Hello everyone,
im currently in the process of creating a Alchemist for a campaign and in the process i found out that there are many greyareas or unclear questions regarding this class(crawled through many many many threads).... but i learned a lot the last 3 days! :D
So i have a couple of questions if couldnt find in all this heap..
1. Distilled Spells from the Brewkeeper PrC:
AoN wrote:
Distilled Spells (Su): A brewkeeper can spend 1 minute distilling an extract or spell she has prepared or an unused spell slot into a draught. When she does so with an alchemist extract, the draught functions as if enhanced by the infusion discovery. Spells can be distilled only if they qualify to be created as a potion or oil from the spell but without the limitation of being a 3rd- or lower-level spell. Once a draught is created, it persists for up to 24 hours, even if it is no longer in the brewkeeper’s possession. After this point, the draught becomes inert and the brewkeeper regains the use of that extract or spell slot (although she must still prepare that slot normally, as if she had cast the spell or used the extract from that slot during the day). As long as the draught remains potent, it continues to occupy one of the brewkeeper’s daily extract or spell slots. A draught functions as a potion or oil, and can be used by any creature.
Regarding the bold sections: Does this makes an extract truly a potion and eligible for things like extend potion or enhance potion, or is the first section the only benefit an extract gets, but the last section would kinda favor the first impression.
1b. If it would count as an potion, what would be the interaction with an extract brewed with the discoveries like combined extracts or aromatic extract, etc?
2. Creating alchemical items like tinctures, remedies, concoctions, alchemical weapons etc.:
I have a basic idea how crafting works(at least i hope so) but how get do it decided what an alchemist can craft? I couldn't find any rules about this, or can he just create any alchemical items there is in the world? If not how does he get the blueprints/recipes/etc.
3. Vestigial limbs/Monstrous grafts:
I know that there many discussion about this and natural weapons, extra attacks, this, that, and the general consensus is, that you cant get natural weapons on them, with is totally fine by me.
But i couldn't find the following case.
How is the interaction between vestigial limbs and monstrous grafts? Technically speaking, do the vestigial not grant extra attacks but only provide a limb to be replaced by an monstrous graft, wich in turn could grant a natural attack. Further are other limbs, like wings for example, eligible for monstrous grafts? The discovery is rather unspecific about this...Its not that im super horny on the idea, but it is an option that came to my mind.
4. Beastly Concoction (Su) from the Journal of the Beast Within(Formula Book, Level 10 Alchemist)
AoN wrote:
This journal grants you the ability to make an extremely potent and savage mutagen. Spend this boon when you imbibe your mutagen. The mutagen grants you a +6 alchemical bonus to your selected ability score instead of the normal +4; you take a –2 penalty to all of your mental ability scores (Intelligence, Wisdom, and Charisma) while the mutagen is in effect.
What are the interaction with greater mutagen/grand mutagen? Does it only works with the base mutagen?
Guess that would be all for now^^' hope hope its not too bloated
anyway thanks in advance to whoever answers, much appreciate it!