Captain Josper Creesy

Harvey Dagger's page

141 posts. Alias of Krumthi.


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M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I would prefer the Plundering Dragon

Rickety, The name of this ship is being the Howling Wolf

M'Bungie, I like your idea how long would it take for you to grab that corpse and bring her back here? we will drop her off a temple that can restore her to life.

Once the name plate get's put on there and we are off to sail. For several leagues
*************************

Someone get me that Name Plate off the ship NOW!

Once I have the name plate I get M'Bungie. Do you have anything that will get the name completely off this plate? we're changing the name of this ship again we're heading south boy and gals,


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi
Side Quest wrote:


You've heard rumors at the Tavern in Rickety's Squibbs that a huge vessel, carrying slaves of an indeterminate race, came in for repairs. The guard onboard were heavily armed, and several people claim to have seen "lizardly humans" through port windows when they were able to sneak up. Voices were also heard at night, trying to get passers-by to release them, with promises of rewards.

Alistar, Sunny, Noro. we should be going after this ship. We need to figure out what the new name is and the previous name is. I am leaving that to you all. we should be able to get with them in a couple of days or so. Also try to find out their last course.

As the Parrot comes in

motions to be quiet

Once the parrot is done talking, I grab it and place it in the chest. Before anyone speaks

Laughs, Well she did get what was coming to her, But since we killed her and Sunny now has her power, we need to come up with a plan. I suggest that we sell this parrot, as much as it is nice, I do not want any spies from him on board. Alistar I will take it to you get rid of the item, get some coin for it. Do not let on where it came from though. Sunny do you feel any different in your mind? Anyone know what the item was that she was to give to us? I hope it wasn't the bond that Sunny got. I do not plan on working with him at all. Do you agree everyone?

M 'Bungi do you know a spell that we can send him a message? I'd like to tell him that she attacked us and left us no choice, to fight for our lives. Hopefully he understands if not we'll be on our way and lost from here.

noro, I have a task for you tonight when you go to the tavern spread the word that we're heading north and that we are heading to go and get some plunder from Raptor islands, I want you to spread that loud and proud.

I just had a Good Thought! we need a Mast of Nondection. so that we can install on the ship and we can never be found


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

After the Salvers,


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Once our ship is ready we will go and see if we can find those Slavers for sure our ship needs to be updated even more or even a new ship would be nice. Since we slew Laurastine it might be good to be on the look out for us because who knows whom Corlean Hanscombe is going to send next at us

about the loot anyone have a bid on any of the following?

+1 Elven Chain
+1 Flaming Longspear
+1 Composite Longbow (Str. +2)
+1 Longsword
Boots of Elvenkind
Chest that functions as a Portable Hole (Kept in Captains Quarters)

was there anything on Laurastine that was worth the taking?

GM, we're ready to move on to finding slavers side story for the time being........ unless someone disagrees?


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

perception check: 1d20 + 10 ⇒ (16) + 10 = 26

Search the other room on the other side really quick ( take a 20 ) and then we will head back to isle. We must make haste and get underway, hopefully our ship is ready.

M'bungie, Please tell me everything you know about these ruins/tattoo's now that it isn't only myself that has one.

Sunny, Alistar is right, put some Clothes on that will cover your arms for the time being. I do not mind you bare on our ship when we are at sea, but from now on you are to be covered when we are any place there are other people. That's an ordar ma'am

once we are done searching the other room, we head back to the ship


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

yes


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

dropping my guns and drawing my cutlass

attack roll: 1d20 + 6 ⇒ (9) + 6 = 15
Damage roll: 1d6 + 1 ⇒ (5) + 1 = 6
You Filth, you won't leave us alone, time for you to die.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I will post shortly


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

The map is just Blank for me (repost)

Attack roll 1: 1d20 + 7 ⇒ (14) + 7 = 21
Attack roll 2: 1d20 + 6 ⇒ (10) + 6 = 16
Damage Roll 1: 1d8 + 2 ⇒ (4) + 2 = 6
Damage Roll 2: 1d8 + 1 ⇒ (8) + 1 = 9
----

Pointing my Gun at Laurastine and firing two shots at her.

Spirits hear me. These foes are the ones that want to use you for no go.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

looks like my post got eaten


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

holding action as I am still talking to the wind spirit

GM wrote:


I have no knowledge of you, Captain Dagger, but I can sense your words are true. Here, at this altar, my soul can see yours, and my power is complete. But, why do you seek to keep my brothers and I from becoming one, as is our purpose? The orb you touched, and is bonded to you, is me, The Wind. Do you truly have no knowledge of us, the weapons forged by the alliance between Thassilon and Azlanti? Of the war, with the Aboleth kingdoms? The year is long past my birth, and we have slumbered, but I cannot see the world forgetting such a scar on its people...

