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@KaeYoss
I was thinking about what you wrote, and yeah i didn't say it but the Max Dex bonus should apply to your Kon Bonus to Ac.
I think its fair compared to the benefits of Weapon Finesse, which allows for example a thief to to use Str as a dump score(which they couldn't realy use for anything else but BAB) and still get a high Attack Bonus. And here it isn't even topped

I tried to give a high level Fighter a possibility to use his Full possible max Dex bonus to Ac (+5 for a Fullplate at 15th Lvl) without using all Attribute advancements on Dex.

so the full new text for the Feat would be (Thanks to Laurefindel for a better Text):

Steadfast Armor
Your physical endurance allows you to ignore some of the exhaustion caused by heavy armors while taking full advantage of its protective value. While others quickly tire-out, you can easily shrug-off the weariness and stay just as efficient despite all that heavy weight.

Prerequisites:
Endurance, Heavy Armor Proficiency, Con 13

Benefit:
While wearing Heavy Armor, you can use your Constitution modifier instead of your Dexterity modifier as a bonus to AC. A negative Dexterity modifier still impose a penalty to AC as normal, you still use your Dexterity modifier for the purpose of determining Touch AC and the maximum bonus is still determined by the Max Dex Bonus off the Armor you are using. As with the Dexterity bonus, you do not benefit from your Constitution bonus to AC when flat-footed.


Yeah, your right, but i thought giving both bonuses (DEX and CON) would be to good. I thought of it more as an Armor equivalent for Weapon Finesse, which gives you the ability to change your STR Bonus to attack with your DEX Bonus if you are using a light weapon.
The Natural armor thing could be an alternative, but there again you would add 2 Attribute Bonuses to Ac which could easily be overpowered


Hi everyone,
I thought about a new Heavy Armor Feat, for those Fighters who don't want to play a high Dex Character but not loose to much Ac, so I thought about something:

Steadfast Armor
Your Physical durability allows you to shrug of attacks that would cripple a lesser person. While wearing heavy Armor you depend more on your raw toughness, than on your Agility.

Prerequisites:
Endurance, Heavy Armor Proficiency, Con 13

Benefit:
While wearing Heavy Armor you can use your Constitution modifier instead of your Dexterity modifier to AC. You still use your Dexterity modifier when calculating your Touch Ac.

What do you think, would this be playable or is it to strong, to weak ?