Hayato

Hayato - WilderRedbeard's page

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Hayato's Deck Handler

Scenario 5A Rewards:
Pass on loot staff.
Select Ally 5 to add to the acquired cards. Bonus deck upgrade.
Spend Hero Point on Power Feat: "On your (☑ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 (☑ 1d10).

Deck Upgrades:
Weapon 5: 1d1000 ⇒ 319 Banudor
Ally 5: 1d1000 ⇒ 761 Lyrune-Quah Moon Maiden

Banish The Survivor and add Blessing of Shizuru (AD3) per adventure path power.


Hayato's Deck Handler

The hour of The Dance
When this is the hour: When at least 3 types of boon are played on any check, a character may draw a card.
Give Spirit Sword to Aric/RR.
Remain at Crypt.

Explore:

The Avalanche:
CotCT
Blessing 1
Traits:
Harrow
Suit: Keys
Veteran
When this is the hour: When you suffer damage on your turn, each other local character suffers 1 damage of the same type.
To Acquire:
Dexterity
Survival 4+#
On your combat check, discard to bless twice.
Discard to explore. This exploration, the first time you would encounter a boon, banish it instead and explore again.
Survival 4+#=9: 1d6 + 1 ⇒ (4) + 1 = 5 Freely discard Bearskin Armor to add Strength die
Survival 4+#=9: 4 + 1 + 1d10 ⇒ 4 + 1 + (2) = 7 failed

End turn & reset hand.

Hayato wrote:

Hand: Pit Gladiator, Hatchetbird, Retriever, Thundering Earthbreaker (Ramexes'), Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 6 Discard: 7 Buried: 3
Current Location: Crypt
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Gorum's Iron; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 5A?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, Thundering Earthbreaker
Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo, Blackjack's Daggers (acq),
Discard Pile: The Survivor, Hellknight of the Nail, The Keep, Scabbard of Keen Edges (acq), Warhorse, Bearskin Armor, Dragonbane Greatsword,
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

End of turn hand update:

Hayato wrote:

Hand: Spirit Sword, Pit Gladiator, Hatchetbird, Thundering Earthbreaker (Ramexes'), Jinfu (Cohort),

Displayed: Banner of the Ancient Kings, Bearskin Armor,
Deck: 7 Discard: 6 Buried: 3
Current Location: Crypt
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Gorum's Iron; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 5A?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Retriever, Grappler's Mask, Thundering Earthbreaker
Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo, Blackjack's Daggers (acq),
Discard Pile: The Survivor, Hellknight of the Nail, The Keep, Scabbard of Keen Edges (acq), Warhorse, Dragonbane Greatsword,
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of The Uprising
When this is the hour: Your non-combat check against a bane is blessed.
Remain at Crypt.

Explore:

Cytillipede:
CotCT
Monster 4
Traits:
Vermin
To Defeat:
Combat 16
Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
If undefeated, a random local character summons and encounters this monster.
Before acting, each local character must succeed at a Constitution, Wisdom, or Fortitude 7 check or they cannot play weapons and spells this encounter.
Fortitude 7: 1d8 + 3 ⇒ (5) + 3 = 8 success
Reveal Dragonbane Greatsword.
Combat 16: 1d10 + 5 + 1d12 + 2 + 1d10 + 1 ⇒ (4) + 5 + (5) + 2 + (8) + 1 = 25 defeated & banished

Discard Warhorse to explore:

Foes On All Sides:
CotCT
Barrier 2
Traits:
Skirmish
Veteran
To Defeat:
None 0
Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.
Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.
Danger is:
Clockwork Guardian:
Story Bane
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 13+## OR Arcane Knowledge 7+#
Immune to Mental and Poison. Vulnerable to Electricity. If undefeated, weapons and armors that were revealed, reloaded, recharged, or discarded on the check to defeat are buried instead. If defeated, draw a new weapon.
Reveal and discard Dragonbane Greatsword. Warhorse treats the combat check as the first of the turn.
Combat 13+###=28: 2d10 + 5 + 1d12 + 2 + 1d10 + 1 ⇒ (10, 8) + 5 + (8) + 2 + (1) + 1 = 35 defeated & banished
Draw a new weapon: Blackjack's Daggers (W4) (Random weapon card 2)
Any local character is welcome to use Blackjack's Daggers to add 1d4+1 to a local combat check and evade the encounter if you fail the check.

Pause hand reset to see if Blackjack's Daggers are used.


Hayato's Deck Handler

The hour of The Gold-Fisted
When this is the hour: When you acquire a boon, you may recharge a card.
Give Gorum's Iron to Ramexes.
Hayato is not much help for acquiring spells, allies or blessings so he'll move to Crypt.

Explore:

Screaming Lock:
Proxy A6
Story Bane
Type: Barrier
Traits: Lock Magic
To Defeat: Dexterity Arcane Disable 8
Before acting, each local character suffers 1 Mental damage that cannot be reduced. If undefeated, suffer the scourge Dazed.
Discard Scabbard of Keen Edges for BA Mental damage.
Difficulty increased by #. Reload Thundering Earthbreaker to add 1d12.
Dexterity 8+#=13: 1d6 + 1d12 ⇒ (4) + (10) = 14 success
Ask Ramexes to discard Gorum's Iron to bless.
Wisdom 5+#=10: 2d6 ⇒ (1, 5) = 6 Paizo re-roll the first d6
Wisdom 5+#=10: 1d6 + 5 ⇒ (3) + 5 = 8 failed

End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Bearskin Armor, Warhorse, Thundering Earthbreaker (Ramexes'), Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 9 Discard: 4 Buried: 3
Current Location: Crypt
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Gorum's Iron; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 5A?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Hatchetbird, Retriever, Pit Gladiator, Grappler's Mask, Thundering Earthbreaker, Spirit Sword
Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo,
Discard Pile: The Survivor, Hellknight of the Nail, The Keep, Scabbard of Keen Edges (acq),
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Forgot to recharge a random discarded card for playing Jinfu: Blessing of Tsukiyo.

The hour of The Rabbit Prince
When this is the hour: At the start of your combat check, you may recharge a card to draw the top card of your deck; if you do not play that card on this check, bury it.
Move to Hospice.

Explore:

Scabbard of Keen Edges:
CotCT
Item 5
Traits:
Accessory
Magic
To Acquire:
Intelligence
Craft 12
On your Piercing or Slashing combat check, freely discard to add 2d4. If any die rolled on this check shows 4, count it as a 6. If you reload, recharge, or discard a weapon on the check, you may recharge this card instead of discarding it.
Cogsnap discards The Publican to double-bless.
Intelligence 12: 3d6 ⇒ (4, 2, 2) = 8 Hero Point re-roll
Intelligence 12: 3d6 ⇒ (6, 4, 5) = 15 acquired

End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Gorum's Iron, Jinfu (Cohort), Thundering Earthbreaker (Ramexes'), Scabbard of Keen Edges (acq),

Displayed: Banner of the Ancient Kings,
Deck: 11 Discard: 3 Buried: 3
Current Location: Hospice
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Gorum's Iron; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 5A?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Warhorse, Spirit Sword, Grappler's Mask, Thundering Earthbreaker, Retriever, Hatchetbird, Bearskin Armor
Recharged: The Foreign Trader (acq), Pillaging Mace, Blessing of Tsukiyo,
Discard Pile: The Survivor, Hellknight of the Nail, The Keep,
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Off turn: Discard Hellknight of the Nail for Mental damage.
Reload Thundering Earthbreaker and discard The Keep.
Move to Crypt. Reload Jinfu to block Besieged damage.

Hayato wrote:

Hand: Dragonbane Greatsword, Gorum's Iron,

Displayed: Banner of the Ancient Kings,
Deck: 12 Discard: 4 Buried: 3
Current Location: Caves
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local - Hellknight of the Nail
Distant -
L&D - The Keep, Gorum's Iron; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded: Jinfu (Cohort), Thundering Earthbreaker (Ramexes'),
Middle of Deck (Unknown Order): Retriever, Hatchetbird, Pit Gladiator, Warhorse, Spirit Sword, Thundering Earthbreaker, Grappler's Mask, Bearskin Armor
Recharged: The Foreign Trader (acq), Pillaging Mace,
Discard Pile: Blessing of Tsukiyo, The Survivor, Hellknight of the Nail, The Keep,
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of The Queen Mother
When this is the hour: Your Knowledge check is blessed.
Remain at Caves.

