| HarryD |
Been thinking of a variant to make combat more difficult and armor more useful.
When you do a combat check you need to pass it by more then the actual combat check, the combat check divided by 2 rounded up, to receive no damage. If you pass the check on the card by the exact amount you still defeat the bane but you will take damage.
As an example if you encounter a bandit with a difficulty of 8, and you roll an 8 on the check you would take 4 damage on the check unless you reduce it with armor, but if were to roll a 14 you would take 0 damage.
If you are to fail a combat check you would just take the damage as you would in the base rules.
Justification for that would be if you got an 7 against the bandit you just fought to almost a stand still and only took marginal damage, but if you were to get an 8 on the check you just were barely able to beat the bandit and took some serious wounds.
It also makes items that reduce damage more useful and abilities that evade creature to the bottom of the deck more useful, thus making things like the illusionist class way more viable.
Wondering what other people think of this house rule.