As you all listen to the ancient spirit, Alistar and Noro hear something in the other room, a sound like someone forcing themselves through the same entranceway that you came in!

GM Screen:

The Wind continues speaking.
Captain Dagger, I am a weapon of war. A soul, comprised of thousands of warriors who sacrificed themselves to create me. My brothers are the same. You say you are trying to keep me away from someone. Is their intent malicious?

I only have the knowledge that you have given me at this point. I am trying to keep you away from some people that are trying to use you and your brothers for some more foul and viscous then you could ever imagine. They want to use you for their own purpose not your own. Where I am willing to help out the cause as long as I find it just. I am more then happy to help you come to peace when we can.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Well, let's do this then with Olhas, since we have lost him let's make sure that he is the one whom betrayed us and we can kill him! then loot his body! LOL that would be intresting.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I have come wield thee thru fate, I have been tasked by the fates to help you, I am not Errij Nal Vassk, I am Captain Harvey Dagger the year is xxxx ( gm fill in the year ). I happened to touch an orb in a chest that we possess. This power came to me via that way. There is a group of people who are out for this, but it is my goal to keep it away from them


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Sunny, Do me a favor and Do not fall in that chest, I am not in the mood to loose another crew member.

M'bungie, what do you know of these items?

moves up to the alter and stands on the alter and closes his eyes for a moment

grumbles abit

We're keeping the chest and the items inside. Place them back in and we will take them back to the ship, Once we have had a chance to identify some of these items we will hand them out as we see fit.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Knowledge (local): 1d20 + 8 ⇒ (8) + 8 = 16
Perception: 1d20 + 10 ⇒ (17) + 10 = 27
Profession (sailor): 1d20 + 10 ⇒ (10) + 10 = 20
-----

M'bungie, this is the right place? Your leading us in there sir. we will follow you.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Let's roll out to the island then


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

M'bungie, do you think that we will be back before the ship is ready? Also what do you know about Hanscombe?

Old World Weapons? I gather that there is something to them, if you can promise me that we will be back before the ship is ready, I'll be willing to go and see what you are talking about


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Intimidate: 1d20 + 14 ⇒ (7) + 14 = 21
Looking at the strange man, and instantly looks at sunny when she starts talking

Aye, my name is Captain Dagger, and this here be me crew. What Spirits says that we were coming?

what spirits said that we need help?

We could use you if you are wanting to join us


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

that is correct, expect an update later tonight from me


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I am waiting on Sunny and Noro to tell me about this maigck guy so we can go talk to him


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

..


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Alistar, Parlay is most likely our best option you are correct. Let's make this our first course of action, but let's also prepare for a fight just in case.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Rickey, We mean you no harm and we do not want any fighting here just as you do not want any fighting. If you can help us get our ship moving a long a bit faster we will try to avoid any confrontation on your island. We are not trying to cause any issues here.

looking at his crew

I know that we are not all shipwrights, but let's help get this ship moving again shall well, I'll take a part of the crew to get it ready. Sunny and Alistar you get the rest of the crew ready just in case something happens before the ship is ready to set sail.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Perception: 1d20 + 10 ⇒ (7) + 10 = 17
Rickety, Sorry sir, There was no fighting luckily at this point. There was a chance for a battle but Laurastine had decided that it would be in her best interest not to battle me and my crew. I am hoping that we can avoid another fight. Do you think that we can get the ship done a little quicker? I have nothing else to give you at this point other then the protection that I can give. Do you know what/who Laurastine or Hanscombe? I ponder what do you know about them two?

Keeping an eye out for anything out of the ordinary


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Crew, I am sure that we haven't seen the last of that Laurastine. I have a feeling that we are going to be in for a fight next time we see her. She has some magicks about her that will now be able track myself of the rest of us.

Ohlas and Alistar, Do me a favor and make haste to get some protection around here then see what you can find out about Laurastine, and our little curse as it be.

Sunny, Do me a favor and grab Urlak.

Noro, I need you to do me a favor and check to see if we can get some more crew.

