Harrow Bloodline

Hawkren Hargraves.'s page

52 posts. Alias of stormraven.


Classes/Levels

Sorc 3 ; Monk 1 | HP:26 | AC:16/16/13 | F+5 R+6 W+6 | Per +9 Init +2 |

About Hawkren Hargraves.

Male human (Varisian) Monk (unchained) 1 / Sorcerer (wildblooded) 3
LN Medium humanoid (human)

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Statistics
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Str 14, Dex 14, Con 13, Int 18, Wis 14, Cha 11

Init +2; Senses low-light vision; Perception +9

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Defense
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AC 16, Touch 16, FF 13 (+1 deflection, +2 Dex, +1 dodge, +2 Wis)
AC 20, Touch 16, FF 17 <- w/ Mage Armor

CMD 20, FF 17

HP 26 (4 HD; 1d10+3d6+4)
Fort +5, Ref +6, Will +6

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Offense
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Speed 30 ft.

Melee
Kama +4/+4 1d6+2 (20/2x) [FOB, Trip]
MW 3-section-staff +5/+5 1d10+3 (19-20/2x) [2H, FOB, Block, Disarm]
Open Hand +4/+4 1d6+2 (20/2x) [FOB]

CMB +4 ; BAB +2.5

Special Attacks
Flurry of Blows (unchained)
1/day — Stunning Fist (1/day, Fort Save v DC:14)

Special Abilities (CL 4th; concentration +6)
7/day — Arcane Bolt 1d4+1 Force RTA
3/day — Dancing Lights
1/day — Metamagic Adept

Spells:
Wildblooded - Sage (CL 3rd/4th; Concentration +9)

1st Level (6/day)
Burning Hands@ [from Ring] (DC 16)
Identify
Mage Armor
Magic Missile@
Vanish [APG] (DC 15)
Web Bolt (DC 15)

0 Level (at will)
Daze (DC 14)
Detect Magic
Disrupt Undead
Ghost Sound (DC 14)
Light@
Lightning Sand (DC 14)
Read Magic
Spider's Thread (DC 14)

@ = +1 DC/CL - Spell Focus & Varisian Tattoo

Skills:
Acrobatics +9 (+13 to move by / move through) (4)
Bluff +6 (3)
Climb +6 (1)
Diplomacy +0
Disable Device +5 (1)
Disguise +0
Escape Artist +6 (1)
Fly +6 (1)
Heal +2
Intimidate +4 (1)
Knowledge (Arcana) +10 (1)
Knowledge (Dungeons) +5 (1)
Knowledge (Local) +5 (1)
Knowledge (Nature) --
Knowledge (Planes) +10 (3)
Knowledge (Religion) +8 (1)
Perception +9 (4)
Ride +2
Sense Motive +6 (1)
Spellcraft +10 (1)
Stealth +9 (4)
Survival +2
Swim +2
UMD +4 (1)

Background Skills
Appraise +10 (3)
Knowledge (history) +8 (1)
Handle Animals --
Linguistics --
Sleight of Hand +6 (4)

Feats & Traits:
Improved Unarmed Strike [Monk Free]
Stunning Fist [Monk Free]
Eschew Materials [Sorc Free]
Dodge [Monk 1]
Expanded Arcana (1) 1st Lv Spell [L1]
Spell Focus (Evoc) [L1]
Varisian Tattoo (Evoc) [L1]

Traits: Blood of Dragons (Low Light Vision), Focused Mind

Equipment:
Traveler's Clothes
Belt of Tumbling [UE]
Cloak of Resistance +1
Ring of Protection +1
Ring of Spell Knowledge I (Burning Hands) [UE]
Spring-Loaded Wrist Sheath [Empty]

MW 3-Section-Staff
Kama

MW Backpack
> Bedroll
> Crowbar
> Waterskin
> Scroll Case [Empty]

Adventurer's Sash
> Potion of Object Reading (CL 4th)
> MW Thieves' Tools
> Flint & Steel
> Whetstone
> Money: 9 GP, 8 SP, 8 CP