Explore:

Maiden's Helm:
CotCT
Armor 3
Traits:
Gray Maiden
Heavy Armor
Helm
Magic
To Acquire:
Constitution
Diplomacy
Fortitude 10
When you suffer any damage, freely reveal to reduce it by 1.
When you suffer Combat damage, freely reveal to reduce it by 2.
On your Diplomacy check, reveal to add 1d6.
After playing this armor, you may not play a Helm boon this encounter.
Fortitude 10: 1d8 + 3 ⇒ (5) + 3 = 8 failed & banished

End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Hellknight of the Nail, The Keep, Gorum's Iron, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 10 Discard: 2 Buried: 3
Current Location: Caves
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local - Hellknight of the Nail
Distant -
L&D - The Keep, Gorum's Iron; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bearskin Armor, Retriever, Pit Gladiator, Spirit Sword, Hatchetbird, Warhorse, Grappler's Mask, Thundering Earthbreaker
Recharged: The Foreign Trader (acq), Pillaging Mace,
Discard Pile: Blessing of Tsukiyo, The Survivor,
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Recharge a random card for Poisoned at end of last turn: Pillaging Mace.
Discard Spirit Sword for Mental damage during Ramexes turn.
Move to Caves. Reload Jinfu to block Besieged damage.
Ramexes removes Hayato's Poison and Curse of the worm and heals for 2 cards: Retriever & Spirit Sword (Thanks, ND!).

Hayato wrote:

Hand: Dragonbane Greatsword, The Keep,

Displayed: Banner of the Ancient Kings,
Deck: 13 Discard: 2 Buried: 3
Current Location: Caves
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - The Keep; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, Pit Gladiator, Retriever, Hellknight of the Nail, Gorum's Iron, Jinfu (Cohort), Bearskin Armor, Spirit Sword, Thundering Earthbreaker, Hatchetbird, Warhorse
Recharged: The Foreign Trader (acq), Pillaging Mace,
Discard Pile: Blessing of Tsukiyo, The Survivor,
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Impoverished - Draw 3 cards: White War Paint, Retriever, Voidglass Armor.
Then bury 3 cards: Voidglass Armor, Tayce Soldado, White War Paint.
Display Banner of the Ancient Kings.

The hour of Torag's Power
When this is the hour: When you would discard a boon to bless a Strength or Constitution check, you may recharge it instead.
Remain at Dungeons.

Explore:

Venomous Dagger:
Core
Weapon 3
Traits:
Finesse
Knife
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 11
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
On a local combat check, freely recharge to add 1d12 and the Poison trait. You may use this power even if you have previously revealed this card on this check.
Melee 11: 1d10 + 5 ⇒ (4) + 5 = 9 banished

Discard Retriever to explore. Recharge The Foreign Trader from discards.

Curse of the Worm:
CotCT
Barrier 5
Traits:
Curse
Task
To Defeat:
Intelligence
Knowledge 14
OR Wisdom
Divine 12
If undefeated, display this barrier.
While displayed:
* At the start of your turn, recharge a Sword boon and suffer the scourges Dazed and Entangled.
* When a power would remove 1 of your scourges, you may instead banish this barrier.
Fail check with a d6 Wisdom. Display barrier.

Discard Blessing of Tsukiyo to explore:

Guardian Zombie:
CotCT
Monster 2
Traits:
Undead
Zombie
Veteran
To Defeat:
Combat 11+##
Immune to Cold, Electricity, Mental and Poison.
If undefeated, suffer the scourge Plagued.
Display Pillaging Mace. Hayato's power adds 1d10. Location increases difficulty by 2. Banner adds 1. Discard The Survivor to bless.
Combat 11+##+2=23: 2d10 + 5 + 1d8 + 1 + 1d10 + 1 ⇒ (10, 5) + 5 + (1) + 1 + (6) + 1 = 29 defeated
Examine top card of location: Screaming Locks (Henchman Proxy A).

End turn & reset hand.

Hayato wrote:

Hand: Pillaging Mace, Spirit Sword, Dragonbane Greatsword, The Keep, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings, Curse of the Worm,
Deck: 9 Discard: 3 Buried: 3
Current Location: Dungeons
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - The Keep; Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Bearskin Armor, Hatchetbird, Warhorse, Grappler's Mask, Gorum's Iron, Pit Gladiator, Thundering Earthbreaker, Hellknight of the Nail
Recharged: The Foreign Trader (acq),
Discard Pile: Blessing of Tsukiyo, Retriever, The Survivor,
Buried Pile: Voidglass Armor, Tayce Soldado, White War Paint,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Swap in Bearskin Armor for Magic Full Plate.
Start at Dungeons.

Hayato wrote:

Hand: Pillaging Mace, Banner of the Ancient Kings, Tayce Soldado, Blessing of Tsukiyo, The Survivor, Jinfu (Cohort),

Displayed:
Deck: 14 Discard: 1 Buried: 0
Current Location: Dungeons
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessings
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, The Keep, White War Paint, Retriever, Gorum's Iron, Pit Gladiator, Spirit Sword, Bearskin Armor, Warhorse, Voidglass Armor, Dragonbane Greatsword, Hellknight of the Nail, Hatchetbird, Thundering Earthbreaker
Recharged:
Discard Pile: The Foreign Trader (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 ( 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Scenario+Adventure Rewards:
Choose Power Feat for the adventure reward (tier+1) and spend hero point on Power Feat: "On your first combat check of your turn, add 1d6 (☑ 1d10)."

Deck Upgrade:
Armor 4 - Bearskin Armor

For Adventure path power, banish Surgeon and add Hellknight of the Nail.


Hayato's Deck Handler

The hour of The Vision
When this is the hour: At the start of your turn, examine the top card of your location; if it is a Magic card, encounter it.
Pits top card: Restoration (Spell 4), Magic card so encounter triggered.

Restoration:
CotCT
Spell 4
Traits:
Divine
Magic
To Acquire:
Wisdom
Divine 12
Banish to let a local character draw 2 cards. You may not use this power during an encounter.
DURING RECOVERY
If proficient, discard this card; you may succeed at a Divine 14 check to recharge it instead.
Auto-fail with a d6 Wisdom & banish. No cards in hand for location Combat damage or Hostile wild card.
Remain at [/b].

Explore:

Frost Longbow:
Core
Weapon 2
Traits:
2-Handed
Bow
Cold
Magic
Piercing
Ranged
To Acquire:
Dexterity
Ranged 13
For your combat check, reveal to use Dexterity or Ranged + 1d8 + 1d4; you may remove 1d4 and the Cold trait.
If proficient, on another character's combat check, freely discard to add 1d8.
After playing this weapon, you may not play an Offhand boon this encounter.
Auto-fail with a d6 Dexterity & banish.

End turn & reset hand.

Hayato wrote:

[b]Hand: Magic Full Plate, Banner of the Ancient Kings, Warhorse, Retriever, The Survivor,

Displayed:
Deck: 13 Discard: 4 Buried: 0
Current Location: Pits
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing & Banner
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, White War Paint, Tayce Soldado
Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo, Pillaging Mace, Gorum's Iron, Grappler's Mask, Thundering Earthbreaker, Voidglass Armor, Dragonbane Greatsword, Spirit Sword,
Discard Pile: The Tangled Briar (acq), Pit Gladiator, The Keep, Red War Paint (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.

Display Banner of the Ancient Kings at the start of Aric's turn.


Hayato's Deck Handler

Hayato will guard Pits instead of Cogsnap.
Draw two cards (Voidglass Armor & Gorum's Iron) then recharge hand.

Hayato wrote:

Hand:

Displayed: Red War Paint (acq),
Deck: 18 Discard: 3 Buried: 0
Current Location: Pits
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D -
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, The Survivor, Retriever, Magic Full Plate, Tayce Soldado, Warhorse, Banner of the Ancient Kings, White War Paint
Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo, Pillaging Mace, Gorum's Iron, Grappler's Mask, Thundering Earthbreaker, Voidglass Armor, Dragonbane Greatsword, Spirit Sword,
Discard Pile: The Tangled Briar (acq), Pit Gladiator, The Keep,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Move to Pits when location closes.

Hayato wrote:

Hand: Pillaging Mace, Spirit Sword, Dragonbane Greatsword, Thundering Earthbreaker, Grappler's Mask,

Displayed: Red War Paint (acq),
Deck: 13 Discard: 3 Buried: 0
Current Location: Pits
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - The Keep available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Retriever, Voidglass Armor, Surgeon, Magic Full Plate, Gorum's Iron, Tayce Soldado, White War Paint, Warhorse, The Survivor, Banner of the Ancient Kings
Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo,
Discard Pile: The Tangled Briar (acq), Pit Gladiator, The Keep,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of The Waxworks
When this is the hour: At the start of your turn, discard a blessing or suffer the scourge Exhausted.
Discard The Keep for the hour power.
Remain at Dungeons.

