Hayato's Deck Handler
The hour of The Dance
Explore: The Avalanche: Survival 4+#=9: 1d6 + 1 ⇒ (4) + 1 = 5 Freely discard Bearskin Armor to add Strength die
CotCT
Blessing 1 Traits: Harrow Suit: Keys Veteran When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type. To Acquire: Dexterity Survival 4+# On your combat check, discard to bless twice. Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again. Survival 4+#=9: 4 + 1 + 1d10 ⇒ 4 + 1 + (2) = 7 failed End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, Thundering Earthbreaker Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo, Blackjack's Daggers (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
End of turn hand update:
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Retriever, Grappler's Mask, Thundering Earthbreaker Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo, Blackjack's Daggers (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of The Uprising
Explore: Cytillipede: Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
CotCT
Monster 4 Traits: Vermin To Defeat: Combat 16 Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter. If undefeated, a random local character summons and encounters this monster. Fortitude 7: 1d8 + 3 ⇒ (5) + 3 = 8 success Reveal Dragonbane Greatsword. Combat 16: 1d10 + 5 + 1d12 + 2 + 1d10 + 1 ⇒ (4) + 5 + (5) + 2 + (8) + 1 = 25 defeated & banished Discard Warhorse to explore: Foes On All Sides: Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.
CotCT
Barrier 2 Traits: Skirmish Veteran To Defeat: None 0 Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated. Danger is: Clockwork Guardian: Reveal and discard Dragonbane Greatsword. Warhorse treats the combat check as the first of the turn.
Story Bane
Type: Monster Traits: Construct Veteran To Defeat: Combat 13+## OR Arcane Knowledge 7+# Immune to Mental and Poison. Vulnerable to Electricity. If undefeated, weapons and armors that were revealed, reloaded, recharged, or discarded on the check to defeat are buried instead. If defeated, draw a new weapon. Combat 13+###=28: 2d10 + 5 + 1d12 + 2 + 1d10 + 1 ⇒ (10, 8) + 5 + (8) + 2 + (1) + 1 = 35 defeated & banished Draw a new weapon: Blackjack's Daggers (W4) (Random weapon card 2) Any local character is welcome to use Blackjack's Daggers to add 1d4+1 to a local combat check and evade the encounter if you fail the check. Pause hand reset to see if Blackjack's Daggers are used.
Hayato's Deck Handler
The hour of The Gold-Fisted
Explore: Screaming Lock: Discard Scabbard of Keen Edges for BA Mental damage.
Proxy A6
Story Bane Type: Barrier Traits: Lock Magic To Defeat: Dexterity Arcane Disable 8 Before acting, each local character suffers 1 Mental damage that cannot be reduced. If undefeated, suffer the scourge Dazed. Difficulty increased by #. Reload Thundering Earthbreaker to add 1d12. Dexterity 8+#=13: 1d6 + 1d12 ⇒ (4) + (10) = 14 success Ask Ramexes to discard Gorum's Iron to bless. Wisdom 5+#=10: 2d6 ⇒ (1, 5) = 6 Paizo re-roll the first d6 Wisdom 5+#=10: 1d6 + 5 ⇒ (3) + 5 = 8 failed End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Hatchetbird, Retriever, Pit Gladiator, Grappler's Mask, Thundering Earthbreaker, Spirit Sword Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Forgot to recharge a random discarded card for playing Jinfu: Blessing of Tsukiyo. The hour of The Rabbit Prince
Explore: Scabbard of Keen Edges: Cogsnap discards The Publican to double-bless.
CotCT
Item 5 Traits: Accessory Magic To Acquire: Intelligence Craft 12 On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it. Intelligence 12: 3d6 ⇒ (4, 2, 2) = 8 Hero Point re-roll Intelligence 12: 3d6 ⇒ (6, 4, 5) = 15 acquired End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Warhorse, Spirit Sword, Grappler's Mask, Thundering Earthbreaker, Retriever, Hatchetbird, Bearskin Armor Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Off turn: Discard Hellknight of the Nail for Mental damage.
Hayato wrote:
Deck, Discard, Buried:
Reloaded: Jinfu (Cohort), Thundering Earthbreaker (Ramexes'),
Middle of Deck (Unknown Order): Retriever, Hatchetbird, Pit Gladiator, Warhorse, Spirit Sword, Thundering Earthbreaker, Grappler's Mask, Bearskin Armor Recharged: The Foreign Trader (acq), Pillaging Mace, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of The Queen Mother
Explore: Maiden's Helm: Fortitude 10: 1d8 + 3 ⇒ (5) + 3 = 8 failed & banished
CotCT
Armor 3 Traits: Gray Maiden Heavy Armor Helm Magic To Acquire: Constitution Diplomacy Fortitude 10 When you suffer any damage, freely reveal to reduce it by 1. When you suffer Combat damage, freely reveal to reduce it by 2. On your Diplomacy check, reveal to add 1d6. After playing this armor, you may not play a Helm boon this encounter. End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bearskin Armor, Retriever, Pit Gladiator, Spirit Sword, Hatchetbird, Warhorse, Grappler's Mask, Thundering Earthbreaker Recharged: The Foreign Trader (acq), Pillaging Mace, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Recharge a random card for Poisoned at end of last turn: Pillaging Mace.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, Pit Gladiator, Retriever, Hellknight of the Nail, Gorum's Iron, Jinfu (Cohort), Bearskin Armor, Spirit Sword, Thundering Earthbreaker, Hatchetbird, Warhorse Recharged: The Foreign Trader (acq), Pillaging Mace, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Impoverished - Draw 3 cards: White War Paint, Retriever, Voidglass Armor.
