Hastein's page

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@joynt Well I mean I have nothing against being a necromancer... But I think I'm gonna have a hard time to convince them that I'm good aligned with a horde of undead creatures. But yeah I did thought about it.

Dragon has a really cool flavor to it but is it good if I want to be purely spellcasting ? I'm not much of a close combat player and while the mystery does seems to have some really cool things, it seems to me he would shine better as melee oriented ?

I have had the time to try misfortune with the witch it does the body good.

How does exactly shadow mastery works with disbelieving an illusion, which I guess might be why my st said it's not the best one mystery to go with since some npc's might have high save.


Hello kind adventurers. After playing a witch for Skull and shackles I've join my ST with a table of veteran players who are playing Wrath of the Righteous and I'm kind of lost in the sea of possibility.

Out of curiosity I've decided to try ninja but the role isn't for me so I've decided to try and go back to play a caster. And decided that after trying an arcane spellcaster I would try to go for a divine one.

The thing is that my co-player are hardcore min-maxer and I would like to be able to keep up with them and I'm not sure for the road to take with this character.

I've decided to go catfolk which seems to give good options for the class with a classical setting of characteristcs (STR: 8 DEX: 14 (+2) CON: 14 INT: 10 WIS: 12 (-2) CHA: 16 (+2)). I've read two guides and from what I'm reading I could go either controller, debuffer or summoner with this class but I'm not sure which mysteries or which archetype to take.

Shadow seems interesting but my ST says shadows are not that great but the guide I read recommend it, so what do you guys says ? Is Outer Rift worth it for Wrath of the righteous ? Otherwise I was thinking of taking either time or heavens. Battle seems really good but I'm not too keen on getting to close combat so I don't know is it still worth it ?

Dual curse seems a good choice but spirit guide seems like a really nice concept. Is the second one worth it to lose 3 revelations ?

The character is suppose to be a follower of Desna that would then go for Hierophant mythic path unless some of you have a better idea ? We currently have a marshal, a guardian/champion and another champion.

Generally I don't really bother with this much but the group makes me want to have something efficient and not feel like a third wheel. I'm grateful for any advice you guys might be able to give me.