Explore: Henchman Proxy A5

Animated Object:
Story Bane
Type: Monster
Traits: Construct Veteran
To Defeat: Combat 12+## OR Arcane 7+#
A random local character encounters this monster instead. If defeated, roll 1d4, then summon and encounter a boon of the corresponding type: 1. Weapon 2. Spell 3. Armor 4. Item
Random local character encounters this monster (1=H, 2=C): 1d2 ⇒ 2 Cognsap encounters Animated Object.

Pausing turn.

Hayato wrote:

Hand: Pillaging Mace, Spirit Sword, Dragonbane Greatsword, Thundering Earthbreaker,

Displayed: Red War Paint (acq),
Deck: 14 Discard: 3 Buried: 0
Current Location: Dungeons
Hero Points (Available): 1
NOTES:
Available Support:
Other: Dice Re-Roll Used for 4D?: N


Hayato's Deck Handler

The hour of The Cyclone
When this is the hour: The difficulty of your non-combat check against a bane is increased by 3.
Remain at Dungeons.

Explore:

Orc Rager:
CotCT
Monster 2
Traits:
Barbarian
Orc
Veteran
To Defeat:
Combat 10+##
Before acting, suffer 1d4 Combat damage.
Combat damage: 1d4 ⇒ 1 Discard Pit Gladiator for damage.
Difficulty increased by 2.
Reveal Pillaging Mace, Hayato's power adds 1d6, recharge Hatchetbird for 1d6.
Combat 10+##+2=20: 1d10 + 5 + 1d8 + 1 + 2d6 ⇒ (6) + 5 + (2) + 1 + (2, 5) = 21 defeated
Examine top card of location: Garden Guardian (M3). Not a boon so don't draw it.

Discard Blessing of Tsukiyo to explore:

Garden Guardian:
CotCT
Monster 3
Traits:
Outsider
Plant
To Defeat:
Combat 15
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
BA difficulty increased by 3 for hour. Recharge The Keep to add 1d10 per Hayato's power.
BA Fortitude 7+3=10: 1d8 + 3 + 1d10 ⇒ (5) + 3 + (9) = 17 success
Reveal Pillaging Mace.
Combat 15+2=17: 1d10 + 5 + 1d8 + 1 ⇒ (4) + 5 + (7) + 1 = 17 defeated
Examine top card of location: Red War Paint (I4) - draw card per Pillaging Mace's power.

Display Red War Paint. Recharge Jinfu to explore. Recharge a random card from discard per Hayato's power: Blessing of Tsukiyo.

Pixie Gang:
Core
Monster 2
Traits:
Fey
Swarm
To Defeat:
Combat 13
OR Dexterity
Acrobatics 10
On the check to defeat, add the number of other local characters.
If defeated by at least 4, or undefeated, each local character gives a random card to a random other local character.
Reveal Pillaging Mace.
Combat 13+2=15: 1d10 + 5 + 1d8 + 1 ⇒ (6) + 5 + (8) + 1 = 20 defeated
Examine top card of location: Secret Stockpile (Ba2) - leave on top of location

End turn & reset hand.

Hayato wrote:

Hand: Pillaging Mace, Spirit Sword, Dragonbane Greatsword, Thundering Earthbreaker, The Keep,

Displayed: Red War Paint (acq),
Deck: 14 Discard: 2 Buried: 0
Current Location: Dungeons
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - The Keep available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Warhorse, Voidglass Armor, Gorum's Iron, Tayce Soldado, Retriever, White War Paint, Surgeon, The Survivor, Banner of the Ancient Kings, Grappler's Mask, Magic Full Plate
Recharged: Hatchetbird, Jinfu (Cohort), Blessing of Tsukiyo,
Discard Pile: The Tangled Briar (acq), Pit Gladiator,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Discard The Tangled Briar.
Start at Dungeons

Hayato wrote:

Hand: Pillaging Mace, Pit Gladiator, Hatchetbird, The Keep, Blessing of Tsukiyo, Jinfu (Cohort),

Displayed:
Deck: 14 Discard: 1 Buried: 0
Current Location: Dungeons
Hero Points (Available): 1
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - The Keep and Tsukiyo blessings available.
Other: Dice Re-Roll Used for 4D?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Full Plate, White War Paint, Gorum's Iron, Banner of the Ancient Kings, Voidglass Armor, Grappler's Mask, Warhorse, Surgeon, Tayce Soldado, Dragonbane Greatsword, The Survivor, Spirit Sword, Thundering Earthbreaker, Retriever
Recharged:
Discard Pile: The Tangled Briar (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Scenario Rewards:
Pass on Mantle of Life loot.

Deck Upgrades:
Pass on deck upgrades.

Per Adventure 1 reward, banish Magic Spiked Breastplate and add Magic Full Plate (AD#2).


Hayato's Deck Handler

Forgot to shuffle a random card: 1d5 ⇒ 2 into my deck for Confusing wildcard: Voidglass Armor.

The hour of The Mute Hag
When this is the hour: At the start of your turn, summon and encounter a spell.

Embiggen:
CotCT
Spell 2
Traits:
Arcane
Divine
Magic
Promo
To Acquire:
IntelligenceWisdomArcaneDivine 8
Freely display next to a local character. While displayed:
* Exchange all of that character's dice for dice of these sizes: d4⇒d8, d6⇒d10, d8⇒d12, d10⇒d12, d12⇒d20 (if you have one).
* At the end of the turn, banish.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane or Divine 10 check to recharge it instead. When you attempt this check, treat your dice as if you are affected by this spell.
Auto-fail with an d6 Int and Wisdom.
Remain at Lair.

Explore:

Sable Company Leathers:
CotCT
Armor 3
Traits:
Light Armor
Magic
To Acquire:
Constitution
Acrobatics
Fortitude 10
Display. While displayed:
* When you suffer Cold or Combat damage, you may recharge to reduce it by 2.
* On your combat, Constitution, or Fortitude check, you may recharge to add your Acrobatics modifier.
Fortitude 10: 1d8 + 3 ⇒ (5) + 3 = 8 banished

Shuffle Jinfu into deck to explore. Recharge a random discarded card: Hatchetbird.

Magic Full Plate:
Core
Armor 2
Traits:
Heavy Armor
Magic
To Acquire:
ConstitutionFortitude 11
Display. While displayed:
* When you suffer any damage, you may draw this card to reduce it by 1.
* When you suffer Combat damage, you may draw this card to reduce it by 2.
* If proficient, when you suffer any damage, you may discard to reduce it to 0. You may succeed at a Fortitude 6 check to recharge instead.
Fortitude 11: 1d8 + 3 ⇒ (1) + 3 = 4 banished

End turn & reset hand.

Hayato wrote:

Hand: Thundering Earthbreaker, White War Paint, Grappler's Mask, The Keep, Blessing of Tsukiyo,

Displayed: Banner of the Ancient Kings,
Deck: 11 Discard: 3 Buried: 0
Current Location: Lair
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - The Keep and Tsukiyo blessings available. Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jinfu (Cohort), The Survivor, Magic Spiked Breastplate, Safe Haven (acq), Voidglass Armor, The Foreign Trader (acq), Warhorse, Pillaging Mace, Dragonbane Greatsword, Gorum's Iron
Recharged: Hatchetbird,
Discard Pile: Retriever, Surgeon, Vicious Scythe (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.

Shuffle a random card into deck for Confusing: Grappler's Mask.


Hayato's Deck Handler

The hour of Orison
When this is the hour: No effect.
Move to Ruin.

Explore:

Dragon's Breath:
CotCT
Spell 3
Traits:
Arcane
Magic
Attack
To Acquire:
Intelligence
Arcane 11
For your combat check, banish to use Arcane + 3d6 and add the Acid, Cold, Electricity, Fire, or Poison trait.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 13 check to recharge it instead.
Auto-fail with d6 Intelligence.

Discard Surgeon to explore:

Burning Tar:
Core
Barrier 0
Traits:
Fire
Obstacle
Veteran
To Defeat:
Dexterity
Acrobatics 6+#
OR Constitution
Craft
Fortitude 7+#
Before acting, each local character suffers 1 Fire damage.
If undefeated, suffer 1d4 Fire damage. If you do not reduce the damage to 0, bury the cards you would discard as damage and suffer the scourge Wounded.
Discard Magic Spiked Breastplate for 1 Fire damage.
Reload Thundering Earthbreaker to add 1d12.
Fortitude 7+#=11: 1d8 + 3 + 1d12 ⇒ (8) + 3 + (6) = 17 defeated

Discard Hatchetbird to move to Lair and explore. Recharge random discarded card per Hayato's power: Magic Spiked Breastplate.

