Race |
F +4 R +7 W +5 | Perc +5 | Stealth +4 | |
Classes/Levels |
25 ft | Hero 1/3 | ◆ | ◇ | ↺ | Active Conditions: autorecognition lens, hologram skeptic |
Gender |
Human Operative (infiltrator) 1 | HP 13/17 | AC 18 | |
About Hawthorne the Researcher
Human (versatile)
Hacker
Operative (infiltrator);
Level: 1
Medium Humanoid, Human
Faith: Triune
Languages: Common, Akitonian, Azlanti, Vercite, Vesk
____________________
ABILITY SCORES
STR +1, DEX +4, CON +1
INT +3, WIS +0, CHA +0
____________________
SENSES
[dice=Perception (E)]1d20+5[/dice]
Special Senses: - -
____________________
DEFENSES
HIT POINTS: 17
ARMOR CLASS
AC: 18 (10 + (4 DEX) + (3 T) + (1 item))
Shield: +# Hardness # Max HP ## / BT # Current HP ##
Unarmored: (T), Light: (T), Medium: (U), Heavy: (U)
SAVING THROWS
[dice=Fortitude (T)]1d20+4[/dice]
[dice=Reflex (E)]1d20+7[/dice]
[dice=Will (E)]1d20+5[/dice]
Notes: - -
____________________
OFFENSE
Class DC: 17 (10 + (4 DEX) + (3 T) + (# item))
Speed: 25 ft
Melee Strikes
{Baton} (analog, finesse, nonlethal, parry)
[dice=◆ Strike: Baton (T)]1d20+7[/dice]
[dice=B]1d6+1[/dice]
{Knife} (agile, analog, deadly d6, finesse, thrown 10 ft, versatile S)
[dice=◆ Strike: Knife (T)]1d20+7[/dice]
[dice=damage type]1d4+1[/dice]
{Fist} (analog, finesse, nonlethal, unarmed)
[dice=◆ Strike: Fist (T)]1d20+#[/dice]
[dice=Nonlethal, B]1d4+1[/dice]
Ranged Strikes
{Magnetar Rifle} (analog, automatic) (range 100 ft; expend 1; ammo 30/30)
[dice=◆ Strike: Plasma Caster (E)]1d20+9[/dice]
[dice=P]1d12[/dice]
[dice=◆ Strike with Aim: Plasma Caster (E)]1d20+9[/dice] (cover reduced by 1)
[dice=P]1d12+1d4[/dice]
[dice=◆◆ Weakening Strike: Plasma Caster (E)]1d20+9[/dice] (cover reduced by 1)
[dice=P]1d12+1d4[/dice] + (clumsy/enfeebled 1, 2 on critical)
{Semi-Auto Pistol} (analog) (range 60 ft; expend 1; ammon 10/10)
[dice=◆ Strike: Semi-Auto Pistol (E)]1d20+9[/dice]
[dice=P]1d6[/dice]
[dice=◆ Strike with Aim: Semi-Auto Pistol (E)]1d20+9[/dice] (cover reduced by 1)
[dice=P]1d6+1d4[/dice]
[dice=◆◆ Weakening Strike: Semi-Auto Pistol (E)]1d20+9[/dice] (cover reduced by 1)
[dice=P]1d6+1d4[/dice] + (clumsy/enfeebled 1, 2 on critical)
Weapon Proficiencies
Simple: (T), Martial: (T), Advanced: (U), Other (simple guns, martial guns): (E)
Other (advanced guns): (T)
____________________
SKILLS
[dice=Acrobatics (T)]1d20+7[/dice]
[dice=Arcana (T)]1d20+6[/dice]
[dice=Athletics (T)]1d20+4[/dice]
[dice=Computers (T)]1d20+6[/dice]
[dice=Crafting (T)]1d20+6[/dice]
[dice=Deception (U)]1d20+0[/dice]
[dice=Diplomacy (U)]1d20+0[/dice]
[dice=Intimidation (U)]1d20+0[/dice]
[dice=Lore (infosphere) (T)]1d20+6[/dice]
[dice=Medicine (U)]1d20+0[/dice]
[dice=Nature (U)]1d20+0[/dice]
[dice=Occultism (U)]1d20+3[/dice]
[dice=Performance (U)]1d20+0[/dice]
[dice=Piloting (T)]1d20+7[/dice]
[dice=Religion (U)]1d20+0[/dice]
[dice=Society (T)]1d20+6[/dice]
[dice=Stealth (U)]1d20+4[/dice]
[dice=Survival (U)]1d20+0[/dice]
[dice=Thievery (T)]1d20+7[/dice]
____________________
FEATS:
Ancestry Feats and Abilities
Heritage Ability: one general feat
1st: Natural Ambition (mobile aim)
Skill Feats
Background: Phreaker (use Computers to Disable a Device or Hack with any computer, comm unit, or terminal)
2nd: (feat)
General Feats
3rd: (feat)
Class Feats and Abilities
Feature 1st: ◆ Aim
Feature 1st: Operative Specialization (infiltrator, sabotage, digital diversion)
Feature 1st: [dice=◆ Sabotage: Computers vs. Fortitude (creature)/Reflex (item) DC]1d20+6[/dice]
Feat 1st: Weakening Shot
2nd: (feat)
Bonus Feats
Hologram Skeptic (versatile)
◆ Mobile Aim (natural ambition) (Aim and Stride)
Digital Diversion (operative specialization): [dice=◆ Create a Diversion, Digital Diversion: Computers vs. Perception DC]1d20+6[/dice]
____________________
EQUIPMENT
Held Items: semi-auto pistol, comm unit
Worn Items: second skin, magnetar rifle, baton, knife, comm unit, autograppler, container (ordinary)
Augmentations: autorecognition lens
Stowed Items: camping kit
Bulk: # (Encumbered at: # = 5 + (# STR); Maximum at: # = 10 + (# STR))
Credits: 3
____________________