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For those of you who have the new Mwangi Expanse book, I have a question: does the Shisk Barbed Quills ability work with Wild Shape? The Polymorph trait says you can only use attacks granted to you by your new form. However, Barbed Quills isn't an attack, it's a reaction to a successful attack against you. So, would it work while you're Wild Shaped?
So, I didn't read the Players Guide until after our first session, my mistake. I made an Animal Instinct Barbarian, and now I realize that may have been a terrible choice. Since dragons are the main bad guys in AoA and Animal Barbarians have no way to fight flying creatures, I'm worried I may be screwed. How prevalent are flying creatures in the AP? Do I need to change characters?
So, I love the idea of playing a Wild Shaping Druid but Animal Form seems very lackluster until level 7. Armor Class in particular at lower levels is laughably low, practically making the Druid an auto-hit for bad guys. Is there any way to raise that AC through feats or multiclassing? I couldn't find anything.
Hey everyone, my Pathfinder Meetup group has our session zero planned for Friday 3/29 from 6-10 PM, and we plan on meeting twice a month on Friday evenings. Problem is, we don't have a GM. Any Pathfinder GMs out there looking for a new group? Message me or join our Meetup. Here's the link: https://www.meetup.com/Westside-Pathfinder-and-Dungeons-Dragons-Meetup/
Everyone, I'm trying to put together a Pathfinder game twice a month in the West LA/Culver City/Santa Monica area. We have a possible location, days/times TBD (probably Friday evenings). We need a few players and hopefully someone who would like to GM. Anyone interested please reply to this post or message me. Thank you!
Hi, Just a friendly request for the Paizo staff maintaining these forums: Would it be possible to add a "Looking for Group" subforum? I ask because the existing resources out there for finding players, in this case for Pathfinder, are laughably inadequate. Does anyone else agree that such a subforum would be useful? Thanks!
Heya all, I checked out the Mooncursed Archetype for the Barbarian in Horror Adventures, and I had a thought: Why not apply that archetype to a Bloodrager and have a spellcasting (kinda) shapeshifting martial? Am I mistaken or would that be really easy to do? It seems like the archetype doesn't alter or change any class abilities that are missing from the Bloodrager. I might be mistaken though. First, can anyone think of any gamebreaking reasons why applying this archetype to the BR wouldn't work or would be a bad idea? Also, and I'm confused about this, is my idea already allowable by RAW or would it be a house rule?
Hey all, I've been interested in playing a melee Oracle for a while, but I have such a hard time finding a Mystery I actually like. Two Mysteries really stand out to me as flavorful, but are completely unplayable due to bad game design. Those are: Lunar and Dark Tapestry. Lunar has some great stuff: Prophetic Armor, for example. Then I see Form of the Beast and I think "Sweet, I can become a Werewolf type of thing." WRONG. You can only turn into a garden variety animal. Really boring right? But that's not even the worst of it. You can't change back and forth, and you can't cast spells as an animal. A full caster can't cast spells for 7 hours a day minimum. What the heck were they thinking?? That's an extra curse, not a power. Then I see Dark Tapestry and I think awesome, I can shapeshift into cool stuff. Wrong. Alter Self is nice, but what comes after that? More f@#king animal forms! Why is this a thing? Why would anyone play a 9-level caster and never cast spells cause they're stuck in a form that can't cast? Is it just that the Developers don't know the rules, or am I missing something?
Heya all, I just picked up Horror Adventures, and I've always wanted to play a melee Spiritualist, but the base class doesn't seem to fit a melee build very well. I was hoping the Exciter archetype would be the solution for me, but after reading it, I'm not so sure. The +4 Str and Con is really nice, but -2 AC for a class that can only wear light armor with d8 HD seems really frail. Level with me guys, is the Exciter archetype just an elaborate way to suicide a character or is it actually viable as a melee combatant?
I'm sorry if this topic has already been covered, I searched but couldn't find it. Does the Aberrant Aegis from Ultimate Psionics get the Damage Reduction class ability that the base Aegis gets? The text says "When the Aegis is wearing his Astral Suit, he gains damage reduction 2, regardless of what suit he's wearing". The Aberrant doesn't get a suit, but transforms his body in a similar way, and he does get the Increased Damage Reduction customization. So my question is: does the Aberrant keep or lose this class ability?