Captive Horror:
CotCT
Barrier 2
Traits:
Lock
Trigger
To Defeat:
Wisdom
Disable
Stealth 9
When examined, encounter this barrier.
If undefeated, summon 3 new monsters; encounter 1 of the highest level and banish the others.
Auto-fail check with d6 Wisdom. Summon 3 monsters: Dire Crocodile (M2), Diseased Rats (M2) & Pixie Gang (M2). Encounter:
Pixie Gang:
Core
Monster 2
Traits:
Fey
Swarm
To Defeat:
Combat 13
OR Dexterity
Acrobatics 10
On the check to defeat, add the number of other local characters.
If defeated by at least 4, or undefeated, each local character gives a random card to a random other local character.
Reveal and discard Vicious Scythe. Hatchetbird adds 1d6.
Combat 13: 1d10 + 5 + 2d10 + 2 + 1d6 ⇒ (3) + 5 + (5, 9) + 2 + (1) = 25 defeated
No local characters.

End turn & reset hand.

Hayato wrote:

Hand: Thundering Earthbreaker, Voidglass Armor, Grappler's Mask, The Keep, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 10 Discard: 4 Buried: 0
Current Location: Lair
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing. Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pillaging Mace, White War Paint, Gorum's Iron, Warhorse, Dragonbane Greatsword
Recharged: The Survivor, The Foreign Trader (acq), Safe Haven (acq), Blessing of Tsukiyo, Magic Spiked Breastplate,
Discard Pile: Retriever, Surgeon, Hatchetbird, Vicious Scythe (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of Shelyn's Song
When this is the hour: When you would discard a boon to bless a Dexterity or Charisma check, you may recharge it instead.
Remain at Bridge.

Explore: Henchman Proxy A3

Bardic Exaggeration:
Story Bane 4
Type: Barrier
Traits:
Task
Mental
Veteran

To Defeat:
None

Powers:
Choose a category on the High-Level Story Bane Roster; summon and encounter a random story bane from that category. Choose a power from this list and add it to the summoned story bane:

Only 1 boon may be played during this encounter.
The difficulty to defeat is increased by 10+#.
Before acting, summon 3 new monsters; for each, choose a local character to encounter it.
Replace all the checks to defeat with one Diplomacy, Stealth, or Survival 18+# check. Ignore any after acting powers.

If all summoned banes are defeated, gain 1 respect point; this barrier is defeated.

Random top card of Story Bane pile: 1d6 ⇒ 3
Red Mantis Assassin:
CotCT
Story Bane 3
Type: Monster
Traits:
Assassin
Human
Red Mantis
Veteran
To Defeat:
Combat 10+##
Resistant to Attack and Fire.
Before acting, succeed at a Wisdom or Perception 4+# check or the difficulty to defeat is increased by 1d6.
If undefeated, suffer the scourge Wounded.
Choose the Bardic Exaggeration power "Only 1 boon may be played during this encounter."
Recharge Safe Haven to add 1d10 to BA check (Hayato's power).
Wisdom 4+#=8: 1d6 + 1d10 ⇒ (3) + (4) = 7 failed
Difficulty increase: 1d6 ⇒ 6 of course
Reveal Thundering Earthbreaker, Hayato's power adds 1d6, two Banners add 1 each.
Combat 10+##+6=24: 1d10 + 5 + 1d12 + 2 + 1d6 + 2 ⇒ (3) + 5 + (10) + 2 + (1) + 2 = 23 Paizo re-roll the d6
Combat 10+##+6=24: 3 + 5 + 10 + 2 + 1d6 + 2 ⇒ 3 + 5 + 10 + 2 + (5) + 2 = 27 defeated
Gain 1 respect point, Bardic Exaggeration defeated.

Discard Retriever, recharge Blessing of Tsukiyo from discards, and explore:

Vicious Scythe:
CotCT
Weapon 2
Traits:
2-Handed
Magic
Melee
Scythe
Slashing
To Acquire:
Strength
Melee 11
For your combat check, reveal to use Strength or Melee + 1d10+1; you may additionally discard to add another 1d10+1. If proficient, if any die rolled on this check shows 10, count it as a 12. If you fail this check against a non-story bane monster, you may reload the monster into its location.
After playing this weapon, you may not play an Offhand boon this encounter.
Retriever adds 1d6.
Melee 11: 1d10 + 5 + 1d6 ⇒ (8) + 5 + (3) = 16 acquired

End turn & reset hand.

Hayato wrote:

Hand: Thundering Earthbreaker, Magic Spiked Breastplate, Hatchetbird, Surgeon, Vicious Scythe (acq),

Displayed: Banner of the Ancient Kings,
Deck: 13 Discard: 1 Buried: 0
Current Location: Bridge
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Jinfu (Cohort), Gorum's Iron, The Keep, White War Paint, Grappler's Mask, Voidglass Armor, Pillaging Mace, Warhorse, Dragonbane Greatsword
Recharged: The Survivor, The Foreign Trader (acq), Safe Haven (acq), Blessing of Tsukiyo,
Discard Pile: Retriever,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of Rovagug's Destruction
When this is the hour: On your check, you may banish a random blessing from your discards to bless.
Give Spirit Sword to Ramexes.
Remain at Bridge.

Explore:

Locked Door:
Core
Barrier 1
Traits:
Lock
Obstacle
Veteran
To Defeat:
Strength
Melee 10+#
OR Disable 6+#
On the check to defeat, you may recharge an Axe or Bludgeoning weapon to add 1d8.
If undefeated, mark this barrier's location with the scourge Entangled, then reload this barrier into its location.
If defeated, remove the scourge Entangled from this location; you may explore.
Discard BoTsukiyo to bless.
Melee 10+#=14: 2d10 + 5 ⇒ (5, 6) + 5 = 16 defeated

Free explore for defeating Locked Door:

Safe Haven:
CotCT
Spell 4
Traits:
Arcane
Magic
To Acquire:
Intelligence
Arcane 12
OR Wisdom
Divine 13
Display to move yourself together with any number of local characters, ignoring any movement restrictions.
You may not use this power during an encounter. While displayed:
* At the end of your turn, banish, and any number of local characters may move together.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 14 or Divine 15 check to recharge it instead.
Ramexes plays The Fiend and Hayato banishes Pit Gladiator to add 3d6.
Intelligence 12: 4d6 ⇒ (4, 2, 5, 2) = 13 acquired

End turn. Reset hand and shuffle a random card into deck: The Foreign Trader.

Hayato wrote:

Hand: Thundering Earthbreaker, Hatchetbird, Retriever, Safe Haven (acq),

Displayed: Banner of the Ancient Kings,
Deck: 13 Discard: 1 Buried: 0
Current Location: Bridge
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Breastplate, Gorum's Iron, Dragonbane Greatsword, White War Paint, Pillaging Mace, Grappler's Mask, Jinfu (Cohort), The Keep, Voidglass Armor, Surgeon, Warhorse
Recharged: The Survivor, The Foreign Trader (acq),
Discard Pile: Blessing of Tsukiyo,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Recharge Grappler's Mask for BYA check during Ramexes' turn.
Dexterity (Melee) 5+#=9: 1d10 + 5 ⇒ (3) + 5 = 8 failed
Cold damage: 1d4 ⇒ 2 +1 for Deadly. Reload Jinfu to block 1, then recharge The Foreign Trader from discards per Hayato's power. Recharge Gorum's Iron & The Survivor for the remaining damage.

The hour of Sands of the Hour
When this is the hour: No effect.
Remain at Bridge.

Display Banner.
Explore:

Mercenary:
Core
Monster 1
Traits:
Human
Warrior
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.
Reveal & discard Pillaging Mace, Hayato's power adds 1d6, Banner adds 1.
Combat 10+##=18: 1d10 + 5 + 1d8 + 1 + 1d4 + 1d6 + 1 ⇒ (4) + 5 + (4) + 1 + (3) + (3) + 1 = 21 defeated
Examine top card of location per Mace power: Flask of Curses (Ba2).
Heal Mace per Mercenary power.

End turn & reset hand. Rechrge random for Confusing: The Survivor.

Hayato wrote:

Hand: Spirit Sword, Hatchetbird, Pit Gladiator, Blessing of Tsukiyo,

Displayed: Banner of the Ancient Kings,
Deck: 15 Discard: 0 Buried: 0
Current Location: Bridge
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing, Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C1?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): White War Paint, Thundering Earthbreaker, Jinfu (Cohort), Voidglass Armor, Gorum's Iron, Magic Spiked Breastplate, Pillaging Mace, Dragonbane Greatsword, Retriever, Surgeon, The Keep, The Foreign Trader (acq), Warhorse, Grappler's Mask
Recharged: The Survivor,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Pillaging Mace in for Katana +1.
Discard The Foreign Trader. Set aside Bastion Boots.
Examine top 5 cards: Spirit Sword, Pit Gladiator, Retriever, White War Paint, Magic Spiked Breastplate. Recharge Pit Gladiator.
Start at Bridge.

