Falconer

Haruka Shiraboshi's page

108 posts. Alias of Yokaiboy.


Full Name

Haruka Shiraboshi

Race

Human

Classes/Levels

Inquisitor (Iconoclast)(Preacher)hp 3/8|AC 15|perc 8|init 1|Agile feet 7/7

Gender

female

Size

Medium

Age

18

Special Abilities

Judgement

Alignment

NG

Deity

Daikitsu (Messager Fox)

Languages

Common, Minkai

About Haruka Shiraboshi

crunch:

human inquisitor (iconoclast) (preacher) 1
CG Medium humanoid (human)
Init +1; Senses Perception +8
DEFENSE
AC 15, touch 11, flat-footed 14 (+4 armor, +1 Dex)
hp 8 (1d8)
Fort +2, Ref +1, Will +7

OFFENSE
Speed 40 ft., Agile Feet (7/day)
Ranged longbow +1 (1d8/x3)
Melee quarterstaff (two handed) +0 ((two handed) 1d6)
Special Attacks judgment / destruction, judgment / healing, judgment / justice, judgment / piercing, judgment / protection, judgment / purity, judgment / resiliency, judgment / resistance, judgment / smiting, stern gaze

Known Inquisitor Spells (CL 1st, concentration +5): 1st (2/day)—cure light wounds, protection from evil
0 (at will)—create water, brand, light, read magic, stabilize
STATISTICS
Str 10, Dex 13, Con 10, Int 12, Wis 18, Cha 10
Base Atk +0; CMB +0; CMD 11
Feats Combat Casting, Point-Blank Shot
Skills Acrobatics -2 , Climb -3 , Diplomacy +4 , Escape Artist -2 , Fly -2 , Heal +8 , Intimidate +1 , Knowledge (Arcana) +5 , Knowledge (Planes) +5 , Knowledge (Religion) +5 , Perception +8 , Ride -2 , Sense Motive +9 , Spellcraft +5 , Stealth -2 , Swim -3
Languages Common
SQ agile feet (7/day), bonus feat, bonus inquisitor spell, judgment (sacred), shake effects, skilled
Gear lamellar (leather), longbow, quarterstaff, outfit (monk's), arrows (20) (3), arrow, blunt (20), coin (silver piece) (8), holy text (cheap), mess kit, belt pouch (3), spell component pouch , holy symbol(Silver)

SPECIAL ABILITIES
Agile Feet (Su) As a free action, you can gain increased mobility for 1 round.
Bonus Feat Humans select one extra feat at 1st level.
Bonus Inquisitor Spell Add one spell known from the inquisitor spell list. This spell must be at least one level below the highest spell level the inquisitor can cast.
Domains
Indomitable Faith You were born in a region where your faith was not popular, yet you never abandoned it.
touched by divinity
Inquisitor ~ Domains
Inquisitor Spell Level 0
Judgment / Destruction The inquisitor is filled with divine wrath, gaining a +1 sacred bonus on all weapon damage rolls.
Judgment / Healing The inquisitor is surrounded by a healing light, gaining fast healing 1. This causes the inquisitor to heal 1 point of damage each round as long as the inquisitor is alive and the judgment lasts.
Judgment / Justice This judgment spurs the inquisitor to seek justice, granting a +1 sacred bonus on all attack rolls.
Judgment / Piercing This judgment gives the inquisitor great focus and makes her spells more potent. This benefit grants a +1 sacred bonus on concentration checks and caster level checks made to overcome a target's spell resistance.
Judgment / Protection The inquisitor is surrounded by a protective aura, granting a +1 sacred bonus to Armor Class.
Judgment / Purity The inquisitor is protected from the vile taint of her foes, gaining a +1 sacred bonus on all saving throws.
Judgment / Resiliency This judgment makes the inquisitor resistant to harm, granting DR 1/magic.
Judgment / Resistance The inquisitor is shielded by a flickering aura, gaining 2 points of energy resistance against one energy type (acid, cold, electricity, fire, or sonic) chosen when the judgment is declared.
Judgment / Smiting This judgment bathes the inquisitor's weapons in a divine light. The inquisitor's weapons count as magic for the purposes of bypassing damage reduction.
Judgment (Sacred) (Su) An inquisitor can pronounce judgment upon her foes as a swift action. Starting when the judgment is made, the inquisitor receives a bonus or special ability based on the type of judgment made. An inquisitor can use this ability 1 times per day. Once activated, this ability lasts until the combat ends, at which point all of the bonuses immediately end. The inquisitor must participate in the combat to gain these bonuses. If she is frightened, panicked, paralyzed, stunned, unconscious, or otherwise prevented from participating in the combat, the ability does not end, but the bonuses do not resume until she can participate in the combat again. When the inquisitor uses this ability, she must select one type of judgment to make. As a swift action, she can change this judgment to another type.
Shake Effects (Ex) At 1st level, an iconoclast gains a +2 bonus on all saving throws against effects that come from a magic item. This ability replaces monster lore.
Skilled Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.
Stern Gaze (Ex) Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a +1 morale bonus on all Intimidate and Sense Motive checks.

Travel

Magical fang 1x per day

fluff:

Haruko grew up as an orphant in the Shrine of the Messager Fox. Even at a young age she often had dreams of foxes, especialy after she explored the surroundings of the Shrine or after she played a (successful) prank.

The young Miko always had a strong connection the Daikitsu's messager foxes. As she grew older she had visions of Daikitsu telling her that a important Message from Daikitsu was waiting for her to be delivered. The things the growing girl enjoyed most were achery and the Springtime Festival of the Foxes, in which she played the role of the messager fox as soon as she was old enough to do so.

On the day she recived her ordination as a full Miko she recived a Vision from Daikitsu finally telling Haruka the Message she is to deliver, '''Travle to the Wound in this plane and fight in my name, so the world shall know that they don't stand alone, that we stand on their side '''.
on the day after her vision she explained it to the Head Miko, packed her stuff, said her goodbyes and hit the road.

After traveling almoust a year and running out of funds somewhere in Avistan, she finaly reached Kenabres.