Hatter
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Name: Pepin Bombastus
Race: Gnome
Class: Alchemist
Faction: Andoran
Alignment: Chaotic Good
Deity:
Domains:
Age: 53
Eyes: Yellow
Hair: Orange
Features:
Height: 3'6"
Weight: 42lb
Size: S
Gender: M
Level: 1
Exp: 0
Mod
Str: 8 -1 ( 0) (-2 Racial)
Dex: 14 +2 ( 5)
Con: 14 +2 ( 2) (+2 Racial)
Int: 17 +3 (13)
Wis: 11 +0 ( 1)
Cha: 11 +0 (-1) (+2 Racial)
Initiative: +4
HP: 10/10
Speed: 20 ft
with armor: 20 ft
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Base Save: +2/+0 (high save/low save)
Fortitude: 4 = +2(base) +2(con)
Reflex: 4 = +2(base) +2(dex)
Will: 0 = +2(base) +0(wis)
Base Attack = +0
CMB = -2 = 0(base) - 1(str) - 1(size)
CMD = 10 = 0(base) - 1(str) - 1(size) +2(dex) + 10
Attack Roll Totals = Base Abil Size Misc
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Melee 0 = 0 -1(str) +1
Ranged 3 = 0 +2(dex) +1
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Total AC = Base Shield Dex Armour Size Misc
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16 (standard) = 10 +0 +2 +3 +1 +0
13 (vs touch) = 10 +0 +2 +0 +1 +0
14 (flatfooted) = 10 +0 +0 +3 +1 +0
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Weapons TAB DMG Crit Weight Range Size Type
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Dagger +0 1d3-1 19-20/x2 .5lb 10 ft. S P/S (2gp)
Light Crossbow +3 1d6 19-20/x2 2lb. 80 ft. S P (35gp)
Bomb +4 1d6+3 x2 n/a 20 ft. S Fire, Thrown Splash
PBS: +1 attack and damage within 30ft.
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Armour AC Speed Weight Max Dex Spell Failure Check Penalty
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Studded Leather +3 20 ft 10 lb +5 15% -1 (25gp)
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Skills Abil Mod Abil Ranks Misc (details)
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--Class----------------------
Craft (Alchemy) Int 10 = +3 1 +6(Class, Alchemy, Obsessive)
Disable Device Dex +6 = +2 1 +3(Class)
Heal Wis +4 = +0 1 +3(Class)
Knowledge (arcana) Int +7 = +3 1 +3(Class)
Perception Wis +6 = +0 1 +5(Class, Keen Senses)
Spellcraft Int +7 = +3 1 +3(Class)
Use Magic Device Cha +5 = +0 1 +4(Class, Trait)
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Feats
-------------------------
[GnomeART] Eternal Hope
[GnomeART] Pyromaniac
[Alchemist] Alchemy
[Alchemist] Bomb 1d6+3, 6/day
[Alchemist] Mutagen
[Alchemist] Throw Anything
[Alchemist] Extra Bombs
[1st] Point Blank Shot
[Fav.Class] +1/2 Bomb
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[Alch.2] Discovery: Precise Bomb
[3rd] Splash Weapon Mastery
{Alch.4] Discovery: Smoke Bomb
[5th] Extra Discovery: Stink Bomb
[Alch.6] Discovery: Concussive Bomb
[7th] Precise Shot
{Alch.8] Discovery: Force Bomb
[9th] Rapid Shot
[Alch10] Discovery: Fast Bomb
[11th] Manyshot
[Alch12] Discovery: Dispelling Bomb
Traits
-------------------------
Reactionary: +2 trait bonus on Initiative
Dangerously Curious: +1 trait bonus on UMD
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Extracts **DC for saving throw = (10 + level + INT)**
Known
1st (5) Bomber's Eye, Cure Light Wounds, Keen Senses, Negate Aroma, Shield
Lvl
1 ---------------------------------------------- 1 + 1(int)
Cure Light Wounds
Cure Light Wounds
2 ---------------------------------------------- 1 + 1(int)
3 ---------------------------------------------- 1 + 1(int)
4 ---------------------------------------------- 1 + 1(int)
5 ---------------------------------------------- 1
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Inventory
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Worn (excluding arms and armor)
Arms (1)
Back (1)
Face (1)
Head (1)
Neck (1)
Torso (1)
Hands (1)
LHand (1)
RHand (1)
Feet (1)
(20) Crossbow Bolts (2gp)
(1) Backpack (2gp)
(2) Parchment (4sp)
(3) Torch (3cp)
(2) Powder (2cp) (AA 7)
(1) Mutagen (Dex)
Mule (8gp)
(1) Pack Saddle (5gp)
(4) Rations, trail (per day) (2gp)
(1) Waterskin (1gp)
(1) Bedroll (1sp)
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Coin Amount
-------------
PA 0
pp 0
gp 62
sp 4
cp 5
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Built this alchemist for pathfinder society organized play, I haven't had the chance to actually play him yet, but I chose gnome for pyromaniac and favored class +1/2 bomb, which means he gets more bombs and is 1 level ahead of the d6 advancement with bombs that deal fire damage.
As an added bonus Alchemists can use wands without UMD provided the spell shows up on their extracts list (cure monkey go!).
I found Ogre's Alchemist Guide very helpful and would recommend using it as a guideline.