The hour of Torag's Power
Explore: Venomous Dagger: Melee 11: 1d10 + 5 ⇒ (4) + 5 = 9 banished
Core
Weapon 3 Traits: Finesse Knife Magic Melee Piercing Ranged To Acquire: Strength Dexterity Melee Ranged Stealth 11 For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2. On a local combat check, freely recharge to add 1d12 and the Poison trait. You may use this power even if you have previously revealed this card on this check. Discard Retriever to explore. Recharge The Foreign Trader from discards. Curse of the Worm: Fail check with a d6 Wisdom. Display barrier.
CotCT
Barrier 5 Traits: Curse Task To Defeat: Intelligence Knowledge 14 OR Wisdom Divine 12 If undefeated, display this barrier. While displayed: * At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled. * When a power would remove 1 of your scourges, you may instead banish this barrier. Discard Blessing of Tsukiyo to explore: Guardian Zombie: Display Pillaging Mace. Hayato's power adds 1d10. Location increases difficulty by 2. Banner adds 1. Discard The Survivor to bless.
CotCT
Monster 2 Traits: Undead Zombie Veteran To Defeat: Combat 11+## Immune to Cold, Electricity, Mental and Poison. If undefeated, suffer the scourge Plagued. Combat 11+##+2=23: 2d10 + 5 + 1d8 + 1 + 1d10 + 1 ⇒ (10, 5) + 5 + (1) + 1 + (6) + 1 = 29 defeated Examine top card of location: Screaming Locks (Henchman Proxy A). End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Bearskin Armor, Hatchetbird, Warhorse, Grappler's Mask, Gorum's Iron, Pit Gladiator, Thundering Earthbreaker, Hellknight of the Nail Recharged: The Foreign Trader (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Swap in Bearskin Armor for Magic Full Plate.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, The Keep, White War Paint, Retriever, Gorum's Iron, Pit Gladiator, Spirit Sword, Bearskin Armor, Warhorse, Voidglass Armor, Dragonbane Greatsword, Hellknight of the Nail, Hatchetbird, Thundering Earthbreaker Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Scenario+Adventure Rewards:
Deck Upgrade:
For Adventure path power, banish Surgeon and add Hellknight of the Nail.
Hayato's Deck Handler
The hour of The Vision
Restoration: Auto-fail with a d6 Wisdom & banish. No cards in hand for location Combat damage or Hostile wild card.
CotCT
Spell 4 Traits: Divine Magic To Acquire: Wisdom Divine 12 Banish to let a local character draw 2 cards. You may not use this power during an encounter. DURING RECOVERY If proficient, discard this card; you may succeed at a Divine 14 check to recharge it instead. Remain at [/b]. Explore: Frost Longbow: Auto-fail with a d6 Dexterity & banish.
Core
Weapon 2 Traits: 2-Handed Bow Cold Magic Piercing Ranged To Acquire: Dexterity Ranged 13 For your combat check, reveal to use Dexterity or Ranged + 1d8 + 1d4; you may remove 1d4 and the Cold trait. If proficient, on another character's combat check, freely discard to add 1d8. After playing this weapon, you may not play an Offhand boon this encounter. End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Surgeon, White War Paint, Tayce Soldado Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo, Pillaging Mace, Gorum's Iron, Grappler's Mask, Thundering Earthbreaker, Voidglass Armor, Dragonbane Greatsword, Spirit Sword, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Display Banner of the Ancient Kings at the start of Aric's turn.
Hayato's Deck Handler
Hayato will guard Pits instead of Cogsnap.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Surgeon, The Survivor, Retriever, Magic Full Plate, Tayce Soldado, Warhorse, Banner of the Ancient Kings, White War Paint Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo, Pillaging Mace, Gorum's Iron, Grappler's Mask, Thundering Earthbreaker, Voidglass Armor, Dragonbane Greatsword, Spirit Sword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Move to Pits when location closes.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Retriever, Voidglass Armor, Surgeon, Magic Full Plate, Gorum's Iron, Tayce Soldado, White War Paint, Warhorse, The Survivor, Banner of the Ancient Kings Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of The Waxworks
Explore: Henchman Proxy A5 Animated Object: Random local character encounters this monster (1=H, 2=C): 1d2 ⇒ 2 Cognsap encounters Animated Object.
Story Bane
Type: Monster Traits: Construct Veteran To Defeat: Combat 12+## OR Arcane 7+# A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 2. Spell 3. Armor 4. Item Pausing turn.
Hayato wrote:
Hayato's Deck Handler
The hour of The Cyclone
Explore: Orc Rager: Combat damage: 1d4 ⇒ 1 Discard Pit Gladiator for damage.
