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Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() I think we're proceeding to the conclusion, then. :p ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() You run, you wench. Don't think you can fool us again! ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Move to H16. Lightning. Touch Attack: 1d20 + 1 ⇒ (9) + 1 = 10
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Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Spellcraft: 1d20 + 5 ⇒ (3) + 5 = 8 I could probably guess, though. :p ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Double move to bartender. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Spellcraft: 1d20 + 5 ⇒ (14) + 5 = 19
Is the whole bar in on this?!? What is going on here? ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() You blundering idiots. You really thought you could fool the Pathfinder Society and get away with it? On his turn, Harauk will move to J6 and try to strike Shoalo with lightning. Touch Attack (they are flat-footed}: 1d20 + 1 ⇒ (15) + 1 = 16
Boo. I don't think entangle works in a bar or on a dock. :p ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Appraise: 1d20 + 1 ⇒ (13) + 1 = 14 Harauk is now intently watching the trade from his table, making sure it all goes smoothly. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Since Harauk is close to the reserved table, he will be listening in to any conversation they may have. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Harauk will sit at the empty table directly to the right of Luccinus and Nester. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() So, cripples can't have money? You're an appraiser!...*grumble*...I can see I'm getting nothing outta you...*grumble*...Fine, we'll pay the way, *sarcastically* your highness. I guess it's our mission, anyway. Harauk's ready to sail now! Edit: Ha, you posted 7 seconds before me. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() We got good old Hester... ;) Hey, Rester. You gon' pay your part or be an ol' cheapskate? ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() You know what? Since we have a wand now, Harauk will switch out his Cure Light Wounds to Hydraulic Push. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Wand Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4
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Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Druidic:
Vermin, I vote we finish her off so she doesn't use more animals to throw at random passerbys for the slaughter. Bored? BORED? You're kidding, right? We get attacked by some kobold lunatic, Rorgrim almost goes down, and you complain about being BORED? I'll be glad when this mission is over and I never have to see you....You should know better..*grumble*...You're lucky you're needed.... Harauk is of course all talk... Also, next chance he gets, he will switch burning disarm for summon nature's ally I. I just realized how lackluster burning disarm is at level 1... ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Druidic: Vermin, she does not listen to reason or common sense. She also showed her willingness to have her companion die. I do not see a reason to allow her to remain within our order. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Spellcraft: 1d20 + 5 ⇒ (12) + 5 = 17 Common: She's summoning. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Harauk, seeing as he may not be the most useful in this situation, resorts to healing his fellow dwarf. Harauk casts Cure Light Wounds, moves to J7, and touches Rorgrim. Cure Light Wounds: 1d8 + 1 ⇒ (3) + 1 = 4 BTW, I think Rorgrim was at 1 HP before I healed him. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Since I may not be able to post later, after Luccinus... Harauk moves to L4 and tries to strike the Croc with lightning. Touch Attack: 1d20 + 1 - 1 - 4 ⇒ (8) + 1 - 1 - 4 = 4
Pfft, couldn't even hit with that without all those penalties. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() I believe Harauk needs to double move to get out of the entangle. Regardless, he will just get closer, trying to stay on the path. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() ...you bring up a good point. He's seen it once, but that's not enough to make a pattern. I retcon that so Harauk points it out in some other fashion such as... Beware her big glow-y druid stick. It's gonna hurt if she wacks ya. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Spellcraft: 1d20 + 5 ⇒ (20) + 5 = 25 Vermin, she's casting your favorite glow-y stick spell. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Harauk will just double move to get closer. Reflex: 1d20 + 2 ⇒ (12) + 2 = 14 Edit: By the way, it's daytime right? That would mean it's bright light in this area? ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Spellcraft: 1d20 + 5 ⇒ (16) + 5 = 21 Edit: It doesn't matter for this roll for either person, but dwarves get +2 to saves vs spells. ;) ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Since we're out of the muck, Harauk has his armor back on btw. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() So to recap, I have 1 HP of damage and 4 Con damage, correct? If that's correct, then I have nothing to do really except request some heal checks from other people to regain the con faster overnight (Can't do care on myself). I'll slap a cure light before going to bed, too. 1d8 + 1 ⇒ (2) + 1 = 3 ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Pull it off quickly. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Yes, Vermin, I appreciate you reminding me. I'll be glad when we're out of this muck. *Will check himself each time now.* ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Four, huh? You think this is funny? I'm not the only one getting guck in my face, ya jerk. See who helps you up when you finally.... Harauk mumbles and grumbles a bit. ...I ought ta...you should shut your pipe before I do it....