.Hate9's page

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For the record, Rogues are much better at dipping Kineticist (and vice versa) than you seem to think. ALl energy blasts are touch attacks, and targets are denied their DEX to AC against touch attacks, so ALL ENERGY BLASTS qualify for sneak attacks, which is actually quite powerful.


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I'm definitely necro-ing this, but someone really had to mention Viridium bullets, which are my favourite weird thing to shoot people with.

"Hah, you've only done 4 damage to me!"
"Yes, but now you have cancer."


Xenocrat wrote:
I'm amazed we still don't have a method to cut silver cords.

Wasn't there some sword that could do that?


merpius wrote:

Getting the subtype gives you the race; it is a one way gate. If you have the subtype you are the race, so you "are treated as that race." The reverse, however is not true; just because you are "treated as the race" doesn't mean that you have the subtype.

That's because (in Pathfinder) the race is defined by the subtype, not the other way around.

Can I get a rules citation for that?


LeMoineNoir wrote:


Its text refers to any effect related to race, and specifically allows feats. You count as a Humanoid Human and an Outsider Native.

I think you missed my point. What I mean is that (by your logic) a feat which requires the Human race would not be available to an Aasimar with the Scion of Humanity trait, because the trait grants the Human subtype, not the race.


What I mean is isn't Humanoid(Human) different from Human (the race)?


So, do Aasimar with the Scion of Humanity trait not qualify for feats which require the character to be Human?


Bumping, because I've yet to get a single reply.


3 people marked this as FAQ candidate.

This generally seems to be how people play the feat, but I have yet to see it officially clarified.

For example, does racial heritage (half-elf) mean you count as an elf as well, or just a half-elf? Does a human with racial heritage Elf count as a half-elf? Does a human with racial heritage frost giant qualify for ancestral enmity?

I'd love to see some sort of consensus, or (hopefully) a writer/FAQ answer.


quibblemuch wrote:
.Hate9 wrote:
I remember something about that. Do you know if the other types of magic items based on spells include that clause in their text?
That text is a foot-note on the Estimating Magic Item Prices table, so I think it's meant to apply to all magic items. Usually I rule that unless explicitly stated otherwise, things like that carry down through future additional rule books. So like if they came out with a new item slot or something, it'd still be estimated the same way. I don't know if that's the mandated way to use the rules, but it seems the most reasonable to me.

That, it definitely does. I'll probably go with that rule until further notice.


quibblemuch wrote:
I don't have the book in front of me to know if they included the verbiage, but usually, for calculations like that, 0-level spells are treated as .5 when multiplying. Source.

I remember something about that. Do you know if the other types of magic items based on spells include that clause in their text?

.Hate9 wrote:
quibblemuch wrote:
I don't have the book in front of me to know if they included the verbiage, but usually, for calculations like that, 0-level spells are treated as .5 when multiplying. Source.
I remember something about that. Do you know if the other types of magic items based on spells include that clause in their text?

The entire thing is multiplied, meaning that the minimum value is 0 (providing any factor in the calculation can be 0).

Anything multiplied by 0 is 0.


According to the formula on page 247 of Ultimate Wilderness, Magic Plants have a price of SL x CL x 2000 x yield per day x growing season multiplier (where growing season multiplier is the number of growing seasons the plant goes through, and the cost to actually create the plant is equal to half of the value from the formula).

If this formula is to believed, it seems as though a plant based off of a 0-level spell would be literally free to make. That doesn't sound terribly overpowered to me, but it does seem out of character for Paizo to make it work that way.

Does anyone know if this is actually how the Magic Plants are priced, or if there is some exception I'm just missing?


If you get Weapon Versatility, you can change the Quarterstaff to a slashing weapon.

Also, don't you have to be appointed by the White Council to become the Blackstaff?