CotCT
Monster 2 Traits: Barbarian Orc Veteran To Defeat: Combat 10+## Before acting, suffer 1d4 Combat damage. Difficulty increased by 2. Reveal Pillaging Mace, Hayato's power adds 1d6, recharge Hatchetbird for 1d6. Combat 10+##+2=20: 1d10 + 5 + 1d8 + 1 + 2d6 ⇒ (6) + 5 + (2) + 1 + (2, 5) = 21 defeated Examine top card of location: Garden Guardian (M3). Not a boon so don't draw it. Discard Blessing of Tsukiyo to explore: Garden Guardian: BA difficulty increased by 3 for hour. Recharge The Keep to add 1d10 per Hayato's power.
CotCT
Monster 3 Traits: Outsider Plant To Defeat: Combat 15 Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned. BA Fortitude 7+3=10: 1d8 + 3 + 1d10 ⇒ (5) + 3 + (9) = 17 success Reveal Pillaging Mace. Combat 15+2=17: 1d10 + 5 + 1d8 + 1 ⇒ (4) + 5 + (7) + 1 = 17 defeated Examine top card of location: Red War Paint (I4) - draw card per Pillaging Mace's power. Display Red War Paint. Recharge Jinfu to explore. Recharge a random card from discard per Hayato's power: Blessing of Tsukiyo. Pixie Gang: Reveal Pillaging Mace.
Core
Monster 2 Traits: Fey Swarm To Defeat: Combat 13 OR Dexterity Acrobatics 10 On the check to defeat, add the number of other local characters. If defeated by at least 4, or undefeated, each local character gives a random card to a random other local character. Combat 13+2=15: 1d10 + 5 + 1d8 + 1 ⇒ (6) + 5 + (8) + 1 = 20 defeated Examine top card of location: Secret Stockpile (Ba2) - leave on top of location End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Warhorse, Voidglass Armor, Gorum's Iron, Tayce Soldado, Retriever, White War Paint, Surgeon, The Survivor, Banner of the Ancient Kings, Grappler's Mask, Magic Full Plate Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Discard The Tangled Briar.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Full Plate, White War Paint, Gorum's Iron, Banner of the Ancient Kings, Voidglass Armor, Grappler's Mask, Warhorse, Surgeon, Tayce Soldado, Dragonbane Greatsword, The Survivor, Spirit Sword, Thundering Earthbreaker, Retriever Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Scenario Rewards:
Deck Upgrades:
Per Adventure 1 reward, banish Magic Spiked Breastplate and add Magic Full Plate (AD#2).
Hayato's Deck Handler
Forgot to shuffle a random card: 1d5 ⇒ 2 into my deck for Confusing wildcard: Voidglass Armor. The hour of The Mute Hag
Embiggen: Auto-fail with an d6 Int and Wisdom.
CotCT
Spell 2 Traits: Arcane Divine Magic Promo To Acquire: IntelligenceWisdomArcaneDivine 8 Freely display next to a local character. While displayed: * Exchange all of that character's dice for dice of these sizes: d4⇒d8, d6⇒d10, d8⇒d12, d10⇒d12, d12⇒d20 (if you have one). * At the end of the turn, banish. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead. When you attempt this check, treat your dice as if you are affected by this spell. Remain at Lair. Explore: Sable Company Leathers: Fortitude 10: 1d8 + 3 ⇒ (5) + 3 = 8 banished
CotCT
Armor 3 Traits: Light Armor Magic To Acquire: Constitution Acrobatics Fortitude 10 Display. While displayed: * When you suffer Cold or Combat damage, you may recharge to reduce it by 2. * On your combat, Constitution, or Fortitude check, you may recharge to add your Acrobatics modifier. Shuffle Jinfu into deck to explore. Recharge a random discarded card: Hatchetbird. Magic Full Plate: Fortitude 11: 1d8 + 3 ⇒ (1) + 3 = 4 banished
Core
Armor 2 Traits: Heavy Armor Magic To Acquire: ConstitutionFortitude 11 Display. While displayed: * When you suffer any damage, you may draw this card to reduce it by 1. * When you suffer Combat damage, you may draw this card to reduce it by 2. * If proficient, when you suffer any damage, you may discard to reduce it to 0. You may succeed at a Fortitude 6 check to recharge instead. End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Jinfu (Cohort), The Survivor, Magic Spiked Breastplate, Safe Haven (acq), Voidglass Armor, The Foreign Trader (acq), Warhorse, Pillaging Mace, Dragonbane Greatsword, Gorum's Iron Recharged: Hatchetbird, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Shuffle a random card into deck for Confusing: Grappler's Mask.
Hayato's Deck Handler
The hour of Orison
Explore: Dragon's Breath: Auto-fail with d6 Intelligence.
CotCT
Spell 3 Traits: Arcane Magic Attack To Acquire: Intelligence Arcane 11 For your combat check, banish to use Arcane + 3d6 and add the Acid, Cold, Electricity, Fire, or Poison trait. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead. Discard Surgeon to explore: Burning Tar: Discard Magic Spiked Breastplate for 1 Fire damage.