Hayato wrote:

Hand: Pillaging Mace, Grappler's Mask, Banner of the Ancient Kings, The Survivor, Gorum's Iron, Jinfu (Cohort),

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Bridge
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing, Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C1?: N

Deck, Discard, Buried:

Reloaded: Spirit Sword, Magic Spiked Breastplate, White War Paint, Retriever,
Middle of Deck (Unknown Order): The Keep, Dragonbane Greatsword, Blessing of Tsukiyo, Surgeon, Voidglass Armor, Thundering Earthbreaker, Hatchetbird, Warhorse
Recharged: Pit Gladiator,
Discard Pile: The Foreign Trader (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Scenario 4C2 Rewards:
I will not contest the loot axe. A weapon 4 is good for me if I can roll for one.
Spend Hero Point on card feat: Ally 6

Deck Upgrade:
Weapon 4: 1d1000 ⇒ 620 Pillaging Mace
Ally 3: 1d1000 ⇒ 483 Ruan Mirkova


Hayato's Deck Handler

The hour of The Eclipse
When this is the hour: On your Intelligence or Wisdom check, the difficulty is increased by 3.
Remain at TP4.

Recharge Surgeon to heal Cogsnap 1 card.
Explore:

Fangs of Diomazul:
CotCT
Barrier 3
Traits:
Construct
Trap
To Defeat:
Dexterity
Acrobatics
Disable
Stealth 11
If undefeated, display this barrier at your location. While displayed, at this location:
* When you explore, suffer 1d4 Combat damage.
* For your first exploration of your turn, you may encounter this barrier.
* When this location is closed, banish this barrier.
Discard Gorum's Iron to bless.
Dexterity 11: 2d6 ⇒ (1, 6) = 7 failed Display Fangs of Diomazu next to the location (unless someone wants to avenge).

End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Spirit Sword, Magic Spiked Breastplate, The Courtesan (acq), Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 9 Discard: 3 Buried: 1
Current Location: Twisting Passages 4
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local - Surgeon
Distant -
L&D - Blessing, Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C2?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Keep, Pit Gladiator, Katana +1, Blessing of Tsukiyo
Recharged: Voidglass Armor, Thundering Earthbreaker, Retriever, Grappler's Mask, Surgeon,
Discard Pile: Warhorse, The Survivor, Gorum's Iron,
Buried Pile: Hatchetbird,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Off turn: Discard The Survivor for Ramexes' check.

Start of turn: The hour of Incitation
When this is the hour: No effect
Give White War Paint to Cogsnap. Feel free to use it as an Alchemical item even if it banishes.
Remain at TP1.

No cards to explore. Attempt close check. Recharge Grappler's Mask to use Melee. Asking Cogsnap for Potion of Focus to add 1d6.
Survival (Melee) 5+#=9: 1d10 + 5 + 1d6 ⇒ (4) + 5 + (3) = 12 success
TP#1 closed. Hayato and Cogsnap move to Twisting Passages #4

Display White War Paint. End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Surgeon, Gorum's Iron, The Courtesan (acq), Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 10 Discard: 2 Buried: 1
Current Location: Twisting Passages 4
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local - Surgeon
Distant -
L&D - Blessing, Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C2?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Magic Spiked Breastplate, Katana +1, Spirit Sword, Blessing of Tsukiyo, The Keep
Recharged: Voidglass Armor, Thundering Earthbreaker, Retriever, Grappler's Mask,
Discard Pile: Warhorse, The Survivor,
Buried Pile: Hatchetbird,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.

Gave White War Paint to Cogsnap and used Potion of Focus.
Twisting Passages 1 closed.


Hayato's Deck Handler

The hour of Nethys's Duality
When this is the hour: On your check against a spell, add 1d4.
Remain at TP1.

Skip free explore, recharge Retriever to explore and put The Survivor from discards on top of Hayato's deck. Explore:

Liquid Courage:
CotCT
Item 2
Traits:
Alchemical
Liquid
To Acquire:
Intelligence
Craft 9
Display. While displayed:
* Remove your scourge Frightened.
* You may banish to ignore a monster's before acting powers.
DURING RECOVERY
If proficient, you may succeed at a Craft 11 check to recharge this card.
Retriever adds 1d6.
Intelligence 9: 2d6 ⇒ (3, 4) = 7 failed
Discard Warhorse for wildcard.

Attempt to close location. Asking aric for BotMidnight Lord.
Survival 5+#=9: 2d6 + 1 ⇒ (3, 3) + 1 = 7 failed

End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, White War Paint, Grappler's Mask, The Survivor, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 12 Discard: 1 Buried: 1
Current Location: Twisting Passages 1
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing, Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4C2?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Breastplate, The Courtesan (acq), The Keep, Pit Gladiator, Surgeon, Spirit Sword, Blessing of Tsukiyo, Gorum's Iron, Katana +1
Recharged: Voidglass Armor, Thundering Earthbreaker, Retriever,
Discard Pile: Warhorse,
Buried Pile: Hatchetbird,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of The Big Sky
When this is the hour: At the start of your turn, you may remove 1 of your scourges.
Remain at Twisting Passages 1.

Explore:

Gray Maiden Footsoldier:
CotCT
Monster 2
Traits:
Fighter
Gray Maiden
Human
Veteran
To Defeat:
Combat 10+##
OR Charisma
Diplomacy 6+#
When you would encounter this monster, if you are not at an Urban location, exchange it with a new monster instead.
If undefeated, a local character summons and encounters the danger.
Ask Cogsnap for Liquid Persuasion, recharge Thundering Earthbreaker to add 1d10 per Hayato's power.
Charisma 6+#=10: 1d6 + 1 + 1d10 + 1d10 + 4 ⇒ (1) + 1 + (3) + (7) + 4 = 16 success

End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Banner of the Ancient Kings, Warhorse, Retriever, Jinfu (Cohort),

Displayed:
Deck: 13 Discard: 1 Buried: 1
Current Location: Twisting Passages 1
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner will be displayed at the start of Aric's turn
Other: Dice Re-Roll Used for 4C2?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Surgeon, Grappler's Mask, Spirit Sword, The Courtesan (acq), Gorum's Iron, Pit Gladiator, The Keep, White War Paint, Magic Spiked Breastplate, Blessing of Tsukiyo, Katana +1
Recharged: Voidglass Armor, Thundering Earthbreaker,
Discard Pile: The Survivor,
Buried Pile: Hatchetbird,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.

At the start of Aric's turn, display Banner.


Hayato's Deck Handler

Off turn: Cogsnap heals Hayato for 5 (Thanks, 勝20100!): Dragonbane Greatsword, Pit Gladiator, Gorum's Iron, Blessing of Tsukiyo & Warhorse.
Bury Hatchetbird to avenge Cogsnap's encounter with Orc Marauder.
BA Combat damage: 1d4 ⇒ 2 Discard Voidglass Armor for 1 damage, reload Jinfu to block 1 damage. Recharge Voidglass Armor for playing Jinfu per Hayato's power.
Reveal Thundering Earthbreaker, discard The Survivor to bless.
Combat 16+##=24: 2d10 + 5 + 1d12 + 2 ⇒ (2, 9) + 5 + (7) + 2 = 25 defeated
Attempt to close location. Ramexes discards BoPharasma to bless.
Survival 5+#=9: 2d6 + 1 ⇒ (2, 1) + 1 = 4 re-roll a d6 per the hour
Survival 5+#=9: 2 + 1d6 + 1 ⇒ 2 + (4) + 1 = 7 failed

Hayato wrote:

Hand: Thundering Earthbreaker,

Displayed:
Deck: 17 Discard: 1 Buried: 1
Current Location: Twisting Passages 1
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing
Other: Dice Re-Roll Used for 4C2?: Y

Deck, Discard, Buried:

Reloaded: Jinfu (Cohort),
Middle of Deck (Unknown Order): Surgeon, Spirit Sword, The Keep, The Courtesan (acq), Gorum's Iron, Pit Gladiator, Banner of the Ancient Kings, Blessing of Tsukiyo, Katana +1, White War Paint, Magic Spiked Breastplate, Grappler's Mask, Retriever, Warhorse, Dragonbane Greatsword
Recharged: Voidglass Armor,
Discard Pile: The Survivor,
Buried Pile: Hatchetbird,
Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Ask Cogsnap for the Publican in place of Tsukiyo.
Wisdom 12: 3d6 ⇒ (1, 2, 6) = 9 failed
Cogsnap Combat damage: 1d4 - 1 ⇒ (2) - 1 = 1
Reload Jinfu to block 1 damage to Cogsnap.
Hayato Combat damage: 1d4 - 1 ⇒ (3) - 1 = 2
Discard Blessing of Tsukiyo and Warhorse for damage.
Barrier shuffled back into location.