Hey all, I was trying to think of a way to make the Medium class into a melee monster, and not full of suck the way it is now. What do you guys think of combining the Champion and Guardian spirits, and losing access to the other spirits? Otherwise keeping everything else the same: 2/3 BAB, d8 HD, 4 lvl psychic caster. Do people think that would be overpowered, underpowered, or just right for a melee character? My issue is that the Champion and Guardian both feel like half of a martial class, so by combining them I hope to make an effective martial. Do you guys think that would work? Thank you all for your help!
Hey everyone, A friend of mine wants to create a magic item. He's playing an Alchemist and has Craft Wondrous Item, and wants to create a head slot item, kind of like the Greater Hat of Disguise, but with a higher level spell. For those of you who are unfamiliar with that item, the Greater Hat of Disguise gives the user at-will Alter Self, which is a 2nd level spell. My friend wants to create a similar item that gives the user at-will Monstrous Physique I, which is a 3rd level spell (Caster level 7). What would such an item cost if he crafted it, and what would the crafting DC be? Also, can you show me the math behind the cost as well? I want to get more familiar with the crafting rules. Thanks all!
Hello all! For our next PF campaign, I have my heart set on playing a shapeshifter. Now, in my own opinion, Paizo hasn't created a decent shapeshifting class or archetype yet. Despite that unfortunate situation, I'm going for the "least bad" option. My preferences include:1) No animal shifting, I find animal forms boring and don't want to deal with them. I want humanoid forms or some other kind of monster form. 2) No animal companions, don't like 'em at all. Which shapeshifter class/archetype do you all think is best in the following areas: 1. Versatility (skills, class abilities, spells, etc) 2. Raw physical power and combat ability 3. Mobility (flying, swimming, climbing, etc) Cheers all, thanks for your help!
Heya all, I need some help coming up with a backup character in case my current one dies. I'm playing a melee Inquisitor, and I'm supposed to be covering the "skill/stealth guy" role. My big issue is our campaign is limited to CRB and APG only, and my choices are very limited. Ideally I'd like to have a character with 2/3 BAB, some magic, and 6+ skill points/lvl. Unfortunately I really hate "traditional D&D" classes, which is why I'm playing an Inquisitor. I'm hoping someone can either provide me with an "out of the box" interpretation of a core class, or some multiclass combination that will feel fresh and not done to death. Remember that I'm restricted to only CRB and APG, which is why this has been a difficult problem for me to solve. And please don't suggest I play another Inquisitor, I'm well aware of that option. Cheers and thanks all!
Hiya all! I have a lvl 5 Human Inquisitor, and I'm looking for advice on what feat to choose when I hit lvl 7. I use a longspear and my strategy is to try to maximize my opportunity attacks with my reach weapon and try to keep bad guys at a distance. My feats are/will be: 1 - Dodge
I'd love to pick up Lunge at lvl 7 and use it in conjunction with Pushing Assault, but my BAB isn't high enough. Our campaign only uses the Core Rulebook and the APG. Let's hear some ideas for a lvl 7 feat to work with my reach fighting theme! Cheers all!
Hiya all, I'm gonna start playing a melee Inquisitor in a new campaign, and I wanted to poll all Inquisitor players out there about judgement. There are several different options you can use when you kick in Judgement, so which option do you like best and why? Also, do you use the same option every time or do you change it up depending on the situation? Cheers!
My group is currently playing (and very much enjoying) Rise of the Runelords, and I've started thinking ahead about which AP we may want to tackle next. Problem is, I keep hearing about all these APs like Jade Regent, Iron Gods and Kingmaker which had bizarre experimental rules and sub-systems (caravan, kingdom building, technology) and all the complaints about these rules not working. Which APs DON'T introduce crazy new rules? Of these, which would you recommend for pure awesomeness (of course I understand that "awesomeness" is purely subjective), and what makes your recommendation awesome? No spoilers please!
Heya all! I have a pet project and I wanted to pick the brains of all the system masters on these boards for help. I want to play a sentient non-humanoid creature for a character, something different. I was thinking of modifying the eidolon creation rules to make it happen. In other words, the Eidolon without the Summoner. Here are my criteria: 1. Should be balanced with other classes, I like my GM and don't wanna make him cry. 2. Spellcasting and speech in beast form if possible. 3. Keep the eidolon evolution progression and mechanic. 4. Dump all the Summoner class features. 5. Normal healing. 6. No set stat array by form, this is a PC and should roll/buy stats like other PCs. 7. Otherwise, feel free to remove/modify the eidolon mechanics to create a playable character. Challenge accepted??