Core
Barrier 0 Traits: Fire Obstacle Veteran To Defeat: Dexterity Acrobatics 6+# OR Constitution Craft Fortitude 7+# Before acting, each local character suffers 1 Fire damage. If undefeated, suffer 1d4 Fire damage. If you do not reduce the damage to 0, bury the cards you would discard as damage and suffer the scourge Wounded. Reload Thundering Earthbreaker to add 1d12. Fortitude 7+#=11: 1d8 + 3 + 1d12 ⇒ (8) + 3 + (6) = 17 defeated Discard Hatchetbird to move to Lair and explore. Recharge random discarded card per Hayato's power: Magic Spiked Breastplate. Captive Horror: Auto-fail check with d6 Wisdom. Summon 3 monsters: Dire Crocodile (M2), Diseased Rats (M2) & Pixie Gang (M2). Encounter:CotCT
Barrier 2 Traits: Lock Trigger To Defeat: Wisdom Disable Stealth 9 When examined, encounter this barrier. If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others. Pixie Gang: Reveal and discard Vicious Scythe. Hatchetbird adds 1d6.
Core
Monster 2 Traits: Fey Swarm To Defeat: Combat 13 OR Dexterity Acrobatics 10 On the check to defeat, add the number of other local characters. If defeated by at least 4, or undefeated, each local character gives a random card to a random other local character. Combat 13: 1d10 + 5 + 2d10 + 2 + 1d6 ⇒ (3) + 5 + (5, 9) + 2 + (1) = 25 defeated No local characters. End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, White War Paint, Gorum's Iron, Warhorse, Dragonbane Greatsword Recharged: The Survivor, The Foreign Trader (acq), Safe Haven (acq), Blessing of Tsukiyo, Magic Spiked Breastplate, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of Shelyn's Song
Explore: Henchman Proxy A3 Bardic Exaggeration: Random top card of Story Bane pile: 1d6 ⇒ 3Story Bane 4
Type: Barrier Traits: Task Mental Veteran To Defeat:
Powers:
Only 1 boon may be played during this encounter.
If all summoned banes are defeated, gain 1 respect point; this barrier is defeated. Red Mantis Assassin: Choose the Bardic Exaggeration power "Only 1 boon may be played during this encounter."
CotCT
Story Bane 3 Type: Monster Traits: Assassin Human Red Mantis Veteran To Defeat: Combat 10+## Resistant to Attack and Fire. Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6. If undefeated, suffer the scourge Wounded. Recharge Safe Haven to add 1d10 to BA check (Hayato's power). Wisdom 4+#=8: 1d6 + 1d10 ⇒ (3) + (4) = 7 failed Difficulty increase: 1d6 ⇒ 6 of course Reveal Thundering Earthbreaker, Hayato's power adds 1d6, two Banners add 1 each. Combat 10+##+6=24: 1d10 + 5 + 1d12 + 2 + 1d6 + 2 ⇒ (3) + 5 + (10) + 2 + (1) + 2 = 23 Paizo re-roll the d6 Combat 10+##+6=24: 3 + 5 + 10 + 2 + 1d6 + 2 ⇒ 3 + 5 + 10 + 2 + (5) + 2 = 27 defeated Gain 1 respect point, Bardic Exaggeration defeated. Discard Retriever, recharge Blessing of Tsukiyo from discards, and explore: Vicious Scythe: Retriever adds 1d6.
CotCT
Weapon 2 Traits: 2-Handed Magic Melee Scythe Slashing To Acquire: Strength Melee 11 For your combat check, reveal to use Strength or Melee + 1d10+1; you may additionally discard to add another 1d10+1. If proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a non-story bane monster, you may reload the monster into its location. After playing this weapon, you may not play an Offhand boon this encounter. Melee 11: 1d10 + 5 + 1d6 ⇒ (8) + 5 + (3) = 16 acquired End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Jinfu (Cohort), Gorum's Iron, The Keep, White War Paint, Grappler's Mask, Voidglass Armor, Pillaging Mace, Warhorse, Dragonbane Greatsword Recharged: The Survivor, The Foreign Trader (acq), Safe Haven (acq), Blessing of Tsukiyo, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of Rovagug's Destruction
Explore: Locked Door: Discard BoTsukiyo to bless.
Core
Barrier 1 Traits: Lock Obstacle Veteran To Defeat: Strength Melee 10+# OR Disable 6+# On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8. If undefeated, mark this barrier's location with the scourge Entangled, then reload this barrier into its location. If defeated, remove the scourge Entangled from this location; you may explore. Melee 10+#=14: 2d10 + 5 ⇒ (5, 6) + 5 = 16 defeated Free explore for defeating Locked Door: Safe Haven: Ramexes plays The Fiend and Hayato banishes Pit Gladiator to add 3d6.
CotCT
Spell 4 Traits: Arcane Magic To Acquire: Intelligence Arcane 12 OR Wisdom Divine 13 Display to move yourself together with any number of local characters, ignoring any movement restrictions. You may not use this power during an encounter. While displayed: * At the end of your turn, banish, and any number of local characters may move together. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 14 or Divine 15 check to recharge it instead. Intelligence 12: 4d6 ⇒ (4, 2, 5, 2) = 13 acquired End turn. Reset hand and shuffle a random card into deck: The Foreign Trader.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Breastplate, Gorum's Iron, Dragonbane Greatsword, White War Paint, Pillaging Mace, Grappler's Mask, Jinfu (Cohort), The Keep, Voidglass Armor, Surgeon, Warhorse Recharged: The Survivor, The Foreign Trader (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Recharge Grappler's Mask for BYA check during Ramexes' turn.
