The basic are mostly done but I still need to spend some money of various consumables.
Hassan Ibn Jad
Male human (Garundi) sorcerer (wildblooded) 9 (Pathfinder RPG Ultimate Magic 70)
N Medium humanoid (human)
Init +6; Senses low-light vision; Perception +17
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Defense
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AC 12, touch 12, flat-footed 10 (+2 Dex)
hp 65 (9d6+27)
Fort +9, Ref +9, Will +10
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Offense
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Speed 30 ft.
Sorcerer (Wildblooded) Spells Known (CL 9th; concentration +17)
. . 4th (6/day)—arcane eye, dimension door, dragon's breath[APG] (DC 24), elemental body I
. . 3rd (8/day)—dispel magic, fly, haste, heroism, paragon surge[ARG], slow (DC 21)
. . 2nd (8/day)—burst of radiance (DC 22), create pit[APG] (DC 20), glitterdust (DC 20), invisibility, mirror image, resist energy, see invisibility
. . 1st (8/day)—ear-piercing scream[UM] (DC 21), grease, identify, mage armor, magic missile, protection from evil, shield, unwelcome halo (DC 21)
. . 0 (at will)—arcane mark, detect magic, disrupt undead, light, mage hand, message, open/close (DC 18), prestidigitation
. . Bloodline Sage
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Statistics
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Str 8, Dex 14, Con 16, Int 26, Wis 10, Cha 8
Base Atk +4; CMB +3; CMD 15
Feats Eschew Materials, Greater Spell Focus (evocation), Greater Spell Penetration, Improved Initiative, Intensified Spell[APG], Persistent Spell[APG], Spell Focus (evocation), Spell Penetration
Traits clever wordplay, trap finder
Skills Appraise +12, Diplomacy +17, Disable Device +17, Fly +6, Knowledge (arcana) +22, Knowledge (dungeoneering) +17, Knowledge (engineering) +9, Knowledge (geography) +9, Knowledge (history) +17, Knowledge (local) +17, Knowledge (nature) +12, Knowledge (nobility) +9, Knowledge (planes) +17, Knowledge (religion) +17, Linguistics +17, Perception +17, Spellcraft +22, Use Magic Device +8
Languages Abyssal, Ancient Osiriani, Aquan, Auran, Azlanti, Celestial, Common, Ignan, Infernal, Jistka, Kelish, Osiriani, Polyglot, Tekritanin, Terran, Thassilonian, Undercommon, Varisian, Vudrani
SQ metamagic adept (2/day), new arcana
Combat Gear lesser extend metamagic rod; Other Gear belt of physical might +2 (Dex, Con), cloak of resistance +2, cracked pale green prism ioun stone (saves), eyes of the eagle, handy haversack, headband of vast intelligence +4, lesser talisman of freedom[OA] (2), masterwork thieves' tools, 2,600 gp
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Special Abilities
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Blood Havoc (Sorcerer Bloodline Power [1st]) +1 dam per die for spells belonging to bloodline or spell focus school.
Eschew Materials Cast spells without materials, if component cost is 1 gp or less.
Greater Spell Focus (Evocation) +1 to the Save DC of spells from one school.
Intensified Spell You can cast a spell that can exceed its normal damage die cap by 5 (if you have the caster level to reach beyond that cap).
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Metamagic Adept (2/day) (Ex) Apply a metamagic feat without increasing the casting time of the spell.
New Arcana - level (4) (Ex) Add 1 spell to your list of spells known
Persistent Spell Foes must succeed at 2 saves or suffer the spell's full effects.
Sage When a spell level is increased by a metamagic feat, it gains +1 DC.
Spell Focus (Evocation) Spells from one school of magic have +1 to their save DC.