Sheriff Belor Hemolock

Hasdrubal Praag's page

9 posts. Alias of Jereru.


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Hi and sorry for the absence. I was on holidays, and wanted to check in after I came back home. Then I got sent to a formation for promotion at job, and my studies got even busier, so it took me more than intended to come back. I didn't even have time for my RL game!

But with all of this in mind, and given I'm not the biggest poster ever, I think it would be wise to retire and leave an empty spot.

I don't know when, or even if I'll be able to come back, but I hope you'll live daring adventures and be able to forgive me for leaving like that.

Wish you all well.


Hi guys! Just to tell you I went on holidays with the idea of connecting from the phone, but found out there's totally no signal here. I managed to come to the major city today and rushed to warn you I'll be stuck in the real world until Sunday.


With the woman still on his arms, Hasdrubal proceeds as the Umbaran indicates. "Alright, let's go. She's quite the carry."


With the last guy thinking away and about 5 other guys after him, Hasdrubal decides the woman should receive some help - even if she's under no real danger right now, leaving her unconscious in the middle of the street can be cruel enough to be a no way idea.

However, she seems to be off range of Hasdrubal's capabilities for making her stand up again, so he hangs the rifle from his shoulders and lifts the woman's body, turning his head around and addressing the mob.

"Hospital! Quick!"


Hasdrubal slowly moves towards the unconscious woman and checks her condition while keeping the rifle ready.

Treat Injury, I guess, to check her?: 1d20 + 5 ⇒ (15) + 5 = 20


Alright. So things are not the way he thought they were. Typical.

But someone should make a stand.

Hasdrubal turns around, using his body to conceal what he's doing, and opens the suitcase. He takes the rifle and inserts the magazine, setting it to stun mode.


"Damn!"

Hasdrubal slighly adjusts his position so as to be closer to the imps from a dead angle. Not having his rifle ready is a bummer, but surely there's something he can do. gripping the case with his weapon tight, he still waits to see how a Rodian tries to talk away the soldiers...

I can't move my token, so please someone move me further down and a pair of squares right, if you will?


Perception: 1d20 + 5 ⇒ (10) + 5 = 15

Trying to appear as bland as one can be with a blaster rifle in his suitcase, Hasdrubal walks by through the station all the way up to Gundark's. "That's where I was told he'll be" he justifies to himself thinking about the man who's got the info he wants. Of course, a jar or two of Corellian whisky is a good goal too.

On his way, he notices for strange guys who look quite suspicion. "They seem some kind of agitators. Ah, I wish people like them found a way to organise and present a good opposition to the imps."

He stops a bit, with the excuse of adjusting his backpack, as he's curious about the situation. "If I was able to notice, I'm sure imp spies will be able too."


Thank you! I'll look for something cool.