merpius wrote:
Can I get a rules citation for that?
LeMoineNoir wrote:
I think you missed my point. What I mean is that (by your logic) a feat which requires the Human race would not be available to an Aasimar with the Scion of Humanity trait, because the trait grants the Human subtype, not the race.
This generally seems to be how people play the feat, but I have yet to see it officially clarified. For example, does racial heritage (half-elf) mean you count as an elf as well, or just a half-elf? Does a human with racial heritage Elf count as a half-elf? Does a human with racial heritage frost giant qualify for ancestral enmity? I'd love to see some sort of consensus, or (hopefully) a writer/FAQ answer.
quibblemuch wrote:
That, it definitely does. I'll probably go with that rule until further notice.
quibblemuch wrote: I don't have the book in front of me to know if they included the verbiage, but usually, for calculations like that, 0-level spells are treated as .5 when multiplying. Source. I remember something about that. Do you know if the other types of magic items based on spells include that clause in their text? .Hate9 wrote:
The entire thing is multiplied, meaning that the minimum value is 0 (providing any factor in the calculation can be 0). Anything multiplied by 0 is 0.
According to the formula on page 247 of Ultimate Wilderness, Magic Plants have a price of SL x CL x 2000 x yield per day x growing season multiplier (where growing season multiplier is the number of growing seasons the plant goes through, and the cost to actually create the plant is equal to half of the value from the formula). If this formula is to believed, it seems as though a plant based off of a 0-level spell would be literally free to make. That doesn't sound terribly overpowered to me, but it does seem out of character for Paizo to make it work that way. Does anyone know if this is actually how the Magic Plants are priced, or if there is some exception I'm just missing? |