Halgrak

Harvak's page

239 posts. Alias of Tobus Neth.


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Harvak wakes up and is hungry...


dungeonmaster heathy wrote:

and the +1 heavy flail (prolly Harvak).
DONE!!! When Tobes' shows up, he's got a +1 heavy flail.

Yeah!


Harvak comes bounding behind Stigwold.( out comes the two handed sword.)

"Ole Harvak never gets to relax!Kill, take stuff, kill again."


"I wonder if the pirates are aware of us, You should have never let that halfling go."
"One thing ole Harvak knows is never judge anything by it's outer apppearance. Back in the Dreadwood when I was growing up I'd spent alot of time up on Choctaw Ridge about seven miles from the Red Beaver lodge where'd i lived there was this old woman. She lived up above Choctow Ridge everybody said she was a nice lady whom loved gardening and had the most beautiful Azalea Bushes. Well me and several of my friends started hanging round Lady Madga as she like to be called, it was cool she had ponds and tree swings and she made sweet drinks with ice We help her do gardening stuff. My dad was away in the north that summer. We had a great time hanging out with her or so it would seem. Well my dad gets back and we hang and he ask me what I been up to and I told him and he screamed to stay away from that woman. Well couple days later several small children went missing from a logging lodge to the west. My dad went with several of his friends track the trail back to Madga's and great battle ensued and demons were killed and many thousands of bodies were found there beneath the gardens! My dad and his druids friends burnt the whole place down! Nothing grows there to this day! And then my dad sat me down and told me about Azalea Bushes and the cult of Demogorgon the prince of demons! He said when you see one or two Azalea bush it ok, but three or more means you've got yourself a Demogorgon cult on the rise!
Several local folks were arrested, a baker, a candlestick maker and a stableman all of them had Azalea bushes! So never judge things on how the look."


dungeonmaster heathy wrote:
Harvak--the mwork dwarven waraxe runs 330 g.p.

Harvak just gets the Waraxe. Internet been out!


Yeah Harvak did his shop/ordering and is ready to go back when the boat arrives.


"Kailee what's up with the druids Oak Island, I heard people talkin in my travels about the town."


Did we get total on loot?


"I'll be back in a couple hours Stig, I's got to pick up a few things and stop off and see about some matters".

Harvak heads back to the weapons dealer and puts in a order for another dwarven waraxe and a gnome hooked hammer(Masterwork for both if possible.

*Note also ask a leatherworker if he could make a leather sling for a halfling to be flung into the air.

He also hits a local bathhouse that cleans your armor and clothes while you bathe.


Harvak looks around. There's hardly a crowd two locals.

Spot 1d20+1=13

Sense Motive 1d20+1=21

"We can talk here, secret guard man. My names Harvak."


Stigwold Mæch'Hæmmær wrote:
The wagon crew heads out. Stig passes around his rum filled waterskin and commiserates with them about not being able to burn the place down.

I always thought Stig traveled with a wagon full of booze; People fall off the wagon...Stig fell on one. A wagon full of barreled and bottled drink.


dungeonmaster heathy wrote:

The guard: Where are ya going to be?"

"The Hoof n Mouth".Harvak's really going to the Lizard boat; He don't trust this guard.

Harvak's gonna pay some kids to watch the Hoof n mouth and how many guards show up and report back to me for more silver coins.
Let me know if you want some rolls for bluff and actually getting them kids to even look at Harvak would be something if not impossible!


dungeonmaster heathy wrote:

"So what's been amiss, then?"

Harvak moves slowly back alongside the wagon. He grabs the old weatherworn leather tarp and pulls it back revealing a heap of flesh both man,beast and monster(Wizard,gnolls and a merrow's severed head).

"Seems this is what's been going on at the old Alchemist mansion down the lane. The mansion is secure thanks to our efforts, however the child was never found and the paladin of Cuthbert was dead when we found him, rot grubs got 'em!. Demonic evidence was also seized. I believe some reward is in order, get your captain man."


"Arrrg to Saltmarsh whores and whiskey on ole Harvak!"


We are a Intimidating Trio A ugly drunk dwarf, a even uglier half-orc and a hideous savage looking halfling!

