| Hawx74 |
The rogue and inquisitor put most of their mythic resources into having a deeper pool of mythic power points, possibly to the point of min-maxing.
First, I'd like to comment that I feel taking a single mythic feat to increase the number of mythic power points is hardly "most" of the mythic resources, and only a maximum of 4 of the 10 were used up at any one time (at least for the inquisitor). I believe the thief may have had 7 of his 14 used at most - but he did use 2 path abilities to get extra mythic points in addition to the feat, but that's still only about half of the "mythic resources" available.
Also, I noticed there is no restriction on the Mythic Flaw "Hubris" with any class that has immunity to fear: i.e. a Paladin can take the Hubris flaw and rules-as-written have no actual drawback as the ability only activates on a "successful save"
The Inquisitor:
Cardinal Flambois
Male Human Inquisitor (6
N Medium Humanoid (human)
Init +6/27 (pre/post mythic)
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Defense
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AC 22, touch 14, flat-footed 21 (+7 armor, +3 Dex, +1 natural, +1 deflection)
hp 42/54 (6d8+12/+12 [mythic bonus hp])
Fort +7, Ref +7, Will +9/10 [mythic ability score improvment]
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Offense
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Speed 20 ft.
Melee Lance +1 +11/+6 (1d8+7/x3) and
Ranged Repeating Heavy Crossbow +8 (1d10+1/19-20/x2)
Special Attacks Judgement (2/day)
Spell-Like Abilities Detect Alignment (At will), Bane, Discern Lies
Inquisitor Spells Known (CL 6):
0 - Acid Splash, Brand, Detect Magic, Read Magic, Light, Sift
1 - True Strike, Cure Light Wounds, Inflict Light Wounds, Lend Judgment
2 - Cure Moderate Wounds, Inflict Moderate Wounds, Flames of Faithful
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Statistics
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Str 9, Dex 16, Con 12, Int 12, Wis 16/18, Cha 10
Base Atk +4; CMB +3; CMD 17
Feats Deadly Aim, Precise Shot, Rapid Shot, Point-blank Shot
Teamwork Feats (Inquisitor Bonus): Lookout, Enfilading Fire
Skills Acrobatics +8, Bluff +4, Diplomacy +6, Heal +7, Intimidate +12, Kn (Arcana) +8, Kn (Dung) +4, Kn (Nature) +9, Kn(Planes) +4, Kn(Religion) +9, Perception +12, Sense Motive +13, Stealth +6, Survival +15, Swim +1
Languages Common, +1 bonus that didn't matter
Combat Wand of Cure Light Wounds; Other Gear Breastplate +1, Repeating Heavy Crossbow +1, Amulet of natural armor +1, Cloak of resistance +1, Ring of protection +1, Headband of Great Wisdom (+2), Longsword
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Special Abilities
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Judgment
Monster Lore
Stern Gaze
Cunning Initiative
Detect Alignment
Track
Solo Tactics
Bane
Discern Lies
Mythic Abilities [Hierophant]:
Mythic Power 10/day (Tier [3] + Wis Mod [4] + Dex Mod [3])
Diving Surge: Recalled Blessing
Path Abilities: Faith's Reach, Feat of Wisdom, Sustained By Faith
Mythic Spell: Inflict Moderate Wounds
Flaw: Insanity
Feats: Mythic Rapid Shot, Dual Focus (add Dex mod to Mythic Power)