| Full Name |
Haroldo "Harry" Hart |
| Race |
Human |
| Classes/Levels |
Investigator 1 -- HP 10/10 || AC:13|T:11|FF:12 || Init:+1 || Fort:+1|Ref:+3|Will+1 || Speed:30 || Per:+5 |
| Gender |
Male |
| Size |
Medium |
| Age |
20 |
| Special Abilities |
Investigator Inspiration |
| Alignment |
NG |
| Deity |
Zohls (Empirial Lord of Investigation) |
| Location |
Absalom |
| Languages |
Aquan, Auran, Celestial, Common, Daemonic, Draconic, Ignan, Infernal, Osirianim Terran |
| Occupation |
alchemist |
| Strength |
12 |
| Dexterity |
13 |
| Constitution |
12 |
| Intelligence |
20 |
| Wisdom |
10 |
| Charisma |
7 |
About Harry Hart
CG Medium Humanoid (Human)
Deity: Zohls
Age: 20 Height: 68" Weight 175 lb
Eyes: Brown Hair: Brown
Saving Throws:
Fort: +1 Reflex: +3 Will: +2
Defense: (wearing lamellar cuirass)
AC: 13 Touch: 11 Flat-Footed: 12
CMB: +1 CMD: 12
Init +1
Speed: 30
Attacks:
Shortbow: +1 (1d6) (20 arrows) (primary weapon)
Brass Knuckles: +1 (1d3+1)
Dagger: +1 (1d4+1)
Skills:
Acrobatics +1 // Appraise +5
Bluff -2 // Climb +1
Craft(Alchemy) +9 // Diplomacy +3
Disable Device +6 // Disguise -2
Escape Artist +1 // Fly +1
Heal +0 // Intimidate -2
Kno(arcana) +9* // Kno(dung) +9*
Kno(history) +9* // Kno(local) +9*
Kno(nature) +9* // Kno(planes) +9*
Kno(religion) +9* // Linguistics +10*
Perception +5 (Trapfinding: +1 to locate traps)
Ride +1 // Sense Motive +0
Spellcraft +9* // Stealth +1
Survival +0 // Swim +1
*can use Inspiration for free with these
Traits:
Seeker (+1 to Perception)
Tongue of Many Towns (+1 to Diplo and Ling skills)
Feats:
Cosmopolitan (Handle Animal, Survival as class skills + 2 langs)
Fast Learner (+1 hp AND +1 sp each level in favored class)
Special Abilities:
Alchemy +1
Inspiration (+1d6 6/day)
Trapfinding +1
Formulae known (self-only):
Anticipate Peril // Comprehend Langs
Crafters Fortune // Cure Light Wounds
Disguise Self // Endure Elements
Long Arm
Gear:
Backpack
Alchemy crafting kit
Thieves' tools
Blanket
Canteen
Flint & Steel
Torch x2
Rations x3
Alchemist's Fire
Acid
Explorer's Outfit
Money (15 gp 7 sp 9 cp)
---
Harry is just your average skill-monkey. He's not a finger-twiddler, the Gods don't speak to him, nor spirits or animals, he's a bit of a city boy and doesn't really love nature, and he's a bit more dangerous to himself than to others with a sword.
However, Harry has an absolutely burning, unquenchable desire to KNOW. He wants to know what's going on, what's being hidden, and what deal is being kept from him. He's got at getting in where he isn't supposed to be, not quite so good at not being noticed, and is quick to put the pieces together.