Encumbrance: Light (32 lbs of 66 lbs) ; Medium [133 lbs] ; Heavy [200 lbs]

Special Abilities:
Arcane Bolt (1d4+1 Force RTA, 7/day) RTA on foe within 30'. This ray deals 1d4 points of damage + 1 / 2 CLs.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Flurry of Blows (Unchained) (Ex) As full-rd action, gain extra attacks with unarmed strike/monk weapons.
Improved Unarmed Strike Unarmed strikes don't cause attacks of opportunity, and can be lethal.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Adept (1/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.
Stunning Fist (1/day, DC 14) You can stun an opponent with an unarmed attack.
Varisian Tattoo (Evocation) Spells from chosen school gain +1 caster level.

Appearance:
5'10" 175lbs ; 25 years old
Hair/Eyes: Brown

Hawkren is a lean man. His sharp brown eyes shine out from a tan face framed by a goatee and laugh lines. His long brown hair ranges from 'free-roaming' to 'nicely combed but loose' when he's on the prowl for feminine company. But most of the time, it is pulled back into a serviceable - if unkempt - ponytail to keep it out of his face. His clothes peg him as a traveler. His worn leather boots give way to worn brown breeches which terminate at his one dash of flair. Slung around his hips is rumpled purple sash which sits below a faded leather belt from which a finely crafted three-sectioned staff sticks out at a rakish angle along with a sharp-bladed kama. His hands are covered by threadbare black fencing gloves with the fingertips removed and the edges hemmed. Hawkren's shirt is of common white cloth and sits below a loose grey woolen vest which is neatly held in place by a well-crafted bandolier that runs diagonally across his frame. Over one shoulder, rides a finely constructed leather backpack.

Personality:
Hawkren has a ready smile and an even readier wit. He is a bit of a reckless rascal, but a generally good-natured one. Curious to a fault when it comes to magical trinkets, monstrous creatures, or new magic and - given his vaguely larcenous heart - Hawk's not above trying to 'lift' something that really piques his interest. And shame on the wizard who doesn't properly secure her notes and goods. More than once, Hawk has pried information from another spell-caster about an interesting arcane project and then launched a hasty expedition in pursuit of the same target trying to beat out his competition.

Backstory:
Hailing from Varisia, Hawkren's childhood was spent running errands for the Sczarni when he wasn't running wild. Working day and night to support the family, his mother didn't have time to keep Hawkren in line. So he courted more than his fair share of trouble; he was implicated in a series break-ins, petty thefts, and other scandals that required his mother's considerable powers of persuasion to quiet... along with an agreement to send the young hellion where he could learn discipline (and stay out of the Constabulary's hair) - an isolated monastery in the foothills of the Mindspin Mountains. Hawk enjoyed the training he received, though he found the monastic life a bit boring. But the strange creatures that haunted the Mindspins and the impressive library in the monastery assuaged the tedium. And that may have remained the course of Hawkren's life - training, reading, and observing - had his sorcerous talents not emerged. But his powers did blossom and the brothers wisely sent Hawk out into the world to pursue his potential.

True to his Varisian soul, Hawk led a nomad's life, traveling from town to town searching for magical knowledge and working with other Sorcerers for short periods. Hawk came to realise that something in his blood made his magical practice very different from the norm (Sage Bloodline). It made working with most intuitive casters like trying to fit a square peg into a round hole.

Deciding to set a solitary path to learn his own unique brand of magic, Hawk moved on - whether guided by a tantalizing magical rumor, a vague legend, or the pursuit of some odd creature threatening a distant town. This became Hawk's 'migratory' pattern - study then move on again, again, and again. Over a period of years he traveled through Varisia, Nirmantha, Cheliax, and Nidal while pursuing his magical interests, shiny trinkets, and unconventional adventures.

Languages Common (Taldane), Draconic, Infernal, Shadowtongue, Thassilonian, Varisian