Distinctive Quality: Hardy - Fate will not find you resting on your laurels; you will trudge through
storms and long roads to meet it.
Specialty: Smith-craft - If you’re going to meet your doom, you shall do so while wearing good
armour and wielding strong steel.
Hope: I shall make sure that my friends live to see my sacrifice
Despair: I know that when things are at their bleakest, I shall be standing alone.
Virtue: Staunching Song of the Woodmen - After you finish a short rest, you may sing this song to recover a Hit Die + your Constitution modifier’s worth of damage without expending one of your Hit Dice. By spending Inspiration, you may do the same for all the other members of your company. Your allies roll to recover hit
points based on their Hit Dice and Constitution modifier, not yours.
Other Gear: A grey travelling cloak, travelling gear for the current season, a backpack, a belt dagger, boots, 3d6 silver pennies, a fine woollen blanket
0 GP, 3d6 SP, 0 CP
Backstory:
Hartguard was born and raised in Firienseld. A distant relative to the chieftain, he feels an obligation to help defend the Mountain Hall so he trained as a warrior. Knowing how important good armor and weapons would be, he also learned how to repair his equipment. As soon as he was of age, he began joining patrols in the immediate area. As his skills improved, he was added as a guard for the shipments of armor and weapons that were send to the Woodman of Wilderland. It is during such a trip that he finds himself in Rhosgobel.