Harvak's got a new Saltmarsh flavor ;avatar called Halgrak! avatar-3rd level up!


Harvak go to Saltmarsh with Stiggy, he leaves boat in basement...safer to walk.

Hit point roll 1d8+3=10 Leveling up now
Exotic weapon Proficiency Dwarven waraxe 3rd level feat


Becton of Pelor wrote:
Becton would like to see if someone can give him a helping hand with the paladin next. I know we're all scared of more rot grubs, but as mentioned earlier - maybe we can wrap him up in some cloth and transport him out of the mansion for a proper burial. Hmmm...sounds more and more like we need a wagon.

"I could firebomb that room for ya! Becton! You don't want those things on your skin.. trust me..."


Harvak looks to the sky and is counting on his fingers..."The next full moon is when?"...


How far from Saltmarsh are we? by land and sea?


"oOkay Altree, don't hurt me...I'll be in the basement loading that boat up..."


"What up Altree, is there alot of good stuff in here?"


Can I burn it down now


Tenser wrote:
Billy Ocean. That brings back unpleasant memories.

I have alway Hatedthat song


Harvak also takes the gnoll/Yeenoghu unholy symbols things.


Altai Iscarni wrote:

Anything interesting there? Also, Altai won't let Harvak torch the house until he's figured out (and thoroughly looted) the alchemist's lab. Too much technical equipment there!

Harvak has learned some hard lessons here at the old Alchemist mansion, his rashness has quelled a little and he knows to ask or check with everyone before making hasty choices concerning doors, the heads of his enemies and wizard labs "touch nothing Harvak won't".

He does wanna torch the place as a Torch song ride off back to Saltmarsh with the mansion blazing at our backs HAHAHA

Cue The Conan Drum music..


Harvak takes a longbow from one of the gnolls he'll also take 10 silver arrows. and 20 reg.

Are axes all gnoll etched with epitahs and stuff...


dungeonmaster heathy wrote:

heh heh...

in nature, hyenas have a matriarchal power structue. I think gnolls should too.

Yeenoghu is female


dungeonmaster heathy wrote:


They each have a clay primeval Venus sculpture/cromagnon corpulent Venus earth goddess clay fetish, with a hyena head.
This fetish means they are of the tribe of Slarkna, a Yeenoghu priestess and alpha female gnoll in the Dreadwood. She leads a gnoll heresy cult that insists Yeenoghu is female.

ROTFLMAO!-classic


"I'll carry you down to sea and let you go back to your home."


Harvak searches those gnolls for treasure and what clan/tribe they came from...


Harvak cuts off the wizards head, he takes a quick stroll to the front gates and mounts the wizards head on a pike. He returns and begins preparing flask of Molotov oil bombs(10 pints).

Burning down the house

3,396xp


Harvak lays motionless, drool oozes from his mouth...


will save 1d20+1=10


The gnoll

1d20+5=14

2d6+6=16


Harvak dashes into a mad run, like a hulking ape he climbs the stairs in bounding strides, the greatsword black and starry skied held aloft in his great hands he stands poised looking meancing at the wizard.

"Down with the wizard!"


"I see you now Wizard of the false ghosts! your reign upon peaceful community draws to it's end, your tricks and glamours are failing old man!".

Can Harvak get to him


Harvak F4Long bow 1d20+4=12

1d8=6


Harvak attacks the one at L1
A pair of Yeenoghu's b@%@* hounds

1d20+5=21
2d6+6=13


"Ahh feeble wizard magiks"
Will save 1d20+1=19


The jig is on...


dungeonmaster heathy wrote:


This is the ENDGAME, and I'm waiting for everybody to say exactly where they're going to be standing when the next round starts...

The jig is up!


"Go wizard man Altree!"


D2!


Harvak d3


Harvak int-14

1d20+5=22

2d6+6=12

Zombie rats!


"Hear me O'thrall of Orcus your time draws near end wizard!There will be justice for your crimes against the peoples of this land!You have earned the wrath of Harvak of the Dreadwood!"bellows Harvak.


"I just remembered I have 10 pints of oil!"


"This place has been square danced with tracks"...


"But first lets get this boat in the water, in case we need to flee this way".


How big is this boat?

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