The hour of Sands of the Hour
Display Banner.
Mercenary: Reveal & discard Pillaging Mace, Hayato's power adds 1d6, Banner adds 1.
Core
Monster 1 Traits: Human Warrior Veteran To Defeat: Combat 10+## OR Charisma Diplomacy 8+# If undefeated, bury a weapon or an armor from your hand or discards. If defeated, heal a weapon or an armor. Combat 10+##=18: 1d10 + 5 + 1d8 + 1 + 1d4 + 1d6 + 1 ⇒ (4) + 5 + (4) + 1 + (3) + (3) + 1 = 21 defeated Examine top card of location per Mace power: Flask of Curses (Ba2). Heal Mace per Mercenary power. End turn & reset hand. Rechrge random for Confusing: The Survivor.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): White War Paint, Thundering Earthbreaker, Jinfu (Cohort), Voidglass Armor, Gorum's Iron, Magic Spiked Breastplate, Pillaging Mace, Dragonbane Greatsword, Retriever, Surgeon, The Keep, The Foreign Trader (acq), Warhorse, Grappler's Mask Recharged: The Survivor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Pillaging Mace in for Katana +1.
Hayato wrote:
Deck, Discard, Buried:
Reloaded: Spirit Sword, Magic Spiked Breastplate, White War Paint, Retriever,
Middle of Deck (Unknown Order): The Keep, Dragonbane Greatsword, Blessing of Tsukiyo, Surgeon, Voidglass Armor, Thundering Earthbreaker, Hatchetbird, Warhorse Recharged: Pit Gladiator, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Scenario 4C2 Rewards:
Deck Upgrade:
Hayato's Deck Handler
The hour of The Eclipse
Recharge Surgeon to heal Cogsnap 1 card.
Fangs of Diomazul: Discard Gorum's Iron to bless.
CotCT
Barrier 3 Traits: Construct Trap To Defeat: Dexterity Acrobatics Disable Stealth 11 If undefeated, display this barrier at your location. While displayed, at this location: * When you explore, suffer 1d4 Combat damage. * For your first exploration of your turn, you may encounter this barrier. * When this location is closed, banish this barrier. Dexterity 11: 2d6 ⇒ (1, 6) = 7 failed Display Fangs of Diomazu next to the location (unless someone wants to avenge). End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Keep, Pit Gladiator, Katana +1, Blessing of Tsukiyo Recharged: Voidglass Armor, Thundering Earthbreaker, Retriever, Grappler's Mask, Surgeon, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Off turn: Discard The Survivor for Ramexes' check. Start of turn: The hour of Incitation
No cards to explore. Attempt close check. Recharge Grappler's Mask to use Melee. Asking Cogsnap for Potion of Focus to add 1d6.
Display White War Paint. End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Magic Spiked Breastplate, Katana +1, Spirit Sword, Blessing of Tsukiyo, The Keep Recharged: Voidglass Armor, Thundering Earthbreaker, Retriever, Grappler's Mask, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Gave White War Paint to Cogsnap and used Potion of Focus.
Hayato's Deck Handler
The hour of Nethys's Duality
Skip free explore, recharge Retriever to explore and put The Survivor from discards on top of Hayato's deck. Explore: Liquid Courage: Retriever adds 1d6.
CotCT
Item 2 Traits: Alchemical Liquid To Acquire: Intelligence Craft 9 Display. While displayed: * Remove your scourge Frightened. * You may banish to ignore a monster's before acting powers. DURING RECOVERY If proficient, you may succeed at a Craft 11 check to recharge this card. Intelligence 9: 2d6 ⇒ (3, 4) = 7 failed Discard Warhorse for wildcard. Attempt to close location. Asking aric for BotMidnight Lord.
End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Breastplate, The Courtesan (acq), The Keep, Pit Gladiator, Surgeon, Spirit Sword, Blessing of Tsukiyo, Gorum's Iron, Katana +1 Recharged: Voidglass Armor, Thundering Earthbreaker, Retriever, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of The Big Sky
Explore: Gray Maiden Footsoldier: Ask Cogsnap for Liquid Persuasion, recharge Thundering Earthbreaker to add 1d10 per Hayato's power.
CotCT
Monster 2 Traits: Fighter Gray Maiden Human Veteran To Defeat: Combat 10+## OR Charisma Diplomacy 6+# When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead. If undefeated, a local character summons and encounters the danger. Charisma 6+#=10: 1d6 + 1 + 1d10 + 1d10 + 4 ⇒ (1) + 1 + (3) + (7) + 4 = 16 success End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Surgeon, Grappler's Mask, Spirit Sword, The Courtesan (acq), Gorum's Iron, Pit Gladiator, The Keep, White War Paint, Magic Spiked Breastplate, Blessing of Tsukiyo, Katana +1 Recharged: Voidglass Armor, Thundering Earthbreaker, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
At the start of Aric's turn, display Banner.
Hayato's Deck Handler
Off turn: Cogsnap heals Hayato for 5 (Thanks, 勝20100!): Dragonbane Greatsword, Pit Gladiator, Gorum's Iron, Blessing of Tsukiyo & Warhorse.
