Harsk

Harauk Kil's page

64 posts. Organized Play character for Yiroep.


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The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

It was good playing with everyone. Maybe we can all play again together sometime!

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

I think we're proceeding to the conclusion, then. :p

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

You run, you wench. Don't think you can fool us again!

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Move to H16. Lightning.

Touch Attack: 1d20 + 1 ⇒ (9) + 1 = 10
Nonlethal Damage: 1d6 ⇒ 3
Added Effect: If hit, -2 to all attack rolls for one round.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8

I could probably guess, though. :p

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Double move to bartender.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19
Will Save: 1d20 + 9 ⇒ (15) + 9 = 24

Is the whole bar in on this?!? What is going on here?

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

You blundering idiots. You really thought you could fool the Pathfinder Society and get away with it?

On his turn, Harauk will move to J6 and try to strike Shoalo with lightning.

Touch Attack (they are flat-footed}: 1d20 + 1 ⇒ (15) + 1 = 16
Nonlethal Damage: 1d6 ⇒ 2
Added Effect: -2 to attacks for one round if hit.

Boo. I don't think entangle works in a bar or on a dock. :p

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Appraise: 1d20 + 1 ⇒ (13) + 1 = 14

Harauk is now intently watching the trade from his table, making sure it all goes smoothly.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Since Harauk is close to the reserved table, he will be listening in to any conversation they may have.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Harauk will sit at the empty table directly to the right of Luccinus and Nester.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

So, cripples can't have money? You're an appraiser!...*grumble*...I can see I'm getting nothing outta you...*grumble*...Fine, we'll pay the way, *sarcastically* your highness. I guess it's our mission, anyway.

Harauk's ready to sail now!

Edit: Ha, you posted 7 seconds before me.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

We got good old Hester... ;)

Hey, Rester. You gon' pay your part or be an ol' cheapskate?

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

You know what? Since we have a wand now, Harauk will switch out his Cure Light Wounds to Hydraulic Push.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Wand

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9
Cure Light Wounds: 1d8 + 1 ⇒ (8) + 1 = 9

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Druidic:
Vermin, I vote we finish her off so she doesn't use more animals to throw at random passerbys for the slaughter.

Bored? BORED? You're kidding, right? We get attacked by some kobold lunatic, Rorgrim almost goes down, and you complain about being BORED? I'll be glad when this mission is over and I never have to see you....You should know better..*grumble*...You're lucky you're needed....

Harauk is of course all talk...

Also, next chance he gets, he will switch burning disarm for summon nature's ally I. I just realized how lackluster burning disarm is at level 1...

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Druidic:
Vermin, she does not listen to reason or common sense. She also showed her willingness to have her companion die. I do not see a reason to allow her to remain within our order.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17

Common: She's summoning.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Harauk, seeing as he may not be the most useful in this situation, resorts to healing his fellow dwarf.

Harauk casts Cure Light Wounds, moves to J7, and touches Rorgrim.

Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4

BTW, I think Rorgrim was at 1 HP before I healed him.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Since I may not be able to post later, after Luccinus...

Harauk moves to L4 and tries to strike the Croc with lightning.

Touch Attack: 1d20 + 1 - 1 - 4 ⇒ (8) + 1 - 1 - 4 = 4
Nonlethal Damage: 1d6 ⇒ 6
Added Effect: If hit, -2 to all attacks for one round.

Pfft, couldn't even hit with that without all those penalties.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

I believe Harauk needs to double move to get out of the entangle. Regardless, he will just get closer, trying to stay on the path.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

...you bring up a good point. He's seen it once, but that's not enough to make a pattern.

I retcon that so Harauk points it out in some other fashion such as...

Beware her big glow-y druid stick. It's gonna hurt if she wacks ya.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25

Vermin, she's casting your favorite glow-y stick spell.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Harauk will just double move to get closer.

Reflex: 1d20 + 2 ⇒ (12) + 2 = 14

Edit: By the way, it's daytime right? That would mean it's bright light in this area?

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21

Edit: It doesn't matter for this roll for either person, but dwarves get +2 to saves vs spells. ;)

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Since we're out of the muck, Harauk has his armor back on btw.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

So to recap, I have 1 HP of damage and 4 Con damage, correct? If that's correct, then I have nothing to do really except request some heal checks from other people to regain the con faster overnight (Can't do care on myself).

I'll slap a cure light before going to bed, too. 1d8 + 1 ⇒ (2) + 1 = 3

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Pull it off quickly.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Yes, Vermin, I appreciate you reminding me. I'll be glad when we're out of this muck.