*grumble grumble* He gets back up, composes himself a little, and takes a deep breath, with some more grumbling... ...and with his pride hurt a little bit, LOL. :p ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Nester, well aren't you just a little sweetheart? You can keep trying your luck with pissing off dwarves and see where it gets you. Also, perhaps you can explain exactly HOW you managed to do so well? And on this journey as a whole? Recalling his Sense Motive check he had before. :p ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() HURRAARRAR BUBHBHBHBH....UGG. Friggin' swamp! Well, it's not any dirtier than the sewers I guess. But it sure is harder to navigate. Harauk will try to clean himself off a little bit each time. This seems the opposite of the cold night, LOL. Also, is Nester ok? ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Having no creative solutions, Harauk will take his armor off for now and take 10's (for 11 total). If that starts to fail, he'll start rolling them. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Well, maybe you're right. But there's no way I'm donating to an inanimate object. Plus, I hate climbing. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() It has money? How much? I'm not concerned with some old hag of a statue. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Harauk arises from his sleep, yawns loudly, and says Well, at least we didn't get attacked by a damn panther-thing with no face this time. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() I'll volunteer for the first shift. Not really all that sleepy yet. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() By the way, if/when we think that the next day will take us out of the cold climate, Harauk will switch his Endure Elements back to Burning Disarm. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() How about endure elements? Protects down to -50°F with no fort saves required. :p I don't want to be in the wagon anyway. You guys can all cuddle up. If Harauk feels like he would still benefit from cold weather gear, he will ask to wear some. Otherwise, he won't. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Harauk will cast Endure Elements on himself. Hey, Rester! How ya doin' back there? Sense Motive (on how he answers): 1d20 + 10 ⇒ (14) + 10 = 24 To the party: You guys can get all cozy in yer cabin, I am already cozy me'self. Doesn't look like there's a whole lotta room in that wagon. Haha! ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Hearing that, Harauk wonders back to the small camp and quietly says, There better be nothing else disturbing my sleep tonight... ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Also, Harauk is going to slap a cure light wounds on himself to heal to full. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() This damn freak of nature tried to slaughter me. I see no value in keeping it around us. But why in hell would you want its corpse? Sense Motive (if they don't tell us why): 1d20 + 10 ⇒ (10) + 10 = 20 ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Luccinus, since you have +1 BAB you can move AND draw your weapon as one move action and then also have a standard action left to attack. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Ugg. Damn mangy...whatever the hell you are. 5 foot step to A7. Using his Storm Burst to attack it. Storm Burst (Sp):
As a standard action, you can create a storm burst targeting any foe within 30 feet as a ranged touch attack. The storm burst deals 1d6 points of nonlethal damage + 1 point for every two cleric levels you possess. In addition, the target is buffeted by winds and rain, causing it to take a –2 penalty on attack rolls for 1 round. You can use this ability a number of times per day equal to 3 + your Wisdom modifier. Touch Attack: 1d20 + 1 ⇒ (1) + 1 = 2
YOU KNOW WHAT? I'm gonna shirt reroll that.
Much better. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() I'll go ahead and post mine. Wake up: 1d20 + 9 - 10 ⇒ (9) + 9 - 10 = 8 Will save (if applicable): 1d20 + 7 ⇒ (9) + 7 = 16 Knowledge (Nature) (if applicable): 1d20 + 7 ⇒ (20) + 7 = 27 Stand up, take 5 foot step to B-8, cast Entangle (DC 16 Reflex) at M-N 15-16 (essentially will barely get the BBEG, and will also get squares I-10 and G-12). Edit: Oh, excuse me, it will NOT get G-12 in entangle, but will get H-12. Entangle: This spell causes tall grass, weeds, and other plants to wrap around creatures in the area of effect or those that enter the area. Creatures that fail their save gain the entangled condition. Creatures that make their save can move as normal, but those that remain in the area must save again at the end of your turn. Creatures that move into the area must save immediately. Those that fail must end their movement and gain the entangled condition. Entangled creatures can attempt to break free as a move action, making a Strength or Escape Artist check. The DC for this check is equal to the DC of the spell. The entire area of effect is considered difficult terrain while the effect lasts. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() I'd like Luccinus because Harauk is much more of a caster, and that would make the most sense. ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Crude and loudly, Harauk exclaims, If dwarves are good at one thing, it's being in the dark. I'll take a damn shift as long as I can get my full night's rest. I don't do well when I don't get my beauty sleep. Got to keep my figure, you know. Hahaha! If it were up to me, we'd be travelin' by night instead! ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() Harauk grumbles. Urr. I don't like rivers. Acrobatics: 1d20 + 1 - 2 ⇒ (13) + 1 - 2 = 12 ![]()
Dwarf Druid (Urban) 10 | HP 93/93 | AC 15 | T 11 | FF 13 | CMD 18 (22 vs. bull rush/trip) | F +13 | R +8 | W +18 | +2 vs. spells/SLAs/SU, +2 vs. divinations, -2 vs. light effects | Init +2 | Perc +23 (Stonecunning +25, darkvision 90 ft.) | Sense Motive +24 | Storm Bolt 10/10 | Reroll 1/1 | Active Spells: None
![]() If we get close to the body.... Survival: 1d20 + 7 ⇒ (5) + 7 = 12 Heal: 1d20 + 5 ⇒ (15) + 5 = 20
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