Once Sunny and Urlak comes back


Urlak do me a favor and get the crew ready for a fight and make sure that they understand that it will be hard one.
Sunny, I need you to check and make sure that we have another Wizard or such to aid us. Tell them that there will be good pay

Looking at Ricktey's guards

Can you please do me a favor and grab Ricktey. I need to speak with him about a defense.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

damn boards ate my post

i'll post it again later tonight


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Perception: 1d20 + 14 ⇒ (4) + 14 = 18
Intimidate: 1d20 + 14 ⇒ (20) + 14 = 34

Laurastine, the deal with stuck with a different captain. So there for different rules, I did not wish to fight, but if I have no choice I have no choice
drawing his pistols Tell Hanscombe that if he wants his chest he can have the chest and I expect my payment for it! Now, give me my payment and take your chest. Then leave us alone.

never taking my eyes off her


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

So I forgot that it became part of me. Sunny just lock it up tight and bring it out I gather, we're going to create a story for them.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

i'll be posting shortly to update the game thread if I need too


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Excuse me lass? No Concern for my crew? they are my crew. I have concern for all of them.

looking back at the crew
These pirates are my crew like I said, not Hansombes. I'll take my payment for the chest and the dino and we'll be off

turning away from Laurastine and turning to Sunny and Alister Winking at sunny

gather the locked chest from the storage room and bring it here post haste for our guest, we will be right here waiting for your return.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Perception: 1d20 + 10 ⇒ (10) + 10 = 20

"Please ma'am we do have a lot to discuss. What about those who died? I am Captain now since our last meeting. I have several questions about that chest first. We were told by you that we are to deliver it to him personally.

GM Quote:

GM wrote:

There are five loot points worth of slaves, two loot points of standard trade goods (silks, ores, spices, and exotic lumber), and a dinosaur worth ten loot points to Corlean Hanscombe.

Well, it seems Hanscombe wants me to spill the beans. Oh well. Delben, it's no accident you arrived here. I purposefully altered your calculations per Hanscombes request. See, he has agents on almost every trading ship in the shackles, and neither the Grin or the Trader were any different. As soon as you mutinied on the Grin, he knew because I was his agent, there to keep the Smiling Bastard in line and make sure he took certain payments where they were supposed to go. As as soon as you took the tiefling's ship, he knew. I believe you killed his agent on there though. We never know who each other are, but I haven't seen any rings of sending like I have. Either way, Hanscombe wants you here because he wants something from that place, and he believes you are strong enough to get it. He's a collector, if you haven't noticed, of rarities and the like. A small metal chest, with four locks on the front. On the sides are embossings of ships circling a hurricane. After you get it, you are to personally deliver it to him. He wants to meet the lot of you to discuss... Business. Any other riches you find in there are yours to keep.

So ye will be telling me where to find this Hanscombe now. I wants me payment for it as well. You can tell him thru that ring of yours that the payment has just doubled too, since I have lost all but me from the original crew


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

perception check: 1d20 + 10 ⇒ (7) + 10 = 17

As I make my way back to the place that they gave us to sleep I take a quick check around the island to make sure that there is nothing that appears to be out of the ordinary

Once everyone is gathered back at the boat the next day

----
Listen up crew! We've got several days here, make your time useful and make smart choices. We will be leaving 2 hours after the squibing is done with or without you. To my Mates Please see me at the Tavern in 2 hours time, we have openings to discuss, and plans.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

that's fine, my weekends are shot almost always.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

We need to get a couple of the Feather Token Anchors I would like to buy 3 of them total. if they are available at Rickety's


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Noro & GM:

after the Squibing has started I call Noro into my room and talk with her.

Noro, whatever you have done in the past or whom you have been in the past is not an issue with me, I took several days to think it over and came to this conclusion, you have shown to me and the others that you have been faithful to us at this point. As long as you remain so, there will be no mention of anything that you do not want to mention. I do not wish to loose a valuable crew member at all. please let me know if we can help you out in anything either, we all have our personal demons to deal with, Now, mine bears more then I wanted, but we shall handle it together. Noro, I do have one task for you this day if you can accept from me, we are looking for another Acrane spellcaster to help Olhas out. See if you can recruit us one

GM question about the Dinosaur, did we loose that or is it still in the hold? I might have missed it as well. but Who knows.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

As for your question on what we like/dislike about the game etc I so far have found it a lot of fun. I think that if I could I redo some of the actions that I have taken and some of the skills etc.

I would ponder if the GM would allow us to use the rules of retraining

I am not saying that I would redo everything but give us the option if we wanted too.

I really like the game is playing out, and so far this is the one of the few games that I am looking forward to playing in more and more. Please let me know if there is anything that I can do for anyone playing the game


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

This is a list of things that I think that we will need, I will try my best to take in everyone else's wishes and wants.