*Will check himself each time now.*

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Four, huh? You think this is funny? I'm not the only one getting guck in my face, ya jerk. See who helps you up when you finally.... Harauk mumbles and grumbles a bit. ...I ought ta...you should shut your pipe before I do it....*grumble grumble*

He gets back up, composes himself a little, and takes a deep breath, with some more grumbling...

...and with his pride hurt a little bit, LOL. :p

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Nester, well aren't you just a little sweetheart? You can keep trying your luck with pissing off dwarves and see where it gets you. Also, perhaps you can explain exactly HOW you managed to do so well? And on this journey as a whole?

Recalling his Sense Motive check he had before. :p

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

HURRAARRAR BUBHBHBHBH....UGG. Friggin' swamp! Well, it's not any dirtier than the sewers I guess. But it sure is harder to navigate.

Harauk will try to clean himself off a little bit each time.

This seems the opposite of the cold night, LOL.

Also, is Nester ok?

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Having no creative solutions, Harauk will take his armor off for now and take 10's (for 11 total). If that starts to fail, he'll start rolling them.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Well, maybe you're right. But there's no way I'm donating to an inanimate object. Plus, I hate climbing.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

It has money? How much? I'm not concerned with some old hag of a statue.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Harauk arises from his sleep, yawns loudly, and says Well, at least we didn't get attacked by a damn panther-thing with no face this time.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

I'll volunteer for the first shift. Not really all that sleepy yet.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

By the way, if/when we think that the next day will take us out of the cold climate, Harauk will switch his Endure Elements back to Burning Disarm.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

How about endure elements? Protects down to -50°F with no fort saves required. :p

I don't want to be in the wagon anyway. You guys can all cuddle up.

If Harauk feels like he would still benefit from cold weather gear, he will ask to wear some. Otherwise, he won't.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Harauk will cast Endure Elements on himself.

Hey, Rester! How ya doin' back there?

Sense Motive (on how he answers): 1d20 + 10 ⇒ (14) + 10 = 24

To the party: You guys can get all cozy in yer cabin, I am already cozy me'self. Doesn't look like there's a whole lotta room in that wagon. Haha!

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Hearing that, Harauk wonders back to the small camp and quietly says, There better be nothing else disturbing my sleep tonight...

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Also, Harauk is going to slap a cure light wounds on himself to heal to full.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

This damn freak of nature tried to slaughter me. I see no value in keeping it around us.

But why in hell would you want its corpse?

Sense Motive (if they don't tell us why): 1d20 + 10 ⇒ (10) + 10 = 20

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Luccinus, since you have +1 BAB you can move AND draw your weapon as one move action and then also have a standard action left to attack.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Ugg. Damn mangy...whatever the hell you are.

5 foot step to A7.

Using his Storm Burst to attack it.

Storm Burst (Sp):

As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier.

Touch Attack: 1d20 + 1 ⇒ (1) + 1 = 2
Nonlethal Damage: 1d6 ⇒ 5
Added effect: If hit, -2 to all attack rolls for 1 round.

YOU KNOW WHAT? I'm gonna shirt reroll that.
Touch Attack: 1d20 + 1 ⇒ (19) + 1 = 20

Much better.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

I'll go ahead and post mine.

Wake up: 1d20 + 9 - 10 ⇒ (9) + 9 - 10 = 8

Will save (if applicable): 1d20 + 7 ⇒ (9) + 7 = 16

Knowledge (Nature) (if applicable): 1d20 + 7 ⇒ (20) + 7 = 27

Stand up, take 5 foot step to B-8, cast Entangle (DC 16 Reflex) at M-N 15-16 (essentially will barely get the BBEG, and will also get squares I-10 and G-12).

Edit: Oh, excuse me, it will NOT get G-12 in entangle, but will get H-12.

Entangle:

This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

I'd like Luccinus because Harauk is much more of a caster, and that would make the most sense.

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Crude and loudly, Harauk exclaims, If dwarves are good at one thing, it's being in the dark. I'll take a damn shift as long as I can get my full night's rest. I don't do well when I don't get my beauty sleep. Got to keep my figure, you know. Hahaha! If it were up to me, we'd be travelin' by night instead!

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

Harauk grumbles. Urr. I don't like rivers.

Acrobatics: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12

The Exchange

Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None

If we get close to the body....

Survival: 1d20 + 7 ⇒ (5) + 7 = 12

Heal: 1d20 + 5 ⇒ (15) + 5 = 20

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