Hayato wrote:
Deck, Discard, Buried:
Reloaded: Jinfu (Cohort),
Middle of Deck (Unknown Order): Surgeon, Spirit Sword, The Keep, The Courtesan (acq), Gorum's Iron, Pit Gladiator, Banner of the Ancient Kings, Blessing of Tsukiyo, Katana +1, White War Paint, Magic Spiked Breastplate, Grappler's Mask, Retriever, Warhorse, Dragonbane Greatsword Recharged: Voidglass Armor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Ask Cogsnap for the Publican in place of Tsukiyo.
End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Breastplate, Spirit Sword, Grappler's Mask, The Keep, Banner of the Ancient Kings, Katana +1, White War Paint Recharged: Retriever, The Courtesan (acq), Surgeon, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
I'm going to pass on the avenge. If I roll max damage on the BYA power I will hand wipe after burying a card to avenge. The hour of The Crows
Recharge Surgeon to heal Cogsnap 1 discarded card.
Symbol of Insanity: Discard Blessing of Tsukiyo to bless for 2d6. Pausing to see if Cogsnap has any help available. Core
Barrier 3 Traits: Magic Trap To Defeat: Intelligence Wisdom Arcane Divine 12 If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.
Hayato's Deck Handler
The hour of The Inquisitor
Explore: Flaming Mace: Melee 10: 1d10 + 5 ⇒ (2) + 5 = 7 failed, banished
Core
Weapon 2 Traits: Bludgeoning Fire Mace Magic Melee To Acquire: Strength Melee 10 For your combat check, reveal to use Strength or Melee + 1d8 + 1d4; you may remove 1d4 and the Fire trait. Against a monster, you may additionally discard to ignore its after acting powers. Discard Blessing of Tsukiyo for Desperate wildcard. Recharge Retriever and reload a random card from discards (Blessing of Tsukiyo) to explore: Foes On All Sides: Cognsap & Hayato summon and encounter the danger.CotCT
Barrier 2 Traits: Skirmish Veteran To Defeat: None 0 Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated. Inferno Trap: Reload Jinfu to reduce Fire damage by 1 to 0, then recharge a random discard (The Courtesan) per Hayato's power.
Story Bane
Type: Barrier Traits: Fire Trap Veteran To Defeat: Dexterity Acrobatics Perception 8+# OR Craft Disable 6+# Before acting, each local character suffers 1 Fire damage. If undefeated, each local character suffers 1d4 Fire damage. Asking Cogsnap to play Corrosion. Asking Aric to discard Blessing of Abadar to double bless. Dexterity 8+##=16: 4d6 ⇒ (1, 6, 5, 3) = 15 Paizo re-roll the 1st d6 Dexterity 8+##=16: 1d6 + 14 ⇒ (1) + 14 = 15 failed Hayato and Cogsnap take 1d4 Fire damage. Fire damage: 1d4 ⇒ 3 Discard remaining cards in hand. No cards in hand to discard for Fire damage during Cogsnap's encounter. After Cogsnap's encounter, end turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded: Hatchetbird, The Survivor,
Middle of Deck (Unknown Order): Spirit Sword, The Keep, White War Paint, Grappler's Mask, Banner of the Ancient Kings, Voidglass Armor, Katana +1, Magic Spiked Breastplate Recharged: Retriever, The Courtesan (acq), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Set aside Bastion Boots.
Hayato wrote:
Deck, Discard, Buried:
Reloaded: Thundering Earthbreaker, Warhorse, Hatchetbird, Surgeon, The Survivor,
Middle of Deck (Unknown Order): Katana +1, Voidglass Armor, Spirit Sword, Banner of the Ancient Kings, Magic Spiked Breastplate, The Keep, White War Paint, Grappler's Mask Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☑ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Upgrades:
Hayato's Deck Handler
Scenario 4B Rewards:
Deck upgrades:
Hayato's Deck Handler
The hour of The Hidden Truth
Explore: Garden Guardian: Deja vu. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned. Hayato will discard the Brass Dwarf to double bless someone's check.
CotCT
Monster 3 Traits: Outsider Plant To Defeat: Combat 15 Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned. Fortitude 7: 1d8 + 2 ⇒ (7) + 2 = 9 success Reveal Dragonbane Greatsword, Banner adds 1, Hayato's power adds 1d6. Combat 15: 1d10 + 5 + 1d12 + 2 + 1d6 ⇒ (8) + 5 + (2) + 2 + (2) = 19 defeated Recharge Jinfu to explore, then recharge a random card from discards: BoTsukiyo. Secret Stockpile: Fail check with a d6 Dex and Wis. Choose to banish the barrier unless someone wants to avenge for a chance at a new weapon and armor.
Core
Barrier 2 Traits: Cache Lock To Defeat: Dexterity Disable 9 OR Wisdom Perception 11 If undefeated, you may banish this barrier. If defeated, draw a new weapon and a new armor. Reveal Surgeon to heal Ramexes 1 card then recharge Surgeon.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, The Cyclone (acq), Gorum's Iron, Voidglass Armor, Earthbreaker, Warhorse, Retriever Recharged: Katana +1, Blackjack's Daggers (acq), The Keep, Jinfu (Cohort), Blessing of Tsukiyo, Surgeon, Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Turn Summary:
Hayato's Deck Handler
During Cogsnap's turn: BA check for Cindermaw. Recharge Katana +1 to add 1d10 (Hayato's power).
