Paper Golem

Hawx74's page

3 posts. No reviews. No lists. No wishlists.


RSS


omega9 wrote:
The rogue and inquisitor put most of their mythic resources into having a deeper pool of mythic power points, possibly to the point of min-maxing.

First, I'd like to comment that I feel taking a single mythic feat to increase the number of mythic power points is hardly "most" of the mythic resources, and only a maximum of 4 of the 10 were used up at any one time (at least for the inquisitor). I believe the thief may have had 7 of his 14 used at most - but he did use 2 path abilities to get extra mythic points in addition to the feat, but that's still only about half of the "mythic resources" available.

Also, I noticed there is no restriction on the Mythic Flaw "Hubris" with any class that has immunity to fear: i.e. a Paladin can take the Hubris flaw and rules-as-written have no actual drawback as the ability only activates on a "successful save"

The Inquisitor:

Cardinal Flambois
Male Human Inquisitor (6
N Medium Humanoid (human)
Init +6/27 (pre/post mythic)
--------------------
Defense
--------------------
AC 22, touch 14, flat-footed 21 (+7 armor, +3 Dex, +1 natural, +1 deflection)
hp 42/54 (6d8+12/+12 [mythic bonus hp])
Fort +7, Ref +7, Will +9/10 [mythic ability score improvment]
--------------------
Offense
--------------------
Speed 20 ft.
Melee Lance +1 +11/+6 (1d8+7/x3) and
Ranged Repeating Heavy Crossbow +8 (1d10+1/19-20/x2)
Special Attacks Judgement (2/day)
Spell-Like Abilities Detect Alignment (At will), Bane, Discern Lies
Inquisitor Spells Known (CL 6):
0 - Acid Splash, Brand, Detect Magic, Read Magic, Light, Sift
1 - True Strike, Cure Light Wounds, Inflict Light Wounds, Lend Judgment
2 - Cure Moderate Wounds, Inflict Moderate Wounds, Flames of Faithful

--------------------
Statistics
--------------------
Str 9, Dex 16, Con 12, Int 12, Wis 16/18, Cha 10

Base Atk +4; CMB +3; CMD 17

Feats Deadly Aim, Precise Shot, Rapid Shot, Point-blank Shot
Teamwork Feats (Inquisitor Bonus): Lookout, Enfilading Fire

Skills Acrobatics +8, Bluff +4, Diplomacy +6, Heal +7, Intimidate +12, Kn (Arcana) +8, Kn (Dung) +4, Kn (Nature) +9, Kn(Planes) +4, Kn(Religion) +9, Perception +12, Sense Motive +13, Stealth +6, Survival +15, Swim +1

Languages Common, +1 bonus that didn't matter

Combat Wand of Cure Light Wounds; Other Gear Breastplate +1, Repeating Heavy Crossbow +1, Amulet of natural armor +1, Cloak of resistance +1, Ring of protection +1, Headband of Great Wisdom (+2), Longsword

--------------------
Special Abilities
--------------------
Judgment
Monster Lore
Stern Gaze
Cunning Initiative
Detect Alignment
Track
Solo Tactics
Bane
Discern Lies

Mythic Abilities [Hierophant]:
Mythic Power 10/day (Tier [3] + Wis Mod [4] + Dex Mod [3])
Diving Surge: Recalled Blessing
Path Abilities: Faith's Reach, Feat of Wisdom, Sustained By Faith
Mythic Spell: Inflict Moderate Wounds
Flaw: Insanity
Feats: Mythic Rapid Shot, Dual Focus (add Dex mod to Mythic Power)


I've spent the past day refining my ideas a bit, and I've settled on a pure mortal: Dante Bruso, a small time crook originally out of New York.

Backstory’s still a work in progress, but this is what I have so far:

backstory:
Growing up in Queens, Dante attended Bronx High School of Science from where he graduated early before attending Brooklyn Technical Institute. Two short years and a lot of drugs later, Dante failed out of mechanical engineering and his parents refused to bankroll his disaster of a life any longer.
Not long later (and after cleaning up – drugs are expensive if you’re the one paying), Dante figured out that there were a lot of holes in security systems – ones he could take advantage of. It didn’t take long for Dante to become part of a crew, people that could be trusted to cover your back.
The crew was hired to knock off Dragon Treasure Antiques, rumored to have a particular jade statue the client was in the market for. The job went off without a hitch, netting the crew a hefty sum from the client in addition to other pawned knickknacks, which presented themselves as crimes of opportunity.
It wasn't long after that members of the crew started dying; first Leon fell through a manhole after the cover shattered. Next was Sawyer was hit in the head by a nail-gun at a construction site half a block away. After a near miss with a falling car door while under an overpass, Dante and the remaining members of the gang tried to figure out what was going on - how and why the crew was being murdered (and attempted murdered) off in completely improbable manners. After scouring the internet and the few books remaining to be pawned Dante came across something called an entropy curse. While it seemed a bit far-fetched hiring someone to remove it didn’t seem like such a bad idea considering what had happened so far. After paying an indecent sum of money to have the “curse” removed (and feeling like a literal weight was lifted from his shoulders), Dante tried to convince the remaining two members of the gang to do the same. Sam and Johnny were (somewhat ironically) crushed to death by a falling piano while walking away from Dante.
As there was nothing left in the City for him (other than a couple unsolved cases), a change of scenery was in order. After talking with some contacts, Dante settled on Vancouver – home of one of the highest property crime rates, a good number of contacts of Dante’s, and a supernatural underground. After all, a job’s a job and not knowing enough about the supernatural almost got him killed.

Aspects:
High –
Trouble – Small Time Crook, Big Time Mouth


I'd be interested in Dresden, and Seattle sounds good to me though I don't really mind the city too much

Depending on the refresh, I'm interested in Sorcerer/Wizard or Pure Mortal