Broad Rudder: A wide rudder makes a ship more nimble, granting a +1 bonus on all sailing checks.
Requirements: Craft (ships) DC 16
Cost : 500 gp

Concealed Weapon Port: The ship’s belowdecks area
undergoes major reconstruction in order to house
Large direct-fire siege engines, such as light ballistae or
cannons, if they are in use in the campaign. A concealed
weapon port can only be recognized on a successful DC
15 Perception check. Each concealed port reduces a ship’s
cargo capacity by 5 tons, in addition to the space required
by the weapon itself.
Requirements: Craft (ships) DC 16
Cost: 100 gp per port (in addition to the cost of the weapons)
X2 at least
One on each side.

Smuggling Compartments: The ship’s bulkheads are
modified so that gaps between them can serve as hidden
cargo storage areas. This does not change a ship’s cargo
capacity. A smuggling compartment can hold anything that
fits within a 5-foot cubic space. If you are using the plunder
rules (see “The Life of a Pirate” in Pathfinder Adventure Path
#55 for details on the plunder system), in general, two
smuggling compartments are required to hold 1 point of
plunder. A DC 20 Perception check is required to locate
smuggling compartments in a search of the ship.
Requirements: Craft (ships) DC 19
Cost: 500 gp per 5-foot-square compartment
X2

That leaves 300gp to spend on the crew and their leave for the time. If anyone has any objections please let me know if no one else objects that this is what we will do GM.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I like what Alistar stated. The plundering Dragon! I think it suits us. What does everyone else think?

I can see us with that.
I have to go back and see what the ship has currently for weapons etc. I think that we will need to make sure that not only is it sea worthy but that we can hold our own in combat.

We really do not have a Wizard.

@gm, I know you stated that we can pick up some people is possible to get a wizard to join our crew as an NPC? even if we have to pay him as a henchman etc? I will be glad to parlay with them if they need be or we can capture one, but I think having one that has loyalty to us would be best.

I will do what I can today to get information on how to update our ship from the skulls and shackles but if someone else is faster that would be awesome too.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Perception: 1d20 + 10 ⇒ (12) + 10 = 22
Noro, take 4 crew members and gather all of the cargo that we can hold. Sunny, Do not get in the water, there is bound to be something in there that will get you and we're not in the best of shape to be rescuing you

never leaving the ship, but looking to the other ship as our party boards the other ship and reboards ours with cargo.

Let's Move it, it's getting odd, here!

Make ready for leaving!


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Profession (sailor): 1d20 + 10 ⇒ (12) + 10 = 22
Perception: 1d20 + 10 ⇒ (6) + 10 = 16

Keep you're eyes open mates! do not go too far!
Sunny, what's on your mind?


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Urlak, tell the crew to get ready for battle. Let's try to see what we've got.

as soon as Urlak runs upstairs on deck

Noro, I am going to need your skills here. Alistar what spells you do you have to help us out here.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I am here, but not sure what really happened. Yet, this is a key a key to a very destuctive weapon, We're going to search out the rest of they keys, we must destory all Aboleths I have to look up what they are

I look at my hand.
this is yet one burdon, I didn't need. looking up at everyone

OK! back to work! we need to get this ship squibbed and sea worthy sooner then later

Grabbing a hold of Alistar Stay with me for a moment

I tell him everything and let him know what's going on

you are my master magician master Alistar please help me


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Will Save: 1d20 + 2 ⇒ (4) + 2 = 6

I hope this doesn't kill me, but on the upside looks like I might get some magic


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

*** hmm...

keep my guns again fella's, I am going to grab this blue pearl.

I reach my hand in the chest and grab out the sphere


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I share my experience to everyone

Harvey:
You feel it again, but this time it feels farther away. It tries to communicate, but the distance is too great. All you can sense are feelings from the presence, mainly indignation. You also sense a small bit of relief and satisfaction.


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Looking at Alistar

Promise me sir that you will not allow me to go crazy, this ship and crew have been thru too much already

hands him my guns and cutlass

stands back up on the chest


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Alistar and Olhas When I was standing upon the chest something tried to reach out to my mind, It was there for a moment but then it was gone, I am not sure what it is. It was trying to tell me something but I am not sure what. let's move the chest into the store at the moment so we can figure out what is inside it with out distrubing the crew.
Looking around
Roger, Do me a favor take the wheel and keep course and if anything happens send Jonas in to get us we're going to be in the quatermasters office at the moment


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

I am here, give me a couple to re-read everything and come up with a post


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

i'll post tomorrow i have a short time here


M Human Gunslinger (Buccaneer) 6 Perception +10, AC 19, touch 14, flat-footed 15 (+4 armor, +3 Dex, +1 deflection) hp 40 (6d10) Fort +5, Ref +8, Will +2; +2 trait bonus vs. curse, fear, and emotion effects while wi

Sorry Olhas! I forgot about you!!! I feel so bad

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