End turn & reset hand.

Hayato wrote:

Hand: Thundering Earthbreaker, Voidglass Armor, Hatchetbird, The Survivor, Jinfu (Cohort),

Displayed:
Deck: 10 Discard: 5 Buried: 0
Current Location: Twisting Passages 1
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing
Other: Dice Re-Roll Used for 4C2?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Magic Spiked Breastplate, Spirit Sword, Grappler's Mask, The Keep, Banner of the Ancient Kings, Katana +1, White War Paint
Recharged: Retriever, The Courtesan (acq), Surgeon,
Discard Pile: Dragonbane Greatsword, Pit Gladiator, Gorum's Iron, Blessing of Tsukiyo, Warhorse,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

I'm going to pass on the avenge. If I roll max damage on the BYA power I will hand wipe after burying a card to avenge.

The hour of The Crows
When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
Remain at Twisting Passages 1.

Recharge Surgeon to heal Cogsnap 1 discarded card.
Explore random top card: 1d6 ⇒ 2:

Symbol of Insanity:
Core
Barrier 3
Traits:
Magic
Trap
To Defeat:
Intelligence
Wisdom
Arcane
Divine 12
If undefeated, each local character chooses a random other local character; the chosen character suffers 1d4-1 Combat damage.
Discard Blessing of Tsukiyo to bless for 2d6. Pausing to see if Cogsnap has any help available.


Hayato's Deck Handler

The hour of The Inquisitor
When this is the hour: You may not use powers to reroll dice.
Remain at Twisting Passages 1.

Explore:

Flaming Mace:
Core
Weapon 2
Traits:
Bludgeoning
Fire
Mace
Magic
Melee
To Acquire:
Strength
Melee 10
For your combat check, reveal to use Strength or Melee + 1d8 + 1d4; you may remove 1d4 and the Fire trait. Against a monster, you may additionally discard to ignore its after acting powers.
Melee 10: 1d10 + 5 ⇒ (2) + 5 = 7 failed, banished
Discard Blessing of Tsukiyo for Desperate wildcard.

Recharge Retriever and reload a random card from discards (Blessing of Tsukiyo) to explore:

Foes On All Sides:
CotCT
Barrier 2
Traits:
Skirmish
Veteran
To Defeat:
None 0
Each local character summons and encounters the danger; the difficulty to defeat is increased by #. If any character defeats the danger, this barrier is defeated.
Cognsap & Hayato summon and encounter the danger.
Inferno Trap:
Story Bane
Type: Barrier
Traits: Fire Trap Veteran
To Defeat: Dexterity Acrobatics Perception 8+# OR Craft Disable 6+#
Before acting, each local character suffers 1 Fire damage. If undefeated, each local character suffers 1d4 Fire damage.
Reload Jinfu to reduce Fire damage by 1 to 0, then recharge a random discard (The Courtesan) per Hayato's power.
Asking Cogsnap to play Corrosion. Asking Aric to discard Blessing of Abadar to double bless.
Dexterity 8+##=16: 4d6 ⇒ (1, 6, 5, 3) = 15 Paizo re-roll the 1st d6
Dexterity 8+##=16: 1d6 + 14 ⇒ (1) + 14 = 15 failed
Hayato and Cogsnap take 1d4 Fire damage.
Fire damage: 1d4 ⇒ 3 Discard remaining cards in hand.

No cards in hand to discard for Fire damage during Cogsnap's encounter. After Cogsnap's encounter, end turn & reset hand.

Hayato wrote:

Hand: Thundering Earthbreaker, Warhorse, Surgeon, Blessing of Tsukiyo, Jinfu (Cohort),

Displayed:
Deck: 12 Discard: 3 Buried: 0
Current Location: Twisting Passages 1
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessings
Other: Dice Re-Roll Used for 4C2?: Y

Deck, Discard, Buried:

Reloaded: Hatchetbird, The Survivor,
Middle of Deck (Unknown Order): Spirit Sword, The Keep, White War Paint, Grappler's Mask, Banner of the Ancient Kings, Voidglass Armor, Katana +1, Magic Spiked Breastplate
Recharged: Retriever, The Courtesan (acq),
Discard Pile: Dragonbane Greatsword, Pit Gladiator, Gorum's Iron,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Set aside Bastion Boots.
Discard The Courtesan.
Draw starting hand. Examine top 5 of deck:
Warhorse
Thundering Earthbreaker
Surgeon
The Survivor
Hatchetbird
Leave on top in that order.
Happy to start with Cogsnap at: Twisting Passages 1

Hayato wrote:

Hand: Dragonbane Greatsword, Retriever, Pit Gladiator, Gorum's Iron, Blessing of Tsukiyo, Jinfu (Cohort),

Displayed:
Deck: 13 Discard: 1 Buried: 0
Current Location: Twisting Passages 1
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessings
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded: Thundering Earthbreaker, Warhorse, Hatchetbird, Surgeon, The Survivor,
Middle of Deck (Unknown Order): Katana +1, Voidglass Armor, Spirit Sword, Banner of the Ancient Kings, Magic Spiked Breastplate, The Keep, White War Paint, Grappler's Mask
Recharged:
Discard Pile: The Courtesan (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☑ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Upgrades:
Replace Weapon 1 Earthbreaker with Weapon 4 Thundering Earthbreaker.


Hayato's Deck Handler

Scenario 4B Rewards:
Spend Hero Point on Skill Feat: Constitution +1
Pass on loot spell

Deck upgrades:
Weapon 4: 1d1000 ⇒ 971 Thundering Earthbreaker
Blessing 4: 1d1000 ⇒ 578 Blessing of the Lord in Iron
Armor 3: 1d1000 ⇒ 859 Magic Spiked Full Plate
Item 4: 1d1000 ⇒ 946 Red War Paint


Hayato's Deck Handler

The hour of The Hidden Truth
When this is the hour: The first time you examine cards this turn, heal 1d4-1 cards.
Thunderstorm: 1d4 ⇒ 4 no damage, no other locations
Give Spirit Sword to Aric/Red Raven. Feel free to hang onto it or pass it back.
Remain at Lair.

Explore:

Garden Guardian:
CotCT
Monster 3
Traits:
Outsider
Plant
To Defeat:
Combat 15
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
Deja vu. Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned. Hayato will discard the Brass Dwarf to double bless someone's check.
Fortitude 7: 1d8 + 2 ⇒ (7) + 2 = 9 success
Reveal Dragonbane Greatsword, Banner adds 1, Hayato's power adds 1d6.
Combat 15: 1d10 + 5 + 1d12 + 2 + 1d6 ⇒ (8) + 5 + (2) + 2 + (2) = 19 defeated

Recharge Jinfu to explore, then recharge a random card from discards: BoTsukiyo.

Secret Stockpile:
Core
Barrier 2
Traits:
Cache
Lock
To Defeat:
Dexterity
Disable 9
OR Wisdom
Perception 11
If undefeated, you may banish this barrier.
If defeated, draw a new weapon and a new armor.
Fail check with a d6 Dex and Wis. Choose to banish the barrier unless someone wants to avenge for a chance at a new weapon and armor.

Reveal Surgeon to heal Ramexes 1 card then recharge Surgeon.
End turn.
Ablaze damage: 1d4 - 2 ⇒ (1) - 2 = -1
Reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Magic Spiked Breastplate, Pit Gladiator, Hatchetbird, The Survivor,

Displayed: Banner of the Ancient Kings, White War Paint,
Deck: 13 Discard: 1 Buried: 0
Current Location: Lair
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - The Survivor available. Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Grappler's Mask, The Cyclone (acq), Gorum's Iron, Voidglass Armor, Earthbreaker, Warhorse, Retriever
Recharged: Katana +1, Blackjack's Daggers (acq), The Keep, Jinfu (Cohort), Blessing of Tsukiyo, Surgeon,
Discard Pile: The Brass Dwarf (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.

Turn Summary:
Gave Spirit Sword to Aric/Red Raven.
Everyone needs to deal with the Garden Guardian BA. Hayato double-blessed someone's check.
Cards 2 & 3 banished unless someone wants to avenge Secret Stockpile (maybe Aric/RR?).
Ramexes healed for 1 (or Poison removed).


