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Diego Rossi wrote:

Valet Familiar

base value x2

High enough Spellcraft to take +5 on his DCs
change time intervals to 4 hours

Favored Class Bonus as a Wizard
+200 gp x 8 hours or for time increment. Apparently a fixed value. (the bonus is written really badly. Nowhere it say that it don't stack. It is not a time increment, it is 8 hours, so working at double rate isn't affected?)

Arcane Builder (Wondrous Items)
"You create items of this type 25% faster than normal,"
8 hours of work count as 10? Another badly written piece of text.
Let's suppose that it mean you produce 125% of the base value.

So Base value 1000x2 (valet familiar)+1000x.25 +200 (dwarf wizard)
2450 with each time increment.

Now the spellcraft check allow you to reduce the time increment to 4 hours.

You are capable to do 4900 gp of work for magic item construction in 1 day, but you can still craft only 1 magic item in a day.

The problem is with the Favored Class Bonus. Typically, applying no other bonuses, you can craft 1000 GP in one 8-hour day. I feel the favored class bonus should apply at this point because it's before any other time modifiers such as how much extra can be crafted or how much can be accomplished in half the time.

It's really about defining what a day of crafting is. That appears to normally be 8 hours of crafting. By that reasoning, if we can accomplish 8 hours of crafting in 4, I believe the Favored Class Bonus would apply to that 4-hour period (since DC +5 allows you to basically craft a day's worth in half the time).

The rest of the modifiers (Valet and Builder) I also believe should go together because they affect crafting separately, Builder allowing more crafting and Valet doubling your final output.

I also apologize with side-tracking the conversation with multipliers. Each of the modifiers works independently because they affect different aspects of crafting.


Alright, currently one of the quickest crafting methods I've found works thus:

Dwarven Wizard w/ the following:

Valet Familiar
High enough Spellcraft to take +5 on his DCs
Favored Class Bonus as a Wizard
Arcane Builder (Wondrous Items)
Craft Wondrous Item Feat

The question is.. How do they stack?

Is it (1000 + 200 (Dwarven Favored Class)) * 2 (+5 DC) * 2 (Valet Familiar) * 1.25 (Arcane Builder) or is the Dwarven Favored Class bonus added in at some other point?

The thought is that the Dwarven Favored appears to add +200 to the amount you can craft in a day IE onto the 1000 initially, making it 1200. The +5 DC appears to work by allowing that amount to be crafted in 4 hours. Is this accurate?


Hi everyone, the group I'm working with has ruled that the following FAQ means that Spell Slot Level applies when determining if a Metamagic Rod will work:

http://paizo.com/paizo/faq/v5748nruor1fm#v5748eaic9r9w

Specifically, this:

In general, use the (normal, lower) spell level or the (higher) spell slot level, whichever is more of a disadvantage for the caster. The advantages of the metamagic feat are spelled out in the Benefits section of the feat, and the increased spell slot level is a disadvantage.

Now, the argument is that this applies negatively to Metamagic Rods and means that if you, for example, Empowered a Fireball it would be a 5th level spell and thus unaffected by a Lesser Metamagic Rod.

I argue that Rods point out spell levels and Metamagic Feats specifically do not increase spell level.

Which would be correct, and is there an FAQ or other official response on the matter, because it'd be a group decision one way or another.