Harlan Givens's page

115 posts. Organized Play character for Bristor.


| HP 47/52 | AC 18(22w/ shield) T 13 FF 15(19w/shield) | CMB +7, CMD 18 | F: +6, R: +10, W: +8 | Init: +5 | Perc: +14(+1d6), SM: +10(+1d6)


| Speed 30ft | Grit 2/2 ; Inspiration 6/7 | Spells: 1st: 6/6; 2nd: 3/3 | Active conditions: Bane.


Male LN gunslinger (bolt ace) 1/investigator (empiricist) 5

About Harlan Givens

Male human gunslinger (bolt ace) 1/investigator (empiricist) 6
LN Medium humanoid (human)
Init +5; Senses Perception +15
AC 18, touch 13, flat-footed 15 (+5 armor, +3 Dex)
hp 60 (7 HD; 6d8+1d10+19)
Fort +7, Ref +11, Will +9 (+2 save vs. illusion and disbelievable effects)
Defensive Abilities trap sense +1; Resist unfailing logic
Speed 30 ft.
Melee morningstar +7 (1d8+1 plus 2 melee precision damage)
Ranged +2 repeat hvy xbow +9 (1d10+3/19-20 plus 2 ranged precision damage)
Special Attacks deeds (gunslinger's dodge, sharp shoot, vigilant loading), grit (2), studied combat (+3, 6 rounds), studied strike +2d6
Investigator (Empiricist) Extracts Prepared (CL 6th; concentration +11)
2nd—false life, invisibility, see invisibility, vomit swarm
1st—comprehend languages, expeditious retreat, monkey fish, shield(2), 1 Unprepared Slot
Str 12, Dex 16, Con 14, Int 20, Wis 14, Cha 7
Base Atk +4; CMB +7; CMD 18
Feats: Point-Blank Shot, Precise Shot, Ranged Study, Weapon Focus (repeating heavy crossbow), Rapid Shot
Traits: indomitable faith, magical knack, reactionary

Skills ** = Free Inspiration
Acrobatics +9
Appraise +9
Bluff +2
Climb +5
Craft (alchemy) +10 (+15 to create alchemical items)
Diplomacy +2 (+9 to gather information)**
Disable Device +20
Disguise +2
Handle Animal +2
Heal +6**
Intimidate +2
Knowledge (arcana) +12**
Knowledge (dungeoneering) +12**
Knowledge (engineering) +10**
Knowledge (geography) +10**
Knowledge (history) +9**
Knowledge (local) +12**
Knowledge (nature) +12**
Knowledge (nobility) +9**
Knowledge (planes) +12**
Knowledge (religion) +12**
Linguistics +15**
Perception +15** +2 vs. traps
Sense Motive +13**
Sleight of Hand +7
Spellcraft +11**
Stealth +10
Survival +6
Swim +5
Use Magic Device +11

Languages: Abyssal, Ancient Osiriani, Aquan, Auran, Celestial, Common, Draconic, Elven, Ignan, Infernal, Terran, Tien, Varisian

SQ alchemy (alchemy crafting +5), ceaseless observation, crossbow maven, inspiration (7/day), investigator talents (expanded inspiration, quick study), keen recollection, trapfinding +2

acid, alchemist's fire, holy water; +1 mithral shirt, +2 repeat hvy xbow, morningstar, belt of incredible dexterity +2, cloak of resistance +1, handy haversack, headband of vast intelligence +2, antitoxin, antiplague, chalk, earplugs, formula book, masterwork backpack, masterwork thieves' tools, powder horn, twine (50'), 41 gp

wand of cure light wounds [31 charges]
potion of greater desperate escape
7 bolt cartridges
2 +1 evil outsider bane cartridges
3 silver bolt cartridges
3 cold iron cartridges
1 adamantine cartridge

Special Abilities:

Alchemy +5 (Su) +5 to Craft (Alchemy) to create alchemical items, can Id potions by touch.

Ceaseless Observation (Ex) Use INT instead of CHA for gather information (+7)

Crossbow Maven A bolt ace is proficient with all crossbows instead of all firearms and begins play with a masterwork crossbow of her choice. This ability alters the gunslinger's weapon proficiencies and replaces gunsmith.

Deeds Use Grit to perform special abilities with your firearms.

Expanded Inspiration (Ex) Free Inspiration on Diplomacy, Heal, Perception, Profession, Sense Motive (if trained).

Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.

Inspiration (+1d6, 7/day) (Ex) Use 1 point, +1d6 to trained skill or ability check. Use 2 points, to add to attack or save.

Keen Recollection At 3rd level, an investigator can attempt all Knowledge skill checks untrained.

Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.

Precise Shot You don't get -4 to hit when shooting or throwing into melee.

Quick Study (Ex) Use studied combat as a swift action.

Ranged Study (Repeating heavy crossbow) Gain bonuses and can use studied combat and studied strike with chosen weapon.

Rapid Shot: Extra attack during full round attack, but all at -2.

Studied Combat (+3, 6 rounds) (Ex) As a swift action, study foe to gain bonus to att & dam for duration or until use studied strike.

Studied Strike +2d6 (Ex) As a free action on a melee hit, end studied combat vs. foe to add precision dam.

Trap Sense +1 (Ex) +1 bonus on reflex saves and AC against traps.

Trapfinding +2 Gain a bonus to find or disable traps, including magical ones.

Unfailing Logic +2 (Ex) +2 save vs. illusion and disbelievable effects

Formulae Book:

1st: Comprehend Languages, Crafter’s Fortune, CLW, Endure Elements, Expeditious Retreat, Monkeyfish, Shield, Touch of the Sea;
2nd: Alchemical Allocation, Barkskin, False Life, Identify, Invisibility, Lesser Restoration, Resist Energy, See Invisibility, Vomit Swarm

PFS boons:

Grand Lodge Faction Card: (5 goals)
- Explorer: Once per adventure before doing Acrobatics, Climb, Survival or Swim check, gain circumstance bonus equal to 1+1/2 goals [+3] and halve armor check penalty.
- Chronicler: Additional use of Explorer above and can modify Linguistics, Knowledge or UMD.

#6-05 If you would earn no Prestige in adventure in Absalom, cross off to earn 1 Prestige

Murder’s mark Swift action gain one of the following: +3 on Bluff to feint in combat or create a diversion to hide; +3 Intimidate to demoralize; +3 Sleight of hand; or +1 to CL and DC of any enchantment or illusion spell.

#6-18 +2 Diplomacy checks in Irrisen, or once outside of Irrisen

#7-12 Cross off boon to reroll save vs. poison or disease; After a Knowledge, Perception or Sense Motive check, cross off to reroll with bonus of 6+current lvl [+12].

#6-08 Cross off boon to gain a climb speed of 20 ft for 1d4 rounds, and for 1 round after if you would fall due to failed Climb check , activate feather fall.

#6-16 Cross off boon to get +4 insight bonus vs. gaze attack; +1 Appraise, Knowledge and Linguistics on dwarven architecture, objects and writing OR can sub Perception or SM for check; Cross to get same bonus for any architecture, objects and writing .

#7-24 Permanent endure elements in hot climates up to 110 degrees F

#7-99 Electricity resistance 4; +4 on Cha based skills vs. air subtype; cross off to cast feather fall, fly or mass fly at CL 12