Hayato's Deck Handler

During Cogsnap's turn: BA check for Cindermaw. Recharge Katana +1 to add 1d10 (Hayato's power).
Dexterity 9: 1d6 + 1d10 ⇒ (6) + (7) = 13 success
Move to Trail.

Start of turn: The hour of Gorum's Iron
When this is the hour: On your non-Attack combat check, add 1.
Lightning Storm roll: 1d4 ⇒ 1
Electricity damage: 1d6 ⇒ 1 Reload Jinfu to reduce by 1. Recharge a random discarded card for playing Jinfu: Blackjack's Daggers.
Remain at Trail.

Explore:

Garden Guardian:
CotCT
Monster 3
Traits:
Outsider
Plant
To Defeat:
Combat 15
Immune to Mental and Poison.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
Before acting, each local character must succeed at a Constitution or Fortitude 7 check or suffer the scourge Poisoned.
Recharge The Keep to add 1d10 (Hayato's power).
Fortitude 7: 1d8 + 2 + 1d10 ⇒ (2) + 2 + (5) = 9 success
Reveal Dragonbane Greatsword, Hayato's power adds 1d6, banner adds 1.
Combat 15: 1d10 + 5 + 1d12 + 2 + 1d6 + 1 ⇒ (9) + 5 + (8) + 2 + (1) + 1 = 26 defeated

Discard BoTsukiyo to explore:[/ooc]

The Brass Dwarf:
CotCT
Blessing 1
Traits:
Harrow
Suit: Shields
Veteran
When this is the hour: The first time you discard cards as damage this turn, recharge 1 of them instead.
To Acquire:
Constitution
Fortitude 4+#
On any Constitution check, discard to bless twice.
Discard to explore.
Fortitued 4+#=8: 1d8 + 2 ⇒ (6) + 2 = 8 acquired

End turn & reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Spirit Sword, Surgeon, The Brass Dwarf (acq), Jinfu (Cohort),

Displayed: Banner of the Ancient Kings, White War Paint,
Deck: 14 Discard: 1 Buried: 0
Current Location: Trail
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local - Surgeon recharges to heal 1 or remove someone's Poison.
Distant -
L&D - Blessing available. Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Pit Gladiator, Hatchetbird, Warhorse, Retriever, Voidglass Armor, Grappler's Mask, Gorum's Iron, Magic Spiked Breastplate, Earthbreaker, The Survivor, The Cyclone (acq)
Recharged: Katana +1, Blackjack's Daggers (acq), The Keep,
Discard Pile: Blessing of Tsukiyo,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

BA summon during Cogsnap's turn:

Acid Mantis Queen:
Story Bane
Type: Monster
Traits: Trigger Vermin Veteran
To Defeat: Combat 10+##
When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.
Reveal Dragonbane Greatsword. Banner adds 1.
Combat 10+##-2=16: 1d10 + 5 + 1d12 + 2 ⇒ (7) + 5 + (12) + 2 = 26 defeated

Hayato wrote:

Hand: Dragonbane Greatsword, Katana +1, The Keep, Blessing of Tsukiyo, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings, White War Paint,
Deck: 13 Discard: 1 Buried: 0
Current Location: Caves
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessings available. Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Earthbreaker, Voidglass Armor, Spirit Sword, Warhorse, Pit Gladiator, Grappler's Mask, Retriever, The Survivor, The Cyclone (acq), Hatchetbird, Gorum's Iron, Magic Spiked Breastplate, Surgeon
Recharged:
Discard Pile: Blackjack's Daggers (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of The Juggler
When this is the hour: On your check, you may discard a card to reroll a die showing 1.
Remain at Campsite.

Explore:

Brain Ooze:
Core
Monster 2
Traits:
Mental
Ooze
To Defeat:
Combat 12
Immune to Mental or Poison. All damage is Mental damage that may not be reduced.
If undefeated, suffer the scourge Frightened; if you already have a Frightened marker, discard the top card of your deck instead.
Hayato's power adds 1d6, Banner adds 1.
Combat 12: 1d10 + 5 + 1d6 + 1 ⇒ (7) + 5 + (5) + 1 = 18 defeated

Recharge Warhorse to explore and reload a random discarded card: Retriever.

Blackjack's Daggers:
CotCT
Weapon 4
Traits:
Blackjack
Finesse
Knife
Loot
Magic
Melee
Piercing
Ranged
To Acquire:
Strength
Dexterity
Melee
Ranged
Stealth 11
For your combat check, reveal to use Strength, Dexterity, Melee, Ranged, or Stealth + 1d4+2.
On a local character's combat check, freely recharge to add 1d4+1; if they fail the check, they may evade their encounter. You may use this power even if you have previously revealed this card on this check.
Discard The Survivor to bless.
Melee 11: 2d10 + 5 ⇒ (10, 5) + 5 = 20 acquired

Display White War Paint. Reveal Surgeon to heal Ramexes 1 card then recharge Surgeon.
End turn. Ablaze damage: 1d4 - 2 ⇒ (3) - 2 = 1 Discard Blackjack's Daggers.
Heal a card per Campsite ATL power: The Survivor.
Reset hand.

Hayato wrote:

Hand: Dragonbane Greatsword, Katana +1, The Keep, Blessing of Tsukiyo, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings, White War Paint,
Deck: 13 Discard: 1 Buried: 0
Current Location: Campsite
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessings available. Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): The Survivor, Spirit Sword, Grappler's Mask, The Cyclone (acq), Pit Gladiator, Voidglass Armor, Magic Spiked Breastplate, Surgeon, Earthbreaker, Retriever, Warhorse, Gorum's Iron, Hatchetbird
Recharged:
Discard Pile: Blackjack's Daggers (acq),
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

During Aric's turn, discard Retriever for Combat damage.

Hayato wrote:

Hand: White War Paint, Warhorse, Surgeon, The Survivor,

Displayed: Banner of the Ancient Kings,
Deck: 14 Discard: 1 Buried: 0
Current Location: Campsite
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner adds 1 to all combat checks. Blessing and Surgeon available.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dragonbane Greatsword, Blessing of Tsukiyo, Jinfu (Cohort), Spirit Sword, Grappler's Mask, Magic Spiked Breastplate, The Cyclone (acq), Katana +1, The Keep, Earthbreaker, Hatchetbird, Voidglass Armor, Gorum's Iron, Pit Gladiator
Recharged:
Discard Pile: Retriever,
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Henchmen are closing so process the close:
Bury random card (Warhorse, Jinfu): 1d2 ⇒ 2 Jinfu
Heal a buried card: Jinfu.
Ravine closed. Move to Campsite.
Update hand since healing Jinfu shuffled reloaded cards.

Hayato wrote:

Hand: White War Paint, Warhorse, Retriever, Surgeon, The Survivor,

Displayed: Banner of the Ancient Kings,
Deck: 14 Discard: 0 Buried: 0
Current Location: Campsite
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner adds 1 to all combat checks. Blessing and Surgeon available.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Katana +1, Gorum's Iron, The Keep, Dragonbane Greatsword, Grappler's Mask, Magic Spiked Breastplate, Hatchetbird, Pit Gladiator, Blessing of Tsukiyo, Jinfu (Cohort), Earthbreaker, The Cyclone (acq), Spirit Sword, Voidglass Armor
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

The hour of The Foreign Trader
When this is the hour:
Move to Ravine.

Explore:

Wand of Flame:
Core
Item 2
Traits:
Arcane
Attack
Divine
Fire
Magic
Veteran
Wand
To Acquire:
Intelligence
Arcane 9
OR Wisdom
Divine 11
For your combat check, bury or banish to roll 3d6+#; you may additionally discard a spell to add your Arcane or Divine skill.
DURING RECOVERY
If proficient, discard this card; you may succeed at an Arcane 11 or Divine 13 check to recharge it instead.
Auto-fail and banish.

Discard Recharge Retriever to explore (no cards in discard to reload per Hayato's power):

Acid Mantis Queen:
Henchman Proxy A1
Story Bane
Type: Monster
Traits: Trigger Vermin Veteran
To Defeat: Combat 10+##
When examines, suffer 1 Acid damage. Before acting, a local character summons and encounters this monster, treating # as 1 lower (minimum 0). If undefeated, a random local character suffers 1d6 Acid damage (maximum #), then recharge this monster into its location.
BYA - Hayato summons & encounters Acid Mantis Queen at #-1. Reveal Spirit Sword, Banner adds 1, Hayato's power adds 1d6, location increases difficulty by #.
Combat 10+###=19: 1d10 + 5 + 1d6 + 1 + 1 + 1d6 ⇒ (9) + 5 + (1) + 1 + 1 + (3) = 20 defeated
Back to original encounter. Reveal and recharge Spirit Sword, Banner adds 1, location increases difficulty by #, Asking Cogsnap to bless the check.
Combat 10+###=22: 2d10 + 5 + 1d6 + 1 + 1 + 1d8 ⇒ (5, 6) + 5 + (5) + 1 + 1 + (4) = 27 defeated

No more explores due to Wearisome. End turn.
Ablaze Fire damage: 1d4 - 2 ⇒ (2) - 2 = 0
Reset hand.