Start of turn: The hour of Gorum's Iron
Explore: Garden Guardian: Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
CotCT
Monster 3 Traits: Outsider Plant To Defeat: Combat 15 Immune to Mental and Poison. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned. Recharge The Keep to add 1d10 (Hayato's power). Fortitude 7: 1d8 + 2 + 1d10 ⇒ (2) + 2 + (5) = 9 success Reveal Dragonbane Greatsword, Hayato's power adds 1d6, banner adds 1. Combat 15: 1d10 + 5 + 1d12 + 2 + 1d6 + 1 ⇒ (9) + 5 + (8) + 2 + (1) + 1 = 26 defeated Discard BoTsukiyo to explore:[/ooc] The Brass Dwarf: Fortitued 4+#=8: 1d8 + 2 ⇒ (6) + 2 = 8 acquired
CotCT
Blessing 1 Traits: Harrow Suit: Shields Veteran When this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead. To Acquire: Constitution Fortitude 4+# On any Constitution check, discard to bless twice. Discard to explore. End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Hatchetbird, Warhorse, Retriever, Voidglass Armor, Grappler's Mask, Gorum's Iron, Magic Spiked Breastplate, Earthbreaker, The Survivor, The Cyclone (acq) Recharged: Katana +1, Blackjack's Daggers (acq), The Keep, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
BA summon during Cogsnap's turn: Acid Mantis Queen: Reveal Dragonbane Greatsword. Banner adds 1.
Story Bane
Type: Monster Traits: Trigger Vermin Veteran To Defeat: Combat 10+## When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location. Combat 10+##-2=16: 1d10 + 5 + 1d12 + 2 ⇒ (7) + 5 + (12) + 2 = 26 defeated Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Voidglass Armor, Spirit Sword, Warhorse, Pit Gladiator, Grappler's Mask, Retriever, The Survivor, The Cyclone (acq), Hatchetbird, Gorum's Iron, Magic Spiked Breastplate, Surgeon Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of The Juggler
Explore: Brain Ooze: Hayato's power adds 1d6, Banner adds 1.
Core
Monster 2 Traits: Mental Ooze To Defeat: Combat 12 Immune to Mental or Poison. All damage is Mental damage that may not be reduced. If undefeated, suffer the scourge Frightened; if you already have a Frightened marker, discard the top card of your deck instead. Combat 12: 1d10 + 5 + 1d6 + 1 ⇒ (7) + 5 + (5) + 1 = 18 defeated Recharge Warhorse to explore and reload a random discarded card: Retriever. Blackjack's Daggers: Discard The Survivor to bless.
CotCT
Weapon 4 Traits: Blackjack Finesse Knife Loot Magic Melee Piercing Ranged To Acquire: Strength Dexterity Melee Ranged Stealth 11 For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2. On a local character's combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check. Melee 11: 2d10 + 5 ⇒ (10, 5) + 5 = 20 acquired Display White War Paint. Reveal Surgeon to heal Ramexes 1 card then recharge Surgeon.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): The Survivor, Spirit Sword, Grappler's Mask, The Cyclone (acq), Pit Gladiator, Voidglass Armor, Magic Spiked Breastplate, Surgeon, Earthbreaker, Retriever, Warhorse, Gorum's Iron, Hatchetbird Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
During Aric's turn, discard Retriever for Combat damage.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dragonbane Greatsword, Blessing of Tsukiyo, Jinfu (Cohort), Spirit Sword, Grappler's Mask, Magic Spiked Breastplate, The Cyclone (acq), Katana +1, The Keep, Earthbreaker, Hatchetbird, Voidglass Armor, Gorum's Iron, Pit Gladiator Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Henchmen are closing so process the close:
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Katana +1, Gorum's Iron, The Keep, Dragonbane Greatsword, Grappler's Mask, Magic Spiked Breastplate, Hatchetbird, Pit Gladiator, Blessing of Tsukiyo, Jinfu (Cohort), Earthbreaker, The Cyclone (acq), Spirit Sword, Voidglass Armor Recharged: Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
The hour of The Foreign Trader
Explore: Wand of Flame: Auto-fail and banish.
Core
Item 2 Traits: Arcane Attack Divine Fire Magic Veteran Wand To Acquire: Intelligence Arcane 9 OR Wisdom Divine 11 For your combat check, bury or banish to roll 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill. DURING RECOVERY If proficient, discard this card; you may succeed at an Arcane 11 or Divine 13 check to recharge it instead.
Acid Mantis Queen: BYA - Hayato summons & encounters Acid Mantis Queen at #-1. Reveal Spirit Sword, Banner adds 1, Hayato's power adds 1d6, location increases difficulty by #.
