I'm really liking this archetype for Bloodrager, conceptually at least, and I've been trying to get it to work for a campaign. Practically, I'm not sure where to start on how to build this. Should I be using TWF to increase the effectiveness of static rage modifiers? Should I solidify my combat styles earlier on, then add extra feats later? Does the bonus feat at level 2 bypass prerequisites a la MoMS?
As an added note, my GM is letting me stack this with Prowler at World's End and Untouchable Rager, mainly because we both liked the idea of Medium spirits, but the GM wants to run a campaign with as little of the "spellcasting" ability as possible, thus removing the possibility of Medium itself. Lastly, race is a GM-made homebrew, so we're working with +2 str and wis, -2 int, +1 natural armor, and a 1d4 bite attack. Elite array for stats.
Assuming we don't get to bypass prerequisites at level 2, the styles we could realistically qualify for are Ascetic, Crane, Demonic, Diabolic, Diva, Dragonfly, Octopus, Owl, Snapping Turtle, Stick-Fighting, and Tatzlwyrm Claw. Pretty small compared to the entire list of styles, but that's how it goes. Should I just delay going into Bloodrager entirely to qualify for more styles? Any help would be appreciated.