:
Class Feat:
Ancestry Feat: Natural Ambition - 1st level class feat, Skilled, - Crafting and Intimidation
Skill Feats: Underwater Marauder, Powerful Leap, Intimidating Glare
General Feat; Lightning Reflexes
Skills
Acrobatics T (Dex) 5+2= 7 -ACP of 3
Arcana (Int) 5+0-2= 3
Athletics E (Str) 5+4+1 =10 -ACP of 3
Crafting T (Int) +5+0+0=5
Deception (Cha) 5+2-2 = 5
Diplomacy T (Cha) 5+4+0=9
Intimidation T (Cha) 5+4+0=9
Lore - PFS (Int) 5+0-2=3
Lore- T Sailing (Int) 5+2+2=5
Medicine T (Wis) 5+0+0=5
Nature (Wis) 5+0-2 = 3
Occultism (Int) 5+0-2 = 3
Performance (Cha) 5+4-2 = 7
Religion T (Wis) 5+0+0 = 5
Society (Int) 5+0-2 = 3
Stealth (Dex) 5+2-2 = 5 -ACP of 3
Survival (Wis) 5+0-2 = 3
Thievery (Dex) 5+2-2 = 5
-----------
Gear: Gear: Bulk limit is 9
Worn: Backpack, clothing, +1 Half Plate (175) 5/2 -4 acp, Bulk 3
Heavy Metal Shield with shield boss and spike (30) Hardness 5
Bracers of missile deflection (+2)
Heavy Metal Shield with shield boss and spike (30) Hardness 5 - stored 3 gp
Heavy Metal Shield with shield boss and spike (30) Hardness 5 - stored 3 gp
Weapons:
Expert Longsword
Cold Iron Light Flail
Light Hammers (2)
Javelin (3) 1d6p throw 30
Composite Longbow - Free
Arrows
Alchemicals/Consumables:
Wolf Fang charm
Minor Healing potion (1d8)
Minor Healing potion x5 (1d8) 15 gp
Stowed:
Bedroll, caltrips, crowbar, flint and steel, book, rations, torches (10) Waterskin, Silk Rope, pitons, and grappling hook, healer’s tools, rations (3)
Around 35 gp left. ???
———Rules for Building a 5th-Level Playtest Character———
Use the following rules for creating your own character for Pathfinder Society Playtest adventures. Except where noted, all of the rules for building a 1st-level character apply.
Gear and Wealth: Your character begins with 50 gold pieces (gp). In addition, you begin with the following permanent items. Expert items are level 2, Expert heavy armor is 3
• One 4th-level item +1 magic heavy armor
• Two 3rd-level items – Cold Iron Flail, Bracers of missile deflection (+2)
• One 2nd-level item - Expert Weapon
• Two 1st-level items – Composite Longbow, Bastard Sword
Rarity: Your character may select one character option—a piece of equipment, a magic item, or a spell—that has the uncommon rarity. Any spell must appear on your class’s spell list; for example, a wizard cannot learn a bard’s inspire courage composition spell or a cleric’s fire ray domain spell, but he could learn nondetection.