Henchman Proxy A1
Story Bane Type: Monster Traits: Trigger Vermin Veteran To Defeat: Combat 10+## When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location. Combat 10+###=19: 1d10 + 5 + 1d6 + 1 + 1 + 1d6 ⇒ (9) + 5 + (1) + 1 + 1 + (3) = 20 defeated Back to original encounter. Reveal and recharge Spirit Sword, Banner adds 1, location increases difficulty by #, Asking Cogsnap to bless the check. Combat 10+###=22: 2d10 + 5 + 1d6 + 1 + 1 + 1d8 ⇒ (5, 6) + 5 + (5) + 1 + 1 + (4) = 27 defeated No more explores due to Wearisome. End turn.
Hayato wrote:
Deck, Discard, Buried:
Reloaded: Surgeon,
Middle of Deck (Unknown Order): The Survivor, Katana +1, The Keep, Magic Spiked Breastplate, Blessing of Tsukiyo, Gorum's Iron, Dragonbane Greatsword, The Cyclone (acq), Grappler's Mask Recharged: White War Paint, Voidglass Armor, Retriever, Spirit Sword, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Display Banner of Ancient Kings for +1 to all combat checks.
Hayato wrote:
Deck, Discard, Buried:
Reloaded: Earthbreaker, Pit Gladiator, Hatchetbird, Surgeon,
Middle of Deck (Unknown Order): The Cyclone (acq), Gorum's Iron, Dragonbane Greatsword, The Keep, Magic Spiked Breastplate, Blessing of Tsukiyo, Katana +1, The Survivor, Grappler's Mask Recharged: White War Paint, Voidglass Armor, Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Hayato's Deck Handler
Dragonbane Greatsword in for Cruel Longsword, The Keep in for Blessing of Gorum.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Dragonbane Greatsword, The Cyclone (acq), Magic Spiked Breastplate, Pit Gladiator, White War Paint, Earthbreaker, Katana +1, Surgeon, Grappler's Mask, The Survivor, Gorum's Iron, Blessing of Tsukiyo, The Keep, Hatchetbird Recharged: Discard Pile: Buried Pile: Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
Examine top 5 cards of deck: White War Paint, Earthbreaker, Pit Gladiator, Hatchebird, Surgeon. Choose to recharge White War Paint.
Hayato's Deck Handler
Scenario 4A Rewards:
Spend hero point on Power Feat: "(☑ or recharge the card you played and put a random card from your discard pile on top of your deck)" Bonus deck upgrade. Deck Upgrades:
Hayato's Deck Handler
Biting Tigers encounter:
Hayato's Deck Handler
Ignore last post, I encountered the same Mercenary that Cogsnap did. The hour of The Crows
Explore: Artifact Dealer: A local character summons and encounters a barrier. Hayato would like to avoid that barrier encounter and focus on the combat checks if someone else is willing to take it.
None
Story Bane 4 Type: Monster Traits: Human Merchant To Defeat: Combat 17 THEN Combat 17 OR Charisma Diplomacy 9 Before acting, a local character summons and encounters a barrier. Villain Encounter: Difficulty increase: 1d6 ⇒ 5
Reveal and recharge Spirit Sword, recharge Our Lord in Iron, Hayato's power adds 1d6. Combat 17+5=22: 2d10 + 5 + 1d6 + 1 + 1d8 + 1d6 ⇒ (3, 5) + 5 + (3) + 1 + (8) + (1) = 26 Recharge Warhorse per Hayato's power to add 1d10 to a non-combat check, discard Gorum's Iron to bless. Diplomacy 9: 2d6 + 1 + 1d10 ⇒ (2, 4) + 1 + (7) = 14 defeated Assuming the barrier doesn't affect Hayato's checks, we win!
Hayato's Deck Handler
The hour of The Crows
Explore: Mercenary: Difficulty increase: 1d6 ⇒ 6
Monster
Traits: Human Warrior Veteran To Defeat: Combat 10+## OR Charisma Diplomacy 8+# If undefeated, bury a weapon or an armor from your hand or discards. If defeated, heal a weapon or an armor. Reveal and recharge Spirit Sword, Hayato's power adds 1d6, recharge Our Lord in Iron to bless. Combat 10+##+6=24: 2d10 + 5 + 1d6 + 1 + 1d6 + 1d8 ⇒ (1, 3) + 5 + (2) + 1 + (3) + (4) = 19 Hero Point re-roll Combat 10+##+6=24: 2d10 + 5 + 1d6 + 1 + 1d6 + 1d8 ⇒ (4, 1) + 5 + (4) + 1 + (6) + (7) = 28 defeated No weapons or armors to heal. Choose not to examine location. End turn & reset hand.
Hayato wrote:
Deck, Discard, Buried:
Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Hatchetbird, Pit Gladiator, Earthbreaker, Magic Spiked Breastplate, Banner of the Ancient Kings, Grappler's Mask Recharged: Surgeon, Spirit Sword, Our Lord in Iron (loot), Discard Pile: Buried Pile: Skills and Powers: SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4 Melee: Strength +2 Dexterity d6 ☐ +1 ☐ +2 Constitution d8 ☐ +1 ☐ +2 ☐ +3 Fortitude: Constitution +2 Intelligence d6 ☐ +1 Wisdom d6 ☐ +1 ☐ +2 ☐ +3 Survival: Wisdom +1 Charisma d6 ☐ +1 ☐ +2 Diplomacy: Charisma +1 Favored Card: Weapon
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