Hiya all, I tried doing a search on this topic but couldn't find the answers to these questions: 1. When a Druid Wild Shapes into another form, do they receive the feats that animal/beast has in its stat block in the Bestiary? 2. How do you calculate AC when you shift forms? Do you use your base AC modified by the size of the form you've taken? Do you get to keep any Natural Armor the creature has? 3. I understand armor you wear doesn't help your AC while you're Wild Shaped. However, I have read conflicting things about shields. Do you still get a shield bonus to AC when you're Wild Shaped? Cheers all, and Happy New Year!
Hiya all, Merry Christmas/Happy Holidays! I have a question from a GM perspective, I tried searching for the answer but couldn't find it. At what level should PCs start finding magic items as treasure? Also, what item bonus is appropriate for which levels? For example, at 3rd level is a +1 item appropriate? At 5th level are +2 items appropriate? I have no idea how to match up the character level with the strength of magic items they would be buying/finding. Any ideas on that front would be greatly appreciated.
Hiya all, Considering that ranged weapons don't benefit from strength bonus (unless a specially constructed composite bow), how do Rangers, Inquisitors and other ranged specialists do so much damage? What feats, class abilities, and/or other means do these classes have to pump out so much damage? I'm looking at possibly playing an Inquisitor, so I'm curious.
Posted this in another thread, but I feel it needs to be discussed more ;) In the casters vs. non-casters argument, casters may be more powerful than non-casters, but casters can never compete with non-casters in the getting laid competition. Who is the hot, rich, horny young princess that the PC group just rescued from the dragon gonna grapple between the sheets with: The pale, stringbean Wizard with braces, bifocals and acne? The smelly, pipeweed smoking, dirt-poor hippy Druid? Or, would she rather get naked with the bronzed martial god (Fighter or Barbarian) who has sculpted abs and 24-inch biceps? Even Rogues score better than Wizards here cause they got the rebellious "bad boy" factor going for them! Casters have power but non-casters get the girls! However, my number one go-to class to win the poon competition is the Bard. IMHO, no other class can compete with their boy-band appeal. Sound off gamers! Which character class would get laid most (in-game)?
Hey all, I'm building a lvl. 9 Fighter who uses a Falcata (I bought the feat for it) with the Keen property and Critical Focus for a "crit-fishing" build. I'd like to ask for input from anyone who has tried this type of build before (I'm sure many people have), were you happy with the results? At first glance the benefits seem pretty good to me: Keen Falcata gives me a crit range of 17-20 with x3 dmg. With the confirmation bonus from Critical Focus I think I could tear some fools up. In addition, at higher lvls I was planning to invest in some critical feats (blinding, bleeding, critical mastery, etc.) to maximize this potential. Is this a good idea or am I missing some heavy drawbacks? I welcome any and all comments. Thanks Paizo community!
Hey all, I'd really like to get some community input on feat chains (such as the TWF chain, the shield bash chain, the intimidation chain, etc.). Personally, I can't stand the bloody things and refuse to go further than 2 deep in any string of feats. Despite the fact that I play a Fighter and have more feats to play with than other classes, I still can't stand feat chains. I think the main reason for my distaste is that there always seems to be 2 or 3 bad feats you have to take to get to the one capstone feat, which is usually pretty cool. However, I compare that to someone making me eat 2 or 3 horse turds before they offer me a cut of prime filet mignon. No matter how much I like filet mignon, I won't eat the turds to get to it. Maybe there's a positive side that I'm not considering though. Comments?
Heya guys! I have a question about the feat Power Attack. It starts off as taking a -1 penalty to attack rolls to gain a +2 to damage. At higher levels, you can take additional attack penalties to gain higher damage. My question is: at higher levels, can I choose to use this feat at a lower level? For example, at my current level I could take a -3 attack penalty to gain +6 to damage. Can I voluntarily choose to take only a
I'm asking because sometimes you run into high AC critters, where I may not want to take the full -3 attack penalty. I'd like to know if that option is available. Thanks guys!
Hey all! I wanted to get some feedback from players and DMs regarding the strengths and weaknesses of the Phalanx Soldier Archetype for the Fighter class. I also have some questions: Are the defensive/shield abilities worth the loss of Weapon Training? Is going with a polearm with reach a good fit for this archetype? If you use a reach polearm one-handed with this archetype, does it lose it's reach quality? Thanks guys! |