Hayato wrote:

Hand: Earthbreaker, Warhorse, Pit Gladiator, Hatchetbird, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 14 Discard: 0 Buried: 0
Current Location: Ravine
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded: Surgeon,
Middle of Deck (Unknown Order): The Survivor, Katana +1, The Keep, Magic Spiked Breastplate, Blessing of Tsukiyo, Gorum's Iron, Dragonbane Greatsword, The Cyclone (acq), Grappler's Mask
Recharged: White War Paint, Voidglass Armor, Retriever, Spirit Sword,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Display Banner of Ancient Kings for +1 to all combat checks.
Display and recharge Voidglass Armor to reduce Combat damage to 0.

Hayato wrote:

Hand: Spirit Sword, Retriever, Warhorse, Jinfu (Cohort),

Displayed: Banner of the Ancient Kings,
Deck: 15 Discard: 0 Buried: 0
Current Location: Dunes
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner will be displayed when any character encounters a monster. While displayed it adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4B?: N

Deck, Discard, Buried:

Reloaded: Earthbreaker, Pit Gladiator, Hatchetbird, Surgeon,
Middle of Deck (Unknown Order): The Cyclone (acq), Gorum's Iron, Dragonbane Greatsword, The Keep, Magic Spiked Breastplate, Blessing of Tsukiyo, Katana +1, The Survivor, Grappler's Mask
Recharged: White War Paint, Voidglass Armor,
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.


Hayato's Deck Handler

Dragonbane Greatsword in for Cruel Longsword, The Keep in for Blessing of Gorum.
Banish The Bear per AD#1 reward and replace it with Blessing of Tsukiyo (AD2).
Hayato is NOT taking Our Lord in Iron loot this scenario. I probably won't take it from this point on.
Set aside Bastion Boots per AD#3 reward.
Discard The Cyclone.
Start at Dunes.

Hayato wrote:

Hand: Spirit Sword, Voidglass Armor, Banner of the Ancient Kings, Retriever, Warhorse, Jinfu (Cohort),

Displayed:
Deck: 14 Discard: 0 Buried: 0
Current Location: Dunes
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Banner will be displayed when any character encounters a monster. While displayed it adds 1 to all combat checks.
Other: Dice Re-Roll Used for 4A?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Dragonbane Greatsword, The Cyclone (acq), Magic Spiked Breastplate, Pit Gladiator, White War Paint, Earthbreaker, Katana +1, Surgeon, Grappler's Mask, The Survivor, Gorum's Iron, Blessing of Tsukiyo, The Keep, Hatchetbird
Recharged:
Discard Pile:
Buried Pile:

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile ( or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.

Examine top 5 cards of deck: White War Paint, Earthbreaker, Pit Gladiator, Hatchebird, Surgeon. Choose to recharge White War Paint.


Hayato's Deck Handler

Scenario 4A Rewards:
Gain "☐ Once during the adventure path, when a non-villain bane would be evaded, you may cross off this reward to reload it into its location."

Spend hero point on Power Feat: "( or recharge the card you played and put a random card from your discard pile on top of your deck)"

Bonus deck upgrade.

Deck Upgrades:
Weapon 3: 1d1000 ⇒ 720 Dragonbane Greatsword
Blessing 1: 1d1000 ⇒ 410 The Keep
Item 4: 1d1 ⇒ 1 Belt of Charging


Hayato's Deck Handler

Biting Tigers encounter:
Harrow of Books difficulty increase: 1d6 ⇒ 3
Reveal and recharge Cruel Longsword, Hayato's power adds 1d6, Ramexes blesses.
Combat 16+3=19: 2d10 + 5 + 1d8 + 1 + 1d4 + 1d6 ⇒ (5, 4) + 5 + (1) + 1 + (1) + (2) = 19 defeated


Hayato's Deck Handler

Ignore last post, I encountered the same Mercenary that Cogsnap did.

The hour of The Crows
When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
Remain at Shop.

Explore:

Artifact Dealer:
None
Story Bane 4
Type: Monster
Traits:
Human
Merchant
To Defeat:
Combat 17
THEN Combat 17
OR Charisma Diplomacy 9
Before acting, a local character summons and encounters a barrier.
A local character summons and encounters a barrier. Hayato would like to avoid that barrier encounter and focus on the combat checks if someone else is willing to take it.

Villain Encounter:
Difficulty increase: 1d6 ⇒ 5
Reveal and recharge Spirit Sword, recharge Our Lord in Iron, Hayato's power adds 1d6.
Combat 17+5=22: 2d10 + 5 + 1d6 + 1 + 1d8 + 1d6 ⇒ (3, 5) + 5 + (3) + 1 + (8) + (1) = 26
Recharge Warhorse per Hayato's power to add 1d10 to a non-combat check, discard Gorum's Iron to bless.
Diplomacy 9: 2d6 + 1 + 1d10 ⇒ (2, 4) + 1 + (7) = 14 defeated
Assuming the barrier doesn't affect Hayato's checks, we win!


Hayato's Deck Handler

The hour of The Crows
When this is the hour: When you would bury a boon, succeed at its check to acquire or banish it instead.
Remain at Shop.

Explore:

Mercenary:
Monster
Traits: Human Warrior Veteran
To Defeat: Combat 10+## OR Charisma Diplomacy 8+#
If undefeated, bury a weapon or an armor from your hand or discards.
If defeated, heal a weapon or an armor.
Difficulty increase: 1d6 ⇒ 6
Reveal and recharge Spirit Sword, Hayato's power adds 1d6, recharge Our Lord in Iron to bless.
Combat 10+##+6=24: 2d10 + 5 + 1d6 + 1 + 1d6 + 1d8 ⇒ (1, 3) + 5 + (2) + 1 + (3) + (4) = 19 Hero Point re-roll
Combat 10+##+6=24: 2d10 + 5 + 1d6 + 1 + 1d6 + 1d8 ⇒ (4, 1) + 5 + (4) + 1 + (6) + (7) = 28 defeated
No weapons or armors to heal.
Choose not to examine location.

End turn & reset hand.

Hayato wrote:

Hand: Cruel Longsword, Warhorse, Retriever, Gorum's Iron, Jinfu (Cohort),

Displayed:
Deck: 10 Discard: 0 Buried: 4
Current Location: Shop
Hero Points (Available): 0
NOTES:
Available Support: Feel free to use:
Local -
Distant -
L&D - Blessing
Other: Dice Re-Roll Used for 4A?: Y

Deck, Discard, Buried:

Reloaded:
Middle of Deck (Unknown Order): Blessing of Gorum, Hatchetbird, Pit Gladiator, Earthbreaker, Magic Spiked Breastplate, Banner of the Ancient Kings, Grappler's Mask
Recharged: Surgeon, Spirit Sword, Our Lord in Iron (loot),
Discard Pile:
Buried Pile: White War Paint, The Twin (acq), Voidglass Armor, The Survivor,

Skills and Powers:
SKILLS
Strength d10 ☑ +1 ☑ +2 ☑ +3 ☐ +4
Melee: Strength +2
Dexterity d6 ☐ +1 ☐ +2
Constitution d8 ☐ +1 ☐ +2 ☐ +3
Fortitude: Constitution +2
Intelligence d6 ☐ +1
Wisdom d6 ☐ +1 ☐ +2 ☐ +3
Survival: Wisdom +1
Charisma d6 ☐ +1 ☐ +2
Diplomacy: Charisma +1

Favored Card: Weapon
Hand Size: 4 ☑ 5
Proficiencies:
Light Armors, Heavy Armors, Weapons
POWERS: RONIN Role Card
On your first combat check of your turn, add 1d6 (☐ 1d10). (☐ If you defeat a monster on that check, you may recharge a random card from your discard pile.)
On your (☐ or a character at your location's) non-combat check against a (☐ weapon or) monster, you may recharge a card to add 1d6 ( 1d10).
When you play the cohort Jinfu or discard a card that has the Mount trait for its power, you may recharge a random card from your discard pile (☐ or recharge the card you played and put a random card from your discard pile on top of your deck).
☐ When you attempt sequential checks to defeat one monster, add 1d8 to your checks after the first.
☐ When you are the only character at your location, add 1 (☐ 2) to your checks.